1940.2 - Witt & PP Axis vs Colt & FMErwinRommel Allies (+25)


  • I did not do the maths , but you bought that extra CV. Thought you had the strength this time.
    Not spending long on this game , as I have lost interest amd have League games on the go.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Purchase Units - Americans
                Americans buy 4 carriers, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 bombers moved from French West Africa to Gibraltar
                1 bomber moved from Iraq to Caucasus
                1 bomber moved from Kansu to Volgograd
                1 bomber moved from Kansu to Russia

    Combat - Americans
                Strategic bombing raid in Volgograd
                        AA fire in Volgograd :  0/1 hits
                    Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 5 damage total.
                Strategic bombing raid in Caucasus
                        AA fire in Caucasus :  0/1 hits
                    Bombing raid in Caucasus rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Caucasus causes 4 damage total.
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/1 hits
                    Bombing raid in Russia rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Russia causes 6 damage total.
                Battle in 92 Sea Zone
                    Americans attack with 1 submarine
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 92 Sea Zone
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Gibraltar
                    Americans attack with 1 artillery, 2 bombers and 1 infantry
                    Italians defend with 1 artillery, 1 harbour and 1 infantry
                        Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Gibraltar, round 2 :  3/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 :  1/2 hits
                        1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 bombers moved from Gibraltar to French West Africa
                1 fighter moved from French West Africa to 107 Sea Zone
                3 fighters moved from Eastern United States to 107 Sea Zone
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 105 Sea Zone to 112 Sea Zone
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                1 bomber moved from Caucasus to Iraq
                1 bomber moved from Volgograd to Iraq
                1 bomber moved from Russia to Kansu
                7 bombers moved from Kansu to Manchuria
                1 fighter moved from Egypt to Iraq
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from 26 Sea Zone to Queensland
                1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                4 carriers and 1 transport placed in 101 Sea Zone
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                3 artilleries moved from Chahar to Suiyuyan
                3 artilleries and 3 infantry moved from Shensi to Sikang

    Place Units - Chinese
                10 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Purchase Units - British
                British buy 3 artilleries, 1 destroyer and 3 mech_infantrys; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Eastern Persia to Persia
                2 bombers moved from Iraq to Persia
                1 armour moved from Yenisey to Yakut S.S.R.
                      UK_Pacific take Yakut S.S.R. from Japanese
                1 armour moved from Yakut S.S.R. to Yenisey
                1 armour moved from Evenkiyskiy to Urals
                      British take Urals from Germans
                1 armour moved from Urals to Evenkiyskiy
                1 transport moved from 39 Sea Zone to 38 Sea Zone
                2 infantry moved from Shan State to 38 Sea Zone
                2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo

    Combat - British
                Battle in Borneo
                Battle in Persia
                    British attack with 1 artillery, 2 bombers and 1 infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 artillery, 2 bombers and 1 infantry in Persia, round 2 :  3/4 hits
                        Germans roll dice for 1 mech_infantry in Persia, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Persia
                    British win, taking Borneo from Japanese, taking Persia from Germans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                1 armour and 1 mech_infantry moved from Chahar to Kansu
                5 mech_infantrys moved from Eastern Persia to Iraq
                2 aaGuns and 3 infantry moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                1 submarine moved from 81 Sea Zone to 97 Sea Zone
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 submarine moved from 71 Sea Zone to 81 Sea Zone
                2 bombers moved from Persia to Iraq
                2 aaGuns moved from Eastern Persia to West India
                1 artillery and 1 infantry moved from India to West India
                4 mech_infantrys moved from India to West India
                1 aaGun moved from Jehol to Manchuria
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from United Kingdom to Gibraltar

    Place Units - British
                3 artilleries placed in Iraq
                3 mech_infantrys placed in Egypt
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 37 PUs

