Suprise Attack vs Dawgoneit Allies


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 15

    Combat Move - Russians
                2 infantry moved from Manchuria to Korea
                2 infantry moved from Buryatia to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese

    Combat - Russians
                Battle in Korea
                    Russians attack with 2 infantry
                    Japanese defend with 1 artillery
                        Russians roll dice for 2 infantry in Korea, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Korea, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_41431.0_Rus15.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 2 infantry moved from Japan to 6 Sea Zone
                1 artillery and 2 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
                2 bombers moved from Japan to Korea
                1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
                1 submarine moved from 34 Sea Zone to 43 Sea Zone
                1 submarine moved from 35 Sea Zone to 36 Sea Zone
                1 infantry moved from Timguska to Yenisey

    triplea_41431.0_Jap15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 2 infantry moved from Japan to 6 Sea Zone
                1 artillery and 2 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
                2 bombers moved from Japan to Korea
                1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
                1 submarine moved from 34 Sea Zone to 43 Sea Zone
                1 submarine moved from 35 Sea Zone to 36 Sea Zone
                1 infantry moved from Timguska to Yenisey

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Korea
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 :  4/7 hits
                        Russians roll dice for 2 infantry in Korea, round 2 :  2/2 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
                    Japanese win, taking Korea from Russians with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                2 bombers moved from Korea to Japan
                1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan

    Place Units - Japanese
                2 artilleries and 2 infantry placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 18 PUs; end with 18 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.462
            Standard Deviation : 0.679
            Total rolls : 14

    Russians Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Americans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.545
            Median : 4.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11

    triplea_41431.0_Jap15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone
                1 destroyer moved from 41 Sea Zone to 43 Sea Zone
                      Americans take 37 Sea Zone from Japanese
                3 fighters moved from 41 Sea Zone to 43 Sea Zone
                3 fighters moved from 41 Sea Zone to 43 Sea Zone
                1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 infantry and 1 mech_infantry moved from 36 Sea Zone to Hainan
                1 fighter moved from Greece to Turkey

    Combat - Americans
                Battle in 36 Sea Zone
                    Americans attack with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers and 1 transport
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 3 destroyers and 1 transport in 36 Sea Zone, round 2 :  4/7 hits
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 36 Sea Zone
                    Americans win, taking 36 Sea Zone from Neutral with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Hainan
                Battle in 43 Sea Zone
                    Americans attack with 1 destroyer and 6 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 6 fighters in 43 Sea Zone, round 2 :  4/7 hits
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 43 Sea Zone
                    Americans win, taking Hainan from Japanese, taking 43 Sea Zone from Japanese with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                6 fighters moved from 43 Sea Zone to 36 Sea Zone

    Place Units - Americans
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs

    triplea_41431.0_Ame15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Jehol
                3 infantry placed in Shantung
                1 artillery and 2 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs

    triplea_41431.0_Chi15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 15

    Purchase Units - British
                British buy 5 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 2 mech_infantrys moved from Kazakhstan to Novosibirsk
                1 armour and 2 mech_infantrys moved from Kazakhstan to Samara
                2 armour and 3 mech_infantrys moved from Kazakhstan to Volgograd
                5 armour and 2 mech_infantrys moved from Kazakhstan to Caucasus
                5 armour and 2 mech_infantrys moved from Iraq to Caucasus
                1 infantry moved from Turkey to Greece
                2 infantry moved from Turkey to Caucasus
                3 fighters moved from Turkey to Caucasus

    Combat - British
                Battle in Caucasus
                    British attack with 10 armour, 3 fighters, 2 infantry and 4 mech_infantrys
                    Germans defend with 3 artilleries and 1 infantry
                        British roll dice for 10 armour, 3 fighters, 2 infantry and 4 mech_infantrys in Caucasus, round 2 :  12/19 hits
                        Germans roll dice for 3 artilleries and 1 infantry in Caucasus, round 2 :  1/4 hits
                        3 artilleries owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                    British win, taking Caucasus from Germans with 10 armour, 3 fighters, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 3 artilleries and 1 infantry
                    Casualties for British: 1 infantry
                Battle in Samara
                    British attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 infantry
                        British roll dice for 1 armour and 2 mech_infantrys in Samara, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Samara, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Samara
                    British win, taking Samara from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Volgograd
                    British attack with 2 armour and 3 mech_infantrys
                    Germans defend with 1 factory_minor and 3 infantry; Italians defend with 1 artillery
                        British roll dice for 2 armour and 3 mech_infantrys in Volgograd, round 2 :  3/5 hits
                        Germans roll dice for 1 artillery and 3 infantry in Volgograd, round 2 :  1/4 hits
                        1 mech_infantry owned by the British and 3 infantry owned by the Germans lost in Volgograd
                        British roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 3 :  2/4 hits
                        Germans roll dice for 1 artillery in Volgograd, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Volgograd
                    British win, taking Volgograd from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 artillery
                Battle in Novosibirsk
                    British attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 infantry
                        British roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Novosibirsk
                    British win, taking Novosibirsk from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                3 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                3 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 infantry moved from Trans-Jordan to Iraq
                4 mech_infantrys moved from Egypt to Iraq
                2 armour moved from Egypt to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from Union of South Africa to Rhodesia
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                3 fighters moved from Caucasus to Kazakhstan

