yes full intercept. thanks
Suprise Attack vs Dawgoneit Allies
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 15
Combat Move - Russians
2 infantry moved from Manchuria to Korea
2 infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from JapaneseCombat - Russians
Battle in Korea
Russians attack with 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 2 infantry in Korea, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Korea, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery and 2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
2 bombers moved from Japan to Korea
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 submarine moved from 34 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Timguska to Yenisey -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery and 2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
2 bombers moved from Japan to Korea
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 submarine moved from 34 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Timguska to YeniseyCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Korea
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 4/7 hits
Russians roll dice for 2 infantry in Korea, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
2 bombers moved from Korea to Japan
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to JapanPlace Units - Japanese
2 artilleries and 2 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 18 PUs; end with 18 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Russians Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.545
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone
1 destroyer moved from 41 Sea Zone to 43 Sea Zone
Americans take 37 Sea Zone from Japanese
3 fighters moved from 41 Sea Zone to 43 Sea Zone
3 fighters moved from 41 Sea Zone to 43 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to Hainan
1 fighter moved from Greece to TurkeyCombat - Americans
Battle in 36 Sea Zone
Americans attack with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 3 destroyers and 1 transport in 36 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Hainan
Battle in 43 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 43 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 43 Sea Zone
Americans win, taking Hainan from Japanese, taking 43 Sea Zone from Japanese with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
6 fighters moved from 43 Sea Zone to 36 Sea ZonePlace Units - Americans
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Jehol
3 infantry placed in Shantung
1 artillery and 2 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 15
Purchase Units - British
British buy 5 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour and 2 mech_infantrys moved from Kazakhstan to Novosibirsk
1 armour and 2 mech_infantrys moved from Kazakhstan to Samara
2 armour and 3 mech_infantrys moved from Kazakhstan to Volgograd
5 armour and 2 mech_infantrys moved from Kazakhstan to Caucasus
5 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Turkey to Greece
2 infantry moved from Turkey to Caucasus
3 fighters moved from Turkey to CaucasusCombat - British
Battle in Caucasus
British attack with 10 armour, 3 fighters, 2 infantry and 4 mech_infantrys
Germans defend with 3 artilleries and 1 infantry
British roll dice for 10 armour, 3 fighters, 2 infantry and 4 mech_infantrys in Caucasus, round 2 : 12/19 hits
Germans roll dice for 3 artilleries and 1 infantry in Caucasus, round 2 : 1/4 hits
3 artilleries owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 10 armour, 3 fighters, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 3 artilleries and 1 infantry
Casualties for British: 1 infantry
Battle in Samara
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Samara, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Samara
British win, taking Samara from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Volgograd
British attack with 2 armour and 3 mech_infantrys
Germans defend with 1 factory_minor and 3 infantry; Italians defend with 1 artillery
British roll dice for 2 armour and 3 mech_infantrys in Volgograd, round 2 : 3/5 hits
Germans roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 1/4 hits
1 mech_infantry owned by the British and 3 infantry owned by the Germans lost in Volgograd
British roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 3 : 2/4 hits
Germans roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Volgograd
British win, taking Volgograd from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery
Battle in Novosibirsk
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novosibirsk
British win, taking Novosibirsk from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
3 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
3 armour and 2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Trans-Jordan to Iraq
4 mech_infantrys moved from Egypt to Iraq
2 armour moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
3 fighters moved from Caucasus to KazakhstanPlace Units - British
3 armour placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
British collect 44 PUs (3 lost to blockades); end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUsPlace Units - UK_Pacific
3 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 5 infantry moved from Northern Italy to Southern France
1 fighter moved from Normandy Bordeaux to Spain -
not sure if you thought you finished.
noncoms and deployment? -
:-D
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 5 infantry moved from Northern Italy to Southern France
1 fighter moved from Normandy Bordeaux to Spain -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 5 infantry moved from Northern Italy to Southern France
1 fighter moved from Normandy Bordeaux to SpainNon Combat Move - Italians
Place Units - Italians
1 artillery, 3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser, 9 destroyers and 3 submarines moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from Sumatra to French Indo China
1 submarine moved from 54 Sea Zone to 62 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
1 armour placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 15
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 7 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Samara: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Germans takes Gibraltar from British
EDIT: Germans takes Portugal from Neutral_True
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
1 infantry and 2 mech_infantrys moved from Tambov to Volgograd
EDIT: Germans undo move 2.