    Place Units - UK_Pacific
                9 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
                UK_Pacific collect 28 PUs; end with 30 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 35 PUs
                Some Units in India change ownership: 9 infantry

    triplea_41441_UK_24.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    Sorry that Witt has lost interest in this game, but it only gets worse for you.  PP has hardened his Rus targets, so the Amer bombers need new targets.  With the Chinese base in Manch, I don’t need a big fleet in Hawaii to hammer Japan.  Steady allied excess of 40+ points per turn, means allies are no longer in survival mode and can go on the offensive.  Altho, Italy and Japan are not dead by any means and the victory city criteria is still very much in Axis favor.  One slip up and the Axis win.  It will take endless turns for allies to take out every Axis capital.  We probably wouldn’t want to continue forever.  What makes this game interesting for me, is the changing strategies.  U.S. bombers strike, Ger responds with AA and change in troop routes.  China has more troops than Japan or Italy and is fortress China, from which allies can foray out and harass the axis.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Purchase Units - Italians
                Italians buy 1 destroyer and 3 infantry; Remaining resources: 13 PUs;

    Combat Move - Italians
                2 mech_infantrys moved from Northwest Persia to Persia
                2 armour moved from Northwest Persia to Persia
                1 armour moved from Caucasus to Persia
                1 mech_infantry moved from Caucasus to Persia
                3 fighters moved from Southern France to 97 Sea Zone
                1 destroyer moved from 93 Sea Zone to 97 Sea Zone
                1 bomber moved from Southern Italy to Persia
                1 bomber moved from Southern France to 97 Sea Zone

    Combat - Italians
                Battle in Persia
                    Italians attack with 3 armour, 1 bomber and 3 mech_infantrys
                    British defend with 1 artillery and 1 infantry
                        Italians roll dice for 3 armour, 1 bomber and 3 mech_infantrys in Persia, round 2 :  1/7 hits
                        British roll dice for 1 artillery and 1 infantry in Persia, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Persia
                        Italians roll dice for 3 armour, 1 bomber and 3 mech_infantrys in Persia, round 3 :  3/7 hits
                        British roll dice for 1 artillery in Persia, round 3 :  0/1 hits
                        1 artillery owned by the British lost in Persia
                    Italians win, taking Persia from British with 3 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in 97 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer and 3 fighters
                    British defend with 1 submarine
                        Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 97 Sea Zone, round 2 :  2/5 hits
                        British roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the British lost in 97 Sea Zone
                    Italians win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine

    Non Combat Move - Italians
                1 mech_infantry moved from Ukraine to Caucasus
                1 mech_infantry moved from Ukraine to Caucasus
                3 fighters moved from 97 Sea Zone to Southern France
                1 bomber moved from 97 Sea Zone to Southern France
                1 bomber moved from Persia to Caucasus

    Place Units - Italians
                1 destroyer placed in 93 Sea Zone
                2 infantry placed in Southern France
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 32 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 41 PUs

    triplea_41441_Ita24.tsvg


  • You better not lose Rome, after saving 13IPCs…

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                3 fighters moved from Queensland to 55 Sea Zone
                2 fighters and 1 tactical_bomber moved from Java to 55 Sea Zone

    Combat - ANZAC
                Battle in 55 Sea Zone
                    ANZAC attack with 5 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 :  1/6 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    ANZAC win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                3 fighters moved from 55 Sea Zone to Queensland
                2 fighters and 1 tactical_bomber moved from 55 Sea Zone to Java
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 bomber moved from Kwangsi to India
                1 submarine moved from 39 Sea Zone to 37 Sea Zone

    Place Units - ANZAC
                2 submarines placed in 54 Sea Zone
                1 submarine placed in 62 Sea Zone
                1 infantry placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    triplea_41441_ANZ24.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    I’ve been wondering what Italy was going to do with its buildup of mobile units in NW Persia and then what Ger will do next.  India foresaw that the Axis would try to stop the constant flow of mech to Iraq and changed to max builds via a draft.  There’s a whole lot of maneuvering going on.

  • 2025 2024 '23 '22 '21 '20 '19

    Japan dared to attack a sub on the coast of Australia.  So in a show of force, and because there was nothing else small to attack, I used 6 planes and a sub to sink the DD.  Which was just as well, because only one plane hit the target.  Sigh, remind me not to outsource aviation target training to the Giuseppe Aviation school anymore.


  • @wittmann:

    You better not lose Rome, after saving 13IPCs…

    You had better retake those islands and start helping out! :-P


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                3 fighters moved from Queensland to 55 Sea Zone
                2 fighters and 1 tactical_bomber moved from Java to 55 Sea Zone

    Combat - ANZAC
                Battle in 55 Sea Zone
                    ANZAC attack with 5 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 :  1/6 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    ANZAC win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                3 fighters moved from 55 Sea Zone to Queensland
                2 fighters and 1 tactical_bomber moved from 55 Sea Zone to Java
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 bomber moved from Kwangsi to India
                1 submarine moved from 39 Sea Zone to 37 Sea Zone

    Place Units - ANZAC
                2 submarines placed in 54 Sea Zone
                1 submarine placed in 62 Sea Zone
                1 infantry placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Combat Move - French

    Turn Complete - French

    triplea_41441_Fre24.tsvg


  • No F moves Ed, so they did nothing!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 25

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor, 5x factory_minor, 4x factory_minor; Remaining resources: 77 PUs;
                Germans buy 1 bomber, 1 destroyer, 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Northwest Persia to Eastern Persia
                1 fighter moved from Northwest Persia to Eastern Persia
                2 bombers moved from Northwest Persia to Eastern Persia
                3 bombers moved from Northwest Persia to Eastern Persia
                4 bombers moved from Southern France to 91 Sea Zone
                1 destroyer moved from 113 Sea Zone to 125 Sea Zone
                7 bombers moved from Western Germany to 125 Sea Zone
                4 fighters moved from 113 Sea Zone to 125 Sea Zone
                3 bombers moved from Southern France to 91 Sea Zone

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 7 bombers
                    British defend with 1 transport; Americans defend with 1 transport
                        1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone
                    Germans win with 7 bombers remaining. Battle score for attacker is 14
                    Casualties for British: 1 transport
                    Casualties for Americans: 1 transport
                Battle in 125 Sea Zone
                    Germans attack with 7 bombers, 1 destroyer and 4 fighters
                    Americans defend with 1 submarine
                        Germans roll dice for 7 bombers, 1 destroyer and 4 fighters in 125 Sea Zone, round 2 :  5/12 hits
                        Americans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 125 Sea Zone
                    Germans win with 7 bombers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Eastern Persia
                    Germans attack with 5 bombers, 1 fighter and 1 mech_infantry
                    British defend with 1 infantry
                        Germans roll dice for 5 bombers, 1 fighter and 1 mech_infantry in Eastern Persia, round 2 :  3/7 hits
                        British roll dice for 1 infantry in Eastern Persia, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Eastern Persia
                    Germans win, taking Eastern Persia from British with 5 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                5 bombers and 1 fighter moved from Eastern Persia to Persia
                1 aaGun, 10 armour, 16 artilleries, 4 infantry and 87 mech_infantrys moved from Northwest Persia to Persia
                3 infantry moved from Caucasus to Northwest Persia
                3 artilleries moved from Volgograd to Caucasus
                9 mech_infantrys moved from Volgograd to Caucasus
                3 mech_infantrys moved from Bryansk to Caucasus
                1 mech_infantry moved from Eastern Poland to Bryansk
                3 aaGuns moved from Caucasus to Northwest Persia
                1 aaGun moved from Volgograd to Caucasus
                1 artillery moved from Caucasus to Northwest Persia
                7 bombers moved from 91 Sea Zone to Southern France
                4 fighters moved from 125 Sea Zone to 113 Sea Zone
                7 bombers moved from 125 Sea Zone to Western Germany
                1 aaGun moved from Volgograd to Caucasus
                3 fighters moved from Western Germany to Ukraine
                3 fighters moved from Germany to Volgograd

