@Elrood I’ve been wondering what happened to him…he was very active on the site until now. I hope all is well with him.
1940.2 - Witt & PP Axis vs Colt & FMErwinRommel Allies (+25)
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I did not do the maths , but you bought that extra CV. Thought you had the strength this time.
Not spending long on this game , as I have lost interest amd have League games on the go. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Americans
Americans buy 4 carriers, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from French West Africa to Gibraltar
1 bomber moved from Iraq to Caucasus
1 bomber moved from Kansu to Volgograd
1 bomber moved from Kansu to RussiaCombat - Americans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits
Bombing raid in Caucasus rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Caucasus causes 4 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Russia causes 6 damage total.
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Gibraltar
Americans attack with 1 artillery, 2 bombers and 1 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Gibraltar, round 2 : 3/4 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from Gibraltar to French West Africa
1 fighter moved from French West Africa to 107 Sea Zone
3 fighters moved from Eastern United States to 107 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 bomber moved from Caucasus to Iraq
1 bomber moved from Volgograd to Iraq
1 bomber moved from Russia to Kansu
7 bombers moved from Kansu to Manchuria
1 fighter moved from Egypt to Iraq
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to Queensland
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
4 carriers and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries moved from Chahar to Suiyuyan
3 artilleries and 3 infantry moved from Shensi to SikangPlace Units - Chinese
10 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsPurchase Units - British
British buy 3 artilleries, 1 destroyer and 3 mech_infantrys; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 9 infantry; Remaining resources: 2 PUs;Combat Move - British
1 artillery and 1 infantry moved from Eastern Persia to Persia
2 bombers moved from Iraq to Persia
1 armour moved from Yenisey to Yakut S.S.R.
UK_Pacific take Yakut S.S.R. from Japanese
1 armour moved from Yakut S.S.R. to Yenisey
1 armour moved from Evenkiyskiy to Urals
British take Urals from Germans
1 armour moved from Urals to Evenkiyskiy
1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to BorneoCombat - British
Battle in Borneo
Battle in Persia
British attack with 1 artillery, 2 bombers and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery, 2 bombers and 1 infantry in Persia, round 2 : 3/4 hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Persia
British win, taking Borneo from Japanese, taking Persia from Germans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 armour and 1 mech_infantry moved from Chahar to Kansu
5 mech_infantrys moved from Eastern Persia to Iraq
2 aaGuns and 3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 submarine moved from 81 Sea Zone to 97 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 submarine moved from 71 Sea Zone to 81 Sea Zone
2 bombers moved from Persia to Iraq
2 aaGuns moved from Eastern Persia to West India
1 artillery and 1 infantry moved from India to West India
4 mech_infantrys moved from India to West India
1 aaGun moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to GibraltarPlace Units - British
3 artilleries placed in Iraq
3 mech_infantrys placed in Egypt
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 37 PUsPlace Units - UK_Pacific
9 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
UK_Pacific collect 28 PUs; end with 30 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 35 PUs
Some Units in India change ownership: 9 infantry -
Sorry that Witt has lost interest in this game, but it only gets worse for you. PP has hardened his Rus targets, so the Amer bombers need new targets. With the Chinese base in Manch, I don’t need a big fleet in Hawaii to hammer Japan. Steady allied excess of 40+ points per turn, means allies are no longer in survival mode and can go on the offensive. Altho, Italy and Japan are not dead by any means and the victory city criteria is still very much in Axis favor. One slip up and the Axis win. It will take endless turns for allies to take out every Axis capital. We probably wouldn’t want to continue forever. What makes this game interesting for me, is the changing strategies. U.S. bombers strike, Ger responds with AA and change in troop routes. China has more troops than Japan or Italy and is fortress China, from which allies can foray out and harass the axis.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 13 PUs;Combat Move - Italians
2 mech_infantrys moved from Northwest Persia to Persia
2 armour moved from Northwest Persia to Persia
1 armour moved from Caucasus to Persia
1 mech_infantry moved from Caucasus to Persia
3 fighters moved from Southern France to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Southern Italy to Persia
1 bomber moved from Southern France to 97 Sea ZoneCombat - Italians
Battle in Persia
Italians attack with 3 armour, 1 bomber and 3 mech_infantrys
British defend with 1 artillery and 1 infantry
Italians roll dice for 3 armour, 1 bomber and 3 mech_infantrys in Persia, round 2 : 1/7 hits
British roll dice for 1 artillery and 1 infantry in Persia, round 2 : 0/2 hits
1 infantry owned by the British lost in Persia
Italians roll dice for 3 armour, 1 bomber and 3 mech_infantrys in Persia, round 3 : 3/7 hits
British roll dice for 1 artillery in Persia, round 3 : 0/1 hits
1 artillery owned by the British lost in Persia
Italians win, taking Persia from British with 3 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 3 fighters
British defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 2/5 hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Italians
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
3 fighters moved from 97 Sea Zone to Southern France
1 bomber moved from 97 Sea Zone to Southern France
1 bomber moved from Persia to CaucasusPlace Units - Italians
1 destroyer placed in 93 Sea Zone
2 infantry placed in Southern France
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 41 PUs -
You better not lose Rome, after saving 13IPCs…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 2 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from Java to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/6 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to Java
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from Kwangsi to India
1 submarine moved from 39 Sea Zone to 37 Sea ZonePlace Units - ANZAC
2 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
I’ve been wondering what Italy was going to do with its buildup of mobile units in NW Persia and then what Ger will do next. India foresaw that the Axis would try to stop the constant flow of mech to Iraq and changed to max builds via a draft. There’s a whole lot of maneuvering going on.
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Japan dared to attack a sub on the coast of Australia. So in a show of force, and because there was nothing else small to attack, I used 6 planes and a sub to sink the DD. Which was just as well, because only one plane hit the target. Sigh, remind me not to outsource aviation target training to the Giuseppe Aviation school anymore.
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@wittmann:
You better not lose Rome, after saving 13IPCs…
You had better retake those islands and start helping out! :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 2 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from Java to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/6 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to Java
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from Kwangsi to India
1 submarine moved from 39 Sea Zone to 37 Sea ZonePlace Units - ANZAC
2 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
Turn Complete - French
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No F moves Ed, so they did nothing!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 5x factory_minor, 4x factory_minor; Remaining resources: 77 PUs;
Germans buy 1 bomber, 1 destroyer, 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 fighter moved from Northwest Persia to Eastern Persia
2 bombers moved from Northwest Persia to Eastern Persia
3 bombers moved from Northwest Persia to Eastern Persia
4 bombers moved from Southern France to 91 Sea Zone
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
7 bombers moved from Western Germany to 125 Sea Zone
4 fighters moved from 113 Sea Zone to 125 Sea Zone
3 bombers moved from Southern France to 91 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 7 bombers
British defend with 1 transport; Americans defend with 1 transport
1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 7 bombers remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for Americans: 1 transport
Battle in 125 Sea Zone
Germans attack with 7 bombers, 1 destroyer and 4 fighters
Americans defend with 1 submarine
Germans roll dice for 7 bombers, 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 5/12 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 125 Sea Zone
Germans win with 7 bombers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Eastern Persia
Germans attack with 5 bombers, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 5 bombers, 1 fighter and 1 mech_infantry in Eastern Persia, round 2 : 3/7 hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 5 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
5 bombers and 1 fighter moved from Eastern Persia to Persia
1 aaGun, 10 armour, 16 artilleries, 4 infantry and 87 mech_infantrys moved from Northwest Persia to Persia
3 infantry moved from Caucasus to Northwest Persia
3 artilleries moved from Volgograd to Caucasus
9 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Eastern Poland to Bryansk
3 aaGuns moved from Caucasus to Northwest Persia
1 aaGun moved from Volgograd to Caucasus
1 artillery moved from Caucasus to Northwest Persia
7 bombers moved from 91 Sea Zone to Southern France
4 fighters moved from 125 Sea Zone to 113 Sea Zone
7 bombers moved from 125 Sea Zone to Western Germany
1 aaGun moved from Volgograd to Caucasus
3 fighters moved from Western Germany to Ukraine
3 fighters moved from Germany to VolgogradPlace Units - Germans
3 infantry placed in Caucasus
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
1 bomber placed in Western Germany
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs -
The Axis had to do something different and at least the game has got more interesting Ed! :-D It will be interesting to see how you respond. :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 2 aaGuns, 1 destroyer and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from UK_Pacific
1 bomber moved from Philippines to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from 8 Sea Zone to Aleutian IslandsCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Aleutian Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits
Americans roll dice for 1 artillery in Aleutian Islands, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 3 : 0/2 hits
Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 4 : 0/2 hits
Americans roll dice for 1 artillery in Aleutian Islands, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Aleutian Islands
Japanese roll dice for 1 artillery in Aleutian Islands, round 5 : 0/1 hits
Americans roll dice for 1 artillery in Aleutian Islands, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 6 : 1/1 hits
Americans roll dice for 1 artillery in Aleutian Islands, round 6 : 0/1 hits
1 artillery owned by the Americans lost in Aleutian Islands
Japanese win, taking Aleutian Islands from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer, 4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 artilleries and 3 infantry moved from Amur to Buryatia
1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 43 Sea Zone to Philippines
1 fighter moved from Philippines to Japan
1 fighter moved from Japan to Buryatia
1 bomber moved from 37 Sea Zone to PhilippinesPlace Units - Japanese
2 aaGuns and 4 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 25 PUs; end with 25 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Korea : 3 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Philippines : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Aleutian Islands : 1 flag, 1 artillery
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag, 1 aaGun, 2 artilleries, 1 fighter, 6 infantry and 1 mech_infantry
Celebes : 1 flag, 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 destroyer
20 Sea Zone : 1 submarine
16 Sea Zone : 1 destroyer
8 Sea Zone : 1 transport
6 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 submarine, 4 tactical_bombers and 2 transportsProduction/PUs Summary :
Germans : 64 / 89
Russians : 1 / 0
Japanese : 25 / 25
Americans : 52 / 72
Chinese : 23 / 29
British : 32 / 37
UK_Pacific : 27 / 35
Italians : 19 / 41
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Witt: 7 American bombers strat bomb Japan, intercept with 3 ftrs?
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The allied turn is too complex to sort out quickly. With Jpn consolidating its fleet at home; the Axis move in the Mideast; and the U.S. cv builds on E Coast last turn. And the NY Yankees are in town playing the Wash Nationals baseball and the Washington Capitals hockey playing a playoff game tonight. And another A&A PBEM game going.
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I think we have got him worried Leo!!! :-o
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Luckily for the allies, they have vast and varied resources to counteract and thwart your dastardly deeds. :-D
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AA hits are making it hard for the allies to stop Japan. 3 of 7 against Japan and 4 of 9 overall bombers were hit by AA. That’s 44.4 %, not 16.7%. Should have been 9 x 1/6 or 1.5 hits.
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That is rotten luck.