1940.2 - Witt & PP Axis vs Colt & FMErwinRommel Allies (+25)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 12 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Americans buy 1 bomber, 3 fighters and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from Malta to 97 Sea Zone
4 bombers moved from Iraq to 97 Sea Zone
4 bombers moved from Manchuria to Japan
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian IslandsCombat - Americans
Air Battle in Japan
Americans attacks with 4 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 12 damage total. Damaged units is as follows: harbour = 6, airfield = 6
Strategic bombing raid in Japan
AA fire in Japan : 1/1 hits
1 bomber killed by AA
AA fire in Japan : 0/3 hits
Bombing raid in Japan rolls: 3,4,4 and causes: 11 damage to unit: factory_major
Bombing raid in Japan causes 11 damage total.
Battle in 97 Sea Zone
Americans attack with 4 bombers and 1 fighter
Italians defend with 1 destroyer and 1 transport
Americans roll dice for 4 bombers and 1 fighter in 97 Sea Zone, round 2 : 4/5 hits
Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 fighter owned by the Americans lost in 97 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 5
Casualties for Italians: 1 destroyer and 1 transport
Casualties for Americans: 1 fighter
Battle in Aleutian Islands
Americans attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Aleutian Islands to British Columbia
1 mech_infantry moved from Western United States to British Columbia
1 aaGun moved from Western United States to British Columbia
1 submarine moved from 8 Sea Zone to 13 Sea Zone
3 submarines moved from 10 Sea Zone to 12 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
3 bombers moved from Japan to Manchuria
1 fighter moved from Yenisey to Sikang
4 bombers moved from 97 Sea Zone to Iraq
2 fighters moved from Iraq to India
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 tactical_bombers moved from 91 Sea Zone to United Kingdom
2 fighters moved from 91 Sea Zone to French Equatorial Africa
6 carriers, 1 cruiser, 2 destroyers, 7 fighters and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 submarine moved from 16 Sea Zone to 26 Sea ZonePlace Units - Americans
4 submarines placed in 101 Sea Zone
1 bomber and 3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries moved from Shensi to KansuPlace Units - Chinese
1 artillery and 1 infantry placed in Kansu
1 artillery placed in Sikang
5 infantry placed in Tsinghai
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsPurchase Units - British
British buy 1 aaGun, 1 airfield and 2 artilleries; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 1 mech_infantry; Remaining resources: 5 PUs;Combat Move - British
7 armour, 6 artilleries and 5 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from India to Eastern Persia
1 bomber moved from Iraq to Eastern Persia
1 bomber moved from Iraq to Eastern PersiaCombat - British
Battle in Northwest Persia
British attack with 7 armour, 6 artilleries and 5 infantry
Germans defend with 3 aaGuns, 3 artilleries and 4 infantry
British roll dice for 7 armour, 6 artilleries and 5 infantry in Northwest Persia, round 2 : 6/18 hits
Italians roll dice for 3 aaGuns, 3 artilleries and 4 infantry in Northwest Persia, round 2 : 1/7 hits
3 aaGuns owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
6 artilleries owned by the British, 4 infantry owned by the British and 7 armour owned by the British retreated to Iraq
Italians win with 3 artilleries and 1 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 3 aaGuns and 3 infantry
Casualties for British: 1 infantry
Battle in Eastern Persia
British attack with 2 bombers and 1 mech_infantry
Italians defend with 1 mech_infantry
British roll dice for 2 bombers and 1 mech_infantry in Eastern Persia, round 2 : 1/3 hits
Italians roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Eastern Persia
British win with 2 bombers remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - British
5 mech_infantrys moved from Egypt to Iraq
2 bombers moved from Eastern Persia to Iraq
1 infantry moved from India to West India
1 armour moved from Kansu to Sikang
1 armour moved from Evenkiyskiy to Kansu
1 armour and 2 mech_infantrys moved from Yenisey to Kansu
2 mech_infantrys moved from India to Yunnan
2 artilleries moved from Shan State to Burma
1 infantry moved from India to Burma
1 submarine moved from 71 Sea Zone to 80 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea ZonePlace Units - British
1 aaGun and 2 artilleries placed in Iraq
1 airfield placed in GibraltarTurn Complete - British
British collect 31 PUs; end with 36 PUsPlace Units - UK_Pacific
2 fighters and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
UK_Pacific collect 27 PUs; end with 32 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 37 PUs
Some Units in India change ownership: 2 fighters and 1 mech_infantry -
Brit again shot fewer Ger reinforcements in N. Persia than LL But your supply of AA is declining steadily.
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China has the 4th largest # of units, none of them ICs or bases. Ger, Brit/ANZ, U.S., China, Japan, Italy, ANZ. If they were ever released from their boundary restrictions, they would overrun Ger occupied Rus and Korea and Siberia. China has the lowest TUV, but very close behind ANZ and Italy.
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Did my G factories escape bombing though?
No time to look. Busy getting ready to fly our early tomorrow morning. Back on 13th June.
