S.A. Axis vs P.P. Allies


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 artillery moved from Normandy Bordeaux to Southern France
                2 infantry moved from Northern Italy to Southern France
                2 fighters moved from Southern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
                    British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 :  1/6 hits
                        British roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Southern France
                        Italians roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Southern France, round 3 :  3/6 hits
                        British roll dice for 1 artillery in Southern France, round 3 :  1/1 hits
                        1 artillery owned by the British and 1 infantry owned by the Italians lost in Southern France
                    Italians win, taking Southern France from British with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Southern France to Southern Italy
                2 infantry moved from Yugoslavia to Northern Italy
                2 infantry moved from Yugoslavia to Albania
                1 infantry moved from Normandy Bordeaux to Southern France

    Place Units - Italians
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,5,3,2,4,1,1,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,2,1,5,2,6,5,4
                Italians collect 3 PUs (10 lost to blockades); end with 3 PUs

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 14 times
                3 was rolled 7 times
                4 was rolled 9 times
                5 was rolled 10 times
                6 was rolled 7 times
            Average roll : 3.321
            Median : 3.000
            Variance : 0.618
            Standard Deviation : 0.786
            Total rolls : 56

    Null / Other
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.409
            Median : 3.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 22

    Italians Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

    British Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.409
            Median : 3.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 22

    triplea_41430.0_Ita8.tsvg


  • Enjoy


  • you back


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 49 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 49 Sea Zone to 33 Sea Zone
                2 artilleries moved from 33 Sea Zone to Caroline Islands
                2 infantry moved from 33 Sea Zone to Caroline Islands
                3 fighters moved from Queensland to 55 Sea Zone
                1 submarine moved from 62 Sea Zone to 55 Sea Zone

    Combat - ANZAC
                Battle in 55 Sea Zone
                    ANZAC attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Caroline Islands
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 :  1/4 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
                        ANZAC roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 3 :  1/3 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 3 :  2/2 hits
                        1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Caroline Islands
                        ANZAC roll dice for 1 artillery in Caroline Islands, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 4 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Caroline Islands, round 5 :  1/1 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 5 :  0/1 hits
                        1 infantry owned by the Japanese lost in Caroline Islands
                    ANZAC win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 artillery and 2 infantry
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - ANZAC
                3 fighters moved from 55 Sea Zone to Queensland
                1 infantry moved from Northwest Persia to Persia

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs

    triplea_41430.0_ANZ8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 8

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Persia to Eastern Persia
                1 destroyer moved from 80 Sea Zone to 76 Sea Zone

    Turn Complete - French

    triplea_41430.0_Fre8.tsvg


  • Yes. Got back a couple of days back but been a bit overloaded since. Anyway - finally done some A&A!


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Romania to Greece
                      Germans take Greece from British
                1 artillery and 2 infantry moved from Romania to Bessarabia
                1 artillery and 2 infantry moved from Poland to Eastern Poland
                1 artillery and 2 infantry moved from Poland to Baltic States
                4 infantry moved from Finland to Karelia
                1 armour, 4 infantry and 1 mech_infantry moved from Norway to Finland
                1 artillery and 2 infantry moved from France to Holland Belgium
                1 fighter moved from Germany to Holland Belgium
                1 fighter moved from 112 Sea Zone to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Poland to Eastern Poland
                1 mech_infantry moved from Poland to Eastern Poland

    triplea_41430.0_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Romania to Greece
                      Germans take Greece from British
                1 artillery and 2 infantry moved from Romania to Bessarabia
                1 artillery and 2 infantry moved from Poland to Eastern Poland
                1 artillery and 2 infantry moved from Poland to Baltic States
                4 infantry moved from Finland to Karelia
                1 armour, 4 infantry and 1 mech_infantry moved from Norway to Finland
                1 artillery and 2 infantry moved from France to Holland Belgium
                1 fighter moved from Germany to Holland Belgium
                1 fighter moved from 112 Sea Zone to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Poland to Eastern Poland
                1 mech_infantry moved from Poland to Eastern Poland