    Place Units - Germans
                3 infantry placed in Caucasus
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Novgorod
                1 bomber placed in Western Germany
                1 destroyer placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
                Germans collect 64 PUs; end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs

    triplea_41441_Ger25.tsvg


  • The Axis had to do something different and at least the game has got more interesting Ed! :-D It will be interesting to see how you respond. :evil:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 25

    Purchase Units - Japanese
                Japanese buy 2 aaGuns, 1 destroyer and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from UK_Pacific
                1 bomber moved from Philippines to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from Philippines to 43 Sea Zone
                4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 artillery moved from Korea to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 artillery moved from 8 Sea Zone to Aleutian Islands

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 43 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Aleutian Islands
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 artillery
                        Japanese roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 :  0/2 hits
                        Americans roll dice for 1 artillery in Aleutian Islands, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 3 :  0/2 hits
                        Americans roll dice for 1 artillery in Aleutian Islands, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 4 :  0/2 hits
                        Americans roll dice for 1 artillery in Aleutian Islands, round 4 :  1/1 hits
                        1 infantry owned by the Japanese lost in Aleutian Islands
                        Japanese roll dice for 1 artillery in Aleutian Islands, round 5 :  0/1 hits
                        Americans roll dice for 1 artillery in Aleutian Islands, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Aleutian Islands, round 6 :  1/1 hits
                        Americans roll dice for 1 artillery in Aleutian Islands, round 6 :  0/1 hits
                        1 artillery owned by the Americans lost in Aleutian Islands
                    Japanese win, taking Aleutian Islands from Americans with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 artillery
                    Casualties for Japanese: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 2 :  2/2 hits
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from UK_Pacific with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 :  4/7 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer, 4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 artilleries and 3 infantry moved from Amur to Buryatia
                1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from 43 Sea Zone to Philippines
                1 fighter moved from Philippines to Japan
                1 fighter moved from Japan to Buryatia
                1 bomber moved from 37 Sea Zone to Philippines

    Place Units - Japanese
                2 aaGuns and 4 infantry placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 25 PUs; end with 25 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Korea : 3 infantry
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
        Philippines : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
        Aleutian Islands : 1 flag, 1 artillery
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag, 1 infantry
        Siberia : 1 flag
        Buryatia : 1 flag, 1 aaGun, 2 artilleries, 1 fighter, 6 infantry and 1 mech_infantry
        Celebes : 1 flag, 1 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 destroyer
        20 Sea Zone : 1 submarine
        16 Sea Zone : 1 destroyer
        8 Sea Zone : 1 transport
        6 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 submarine, 4 tactical_bombers and 2 transports

    Production/PUs Summary :

    Germans : 64 / 89
        Russians : 1 / 0
        Japanese : 25 / 25
        Americans : 52 / 72
        Chinese : 23 / 29
        British : 32 / 37
        UK_Pacific : 27 / 35
        Italians : 19 / 41
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41441_Jap25.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    Witt:  7 American bombers strat bomb Japan,  intercept with 3 ftrs?

  • 2025 2024 '23 '22 '21 '20 '19

    The allied turn is too complex to sort out quickly.  With Jpn consolidating its fleet at home; the Axis move in the Mideast; and the U.S. cv builds on E Coast last turn.  And the NY Yankees are in town playing the Wash Nationals baseball and the Washington Capitals hockey playing a playoff game tonight.  And another A&A PBEM game going.


  • I think we have got him worried Leo!!! :-o

  • 2025 2024 '23 '22 '21 '20 '19

    Luckily for the allies, they have vast and varied resources to counteract and thwart your dastardly deeds.  :-D

  • 2025 2024 '23 '22 '21 '20 '19

    AA hits are making it hard for the allies to stop Japan.  3 of 7 against Japan and 4 of 9 overall bombers were hit by AA.  That’s 44.4 %, not 16.7%.  Should have been 9 x 1/6 or 1.5 hits.


  • That is rotten luck.

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