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Didn’t attack IC, just naval and airbases. If you can’t take Italian turn. Tell Witt what you want. We can put the game on hold if the two of you decide. Otherwise, I am ready to rumble, or outmaneuver your outmaneuvering.
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If Witt wants to carry on then I am happy for him to do so Ed.
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I would rather not , thank you. Habe no idea what your plan was amd are too many units crammed into a small space for my poor eyes . Sorry!
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No hay problemo. The hotspot is indeed loaded with some many icons stretching across the territories, that it’s bloody well hard to see. Besides, when my master stroke cuts down the Germans, I don’t want Witt to be blamed. See you in a fortnight.
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Thanks for understanding.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 24 PUs;
Italians buy 2 aaGuns, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
3 fighters moved from Southern Italy to 93 Sea Zone
1 mech_infantry moved from Persia to West India
1 bomber moved from Persia to West India
1 bomber moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 3 fighters
Americans defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in West India
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in West India, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the British lost in West India
Italians win, taking West India from UK_Pacific with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from West India to Persia
3 fighters moved from 93 Sea Zone to Southern Italy
1 bomber moved from 93 Sea Zone to Southern Italy
2 infantry moved from Albania to BulgariaPlace Units - Italians
2 aaGuns and 1 infantry placed in Persia
2 artilleries and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
Italians collect 19 PUs (2 lost to blockades); end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs -
Sorry for the delay Herr FM, but am finally catching up with my A&A games
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 bomber moved from Iraq to Northwest Persia
1 bomber moved from Kansu to Northwest Persia
4 fighters moved from India to Northwest PersiaCombat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
ANZAC creates battle in territory 37 Sea Zone
Battle in Northwest Persia
ANZAC attack with 2 bombers and 4 fighters
Germans defend with 3 artilleries and 1 infantry
ANZAC roll dice for 2 bombers and 4 fighters in Northwest Persia, round 2 : 4/6 hits
Italians roll dice for 3 artilleries and 1 infantry in Northwest Persia, round 2 : 3/4 hits
3 fighters owned by the ANZAC, 3 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Northwest Persia
ANZAC win, taking 44 Sea Zone from Japanese with 2 bombers and 1 fighter remaining. Battle score for attacker is -15
Casualties for Germans: 3 artilleries and 1 infantry
Casualties for ANZAC: 3 fightersNon Combat Move - ANZAC
1 fighter moved from Northwest Persia to Iraq
2 bombers moved from Northwest Persia to Iraq
1 fighter moved from Hawaiian Islands to Queensland
2 bombers moved from Queensland to India
1 bomber and 1 tactical_bomber moved from Kwangsi to India
2 infantry moved from Queensland to New South WalesPlace Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
I’ve been rolling amazing dice in my other team game and another pbem game, but I can’t seem to get a break in this game. Air attack on 4 ground troops in N.Persia and they give 3 hits instead of 1 1/3 average. But it stops the flow of ground troops to the Ger front line.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 bomber moved from Iraq to Northwest Persia
1 bomber moved from Kansu to Northwest Persia
4 fighters moved from India to Northwest PersiaCombat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
ANZAC creates battle in territory 37 Sea Zone
Battle in Northwest Persia
ANZAC attack with 2 bombers and 4 fighters
Germans defend with 3 artilleries and 1 infantry
ANZAC roll dice for 2 bombers and 4 fighters in Northwest Persia, round 2 : 4/6 hits
Italians roll dice for 3 artilleries and 1 infantry in Northwest Persia, round 2 : 3/4 hits
3 fighters owned by the ANZAC, 3 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Northwest Persia
ANZAC win, taking 44 Sea Zone from Japanese with 2 bombers and 1 fighter remaining. Battle score for attacker is -15
Casualties for Germans: 3 artilleries and 1 infantry
Casualties for ANZAC: 3 fightersNon Combat Move - ANZAC
1 fighter moved from Northwest Persia to Iraq
2 bombers moved from Northwest Persia to Iraq
1 fighter moved from Hawaiian Islands to Queensland
2 bombers moved from Queensland to India
1 bomber and 1 tactical_bomber moved from Kwangsi to India
2 infantry moved from Queensland to New South WalesPlace Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Move - French
1 infantry moved from Iraq to Northwest Persia
French take Northwest Persia from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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I was surprised when Ger moved its stack from N. Persia>Persia several turns again. Sure, it blocked the flow of troops from India>Iraq, which was the biggest source of Brit reinforcements. And it brought India in range of Ger bombers. But it also meant that ALL of Ger’s reinforcements had to pass by the Allied stack to reach the Axis stack. It took a while to get the ANZ air force into position. It had to be an ally that followed Brit, as the U.S. would have suffered from AA fire. I will be interested in seeing what the Axis do to counter this new development. And will the Ger’s take the Rus terr’s vacated by Brit, or will it leave them for Jpn to reclaim them.
