@Elrood I’ve been wondering what happened to him…he was very active on the site until now. I hope all is well with him.
1940.2 - Witt & PP Axis vs Colt & FMErwinRommel Allies (+25)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 tactical_bomber moved from Java to 37 Sea Zone
1 bomber moved from Kwangsi to 37 Sea Zone
1 bomber moved from Kansu to Russia
1 bomber moved from India to Persia
1 fighter moved from Iraq to PersiaCombat - ANZAC
Air Battle in Persia
ANZAC attacks with 2 units heading to Persia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Russia causes 4 damage total.
Battle in 37 Sea Zone
ANZAC attack with 1 bomber, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 bomber and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
ANZAC win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Cleaning up after air battlesNon Combat Move - ANZAC
1 bomber moved from Russia to Kansu
1 bomber moved from Persia to Iraq
1 fighter moved from Kwangsi to India
2 fighters moved from Java to India
1 fighter moved from Persia to India
1 bomber and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
3 fighters moved from Queensland to Hawaiian Islands
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
Forgot to make an edit. I moved the US fleet away from Hawaii, but meant to move the tt all the way to SZ10 off W. Coast. Please note, or make the edit. Thanks.
PP: I didn’t have the Ger ftr intercept the ANZ bombing of Persia. It would not have affected the bombing outcome, because even if you had intercepted, in the unlikely event that you inflicted a hit, I would have taken the ANZ ftr as the hit. If you want to intercept, roll for the air battle and edit the results, if any effect. -
Hi Ed. As I was out all day yesterday I left Leo to make the intercept decision and think he decided against.
I am painting this morning but may get a chance to play later. If not, then it won’t be until Tuesday as I have a f2f game of 42.2 tomorrow.
I will try to remember to edit your tt.
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No rush on taking your turn. I’ll be busy all day today anyway.
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Seem to have set the bombers on Egypt as a battle when should be an SBR. Will start again and edit in the only battle before this point - in West India.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 79 PUs;
Germans buy 1 aaGun, 1 armour, 3 artilleries, 1 fighter, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Persia to West India
2 bombers moved from Persia to Egypt
1 fighter moved from Persia to West India
3 bombers moved from Persia to West India
1 mech_infantry moved from Russia to Urals
Germans take Urals from British
1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from BritishCombat - Germans
Strategic bombing raid in Egypt
AA fire in Egypt : 0/2 hits
Bombing raid in Egypt rolls: 3,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in West India
Germans attack with 3 bombers, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 3 bombers, 1 fighter and 1 mech_infantry in West India, round 2 : 2/5 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the British lost in West India
Germans win, taking West India from UK_Pacific with 3 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
3 bombers moved from West India to Persia
1 fighter moved from West India to Persia
2 bombers moved from Egypt to Persia
1 artillery moved from Northwest Persia to Persia
2 infantry moved from Northwest Persia to Persia
1 aaGun moved from Caucasus to Northwest Persia
1 aaGun moved from Caucasus to Northwest Persia
2 artilleries moved from Caucasus to Northwest Persia
2 infantry moved from Caucasus to Northwest Persia
12 mech_infantrys moved from Caucasus to Persia
3 mech_infantrys moved from Volgograd to Caucasus
3 fighters moved from Volgograd to Persia
3 fighters moved from Ukraine to Volgograd
3 mech_infantrys moved from Ukraine to Caucasus
1 artillery moved from Caucasus to Northwest Persia
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Russia to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
7 bombers moved from Southern France to Southern Italy
1 infantry moved from Caucasus to Northwest PersiaPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from West India: 1 mech_infantry
EDIT: Changing ownership of West India from Germans to UK_Pacific
EDIT: Turning off Edit Mode
1 aaGun and 2 infantry placed in Caucasus
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
1 fighter and 2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 60 PUs (5 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs -
Sorry for the long delay. Now that summer is here I have far more to do out in the sunshine! Am struggling on all my games.
Should mention that I go on holiday from 30 May for 2 weeks. If Leo wants to do my turns while I am away I will look forward to telling him where he went wrong upon my return! :-P
Moved Ed’s TT to sz10 as requested.
France did nothing.
The only G edit that might not make obvious sense was the fig build in WG then edited to Rome. I should have flown a fig off a carrier to Rome in non com and then built the new one on the fig.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Japanese
Japanese repair damage of 10x factory_major, 3x airfield; Remaining resources: 6 SuicideAttackTokens; 12 PUs;
Japanese buy 1 destroyer and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 bomber moved from Philippines to 54 Sea ZoneCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 bomber in 54 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
ANZAC win with 1 transport remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 bomberNon Combat Move - Japanese
1 aaGun, 2 artilleries, 1 fighter, 6 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
Japanese collect 22 PUs (3 lost to blockades); end with 23 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Korea : 1 aaGun, 2 fighters, 5 infantry and 1 tactical_bomber
Japan : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Philippines : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Aleutian Islands : 1 flag, 1 artillery
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 aaGun, 2 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Siberia : 1 flag
Buryatia : 1 flag
Celebes : 1 flag, 1 infantry
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 1 submarine
37 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 2 transportsProduction/PUs Summary :
Germans : 65 / 85
Russians : 1 / 0
Japanese : 25 / 23
Americans : 52 / 67
Chinese : 23 / 29
British : 31 / 33
UK_Pacific : 27 / 29
Italians : 19 / 30
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Shame your DD hit. Was feeling lucky.
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PP: The U.S. tt did not get edited to sz10. I will do it on my turn, which may not be today. Looks like a coordinated move on the Brits in Siberia. It will take a massive allied effort to squeeze Japan any further. ANZ was lucky that it’s DD took out the Jpn bomber as it sank, thus saving the tt. Ger has been managing to send lots of mech into Persia.
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PP: Scramble 3 Ital/Ger ftrs in Italy to SZ97 for 4 U.S. bombers and a ftr attacking DD?
Witt: Intercept 4 U.S. bombers bombing Japan with your 3 ftrs? -
This is the second time in a row that the U.S. tried to bomb the Japanese naval base with a single bomber, but was hit by AA fire. The 3 bombers against the IC weren’t hit, but inflicted only 11 damage. So, once again, I lost more TUV than I inflicted in damage. PP: based on prior history and your non response, I didn’t scramble the Italy based ftrs to defend the Italian dd and tt against superior numbers.
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He will be fine with it
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 12 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Americans buy 1 bomber, 3 fighters and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from Malta to 97 Sea Zone
4 bombers moved from Iraq to 97 Sea Zone
4 bombers moved from Manchuria to Japan
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian IslandsCombat - Americans
Air Battle in Japan
Americans attacks with 4 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 12 damage total. Damaged units is as follows: harbour = 6, airfield = 6
Strategic bombing raid in Japan
AA fire in Japan : 1/1 hits
1 bomber killed by AA
AA fire in Japan : 0/3 hits
Bombing raid in Japan rolls: 3,4,4 and causes: 11 damage to unit: factory_major
Bombing raid in Japan causes 11 damage total.
Battle in 97 Sea Zone
Americans attack with 4 bombers and 1 fighter
Italians defend with 1 destroyer and 1 transport
Americans roll dice for 4 bombers and 1 fighter in 97 Sea Zone, round 2 : 4/5 hits
Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 fighter owned by the Americans lost in 97 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 5
Casualties for Italians: 1 destroyer and 1 transport
Casualties for Americans: 1 fighter
Battle in Aleutian Islands
Americans attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Aleutian Islands to British Columbia
1 mech_infantry moved from Western United States to British Columbia
1 aaGun moved from Western United States to British Columbia
1 submarine moved from 8 Sea Zone to 13 Sea Zone
3 submarines moved from 10 Sea Zone to 12 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
3 bombers moved from Japan to Manchuria
1 fighter moved from Yenisey to Sikang
4 bombers moved from 97 Sea Zone to Iraq
2 fighters moved from Iraq to India
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 tactical_bombers moved from 91 Sea Zone to United Kingdom
2 fighters moved from 91 Sea Zone to French Equatorial Africa
6 carriers, 1 cruiser, 2 destroyers, 7 fighters and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 submarine moved from 16 Sea Zone to 26 Sea ZonePlace Units - Americans
4 submarines placed in 101 Sea Zone
1 bomber and 3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries moved from Shensi to KansuPlace Units - Chinese
1 artillery and 1 infantry placed in Kansu
1 artillery placed in Sikang
5 infantry placed in Tsinghai
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsPurchase Units - British
British buy 1 aaGun, 1 airfield and 2 artilleries; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 1 mech_infantry; Remaining resources: 5 PUs;Combat Move - British
7 armour, 6 artilleries and 5 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from India to Eastern Persia
1 bomber moved from Iraq to Eastern Persia
1 bomber moved from Iraq to Eastern PersiaCombat - British
Battle in Northwest Persia
British attack with 7 armour, 6 artilleries and 5 infantry
Germans defend with 3 aaGuns, 3 artilleries and 4 infantry
British roll dice for 7 armour, 6 artilleries and 5 infantry in Northwest Persia, round 2 : 6/18 hits
Italians roll dice for 3 aaGuns, 3 artilleries and 4 infantry in Northwest Persia, round 2 : 1/7 hits
3 aaGuns owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
6 artilleries owned by the British, 4 infantry owned by the British and 7 armour owned by the British retreated to Iraq
Italians win with 3 artilleries and 1 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 3 aaGuns and 3 infantry
Casualties for British: 1 infantry
Battle in Eastern Persia
British attack with 2 bombers and 1 mech_infantry
Italians defend with 1 mech_infantry
British roll dice for 2 bombers and 1 mech_infantry in Eastern Persia, round 2 : 1/3 hits
Italians roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Eastern Persia
British win with 2 bombers remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - British
5 mech_infantrys moved from Egypt to Iraq
2 bombers moved from Eastern Persia to Iraq
1 infantry moved from India to West India
1 armour moved from Kansu to Sikang
1 armour moved from Evenkiyskiy to Kansu
1 armour and 2 mech_infantrys moved from Yenisey to Kansu
2 mech_infantrys moved from India to Yunnan
2 artilleries moved from Shan State to Burma
1 infantry moved from India to Burma
1 submarine moved from 71 Sea Zone to 80 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea ZonePlace Units - British
1 aaGun and 2 artilleries placed in Iraq
1 airfield placed in GibraltarTurn Complete - British
British collect 31 PUs; end with 36 PUsPlace Units - UK_Pacific
2 fighters and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
UK_Pacific collect 27 PUs; end with 32 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 37 PUs
Some Units in India change ownership: 2 fighters and 1 mech_infantry -
Brit again shot fewer Ger reinforcements in N. Persia than LL But your supply of AA is declining steadily.
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China has the 4th largest # of units, none of them ICs or bases. Ger, Brit/ANZ, U.S., China, Japan, Italy, ANZ. If they were ever released from their boundary restrictions, they would overrun Ger occupied Rus and Korea and Siberia. China has the lowest TUV, but very close behind ANZ and Italy.
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Did my G factories escape bombing though?
No time to look. Busy getting ready to fly our early tomorrow morning. Back on 13th June.
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Didn’t attack IC, just naval and airbases. If you can’t take Italian turn. Tell Witt what you want. We can put the game on hold if the two of you decide. Otherwise, I am ready to rumble, or outmaneuver your outmaneuvering.
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If Witt wants to carry on then I am happy for him to do so Ed.
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I would rather not , thank you. Habe no idea what your plan was amd are too many units crammed into a small space for my poor eyes . Sorry!