    Place Units - British
                3 armour placed in Iraq
                2 armour and 1 mech_infantry placed in Egypt
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
                British collect 44 PUs (3 lost to blockades); end with 44 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs

    Place Units - UK_Pacific
                3 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
                Some Units in India change ownership: 3 armour and 2 mech_infantrys

    triplea_41431.0_UK_15.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 5 infantry moved from Northern Italy to Southern France
                1 fighter moved from Normandy Bordeaux to Spain

    triplea_41431.0_Ita15.tsvg


  • not sure if you thought you finished.
    noncoms and deployment?


  • :-D


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 5 infantry moved from Northern Italy to Southern France
                1 fighter moved from Normandy Bordeaux to Spain

    triplea_41431.0_Ita15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 5 infantry moved from Northern Italy to Southern France
                1 fighter moved from Normandy Bordeaux to Spain

    Non Combat Move - Italians

    Place Units - Italians
                1 artillery, 3 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs

    triplea_41431.0_Ita15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser, 9 destroyers and 3 submarines moved from 41 Sea Zone to 36 Sea Zone
                1 fighter moved from Sumatra to French Indo China
                1 submarine moved from 54 Sea Zone to 62 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone
                1 infantry placed in New South Wales
                1 armour placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    triplea_41431.0_ANZ15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 15

    Combat Move - French

    Turn Complete - French

    triplea_41431.0_Fre15.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery, 1 destroyer, 7 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Bryansk: 1 armour and 2 mech_infantrys
                EDIT: Adding units owned by Germans to Samara: 1 armour and 2 mech_infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                    EDIT: Germans takes Gibraltar from British
                    EDIT: Germans takes Portugal from Neutral_True
                EDIT: Turning off Edit Mode
                1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
                1 infantry and 2 mech_infantrys moved from Tambov to Volgograd
                EDIT: Germans undo move 2.
                EDIT: 1 artillery, 1 infantry and 1 mech_infantry moved from Tambov to Volgograd
                EDIT: 2 mech_infantrys moved from Tambov to Volgograd
                EDIT: 1 armour moved from Tambov to Volgograd
                EDIT: 2 infantry moved from Rostov to Volgograd
                EDIT: 1 artillery moved from Rostov to Volgograd
                EDIT: 1 artillery moved from Tambov to Samara
                EDIT: 1 artillery and 3 infantry moved from Albania to Greece
                EDIT: 1 mech_infantry moved from Albania to Greece
                EDIT: 2 bombers moved from Southern Italy to Volgograd
                1 transport moved from 105 Sea Zone to 104 Sea Zone
                1 transport moved from 104 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 89 Sea Zone
                1 submarine moved from 91 Sea Zone to 102 Sea Zone
                2 infantry moved from Normandy Bordeaux to 105 Sea Zone
                2 infantry and 1 transport moved from 105 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 112 Sea Zone to 91 Sea Zone

    triplea_41431.0_Ger16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery, 1 destroyer, 7 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Bryansk: 1 armour and 2 mech_infantrys
                EDIT: Adding units owned by Germans to Samara: 1 armour and 2 mech_infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                    EDIT: Germans takes Gibraltar from British
                    EDIT: Germans takes Portugal from Neutral_True
                EDIT: Turning off Edit Mode
                1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
                1 infantry and 2 mech_infantrys moved from Tambov to Volgograd
                EDIT: Germans undo move 2.
                EDIT: 1 artillery, 1 infantry and 1 mech_infantry moved from Tambov to Volgograd
                EDIT: 2 mech_infantrys moved from Tambov to Volgograd
                EDIT: 1 armour moved from Tambov to Volgograd
                EDIT: 2 infantry moved from Rostov to Volgograd
                EDIT: 1 artillery moved from Rostov to Volgograd
                EDIT: 1 artillery moved from Tambov to Samara
                EDIT: 1 artillery and 3 infantry moved from Albania to Greece
                EDIT: 1 mech_infantry moved from Albania to Greece
                EDIT: 2 bombers moved from Southern Italy to Volgograd
                1 transport moved from 105 Sea Zone to 104 Sea Zone
                1 transport moved from 104 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 89 Sea Zone
                1 submarine moved from 91 Sea Zone to 102 Sea Zone
                2 infantry moved from Normandy Bordeaux to 105 Sea Zone
                2 infantry and 1 transport moved from 105 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 112 Sea Zone to 91 Sea Zone

    Combat - Germans
                Battle in Morocco
                Battle in Greece
                    Germans attack with 1 artillery, 3 infantry and 1 mech_infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Greece, round 2 :  1/5 hits
                        British roll dice for 1 infantry in Greece, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Greece
                    Germans win, taking Morocco from Americans, taking Greece from British with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Novosibirsk
                    Germans attack with 1 armour and 2 mech_infantrys
                    British defend with 1 armour and 2 mech_infantrys
                        Germans roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 :  0/3 hits
                        British roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 :  1/3 hits
                        1 mech_infantry owned by the Germans lost in Novosibirsk
                        Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 3 :  0/2 hits
                        British roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 3 :  1/3 hits
                        1 mech_infantry owned by the Germans lost in Novosibirsk
                    1 armour owned by the Germans retreated to Vologda
                    British win with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -8
                    Casualties for Germans: 2 mech_infantrys
                Battle in Volgograd
                    Germans attack with 1 armour, 2 artilleries, 2 bombers, 3 infantry and 3 mech_infantrys
                    British defend with 2 armour, 1 factory_minor and 2 mech_infantrys
                        Germans roll dice for 1 armour, 2 artilleries, 2 bombers, 3 infantry and 3 mech_infantrys in Volgograd, round 2 :  3/11 hits
                        British roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 :  1/4 hits
                        2 mech_infantrys owned by the British, 1 armour owned by the British and 1 infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 1 armour, 2 artilleries, 2 bombers, 2 infantry and 3 mech_infantrys in Volgograd, round 3 :  2/10 hits
                        British roll dice for 1 armour in Volgograd, round 3 :  0/1 hits
                        1 armour owned by the British lost in Volgograd
                    Germans win, taking Volgograd from British with 1 armour, 2 artilleries, 2 bombers, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 armour and 2 mech_infantrys
                Battle in Samara
                    Germans attack with 1 armour, 1 artillery and 2 mech_infantrys
                    British defend with 1 armour and 1 mech_infantry
                        Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Samara, round 2 :  1/4 hits
                        British roll dice for 1 armour and 1 mech_infantry in Samara, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Samara
                        Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Samara, round 3 :  1/3 hits
                        British roll dice for 1 armour in Samara, round 3 :  0/1 hits
                        1 armour owned by the British lost in Samara
                    Germans win, taking Samara from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 armour and 1 mech_infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Yugoslavia: 1 artillery and 3 infantry
                EDIT: Adding units owned by Germans to Yugoslavia: 1 artillery and 3 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber could not land in 104 Sea Zone and were removed
                2 bombers moved from Volgograd to Ukraine
                1 artillery moved from Bulgaria to Romania
                1 infantry moved from Bulgaria to Greece
                1 infantry moved from Bulgaria to Greece
                1 infantry moved from Bulgaria to Greece
                2 transports moved from 105 Sea Zone to 110 Sea Zone
                1 cruiser moved from 105 Sea Zone to 110 Sea Zone
                1 carrier moved from 104 Sea Zone to 110 Sea Zone
                2 fighters moved from Normandy Bordeaux to Spain
                1 tactical_bomber moved from Normandy Bordeaux to Spain
                1 fighter and 1 tactical_bomber moved from Southern France to Spain
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 mech_infantry moved from Western Germany to Slovakia Hungary
                1 artillery and 3 infantry moved from Yugoslavia to Romania
                2 infantry moved from Southern France to Spain
                1 armour and 2 mech_infantrys moved from Novgorod to Vologda
                2 infantry moved from Ukraine to Rostov
                1 armour and 1 mech_infantry moved from Bulgaria to Bessarabia
                1 armour and 2 mech_infantrys moved from France to Spain
                2 infantry moved from France to Southern France
                1 artillery moved from Southern France to Spain
                1 artillery moved from Normandy Bordeaux to Spain
                2 infantry moved from Northern Italy to Southern France

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Spain: 1 fighter and 1 tactical_bomber
                EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 artillery and 3 infantry
                EDIT: Adding units owned by Germans to Spain: 1 artillery and 3 infantry
                EDIT: Removing units owned by Germans from Rostov: 1 artillery
                EDIT: Adding units owned by Germans to Tambov: 1 artillery
                EDIT: Turning off Edit Mode
                3 infantry placed in Spain
                1 artillery and 1 infantry placed in Southern France
                3 infantry placed in Ukraine
                1 armour and 2 mech_infantrys placed in Russia
                1 armour and 2 mech_infantrys placed in Novgorod
                1 armour and 1 mech_infantry placed in France
                1 armour and 4 mech_infantrys placed in Germany
                Germans undo move 6.
                1 armour and 1 mech_infantry placed in Germany
                1 destroyer and 1 submarine placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 75 PUs; end with 75 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 6 times
                3 was rolled 8 times
                4 was rolled 12 times
                5 was rolled 10 times
                6 was rolled 9 times
            Average roll : 3.698
            Median : 4.000
            Variance : 0.481
            Standard Deviation : 0.693
            Total rolls : 53

    Germans Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 9 times
                5 was rolled 7 times
                6 was rolled 7 times
            Average roll : 3.816
            Median : 4.000
            Variance : 0.432
            Standard Deviation : 0.658
            Total rolls : 38

    British Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.400
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 15

    triplea_41431.0_Ger16.tsvg


  • It was giving me a tough time with my combat and noncombat moves


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 16

    Combat Move - Russians
                2 infantry moved from Yakut S.S.R. to Yenisey

    Combat - Russians
                Battle in Yenisey
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 infantry in Yenisey, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Yenisey, round 2 :  0/1 hits
                        Russians roll dice for 2 infantry in Yenisey, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Yenisey, round 3 :  0/1 hits
                        Russians roll dice for 2 infantry in Yenisey, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Yenisey, round 4 :  1/1 hits
                        1 infantry owned by the Russians lost in Yenisey
                        Russians roll dice for 1 infantry in Yenisey, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Yenisey, round 5 :  1/1 hits
                        1 infantry owned by the Russians lost in Yenisey
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                2 infantry moved from Soviet Far East to Siberia

    Turn Complete - Russians

    triplea_41431.0_Rus16.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Korea to Amur
                      Japanese take Amur from Russians
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
                2 bombers moved from Japan to Siberia
                1 fighter and 1 tactical_bomber moved from Japan to Siberia
                1 infantry moved from Yenisey to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 fighter and 1 tactical_bomber moved from Philippines to Hainan
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Hainan
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                1 destroyer and 1 submarine moved from 16 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from 35 Sea Zone to Japan

    triplea_41431.0_Jap16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Korea to Amur
                      Japanese take Amur from Russians
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
                2 bombers moved from Japan to Siberia
                1 fighter and 1 tactical_bomber moved from Japan to Siberia
                1 infantry moved from Yenisey to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 fighter and 1 tactical_bomber moved from Philippines to Hainan
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Hainan
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                1 destroyer and 1 submarine moved from 16 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from 35 Sea Zone to Japan

    Combat - Japanese
                Battle in Soviet Far East
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 :  3/3 hits
                        Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 43 Sea Zone
                    Japanese win, taking Soviet Far East from Russians, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Siberia
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Siberia, round 2 :  4/6 hits
                        Russians roll dice for 2 infantry in Siberia, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Siberia
                    Japanese win, taking Siberia from Russians with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 :  0/3 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 4 :  2/3 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in Hainan
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    Americans defend with 1 infantry and 1 mech_infantry
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in Hainan, round 2 :  2/4 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Hainan, round 2 :  2/2 hits
                        1 fighter owned by the Japanese, 1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Hainan
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -14
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Hainan to 20 Sea Zone
                1 carrier moved from 35 Sea Zone to 20 Sea Zone
                2 carriers moved from 35 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Siberia to 6 Sea Zone
                1 bomber moved from Siberia to Japan
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 carrier moved from 35 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 19 Sea Zone
                2 fighters moved from 35 Sea Zone to 6 Sea Zone
                1 bomber moved from Siberia to Japan

    Place Units - Japanese
                1 armour, 1 artillery and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 22 PUs; end with 24 PUs

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 3 times
            Average roll : 3.281
            Median : 3.500
            Variance : 0.581
            Standard Deviation : 0.762
            Total rolls : 32

    Russians Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.167
            Median : 1.500
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 3.583
            Median : 4.000
            Variance : 0.435
            Standard Deviation : 0.659
            Total rolls : 24

    triplea_41431.0_Jap16.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 5 destroyers and 8 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                3 fighters moved from 36 Sea Zone to 43 Sea Zone
                3 fighters moved from 36 Sea Zone to 35 Sea Zone
                1 battleship, 3 carriers, 3 cruisers and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                1 artillery and 9 infantry moved from Eastern United States to 101 Sea Zone
                4 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 13 infantry, 1 submarine and 7 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 13 infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone

    triplea_41431.0_Ame16.tsvg

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