Suprise Attack vs Dawgoneit Allies


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 6 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs

    triplea_41431.0_Chi16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 16

    Purchase Units - British
                British buy 5 armour and 4 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 airfield, 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 mech_infantry moved from Novosibirsk to Urals
                      British take Urals from Germans
                1 mech_infantry moved from Novosibirsk to Timguska
                      UK_Pacific take Timguska from Japanese
                1 mech_infantry moved from Kazakhstan to Novosibirsk
                3 armour moved from Kazakhstan to Samara
                10 armour and 3 mech_infantrys moved from Caucasus to Samara
                3 fighters moved from Kazakhstan to Vologda
                1 armour and 1 mech_infantry moved from Novosibirsk to Vologda
                1 mech_infantry moved from Iraq to Caucasus
                5 armour and 3 mech_infantrys moved from Iraq to Caucasus
                1 infantry moved from Caucasus to Kazakhstan
                1 mech_infantry moved from Caucasus to Samara
                1 infantry moved from Iraq to Turkey
                2 infantry moved from Trans-Jordan to Iraq
                3 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
                2 armour and 4 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                1 mech_infantry moved from Belgian Congo to Egypt
                1 infantry moved from Rhodesia to Belgian Congo
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                3 armour and 2 mech_infantrys moved from India to Eastern Persia

    Combat - British
                Battle in Vologda
                    British attack with 1 armour, 3 fighters and 1 mech_infantry
                    Germans defend with 2 armour and 2 mech_infantrys
                        British roll dice for 1 armour, 3 fighters and 1 mech_infantry in Vologda, round 2 :  3/5 hits
                        Germans roll dice for 2 armour and 2 mech_infantrys in Vologda, round 2 :  1/4 hits
                        1 mech_infantry owned by the British, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Vologda
                        British roll dice for 1 armour and 3 fighters in Vologda, round 3 :  1/4 hits
                        Germans roll dice for 1 armour in Vologda, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Vologda
                    British win, taking Vologda from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 16
                    Casualties for Germans: 2 armour and 2 mech_infantrys
                    Casualties for British: 1 mech_infantry
                Battle in Samara
                    British attack with 13 armour and 4 mech_infantrys
                    Germans defend with 1 armour, 1 artillery and 1 mech_infantry
                        British roll dice for 13 armour and 4 mech_infantrys in Samara, round 2 :  6/17 hits
                        Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Samara, round 2 :  3/3 hits
                        3 mech_infantrys owned by the British, 1 artillery owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara
                    British win, taking Samara from Germans with 13 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
                    Casualties for British: 3 mech_infantrys

    Non Combat Move - British
                3 fighters moved from Vologda to Kazakhstan

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Turkey: 1 fighter
                EDIT: Adding units owned by Americans to Kazakhstan: 1 fighter
                EDIT: Turning off Edit Mode
                3 armour placed in Iraq
                2 armour and 1 mech_infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
                British collect 42 PUs (3 lost to blockades); end with 43 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India
                1 airfield placed in Kwangtung

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 22 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
                Some Units in India change ownership: 1 armour and 1 mech_infantry

    triplea_41431.0_UK_16.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
                1 mech_infantry moved from Northern Italy to Romania
                2 artilleries and 5 infantry moved from Southern France to Northern Italy
                1 fighter moved from Spain to Southern Italy

    triplea_41431.0_Ita16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
                1 mech_infantry moved from Northern Italy to Romania
                2 artilleries and 5 infantry moved from Southern France to Northern Italy
                1 fighter moved from Spain to Southern Italy

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    triplea_41431.0_Ita16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 3 transports moved from 62 Sea Zone to 54 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 artillery, 3 infantry and 3 transports moved from 54 Sea Zone to 33 Sea Zone
                1 armour, 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                3 destroyers and 3 submarines moved from 36 Sea Zone to 19 Sea Zone
                1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                1 cruiser and 5 destroyers moved from 36 Sea Zone to 20 Sea Zone
                1 fighter moved from French Indo China to Kwangtung
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                4 submarines moved from 62 Sea Zone to 33 Sea Zone