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At the end of round 26, the allies have a 69 PU per turn advantage. But this overstates the Allies actual ability to out build the Axis. UKPac underspent by 5 PU and China’s builds from its 29 PUs, can’t be used outside of China. So the allies advantage is half of what it appears to be. 35 extra PUs per turn will take a long time to push back the axis. Each side has been looking for ways to outmaneuver the other side, or counter the other side’s maneuvering. Italy and Japan have resisted being neutralized despite massive American resources thrown against them. Japan starts the game with more TUV than anyone else, while Italy has many N.O.s it can claim and is protected by Ger.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x airfield; Remaining resources: 81 PUs;
Germans buy 1 aaGun, 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from UK_Pacific
1 mech_infantry moved from Novosibirsk to Timguska
Germans take Timguska from UK_Pacific
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
4 fighters moved from 113 Sea Zone to 125 Sea Zone
2 bombers moved from Persia to Iraq
1 fighter moved from Volgograd to Iraq
2 fighters moved from Persia to Iraq
2 fighters moved from Persia to Iraq
3 bombers moved from Persia to Northwest Persia
2 fighters moved from Volgograd to IraqCombat - Germans
Air Battle in Iraq
Germans attacks with 7 units heading to Iraq
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Iraq
AA fire in Iraq : 1/2 hits
1 bomber killed by AA
Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Northwest Persia
Germans attack with 3 bombers and 2 infantry
French defend with 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Northwest Persia, round 2 : 2/5 hits
French roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the French lost in Northwest Persia
Germans win, taking Northwest Persia from French with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Iraq
Germans attack with 2 fighters
British defend with 9 aaGuns, 7 armour, 38 artilleries, 2 bombers, 1 factory_minor, 9 infantry and 88 mech_infantrys; French defend with 1 infantry; Americans defend with 4 bombers, 3 fighters, 1 mech_infantry and 6 tactical_bombers; ANZAC defend with 2 bombers and 1 fighter
AA fire in Iraq : 0/2 hits
Germans roll dice for 2 fighters in Iraq, round 2 : 2/2 hits
British roll dice for 9 aaGuns, 7 armour, 38 artilleries, 8 bombers, 4 fighters, 10 infantry, 89 mech_infantrys and 6 tactical_bombers in Iraq, round 2 : 60/162 hits
2 aaGuns owned by the British and 2 fighters owned by the Germans lost in Iraq
British win with 7 aaGuns, 7 armour, 38 artilleries, 8 bombers, 4 fighters, 10 infantry, 89 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Germans: 2 fighters
Casualties for British: 2 aaGuns
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 4 fighters
Americans defend with 1 submarine
Germans roll dice for 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 0/5 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans lost in 125 Sea Zone
retreated to 125 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
4 fighters moved from 125 Sea Zone to 113 Sea Zone
3 bombers moved from Northwest Persia to Persia
1 bomber and 5 fighters moved from Iraq to Persia
7 mech_infantrys moved from Caucasus to Persia
1 aaGun moved from Caucasus to Northwest Persia
2 artilleries moved from Caucasus to Northwest Persia
3 artilleries moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Volgograd
1 armour moved from Russia to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 aaGun and 2 infantry placed in Caucasus
2 artilleries and 1 mech_infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Russia
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 destroyer placed in 113 Sea Zone
1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by British to Iraq: 2 aaGuns
EDIT: Adding units owned by Germans to Persia: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 63 PUs (4 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs -
I was surprised when Ger moved its stack from N. Persia>Persia several turns again. Sure, it blocked the flow of troops from India>Iraq, which was the biggest source of Brit reinforcements. And it brought India in range of Ger bombers. But it also meant that ALL of Ger’s reinforcements had to pass by the Allied stack to reach the Axis stack. It took a while to get the ANZ air force into position. It had to be an ally that followed Brit, as the U.S. would have suffered from AA fire. I will be interested in seeing what the Axis do to counter this new development. And will the Ger’s take the Rus terr’s vacated by Brit, or will it leave them for Jpn to reclaim them.
With J doing so poorly G had to do something and this was about the only aggressive move I could come up with.
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At the end of round 26, the allies have a 69 PU per turn advantage. But this overstates the Allies actual ability to out build the Axis. UKPac underspent by 5 PU and China’s builds from its 29 PUs, can’t be used outside of China. So the allies advantage is half of what it appears to be. 35 extra PUs per turn will take a long time to push back the axis. Each side has been looking for ways to outmaneuver the other side, or counter the other side’s maneuvering. Italy and Japan have resisted being neutralized despite massive American resources thrown against them. Japan starts the game with more TUV than anyone else, while Italy has many N.O.s it can claim and is protected by Ger.
Nevertheless, I would say that the Allies have the advantage …… :cry:
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I did not scr for you in Iraq as it would have been suicide.
Also 2 of my figs were accidentally instructed to fight the stack in Iraq when they should have been escorting the bombers. So I edited to under that error.
Let’s see what Japan can pull out of the hat!? I am relying on you witt! :roll: