Suprise Attack vs Dawgoneit Allies


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 15 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Vologda to Urals
                      Germans take Urals from Russians
                1 infantry moved from Vologda to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 infantry moved from Vologda to Samara
                      Germans take Samara from Russians
                2 armour and 1 mech_infantry moved from Russia to Volgograd
                      Germans take Volgograd from Russians
                1 artillery and 1 infantry moved from Russia to Tambov
                1 artillery and 2 infantry moved from Rostov to Caucasus
                      Germans take Caucasus from Russians
                1 artillery and 5 infantry moved from Bryansk to Rostov
                1 artillery and 3 infantry moved from Ukraine to Bessarabia
                1 artillery and 1 infantry moved from Eastern Poland to Romania
                1 artillery and 2 infantry moved from Belarus to Bryansk
                1 artillery moved from Russia to Bryansk
                1 artillery moved from Russia to Samara
                1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                5 artilleries moved from Russia to Bryansk
                1 armour moved from Yugoslavia to Albania
                1 mech_infantry moved from Yugoslavia to Bulgaria
                1 mech_infantry moved from Western Germany to Yugoslavia
                5 infantry moved from Southern France to Spain
                4 infantry moved from Normandy Bordeaux to Spain
                1 fighter and 1 tactical_bomber moved from Yugoslavia to Spain
                2 bombers moved from Germany to Spain
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 fighter and 2 tactical_bombers moved from Ukraine to Southern Italy

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 2 destroyers, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Germans roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 :  4/4 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Spain
                    Germans attack with 2 bombers, 1 fighter, 9 infantry and 1 tactical_bomber
                    Americans defend with 3 armour, 3 artilleries, 1 factory_minor, 1 fighter, 6 infantry and 1 mech_infantry
                        Germans roll dice for 2 bombers, 1 fighter, 9 infantry and 1 tactical_bomber in Spain, round 2 :  4/13 hits
                        Americans roll dice for 3 armour, 3 artilleries, 1 fighter, 6 infantry and 1 mech_infantry in Spain, round 2 :  5/14 hits
                        4 infantry owned by the Americans and 5 infantry owned by the Germans lost in Spain
                        Germans roll dice for 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Spain, round 3 :  1/8 hits
                        Americans roll dice for 3 armour, 3 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Spain, round 3 :  4/10 hits
                        1 infantry owned by the Americans and 4 infantry owned by the Germans lost in Spain
                    retreated to Spain
                    Americans win with 3 armour, 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -12
                    Casualties for Germans: 9 infantry
                    Casualties for Americans: 5 infantry

    Non Combat Move - Germans
                2 bombers moved from Spain to France
                1 fighter and 1 tactical_bomber moved from Spain to Southern France
                1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
                2 submarines moved from 112 Sea Zone to 109 Sea Zone
                1 destroyer moved from 125 Sea Zone to 112 Sea Zone
                2 infantry moved from France to Normandy Bordeaux
                5 infantry moved from France to Southern France
                2 artilleries moved from France to Southern France
                3 infantry moved from Switzerland to France
                1 infantry moved from Western Germany to Northern Italy
                1 infantry moved from Norway to Sweden
                      Germans take Sweden from Neutral_True
                1 fighter moved from Germany to France

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Novgorod
                1 armour and 2 mech_infantrys placed in Ukraine
                2 artilleries and 1 infantry placed in France
                1 artillery and 2 infantry placed in Southern France
                3 infantry placed in Normandy Bordeaux
                1 armour, 4 infantry and 2 mech_infantrys placed in Western Germany
                2 infantry and 1 mech_infantry placed in Western Germany
                3 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 71 PUs; end with 71 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 9 times
                3 was rolled 10 times
                4 was rolled 7 times
                5 was rolled 8 times
                6 was rolled 12 times
            Average roll : 3.840
            Median : 4.000
            Variance : 0.776
            Standard Deviation : 0.881
            Total rolls : 50

    Germans Combat
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 7 times
            Average roll : 3.880
            Median : 4.000
            Variance : 1.042
            Standard Deviation : 1.021
            Total rolls : 25

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.800
            Median : 4.000
            Variance : 0.208
            Standard Deviation : 0.456
            Total rolls : 25

    triplea_41431.0_Ger12.tsvg


  • War game at my place sat at 4


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 12

    Combat Move - Russians
                11 infantry moved from Manchuria to Amur
                      Russians take Amur from Japanese

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_41431.0_Rus12.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 artillery moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
                1 destroyer moved from 55 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone

    triplea_41431.0_Jap12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 artillery moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
                1 destroyer moved from 55 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Korea
                Battle in Celebes
                    Japanese attack with 3 fighters and 3 tactical_bombers
                    ANZAC defend with 1 armour and 1 infantry
                        Japanese roll dice for 3 fighters and 3 tactical_bombers in Celebes, round 2 :  1/6 hits
                        ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 :  1/2 hits
                        1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                        Japanese roll dice for 2 fighters and 3 tactical_bombers in Celebes, round 3 :  3/5 hits
                        ANZAC roll dice for 1 armour in Celebes, round 3 :  1/1 hits
                        1 armour owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in Celebes
                    Japanese win, taking Korea from Russians with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -12
                    Casualties for ANZAC: 1 armour and 1 infantry
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber
                Battle in 25 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 :  1/4 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 44 Sea Zone: 2 infantry and 1 transport
                EDIT: Adding units owned by Japanese to Celebes: 1 infantry
                EDIT: Changing ownership of Celebes from ANZAC to Japanese
                EDIT: Adding units owned by Japanese to Celebes: 1 fighter
                EDIT: Turning off Edit Mode
                3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
                3 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 cruiser moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Japan to Philippines
                2 bombers moved from Japan to Philippines

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 destroyer and 2 submarines placed in 6 Sea Zone
                2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6
                Japanese collect 32 PUs; end with 32 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 7 times
                5 was rolled 8 times
                6 was rolled 3 times
            Average roll : 3.926
            Median : 4.000
            Variance : 1.423
            Standard Deviation : 1.193
            Total rolls : 27

    Null / Other
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Americans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 8 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 16

    triplea_41431.0_Jap12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 airfield, 1 cruiser, 3 fighters, 8 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                      Americans take Libya from Italians
                1 fighter moved from Spain to 92 Sea Zone
                3 fighters moved from Gibraltar to 104 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 3 fighters and 1 tactical_bomber
                    Germans defend with 2 destroyers
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 :  2/4 hits
                        Germans roll dice for 2 destroyers in 104 Sea Zone, round 2 :  0/2 hits
                        2 destroyers owned by the Germans lost in 104 Sea Zone
                    Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Germans: 2 destroyers
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 92 Sea Zone
                    Americans attack with 2 fighters
                    Italians defend with 1 destroyer
                        Americans roll dice for 2 fighters in 92 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 92 Sea Zone, round 3 :  2/2 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Tobruk
                    Americans attack with 1 armour and 1 mech_infantry
                    Italians defend with 1 artillery
                        Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 :  0/2 hits
                        Italians roll dice for 1 artillery in Tobruk, round 2 :  1/1 hits
                        1 mech_infantry owned by the Americans lost in Tobruk
                        Americans roll dice for 1 armour in Tobruk, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery in Tobruk, round 3 :  0/1 hits
                        Americans roll dice for 1 armour in Tobruk, round 4 :  1/1 hits
                        Italians roll dice for 1 artillery in Tobruk, round 4 :  1/1 hits
                        1 armour owned by the Americans and 1 artillery owned by the Italians lost in Tobruk
                    Italians win with no units remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 artillery
                    Casualties for Americans: 1 armour and 1 mech_infantry

    Non Combat Move - Americans
                2 fighters moved from 92 Sea Zone to 91 Sea Zone
                3 fighters and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar
                2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 2 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Spain
                1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 cruiser moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 submarine placed in 101 Sea Zone
                1 cruiser placed in 10 Sea Zone
                1 airfield and 3 fighters placed in Spain
                8 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs

    triplea_41431.0_Ame12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                8 artilleries moved from Hopei to Shensi
                6 artilleries moved from Tsinghai to Shensi