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 3 fighters and 2 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 artillery, 3 fighters and 2 infantry in Holland Belgium, round 2 :  1/6 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Baltic States
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Baltic States
                        Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Baltic States, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 1 artillery, 2 infantry and 2 mech_infantrys
                    Russians defend with 2 artilleries
                        Germans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Eastern Poland, round 2 :  0/5 hits
                        Russians roll dice for 2 artilleries in Eastern Poland, round 2 :  2/2 hits
                        2 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 1 artillery and 2 mech_infantrys in Eastern Poland, round 3 :  1/3 hits
                        Russians roll dice for 2 artilleries in Eastern Poland, round 3 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
                        Germans roll dice for 1 artillery and 1 mech_infantry in Eastern Poland, round 4 :  0/2 hits
                        Russians roll dice for 1 artillery in Eastern Poland, round 4 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 1 artillery in Eastern Poland, round 5 :  0/1 hits
                        Russians roll dice for 1 artillery in Eastern Poland, round 5 :  0/1 hits
                        Germans roll dice for 1 artillery in Eastern Poland, round 6 :  0/1 hits
                        Russians roll dice for 1 artillery in Eastern Poland, round 6 :  0/1 hits
                        Germans roll dice for 1 artillery in Eastern Poland, round 7 :  0/1 hits
                        Russians roll dice for 1 artillery in Eastern Poland, round 7 :  0/1 hits
                        Germans roll dice for 1 artillery in Eastern Poland, round 8 :  0/1 hits
                        Russians roll dice for 1 artillery in Eastern Poland, round 8 :  0/1 hits
                        Germans roll dice for 1 artillery in Eastern Poland, round 9 :  1/1 hits
                        Russians roll dice for 1 artillery in Eastern Poland, round 9 :  0/1 hits
                        1 artillery owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 infantry and 2 mech_infantrys
                    Casualties for Russians: 2 artilleries

    Non Combat Move - Germans
                3 fighters moved from Holland Belgium to 112 Sea Zone
                2 fighters moved from 112 Sea Zone to Western Germany
                1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
                1 artillery and 3 infantry moved from 112 Sea Zone to Norway
                1 artillery and 4 infantry moved from Germany to Poland
                2 infantry moved from Germany to Slovakia Hungary
                1 infantry moved from Western Germany to Denmark
                1 infantry moved from Western Germany to Germany
                1 aaGun moved from France to Normandy Bordeaux
                1 aaGun moved from Poland to Germany

    Place Units - Germans
                1 destroyer and 1 submarine placed in 112 Sea Zone
                2 infantry placed in Western Germany
                1 artillery and 2 infantry placed in France
                1 artillery and 2 infantry placed in Germany
                1 infantry placed in Western Germany
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,6,3,2,2,3,3,4
                Germans collect 39 PUs (5 lost to blockades); end with 39 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 8 times
                3 was rolled 12 times
                4 was rolled 9 times
                5 was rolled 7 times
                6 was rolled 12 times
            Average roll : 3.722
            Median : 4.000
            Variance : 0.604
            Standard Deviation : 0.777
            Total rolls : 54

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.300
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Germans Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 4.034
            Median : 4.000
            Variance : 1.107
            Standard Deviation : 1.052
            Total rolls : 29

    Russians Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.385
            Median : 3.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

    Americans Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_41430.0_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                2 infantry moved from Novgorod to Karelia
                2 artilleries moved from Novgorod to Karelia
                7 artilleries and 6 infantry moved from Western Ukraine to Eastern Poland
                2 infantry moved from Belarus to Baltic States
                2 infantry moved from Ukraine to Bessarabia
                1 artillery moved from Ukraine to Bessarabia
                1 tactical_bomber moved from Belarus to Bessarabia
                1 fighter moved from Belarus to Karelia
                1 fighter moved from Belarus to Baltic States
                1 infantry moved from Western Ukraine to Bessarabia
                1 infantry moved from Novgorod to Baltic States
                1 infantry moved from Novgorod to Karelia
                2 infantry moved from Olgiy to Kansu
                1 fighter moved from Kazakhstan to Kansu
                1 armour moved from Kazakhstan to Kansu
                3 infantry moved from Kazakhstan to Tsinghai
                1 mech_infantry moved from Urals to Kansu
                2 infantry moved from Buyant-Uhaa to Amur

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 :  0/5 hits
                        Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 :  1/3 hits
                        1 infantry owned by the Russians lost in Bessarabia
                        Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 :  2/4 hits
                        Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 :  0/3 hits
                        2 infantry owned by the Germans lost in Bessarabia
                        Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bessarabia, round 4 :  1/4 hits
                        Germans roll dice for 1 artillery in Bessarabia, round 4 :  0/1 hits
                        1 artillery owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 7 artilleries and 6 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 7 artilleries and 6 infantry in Eastern Poland, round 2 :  5/13 hits
                        Germans roll dice for 1 artillery in Eastern Poland, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 7 artilleries and 6 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Baltic States
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 fighter and 3 infantry in Baltic States, round 2 :  1/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Baltic States
                        Russians roll dice for 1 fighter and 3 infantry in Baltic States, round 3 :  2/4 hits
                        Germans roll dice for 1 artillery in Baltic States, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Karelia
                    Russians attack with 2 artilleries, 1 fighter and 3 infantry
                    Germans defend with 4 infantry
                        Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Karelia, round 2 :  3/6 hits
                        Germans roll dice for 4 infantry in Karelia, round 2 :  1/4 hits
                        1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia
                    2 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Novgorod
                    Germans win with 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 infantry
                Battle in Kansu
                    Russians attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Kansu, round 2 :  4/5 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    Russians win, taking Kansu from Japanese with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Tsinghai
                    Russians attack with 3 infantry
                    Japanese defend with 1 artillery
                        Russians roll dice for 3 infantry in Tsinghai, round 2 :  2/3 hits
                        Japanese roll dice for 1 artillery in Tsinghai, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
                    Russians win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in Amur
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 infantry in Amur, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        Russians roll dice for 2 infantry in Amur, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Amur, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Amur
                    1 infantry owned by the Russians retreated to Buyant-Uhaa
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 infantry moved from Dzavhan to Yakut S.S.R.
                1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                1 armour moved from Urals to Yenisey
                1 fighter moved from Kansu to Kazakhstan
                2 infantry moved from Volgograd to Kazakhstan
                1 artillery moved from Volgograd to Kazakhstan
                2 artilleries moved from Western Ukraine to Eastern Poland
                1 infantry moved from Western Ukraine to Eastern Poland
                2 aaGuns moved from Western Ukraine to Eastern Poland
                1 aaGun moved from Belarus to Novgorod
                1 aaGun moved from Belarus to Eastern Poland
                1 fighter moved from Baltic States to Novgorod
                1 fighter moved from Karelia to Novgorod
                1 tactical_bomber moved from Bessarabia to Belarus
                1 artillery moved from Bryansk to Belarus
                3 infantry moved from Bryansk to Belarus
                2 infantry moved from Russia to Bryansk
                2 infantry moved from Belarus to Novgorod
                6 artilleries moved from Belarus to Eastern Poland
                1 armour moved from Russia to Belarus
                1 mech_infantry moved from Russia to Belarus
                2 armour and 6 mech_infantrys moved from Western Ukraine to Belarus
                1 infantry moved from Belarus to Novgorod
                18 infantry moved from Belarus to Eastern Poland

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Volgograd
                1 armour and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs

    triplea_41430.0_Rus9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Amur to Buryatia
                1 infantry moved from Manchuria to Buyant-Uhaa
                2 infantry moved from Jehol to Buyant-Uhaa
                1 armour moved from Chahar to Buyant-Uhaa
                1 mech_infantry moved from Kiangsu to Chahar
                1 infantry moved from Sikang to Tsinghai
                1 infantry moved from Shensi to Tsinghai
                1 fighter and 1 tactical_bomber moved from Szechwan to Tsinghai
                1 mech_infantry moved from Hunan to Shensi
                1 mech_infantry moved from Kiangsu to Hunan
                1 mech_infantry moved from Hopei to Tsinghai
                1 mech_infantry moved from Kiangsu to Hopei
                1 infantry moved from Szechwan to Sikang
                1 artillery and 2 infantry moved from Yunnan to Burma
                1 infantry moved from Shan State to Burma
                3 bombers moved from Hunan to India
                1 infantry moved from French Indo China to Shan State
                1 artillery moved from Yunnan to Szechwan
                2 infantry moved from French Indo China to Yunnan
                1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 bomber moved from Japan to Buyant-Uhaa
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
                1 destroyer moved from 34 Sea Zone to 55 Sea Zone
                1 armour and 1 infantry moved from Dutch New Guinea to New Guinea
                2 fighters moved from 35 Sea Zone to 55 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Burma
                1 armour, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone

    triplea_41430.0_Jap9.tsvg


  • AIR RAID!!!
    Bombers over India. . .  Any intercept orders?