EDIT: 1 artillery, 1 infantry and 1 mech_infantry moved from Tambov to Volgograd
EDIT: 2 mech_infantrys moved from Tambov to Volgograd
EDIT: 1 armour moved from Tambov to Volgograd
EDIT: 2 infantry moved from Rostov to Volgograd
EDIT: 1 artillery moved from Rostov to Volgograd
EDIT: 1 artillery moved from Tambov to Samara
EDIT: 1 artillery and 3 infantry moved from Albania to Greece
EDIT: 1 mech_infantry moved from Albania to Greece
EDIT: 2 bombers moved from Southern Italy to Volgograd
1 transport moved from 105 Sea Zone to 104 Sea Zone
1 transport moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 89 Sea Zone
1 submarine moved from 91 Sea Zone to 102 Sea Zone
2 infantry moved from Normandy Bordeaux to 105 Sea Zone
2 infantry and 1 transport moved from 105 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 112 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 7 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Samara: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Germans takes Gibraltar from British
EDIT: Germans takes Portugal from Neutral_True
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
1 infantry and 2 mech_infantrys moved from Tambov to Volgograd
EDIT: Germans undo move 2.
EDIT: 1 artillery, 1 infantry and 1 mech_infantry moved from Tambov to Volgograd
EDIT: 2 mech_infantrys moved from Tambov to Volgograd
EDIT: 1 armour moved from Tambov to Volgograd
EDIT: 2 infantry moved from Rostov to Volgograd
EDIT: 1 artillery moved from Rostov to Volgograd
EDIT: 1 artillery moved from Tambov to Samara
EDIT: 1 artillery and 3 infantry moved from Albania to Greece
EDIT: 1 mech_infantry moved from Albania to Greece
EDIT: 2 bombers moved from Southern Italy to Volgograd
1 transport moved from 105 Sea Zone to 104 Sea Zone
1 transport moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 89 Sea Zone
1 submarine moved from 91 Sea Zone to 102 Sea Zone
2 infantry moved from Normandy Bordeaux to 105 Sea Zone
2 infantry and 1 transport moved from 105 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 112 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in Morocco
Battle in Greece
Germans attack with 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Greece, round 2 : 1/5 hits
British roll dice for 1 infantry in Greece, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Greece
Germans win, taking Morocco from Americans, taking Greece from British with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 armour and 2 mech_infantrys
Germans roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 0/3 hits
British roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 1/3 hits
1 mech_infantry owned by the Germans lost in Novosibirsk
Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 3 : 0/2 hits
British roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 3 : 1/3 hits
1 mech_infantry owned by the Germans lost in Novosibirsk
1 armour owned by the Germans retreated to Vologda
British win with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Battle in Volgograd
Germans attack with 1 armour, 2 artilleries, 2 bombers, 3 infantry and 3 mech_infantrys
British defend with 2 armour, 1 factory_minor and 2 mech_infantrys
Germans roll dice for 1 armour, 2 artilleries, 2 bombers, 3 infantry and 3 mech_infantrys in Volgograd, round 2 : 3/11 hits
British roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits
2 mech_infantrys owned by the British, 1 armour owned by the British and 1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour, 2 artilleries, 2 bombers, 2 infantry and 3 mech_infantrys in Volgograd, round 3 : 2/10 hits
British roll dice for 1 armour in Volgograd, round 3 : 0/1 hits
1 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 1 armour, 2 artilleries, 2 bombers, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for British: 2 armour and 2 mech_infantrys
Battle in Samara
Germans attack with 1 armour, 1 artillery and 2 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Samara, round 2 : 1/4 hits
British roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Samara
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Samara, round 3 : 1/3 hits
British roll dice for 1 armour in Samara, round 3 : 0/1 hits
1 armour owned by the British lost in Samara
Germans win, taking Samara from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 1 artillery and 3 infantry
EDIT: Adding units owned by Germans to Yugoslavia: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber could not land in 104 Sea Zone and were removed
2 bombers moved from Volgograd to Ukraine
1 artillery moved from Bulgaria to Romania
1 infantry moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Greece
2 transports moved from 105 Sea Zone to 110 Sea Zone
1 cruiser moved from 105 Sea Zone to 110 Sea Zone
1 carrier moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to Spain
1 tactical_bomber moved from Normandy Bordeaux to Spain
1 fighter and 1 tactical_bomber moved from Southern France to Spain
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 artillery and 3 infantry moved from Yugoslavia to Romania
2 infantry moved from Southern France to Spain
1 armour and 2 mech_infantrys moved from Novgorod to Vologda
2 infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Bulgaria to Bessarabia
1 armour and 2 mech_infantrys moved from France to Spain
2 infantry moved from France to Southern France
1 artillery moved from Southern France to Spain
1 artillery moved from Normandy Bordeaux to Spain
2 infantry moved from Northern Italy to Southern FrancePlace Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Spain: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 artillery and 3 infantry
EDIT: Adding units owned by Germans to Spain: 1 artillery and 3 infantry
EDIT: Removing units owned by Germans from Rostov: 1 artillery
EDIT: Adding units owned by Germans to Tambov: 1 artillery
EDIT: Turning off Edit Mode
3 infantry placed in Spain
1 artillery and 1 infantry placed in Southern France
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 1 mech_infantry placed in France
1 armour and 4 mech_infantrys placed in Germany
Germans undo move 6.
1 armour and 1 mech_infantry placed in Germany
1 destroyer and 1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 75 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.698
Median : 4.000
Variance : 0.481
Standard Deviation : 0.693
Total rolls : 53Germans Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.816
Median : 4.000
Variance : 0.432
Standard Deviation : 0.658
Total rolls : 38British Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.400
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15 -
It was giving me a tough time with my combat and noncombat moves
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 16
Combat Move - Russians
2 infantry moved from Yakut S.S.R. to YeniseyCombat - Russians
Battle in Yenisey
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Yenisey, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Yenisey, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Yenisey, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Yenisey, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Yenisey
Russians roll dice for 1 infantry in Yenisey, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Yenisey, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Yenisey
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 infantry moved from Soviet Far East to SiberiaTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Korea to Amur
Japanese take Amur from Russians
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
2 bombers moved from Japan to Siberia
1 fighter and 1 tactical_bomber moved from Japan to Siberia
1 infantry moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter and 1 tactical_bomber moved from Philippines to Hainan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Hainan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 destroyer and 1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 35 Sea Zone to Japan -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Korea to Amur
Japanese take Amur from Russians
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
2 bombers moved from Japan to Siberia
1 fighter and 1 tactical_bomber moved from Japan to Siberia
1 infantry moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter and 1 tactical_bomber moved from Philippines to Hainan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Hainan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 destroyer and 1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 35 Sea Zone to JapanCombat - Japanese
Battle in Soviet Far East
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 43 Sea Zone
Japanese win, taking Soviet Far East from Russians, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Siberia
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 4/6 hits
Russians roll dice for 2 infantry in Siberia, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 4 : 2/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Hainan
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in Hainan, round 2 : 2/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Hainan, round 2 : 2/2 hits
1 fighter owned by the Japanese, 1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Hainan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 fighter and 1 tactical_bomberNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Hainan to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea Zone
2 carriers moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Siberia to 6 Sea Zone
1 bomber moved from Siberia to Japan
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 19 Sea Zone
2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Siberia to JapanPlace Units - Japanese
1 armour, 1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 22 PUs; end with 24 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.281
Median : 3.500
Variance : 0.581
Standard Deviation : 0.762
Total rolls : 32Russians Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.167
Median : 1.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Japanese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.583
Median : 4.000
Variance : 0.435
Standard Deviation : 0.659
Total rolls : 24 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 16
Purchase Units - Americans
Americans buy 5 destroyers and 8 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
3 fighters moved from 36 Sea Zone to 43 Sea Zone
3 fighters moved from 36 Sea Zone to 35 Sea Zone
1 battleship, 3 carriers, 3 cruisers and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 9 infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 13 infantry, 1 submarine and 7 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 13 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone