Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 7 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Samara: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Germans takes Gibraltar from British
EDIT: Germans takes Portugal from Neutral_True
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
1 infantry and 2 mech_infantrys moved from Tambov to Volgograd
EDIT: Germans undo move 2.
EDIT: 1 artillery, 1 infantry and 1 mech_infantry moved from Tambov to Volgograd
EDIT: 2 mech_infantrys moved from Tambov to Volgograd
EDIT: 1 armour moved from Tambov to Volgograd
EDIT: 2 infantry moved from Rostov to Volgograd
EDIT: 1 artillery moved from Rostov to Volgograd
EDIT: 1 artillery moved from Tambov to Samara
EDIT: 1 artillery and 3 infantry moved from Albania to Greece
EDIT: 1 mech_infantry moved from Albania to Greece
EDIT: 2 bombers moved from Southern Italy to Volgograd
1 transport moved from 105 Sea Zone to 104 Sea Zone
1 transport moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 89 Sea Zone
1 submarine moved from 91 Sea Zone to 102 Sea Zone
2 infantry moved from Normandy Bordeaux to 105 Sea Zone
2 infantry and 1 transport moved from 105 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in Morocco
Battle in Greece
Germans attack with 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Greece, round 2 : 1/5 hits
British roll dice for 1 infantry in Greece, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Greece
Germans win, taking Morocco from Americans, taking Greece from British with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 armour and 2 mech_infantrys
Germans roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 0/3 hits
British roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 1/3 hits
1 mech_infantry owned by the Germans lost in Novosibirsk
Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 3 : 0/2 hits
British roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 3 : 1/3 hits
1 mech_infantry owned by the Germans lost in Novosibirsk
1 armour owned by the Germans retreated to Vologda
British win with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Battle in Volgograd
Germans attack with 1 armour, 2 artilleries, 2 bombers, 3 infantry and 3 mech_infantrys
British defend with 2 armour, 1 factory_minor and 2 mech_infantrys
Germans roll dice for 1 armour, 2 artilleries, 2 bombers, 3 infantry and 3 mech_infantrys in Volgograd, round 2 : 3/11 hits
British roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits
2 mech_infantrys owned by the British, 1 armour owned by the British and 1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour, 2 artilleries, 2 bombers, 2 infantry and 3 mech_infantrys in Volgograd, round 3 : 2/10 hits
British roll dice for 1 armour in Volgograd, round 3 : 0/1 hits
1 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 1 armour, 2 artilleries, 2 bombers, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for British: 2 armour and 2 mech_infantrys
Battle in Samara
Germans attack with 1 armour, 1 artillery and 2 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Samara, round 2 : 1/4 hits
British roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Samara
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Samara, round 3 : 1/3 hits
British roll dice for 1 armour in Samara, round 3 : 0/1 hits
1 armour owned by the British lost in Samara
Germans win, taking Samara from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 1 artillery and 3 infantry
EDIT: Adding units owned by Germans to Yugoslavia: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber could not land in 104 Sea Zone and were removed
2 bombers moved from Volgograd to Ukraine
1 artillery moved from Bulgaria to Romania
1 infantry moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Greece
2 transports moved from 105 Sea Zone to 110 Sea Zone
1 cruiser moved from 105 Sea Zone to 110 Sea Zone
1 carrier moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to Spain
1 tactical_bomber moved from Normandy Bordeaux to Spain
1 fighter and 1 tactical_bomber moved from Southern France to Spain
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 artillery and 3 infantry moved from Yugoslavia to Romania
2 infantry moved from Southern France to Spain
1 armour and 2 mech_infantrys moved from Novgorod to Vologda
2 infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Bulgaria to Bessarabia
1 armour and 2 mech_infantrys moved from France to Spain
2 infantry moved from France to Southern France
1 artillery moved from Southern France to Spain
1 artillery moved from Normandy Bordeaux to Spain
2 infantry moved from Northern Italy to Southern France
Place Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Spain: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 artillery and 3 infantry
EDIT: Adding units owned by Germans to Spain: 1 artillery and 3 infantry
EDIT: Removing units owned by Germans from Rostov: 1 artillery
EDIT: Adding units owned by Germans to Tambov: 1 artillery
EDIT: Turning off Edit Mode
3 infantry placed in Spain
1 artillery and 1 infantry placed in Southern France
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 1 mech_infantry placed in France
1 armour and 4 mech_infantrys placed in Germany
Germans undo move 6.
1 armour and 1 mech_infantry placed in Germany
1 destroyer and 1 submarine placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 75 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.698
Median : 4.000
Variance : 0.481
Standard Deviation : 0.693
Total rolls : 53
Germans Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.816
Median : 4.000
Variance : 0.432
Standard Deviation : 0.658
Total rolls : 38
British Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.400
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15
It was giving me a tough time with my combat and noncombat moves
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 16
Combat Move - Russians
2 infantry moved from Yakut S.S.R. to Yenisey
Combat - Russians
Battle in Yenisey
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Yenisey, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Yenisey, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Yenisey, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Yenisey, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Yenisey
Russians roll dice for 1 infantry in Yenisey, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Yenisey, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Yenisey
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 infantry moved from Soviet Far East to Siberia
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Korea to Amur
Japanese take Amur from Russians
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
2 bombers moved from Japan to Siberia
1 fighter and 1 tactical_bomber moved from Japan to Siberia
1 infantry moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter and 1 tactical_bomber moved from Philippines to Hainan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Hainan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 destroyer and 1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 35 Sea Zone to Japan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Korea to Amur
Japanese take Amur from Russians
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
2 bombers moved from Japan to Siberia
1 fighter and 1 tactical_bomber moved from Japan to Siberia
1 infantry moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter and 1 tactical_bomber moved from Philippines to Hainan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Hainan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 destroyer and 1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 35 Sea Zone to Japan
Combat - Japanese
Battle in Soviet Far East
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 43 Sea Zone
Japanese win, taking Soviet Far East from Russians, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Siberia
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 4/6 hits
Russians roll dice for 2 infantry in Siberia, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 4 : 2/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Hainan
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in Hainan, round 2 : 2/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Hainan, round 2 : 2/2 hits
1 fighter owned by the Japanese, 1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Hainan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Hainan to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea Zone
2 carriers moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Siberia to 6 Sea Zone
1 bomber moved from Siberia to Japan
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 19 Sea Zone
2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Siberia to Japan
Place Units - Japanese
1 armour, 1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 22 PUs; end with 24 PUs
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.281
Median : 3.500
Variance : 0.581
Standard Deviation : 0.762
Total rolls : 32
Russians Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.167
Median : 1.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Japanese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.583
Median : 4.000
Variance : 0.435
Standard Deviation : 0.659
Total rolls : 24
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 16
Purchase Units - Americans
Americans buy 5 destroyers and 8 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
3 fighters moved from 36 Sea Zone to 43 Sea Zone
3 fighters moved from 36 Sea Zone to 35 Sea Zone
1 battleship, 3 carriers, 3 cruisers and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 9 infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 13 infantry, 1 submarine and 7 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 13 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
any scramble in sz91?
No scramble
You missed a good game Sat
any kami’s in sz36?
Yes
One on the BB
one on each CV
then one on each of the Cruisers
If there are any left go after the DD
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 16
Purchase Units - Americans
Americans buy 5 destroyers and 8 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
3 fighters moved from 36 Sea Zone to 43 Sea Zone
3 fighters moved from 36 Sea Zone to 35 Sea Zone
1 battleship, 3 carriers, 3 cruisers and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 9 infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 13 infantry, 1 submarine and 7 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 13 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Battle in 91 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 7 transports
Germans defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 7 transports in 91 Sea Zone, round 2 : 3/6 hits
Germans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 91 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 7 transports remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in 20 Sea Zone
Americans attack with 1 battleship, 3 carriers, 3 cruisers and 1 destroyer
Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers and 1 destroyer in 20 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/4 hits
Units damaged: 1 battleship owned by the Americans
1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 battleship, 3 carriers and 2 cruisers in 20 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 1/2 hits
1 tactical_bomber owned by the Japanese and 1 cruiser owned by the Americans lost in 20 Sea Zone
Americans roll dice for 1 battleship, 3 carriers and 1 cruiser in 20 Sea Zone, round 4 : 2/2 hits
Japanese roll dice for 1 fighter in 20 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Japanese and 1 cruiser owned by the Americans lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 battleship and 3 carriers remaining. Battle score for attacker is 1
Casualties for Americans: 3 cruisers and 1 destroyer
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in 35 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 artillery and 13 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery and 13 infantry in Morocco, round 2 : 2/14 hits
Germans roll dice for 2 infantry in Morocco, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Morocco from Germans with 1 artillery and 12 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 43 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 43 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 43 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to Kwangtung
1 fighter moved from 43 Sea Zone to 20 Sea Zone
1 transport moved from 36 Sea Zone to 42 Sea Zone
2 cruisers moved from 63 Sea Zone to 42 Sea Zone
Place Units - Americans
5 destroyers and 5 submarines placed in 101 Sea Zone
3 submarines placed in 101 Sea Zone
Americans undo move 2.
Americans undo move 1.