    Been busy and had comp glitch
    Kris


  • Send them all up please Kris.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Amur to Buryatia
                1 infantry moved from Manchuria to Buyant-Uhaa
                2 infantry moved from Jehol to Buyant-Uhaa
                1 armour moved from Chahar to Buyant-Uhaa
                1 mech_infantry moved from Kiangsu to Chahar
                1 infantry moved from Sikang to Tsinghai
                1 infantry moved from Shensi to Tsinghai
                1 fighter and 1 tactical_bomber moved from Szechwan to Tsinghai
                1 mech_infantry moved from Hunan to Shensi
                1 mech_infantry moved from Kiangsu to Hunan
                1 mech_infantry moved from Hopei to Tsinghai
                1 mech_infantry moved from Kiangsu to Hopei
                1 infantry moved from Szechwan to Sikang
                1 artillery and 2 infantry moved from Yunnan to Burma
                1 infantry moved from Shan State to Burma
                3 bombers moved from Hunan to India
                1 infantry moved from French Indo China to Shan State
                1 artillery moved from Yunnan to Szechwan
                2 infantry moved from French Indo China to Yunnan
                1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 bomber moved from Japan to Buyant-Uhaa
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
                1 destroyer moved from 34 Sea Zone to 55 Sea Zone
                1 armour and 1 infantry moved from Dutch New Guinea to New Guinea
                2 fighters moved from 35 Sea Zone to 55 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Burma
                1 armour, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Air Battle in India
                    Japanese attacks with 3 units heading to India
                    UK_Pacific launches 4 interceptors out of India
                        Attackers Fire,  :  0/3 hits
                        Defenders Fire,  :  1/4 hits
                        1 bomber owned by the Japanese lost in India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                        AA fire in India :  0/2 hits
                    Bombing raid in India rolls: 4,4 and causes: 6 damage to unit: factory_minor
                    Bombing raid in India causes 6 damage total.
                Battle in 33 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 2 transports
                        2 transports owned by the ANZAC lost in 33 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 55 Sea Zone
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in New Guinea
                    Japanese attack with 1 armour and 1 infantry
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 1 armour and 1 infantry in New Guinea, round 2 :  1/2 hits
                        ANZAC roll dice for 1 artillery in New Guinea, round 2 :  0/1 hits
                        1 artillery owned by the ANZAC lost in New Guinea
                    Japanese win, taking New Guinea from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Battle in Tsinghai
                    Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 :  2/5 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 2 :  2/2 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Burma
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 :  2/6 hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Buyant-Uhaa
                    Japanese attack with 1 armour, 1 bomber and 3 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 bomber and 3 infantry in Buyant-Uhaa, round 2 :  2/5 hits
                        Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Buyant-Uhaa
                    Japanese win, taking Buyant-Uhaa from Russians with 1 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 bomber moved from Buyant-Uhaa to Kiangsu
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                2 fighters moved from 55 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Shan State
                1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
                2 bombers moved from India to French Indo China
                1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Tsinghai to Szechwan
                1 tactical_bomber moved from Philippines to Yunnan
                1 mech_infantry moved from Yunnan to Sikang
                1 armour moved from Yunnan to Sikang
                1 mech_infantry moved from Yunnan to Shensi
                1 artillery moved from Yunnan to Shan State
                2 fighters moved from 25 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
                1 armour and 2 infantry placed in Kiangsu
                1 artillery and 2 infantry placed in Japan
                1 carrier, 1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 11 times
                3 was rolled 19 times
                4 was rolled 17 times
                5 was rolled 9 times
                6 was rolled 11 times
            Average roll : 3.581
            Median : 3.500
            Variance : 1.507
            Standard Deviation : 1.228
            Total rolls : 74

    Null / Other
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 9 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.633
            Median : 3.500
            Variance : 1.103
            Standard Deviation : 1.050
            Total rolls : 30

    Russians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    UK_Pacific Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.375
            Median : 3.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

    ANZAC Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 9 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.633
            Median : 3.500
            Variance : 1.103
            Standard Deviation : 1.050
            Total rolls : 30

    triplea_41430.0_Jap9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Holland Belgium
                2 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 bomber moved from Hawaiian Islands to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
                3 tactical_bombers moved from 54 Sea Zone to New Guinea
                3 fighters moved from 54 Sea Zone to New Guinea
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                6 fighters moved from 54 Sea Zone to 46 Sea Zone