    Combat - ANZAC
                Battle in 19 Sea Zone
                    ANZAC attack with 4 destroyers and 3 submarines
                    Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
                        ANZAC roll dice for 3 submarines in 19 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 carrier owned by the Japanese
                        ANZAC roll dice for 4 destroyers in 19 Sea Zone, round 2 :  0/4 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 carrier in 19 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 19 Sea Zone
                        ANZAC roll dice for 3 submarines in 19 Sea Zone, round 3 :  1/3 hits
                        1 carrier owned by the Japanese lost in 19 Sea Zone
                        ANZAC roll dice for 3 destroyers in 19 Sea Zone, round 3 :  1/3 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 3 :  1/2 hits
                        1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 19 Sea Zone
                    3 submarines owned by the ANZAC Submerged
                        ANZAC roll dice for 2 destroyers in 19 Sea Zone, round 4 :  0/2 hits
                        Japanese roll dice for 1 fighter in 19 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the ANZAC lost in 19 Sea Zone
                        ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 5 :  1/1 hits
                        Japanese roll dice for 1 fighter in 19 Sea Zone, round 5 :  0/1 hits
                        1 fighter owned by the Japanese lost in 19 Sea Zone
                    ANZAC win, taking 19 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 3 destroyers
                    Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
                Battle in Caroline Islands
                    ANZAC attack with 1 armour, 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        ANZAC roll dice for 1 armour, 1 artillery and 3 infantry in Caroline Islands, round 2 :  1/5 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  0/2 hits
                        1 aaGun owned by the Japanese lost in Caroline Islands
                        ANZAC roll dice for 1 armour, 1 artillery and 3 infantry in Caroline Islands, round 3 :  2/5 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 3 :  2/2 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Caroline Islands
                    ANZAC win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                1 submarine placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    triplea_41431.0_ANZ16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 16

    Combat Move - French

    Turn Complete - French

    triplea_41431.0_Fre16.tsvg


  • skip russia


  • my wife and i have the next 10 days off. we’re not going any
    wheres but we have a bunch of projects we’re working on so i
    might be a little slow on my turns. i will try to do at least 1 turn a day though.


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 2 destroyers, 11 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Volgograd: 2 artilleries, 2 infantry and 3 mech_infantrys
                EDIT: Adding units owned by Germans to Samara: 2 artilleries, 2 infantry and 3 mech_infantrys
                EDIT: Turning off Edit Mode
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                1 submarine moved from 102 Sea Zone to 91 Sea Zone
                1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
                4 fighters and 3 tactical_bombers moved from Spain to 91 Sea Zone
                1 armour moved from Volgograd to Samara
                1 armour and 2 mech_infantrys moved from Russia to Samara
                1 armour, 1 artillery and 1 mech_infantry moved from Tambov to Samara
                2 bombers moved from Ukraine to Samara
                1 armour and 2 mech_infantrys moved from Novgorod to Vologda
                1 artillery, 5 infantry and 1 mech_infantry moved from Greece to Turkey

    triplea_41431.0_Ger17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 2 destroyers, 11 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Volgograd: 2 artilleries, 2 infantry and 3 mech_infantrys
                EDIT: Adding units owned by Germans to Samara: 2 artilleries, 2 infantry and 3 mech_infantrys
                EDIT: Turning off Edit Mode
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                1 submarine moved from 102 Sea Zone to 91 Sea Zone
                1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
                4 fighters and 3 tactical_bombers moved from Spain to 91 Sea Zone
                1 armour moved from Volgograd to Samara
                1 armour and 2 mech_infantrys moved from Russia to Samara
                1 armour, 1 artillery and 1 mech_infantry moved from Tambov to Samara
                2 bombers moved from Ukraine to Samara
                1 armour and 2 mech_infantrys moved from Novgorod to Vologda
                1 artillery, 5 infantry and 1 mech_infantry moved from Greece to Turkey

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 destroyer, 4 fighters, 3 submarines and 3 tactical_bombers
                    Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 7 transports
                        Germans roll dice for 3 submarines in 91 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 carrier owned by the Americans
                        Germans roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 :  7/8 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 7 transports in 91 Sea Zone, round 2 :  5/7 hits
                        1 submarine owned by the Americans, 1 carrier owned by the Americans, 3 submarines owned by the Germans, 1 fighter owned by the Germans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 3 fighters and 3 tactical_bombers in 91 Sea Zone, round 3 :  4/6 hits
                        Americans roll dice for 1 battleship, 1 fighter and 7 transports in 91 Sea Zone, round 3 :  2/2 hits
                        1 tactical_bomber owned by the Germans, 1 battleship owned by the Americans, 1 fighter owned by the Germans, 2 transports owned by the Americans and 1 fighter owned by the Americans lost in 91 Sea Zone
                        5 transports owned by the Americans lost in 91 Sea Zone
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 82
                    Casualties for Germans: 1 destroyer, 2 fighters, 3 submarines and 1 tactical_bomber
                    Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 7 transports
                Battle in Vologda
                    Germans attack with 1 armour and 2 mech_infantrys
                    British defend with 1 armour
                        Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 2 :  0/3 hits
                        British roll dice for 1 armour in Vologda, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                        Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 3 :  0/2 hits
                        British roll dice for 1 armour in Vologda, round 3 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 4 :  0/2 hits
                        British roll dice for 1 armour in Vologda, round 4 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                        Germans roll dice for 1 armour in Vologda, round 5 :  0/1 hits
                        British roll dice for 1 armour in Vologda, round 5 :  0/1 hits
                        Germans roll dice for 1 armour in Vologda, round 6 :  0/1 hits
                        British roll dice for 1 armour in Vologda, round 6 :  1/1 hits
                        1 armour owned by the Germans lost in Vologda
                    British win with 1 armour remaining. Battle score for attacker is -14
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                Battle in Turkey
                    Germans attack with 1 artillery, 5 infantry and 1 mech_infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Turkey, round 2 :  1/7 hits
                        British roll dice for 1 infantry in Turkey, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Turkey
                    Germans win, taking Turkey from British with 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Samara
                    Germans attack with 3 armour, 3 artilleries, 2 bombers, 2 infantry and 6 mech_infantrys
                    British defend with 13 armour and 1 mech_infantry
                        Germans roll dice for 3 armour, 3 artilleries, 2 bombers, 2 infantry and 6 mech_infantrys in Samara, round 2 :  5/16 hits
                        British roll dice for 13 armour and 1 mech_infantry in Samara, round 2 :  9/14 hits
                        6 mech_infantrys owned by the Germans, 1 mech_infantry owned by the British, 4 armour owned by the British, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Samara
                        Germans roll dice for 3 armour, 2 artilleries and 2 bombers in Samara, round 3 :  5/7 hits
                        British roll dice for 9 armour in Samara, round 3 :  3/9 hits
                        5 armour owned by the British, 1 armour owned by the Germans and 2 artilleries owned by the Germans lost in Samara
                        Germans roll dice for 2 armour and 2 bombers in Samara, round 4 :  3/4 hits
                        British roll dice for 4 armour in Samara, round 4 :  3/4 hits
                        1 bomber owned by the Germans, 3 armour owned by the British and 2 armour owned by the Germans lost in Samara
                        Germans roll dice for 1 bomber in Samara, round 5 :  1/1 hits
                        British roll dice for 1 armour in Samara, round 5 :  1/1 hits
                        1 bomber owned by the Germans and 1 armour owned by the British lost in Samara
                    British win with no units remaining. Battle score for attacker is -2
                    Casualties for Germans: 3 armour, 3 artilleries, 2 bombers, 2 infantry and 6 mech_infantrys
                    Casualties for British: 13 armour and 1 mech_infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Rostov: 4 infantry
                EDIT: Adding units owned by Germans to Tambov: 2 infantry
                EDIT: Adding units owned by Germans to Volgograd: 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
                1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                2 transports moved from 110 Sea Zone to 105 Sea Zone
                1 artillery and 2 infantry moved from Spain to 105 Sea Zone
                1 artillery moved from Spain to 105 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 105 Sea Zone to 112 Sea Zone
                2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
                3 infantry moved from Ukraine to Rostov
                1 armour and 1 mech_infantry moved from Bessarabia to Bryansk
                2 artilleries and 3 infantry moved from Romania to Bessarabia
                1 mech_infantry moved from Slovakia Hungary to Bessarabia
                2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
                1 artillery and 5 infantry moved from Southern France to Northern Italy
                2 armour and 4 mech_infantrys moved from Spain to Northern Italy
                1 artillery and 5 infantry moved from Spain to Southern France
                3 infantry moved from Portugal to Spain
                2 infantry moved from Gibraltar to Spain
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern Italy

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Novgorod
                3 infantry placed in Russia
                1 armour and 2 mech_infantrys placed in Ukraine
                3 infantry placed in Volgograd
                1 artillery, 2 infantry and 1 mech_infantry placed in Germany
                2 infantry placed in Spain
                1 artillery and 1 infantry placed in Germany
                2 destroyers and 1 submarine placed in 112 Sea Zone
                Germans undo move 8.
                1 destroyer placed in 93 Sea Zone
                1 destroyer and 1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 73 PUs; end with 73 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs

    Dice Statistics:

    Total
                1 was rolled 21 times
                2 was rolled 19 times
                3 was rolled 19 times
                4 was rolled 18 times
                5 was rolled 12 times
                6 was rolled 16 times
            Average roll : 3.276
            Median : 3.000
            Variance : 0.490
            Standard Deviation : 0.700
            Total rolls : 105

    Germans Combat
                1 was rolled 11 times
                2 was rolled 9 times
                3 was rolled 13 times
                4 was rolled 8 times
                5 was rolled 11 times
                6 was rolled 9 times
            Average roll : 3.426
            Median : 3.000
            Variance : 0.283
            Standard Deviation : 0.532
            Total rolls : 61

    British Combat
                1 was rolled 9 times
                2 was rolled 8 times
                3 was rolled 2 times
                4 was rolled 8 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 3.059
            Median : 2.500
            Variance : 1.818
            Standard Deviation : 1.348
            Total rolls : 34

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.100
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    triplea_41431.0_Ger17.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 17

    Combat Move - Russians

    triplea_41431.0_Rus17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 17

    Combat Move - Russians

    Turn Complete - Russians

    Dice Statistics:

    Total
                1 was rolled 21 times
                2 was rolled 19 times
                3 was rolled 19 times
                4 was rolled 18 times
                5 was rolled 12 times
                6 was rolled 16 times
            Average roll : 3.276
            Median : 3.000
            Variance : 0.490
            Standard Deviation : 0.700
            Total rolls : 105

    Germans Combat
                1 was rolled 11 times
                2 was rolled 9 times
                3 was rolled 13 times
                4 was rolled 8 times
                5 was rolled 11 times
                6 was rolled 9 times
            Average roll : 3.426
            Median : 3.000
            Variance : 0.283
            Standard Deviation : 0.532
            Total rolls : 61

    British Combat
                1 was rolled 9 times
                2 was rolled 8 times
                3 was rolled 2 times
                4 was rolled 8 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 3.059
            Median : 2.500
            Variance : 1.818
            Standard Deviation : 1.348
            Total rolls : 34

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.100
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    triplea_41431.0_Rus17.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Yakut S.S.R. to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 artillery moved from Siberia to Amur
                1 artillery and 1 infantry moved from Soviet Far East to 5 Sea Zone
                1 artillery, 1 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                2 bombers moved from Japan to 19 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
                2 bombers moved from 19 Sea Zone to 33 Sea Zone

    triplea_41431.0_Jap17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Yakut S.S.R. to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 artillery moved from Siberia to Amur
                1 artillery and 1 infantry moved from Soviet Far East to 5 Sea Zone
                1 artillery, 1 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                2 bombers moved from Japan to 19 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
                2 bombers moved from 19 Sea Zone to 33 Sea Zone

    Combat - Japanese
                Battle in 33 Sea Zone
                    Japanese attack with 2 bombers
                    ANZAC defend with 1 destroyer, 4 submarines and 3 transports
                    4 submarines owned by the ANZAC Submerged
                        Japanese roll dice for 2 bombers in 33 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 destroyer and 3 transports in 33 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers in 33 Sea Zone, round 3 :  2/2 hits
                        ANZAC roll dice for 1 destroyer and 3 transports in 33 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 33 Sea Zone
                        2 transports owned by the ANZAC lost in 33 Sea Zone
                    Japanese win with 2 bombers remaining. Battle score for attacker is 29
                    Casualties for ANZAC: 1 destroyer and 3 transports
                Battle in 19 Sea Zone
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer and 3 submarines
                    3 submarines owned by the ANZAC Submerged
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 :  2/4 hits
                        ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 19 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                2 bombers moved from 33 Sea Zone to 22 Sea Zone
                2 bombers moved from 22 Sea Zone to Marianas
                1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                1 artillery and 2 infantry placed in Japan
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3,4,3,4,2,3,3,5,6,2,6,3,3,1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,6,2,6,3
                Japanese collect 21 PUs (2 lost to blockades); end with 21 PUs

    Dice Statistics:

    Total
                1 was rolled 25 times
                2 was rolled 27 times
                3 was rolled 29 times
                4 was rolled 23 times
                5 was rolled 17 times
                6 was rolled 26 times
            Average roll : 3.395
            Median : 3.000
            Variance : 0.610
            Standard Deviation : 0.781
            Total rolls : 147

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.667
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Germans Combat
                1 was rolled 11 times
                2 was rolled 9 times
                3 was rolled 13 times
                4 was rolled 8 times
                5 was rolled 11 times
                6 was rolled 9 times
            Average roll : 3.426
            Median : 3.000
            Variance : 0.283
            Standard Deviation : 0.532
            Total rolls : 61

    British Combat
                1 was rolled 9 times
                2 was rolled 8 times
                3 was rolled 2 times
                4 was rolled 8 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 3.059
            Median : 2.500
            Variance : 1.818
            Standard Deviation : 1.348
            Total rolls : 34

    Americans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 10 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.462
            Median : 3.000
            Variance : 1.760
            Standard Deviation : 1.327
            Total rolls : 26

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.667
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 4.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    triplea_41431.0_Jap17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 5 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 units repaired.
                1 destroyer moved from 101 Sea Zone to 89 Sea Zone
                2 submarines moved from 101 Sea Zone to 89 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                3 destroyers and 6 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 12 infantry moved from Morocco to Algeria
                1 transport moved from 42 Sea Zone to 54 Sea Zone
                2 cruisers moved from 42 Sea Zone to 37 Sea Zone
                2 fighters moved from Kwangtung to 20 Sea Zone
                2 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 89 Sea Zone
                    Americans attack with 1 destroyer and 2 submarines
                    Germans defend with 1 submarine
                        Americans roll dice for 2 submarines in 89 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Germans lost in 89 Sea Zone
                    Americans win, taking 89 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 armour and 1 infantry placed in Eastern United States
                3 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States
                2 destroyers placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs

    triplea_41431.0_Ame17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 6 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs

    triplea_41431.0_Chi17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 17

    Purchase Units - British
                British buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 28 PUs;

    Combat Move - British
                2 armour, 2 infantry and 4 mech_infantrys moved from Iraq to Turkey
                1 mech_infantry moved from Trans-Jordan to Turkey
                2 armour and 2 mech_infantrys moved from Caucasus to Rostov
                3 armour and 2 mech_infantrys moved from Caucasus to Volgograd
                1 infantry moved from Kazakhstan to Volgograd
                2 fighters moved from Kazakhstan to Tambov
                3 armour and 2 mech_infantrys moved from Kazakhstan to Russia
                1 fighter moved from Kazakhstan to Russia
                1 armour moved from Vologda to Smolensk
                      British take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                1 mech_infantry moved from Timguska to Evenkiyskiy
                      UK_Pacific take Evenkiyskiy from Germans
                1 mech_infantry moved from Urals to Russia

    Combat - British
                Battle in Russia
                    British attack with 4 armour, 1 fighter and 3 mech_infantrys
                    Germans defend with 1 airfield, 1 factory_minor and 3 infantry
                        British roll dice for 4 armour, 1 fighter and 3 mech_infantrys in Russia, round 2 :  4/8 hits
                        Germans roll dice for 3 infantry in Russia, round 2 :  0/3 hits
                        3 infantry owned by the Germans lost in Russia
                    British win, taking Russia from Germans, taking Evenkiyskiy from UK_Pacific, taking Timguska from UK_Pacific, taking Kazakhstan from British, taking Urals from British, taking Novosibirsk from British, taking Vologda from British, taking Caucasus from British, taking Smolensk from British, taking Samara from British with 4 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                Battle in Rostov
                    British attack with 2 armour and 2 mech_infantrys
                    Germans defend with 3 infantry
                        British roll dice for 2 armour and 2 mech_infantrys in Rostov, round 2 :  1/4 hits
                        Germans roll dice for 3 infantry in Rostov, round 2 :  2/3 hits
                        2 mech_infantrys owned by the British and 1 infantry owned by the Germans lost in Rostov
                        British roll dice for 2 armour in Rostov, round 3 :  2/2 hits
                        Germans roll dice for 2 infantry in Rostov, round 3 :  0/2 hits
                        2 infantry owned by the Germans lost in Rostov
                    British win, taking Rostov from Germans with 2 armour remaining. Battle score for attacker is 1
                    Casualties for Germans: 3 infantry
                    Casualties for British: 2 mech_infantrys
                Battle in Volgograd
                    British attack with 3 armour, 1 infantry and 2 mech_infantrys
                    Germans defend with 1 factory_minor and 5 infantry
                        British roll dice for 3 armour, 1 infantry and 2 mech_infantrys in Volgograd, round 2 :  2/6 hits
                        Germans roll dice for 5 infantry in Volgograd, round 2 :  2/5 hits
                        1 mech_infantry owned by the British, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Volgograd
                        British roll dice for 3 armour and 1 mech_infantry in Volgograd, round 3 :  2/4 hits
                        Germans roll dice for 3 infantry in Volgograd, round 3 :  3/3 hits
                        1 mech_infantry owned by the British, 2 infantry owned by the Germans and 2 armour owned by the British lost in Volgograd
                        British roll dice for 1 armour in Volgograd, round 4 :  1/1 hits
                        Germans roll dice for 1 infantry in Volgograd, round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Volgograd
                    British win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is -8
                    Casualties for Germans: 5 infantry
                    Casualties for British: 2 armour, 1 infantry and 2 mech_infantrys
                Battle in Tambov
                    British attack with 2 fighters
                    Germans defend with 2 infantry
                        British roll dice for 2 fighters in Tambov, round 2 :  2/2 hits
                        Italians roll dice for 2 infantry in Tambov, round 2 :  1/2 hits
                        2 infantry owned by the Germans and 1 fighter owned by the British lost in Tambov
                    British win with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 fighter
                Battle in Turkey
                    British attack with 2 armour, 2 infantry and 5 mech_infantrys
                    Germans defend with 1 artillery, 5 infantry and 1 mech_infantry
                        British roll dice for 2 armour, 2 infantry and 5 mech_infantrys in Turkey, round 2 :  1/9 hits
                        Germans roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Turkey, round 2 :  1/7 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Turkey
                        British roll dice for 2 armour, 1 infantry and 5 mech_infantrys in Turkey, round 3 :  3/8 hits
                        Germans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Turkey, round 3 :  1/6 hits
                        3 infantry owned by the Germans and 1 infantry owned by the British lost in Turkey
                        British roll dice for 2 armour and 5 mech_infantrys in Turkey, round 4 :  3/7 hits
                        Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Turkey, round 4 :  0/3 hits
                        1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Turkey
                    British win, taking Turkey from Germans with 2 armour and 5 mech_infantrys remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 artillery, 5 infantry and 1 mech_infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 fighter moved from Tambov to Kazakhstan
                1 fighter moved from Russia to Kazakhstan
                3 armour moved from Iraq to Caucasus
                3 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                1 aaGun, 1 artillery and 4 infantry moved from French Indo China to Yunnan
                1 aaGun and 5 infantry moved from Kwangsi to Yunnan
                1 aaGun, 2 artilleries and 1 infantry moved from Kwangtung to Kwangsi
                1 artillery and 3 infantry moved from Kiangsi to Kwangsi
                1 infantry moved from Trans-Jordan to Iraq
                2 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                3 armour placed in Iraq
                2 armour and 1 mech_infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
                British collect 38 PUs; end with 38 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 48 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 51 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 54 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by UK_Pacific to India: 2 armour and 4 mech_infantrys
                EDIT: Changing PUs for UK_Pacific from 54 to 26
                EDIT: Turning off Edit Mode

    triplea_41431.0_UK_17.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                1 mech_infantry moved from Romania to Greece
                1 artillery and 3 infantry moved from Yugoslavia to Bulgaria
                1 artillery and 6 infantry moved from Northern Italy to Yugoslavia
                1 fighter moved from Southern Italy to 104 Sea Zone

    triplea_41431.0_Ita17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                1 mech_infantry moved from Romania to Greece
                1 artillery and 3 infantry moved from Yugoslavia to Bulgaria
                1 artillery and 6 infantry moved from Northern Italy to Yugoslavia
                1 fighter moved from Southern Italy to 104 Sea Zone

    Combat - Italians
                Battle in Syria
                Battle in 104 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 fighter in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 fighter in 104 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 fighter in 104 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 :  0/1 hits
                        Italians roll dice for 1 fighter in 104 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 5 :  1/1 hits
                        1 fighter owned by the Italians lost in 104 Sea Zone
                    Americans win, taking Syria from French with 1 destroyer remaining. Battle score for attacker is -10
                    Casualties for Italians: 1 fighter

    Non Combat Move - Italians

    Place Units - Italians
                1 armour and 5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4.625
            Median : 5.500
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Italians Combat
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 5.750
            Median : 6.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Americans Combat
                2 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    triplea_41431.0_Ita17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 armour moved from Dutch New Guinea to 45 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 20 Sea Zone to 19 Sea Zone
                1 destroyer moved from 20 Sea Zone to 18 Sea Zone
                4 submarines moved from 33 Sea Zone to 20 Sea Zone
                3 submarines moved from 19 Sea Zone to 20 Sea Zone
                1 submarine moved from 62 Sea Zone to 33 Sea Zone

    Combat - ANZAC
                Battle in Philippines

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 destroyers and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    triplea_41431.0_ANZ17.tsvg

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