5 destroyers and 5 submarines placed in 101 Sea Zone
3 submarines placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 3,4
Americans collect 60 PUs (3 lost to blockades); end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 16
Purchase Units - British
British buy 5 armour and 4 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 airfield, 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Novosibirsk to Urals
British take Urals from Germans
1 mech_infantry moved from Novosibirsk to Timguska
UK_Pacific take Timguska from Japanese
1 mech_infantry moved from Kazakhstan to Novosibirsk
3 armour moved from Kazakhstan to Samara
10 armour and 3 mech_infantrys moved from Caucasus to Samara
3 fighters moved from Kazakhstan to Vologda
1 armour and 1 mech_infantry moved from Novosibirsk to Vologda
1 mech_infantry moved from Iraq to Caucasus
5 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Samara
1 infantry moved from Iraq to Turkey
2 infantry moved from Trans-Jordan to Iraq
3 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
2 armour and 4 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 armour and 2 mech_infantrys moved from India to Eastern Persia
Combat - British
Battle in Vologda
British attack with 1 armour, 3 fighters and 1 mech_infantry
Germans defend with 2 armour and 2 mech_infantrys
British roll dice for 1 armour, 3 fighters and 1 mech_infantry in Vologda, round 2 : 3/5 hits
Germans roll dice for 2 armour and 2 mech_infantrys in Vologda, round 2 : 1/4 hits
1 mech_infantry owned by the British, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Vologda
British roll dice for 1 armour and 3 fighters in Vologda, round 3 : 1/4 hits
Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits
1 armour owned by the Germans lost in Vologda
British win, taking Vologda from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for British: 1 mech_infantry
Battle in Samara
British attack with 13 armour and 4 mech_infantrys
Germans defend with 1 armour, 1 artillery and 1 mech_infantry
British roll dice for 13 armour and 4 mech_infantrys in Samara, round 2 : 6/17 hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Samara, round 2 : 3/3 hits
3 mech_infantrys owned by the British, 1 artillery owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara
British win, taking Samara from Germans with 13 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
Casualties for British: 3 mech_infantrys
Non Combat Move - British
3 fighters moved from Vologda to Kazakhstan
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Turkey: 1 fighter
EDIT: Adding units owned by Americans to Kazakhstan: 1 fighter
EDIT: Turning off Edit Mode
3 armour placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
British collect 42 PUs (3 lost to blockades); end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
1 airfield placed in Kwangtung
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 16
Purchase Units - Italians
Italians buy 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Northern Italy to Romania
2 artilleries and 5 infantry moved from Southern France to Northern Italy
1 fighter moved from Spain to Southern Italy
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 16
Purchase Units - Italians
Italians buy 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Northern Italy to Romania
2 artilleries and 5 infantry moved from Southern France to Northern Italy
1 fighter moved from Spain to Southern Italy
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 transport placed in 97 Sea Zone
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 3 transports moved from 62 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
3 destroyers and 3 submarines moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 cruiser and 5 destroyers moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from French Indo China to Kwangtung
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
4 submarines moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 4 destroyers and 3 submarines
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 3 submarines in 19 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 4 destroyers in 19 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 carrier in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
ANZAC roll dice for 3 submarines in 19 Sea Zone, round 3 : 1/3 hits
1 carrier owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 3 destroyers in 19 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 3 : 1/2 hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 19 Sea Zone
3 submarines owned by the ANZAC Submerged
ANZAC roll dice for 2 destroyers in 19 Sea Zone, round 4 : 0/2 hits
Japanese roll dice for 1 fighter in 19 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 fighter in 19 Sea Zone, round 5 : 0/1 hits
1 fighter owned by the Japanese lost in 19 Sea Zone
ANZAC win, taking 19 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 13
Casualties for ANZAC: 3 destroyers
Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
Battle in Caroline Islands
ANZAC attack with 1 armour, 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 armour, 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/5 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 armour, 1 artillery and 3 infantry in Caroline Islands, round 3 : 2/5 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 16
Combat Move - French
Turn Complete - French
skip russia
my wife and i have the next 10 days off. we’re not going any
wheres but we have a bunch of projects we’re working on so i
might be a little slow on my turns. i will try to do at least 1 turn a day though.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 2 destroyers, 11 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 2 artilleries, 2 infantry and 3 mech_infantrys
EDIT: Adding units owned by Germans to Samara: 2 artilleries, 2 infantry and 3 mech_infantrys
EDIT: Turning off Edit Mode
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 102 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
4 fighters and 3 tactical_bombers moved from Spain to 91 Sea Zone
1 armour moved from Volgograd to Samara
1 armour and 2 mech_infantrys moved from Russia to Samara
1 armour, 1 artillery and 1 mech_infantry moved from Tambov to Samara
2 bombers moved from Ukraine to Samara
1 armour and 2 mech_infantrys moved from Novgorod to Vologda
1 artillery, 5 infantry and 1 mech_infantry moved from Greece to Turkey