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 1 artillery, 2 fighters and 2 infantry
                    Germans defend with 1 artillery and 2 infantry
                        Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 2 :  2/5 hits
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  1/3 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                        Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 3 :  2/4 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 46 Sea Zone
                    Americans attack with 6 fighters and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 6 fighters and 1 transport in 46 Sea Zone, round 2 :  4/6 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 6 fighters and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in New Guinea
                    Americans attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                    Japanese defend with 1 armour and 1 infantry
                        Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in New Guinea, round 2 :  6/8 hits
                        Japanese roll dice for 1 armour and 1 infantry in New Guinea, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
                    Americans win, taking New Guinea from Japanese with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 armour and 1 infantry
                Battle in 25 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 :  4/4 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                1 battleship, 6 carriers and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
                3 fighters moved from New Guinea to 33 Sea Zone
                6 fighters moved from 46 Sea Zone to 33 Sea Zone
                3 tactical_bombers moved from New Guinea to 33 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from 25 Sea Zone to Caroline Islands
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from Holland Belgium to 110 Sea Zone
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 fighter moved from Eastern United States to 110 Sea Zone
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone

    Place Units - Americans
                1 artillery and 1 infantry placed in Eastern United States
                1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
                1 fighter placed in Eastern United States
                1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs

    triplea_41430.0_Ame9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU

    triplea_41430.0_Chi9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 armour, 8 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 4x factory_minor; Remaining resources: 6 PUs;
                UK_Pacific buy 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from India to Burma
                2 tactical_bombers moved from India to Burma
                4 fighters moved from India to Burma
                1 bomber moved from India to French Indo China

    Combat - British
                Strategic bombing raid in French Indo China
                        AA fire in French Indo China :  0/1 hits
                    Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in French Indo China causes 6 damage total.
                Battle in Burma
                    British attack with 4 fighters, 3 infantry and 2 tactical_bombers
                    Japanese defend with 1 artillery and 2 infantry
                        British roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 :  6/9 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 :  1/3 hits
                        2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British win, taking Burma from Japanese with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - British
                2 tactical_bombers moved from Burma to India
                4 fighters moved from Burma to India
                3 aaGuns, 7 artilleries, 2 infantry and 19 mech_infantrys moved from India to Burma
                1 mech_infantry moved from West India to Burma
                1 mech_infantry moved from West India to Burma
                1 bomber moved from French Indo China to India
                2 infantry moved from West India to India
                1 artillery moved from West India to India
                4 mech_infantrys moved from Persia to West India
                3 mech_infantrys moved from Iraq to Eastern Persia
                1 fighter moved from Trans-Jordan to West India
                1 armour moved from Egypt to Iraq
                2 mech_infantrys moved from Egypt to Iraq
                1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports moved from 93 Sea Zone to 92 Sea Zone
                1 submarine moved from 98 Sea Zone to 80 Sea Zone

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                3 mech_infantrys placed in Iraq
                3 mech_infantrys placed in Egypt
                2 submarines placed in 71 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs

    Place Units - UK_Pacific
                1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in 39 Sea Zone change ownership: 1 submarine

    triplea_41430.0_UK_9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Southern France to Northern Italy
                1 artillery moved from Southern France to Northern Italy
                1 armour moved from Southern France to Holland Belgium
                2 fighters moved from Southern Italy to Holland Belgium

    triplea_41430.0_Ita9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Southern France to Northern Italy
                1 artillery moved from Southern France to Northern Italy
                1 armour moved from Southern France to Holland Belgium
                2 fighters moved from Southern Italy to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 armour and 2 fighters
                    Americans defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 armour and 2 fighters in Holland Belgium, round 2 :  2/3 hits
                        Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  0/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
                    Italians win, taking Holland Belgium from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Holland Belgium to Western Germany

    Place Units - Italians
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,6,4,6,4,1,1,4,6,6
                Italians collect 8 PUs (5 lost to blockades); end with 8 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.842
            Median : 4.000
            Variance : 0.944
            Standard Deviation : 0.972
            Total rolls : 19

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4.167
            Median : 4.500
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 1 times
                5 was rolled 3 times
            Average roll : 4.000
            Median : 5.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    triplea_41430.0_Ita9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter moved from Queensland to 55 Sea Zone

    Combat - ANZAC
                Battle in Dutch New Guinea
                Battle in 55 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC lost in 55 Sea Zone
                    retreated to 55 Sea Zone
                    Japanese win, taking Dutch New Guinea from Japanese with 1 destroyer remaining. Battle score for attacker is -8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 55 Sea Zone to Caroline Islands
                2 fighters moved from Queensland to Caroline Islands
                1 cruiser moved from 54 Sea Zone to 33 Sea Zone
                1 aaGun moved from Queensland to South Australia
                1 artillery moved from Queensland to South Australia

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs

    triplea_41430.0_ANZ9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Eastern Persia to West India
                1 destroyer moved from 76 Sea Zone to 80 Sea Zone

    Turn Complete - French

    triplea_41430.0_Fre9.tsvg

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