    Place Units - Chinese
                1 infantry placed in Kansu
                1 infantry placed in Tsinghai
                2 artilleries and 3 infantry placed in Shensi
                1 infantry placed in Sikang
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Kweichow: 1 fighter
                EDIT: Adding units owned by Americans to India: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs

    triplea_41431.0_Chi12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 12

    Purchase Units - British
                British buy 4 armour and 5 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 mech_infantrys moved from Greece to Albania
                4 fighters moved from Turkey to Albania
                1 mech_infantry moved from Greece to Bulgaria
                1 mech_infantry moved from Turkey to Bulgaria
                1 armour moved from Turkey to Bulgaria
                4 armour moved from Greece to Bulgaria
                1 infantry moved from Greece to Bulgaria
                1 artillery moved from Greece to Bulgaria
                1 mech_infantry moved from Egypt to Tobruk
                      British take Tobruk from Italians
                3 armour and 5 mech_infantrys moved from Iraq to Caucasus
                3 armour and 1 mech_infantry moved from Sikang to Volgograd
                1 mech_infantry moved from French West Africa to Gold Coast
                      British take Gold Coast from Italians

    Combat - British
                Battle in Caucasus
                    British attack with 3 armour and 5 mech_infantrys
                    Germans defend with 1 artillery and 2 infantry
                        British roll dice for 3 armour and 5 mech_infantrys in Caucasus, round 2 :  0/8 hits
                        Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 2 :  2/3 hits
                        2 mech_infantrys owned by the British lost in Caucasus
                        British roll dice for 3 armour and 3 mech_infantrys in Caucasus, round 3 :  2/6 hits
                        Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 3 :  0/3 hits
                        2 infantry owned by the Germans lost in Caucasus
                        British roll dice for 3 armour and 3 mech_infantrys in Caucasus, round 4 :  3/6 hits
                        Germans roll dice for 1 artillery in Caucasus, round 4 :  0/1 hits
                        1 artillery owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for British: 2 mech_infantrys
                Battle in Albania
                    British attack with 4 fighters and 2 mech_infantrys
                    Germans defend with 1 armour
                        British roll dice for 4 fighters and 2 mech_infantrys in Albania, round 2 :  0/6 hits
                        Italians roll dice for 1 armour in Albania, round 2 :  1/1 hits
                        1 mech_infantry owned by the British lost in Albania
                        British roll dice for 4 fighters and 1 mech_infantry in Albania, round 3 :  2/5 hits
                        Italians roll dice for 1 armour in Albania, round 3 :  1/1 hits
                        1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Albania
                    British win with 4 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 armour
                    Casualties for British: 2 mech_infantrys
                Battle in Bulgaria
                    British attack with 5 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                    Germans defend with 1 mech_infantry
                        British roll dice for 5 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Bulgaria, round 2 :  4/9 hits
                        Germans roll dice for 1 mech_infantry in Bulgaria, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Bulgaria
                    British win, taking Bulgaria from Germans with 5 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Volgograd
                    British attack with 3 armour and 1 mech_infantry
                    Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
                        British roll dice for 3 armour and 1 mech_infantry in Volgograd, round 2 :  1/4 hits
                        Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 :  1/3 hits
                        1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Volgograd
                        British roll dice for 3 armour in Volgograd, round 3 :  2/3 hits
                        Germans roll dice for 2 armour in Volgograd, round 3 :  1/2 hits
                        2 armour owned by the Germans and 1 armour owned by the British lost in Volgograd
                    British win, taking Volgograd from Germans with 2 armour remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 armour and 1 mech_infantry
                    Casualties for British: 1 armour and 1 mech_infantry

    Non Combat Move - British
                4 armour and 2 mech_infantrys moved from Eastern Persia to Turkmenistan
                1 armour moved from West India to Turkmenistan
                3 armour and 2 mech_infantrys moved from India to Eastern Persia
                2 mech_infantrys moved from Burma to West India
                3 infantry moved from Iraq to Turkey
                3 infantry moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Egypt to Iraq
                3 infantry moved from Egypt to Trans-Jordan
                4 fighters moved from Albania to Greece
                2 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia
                1 mech_infantry moved from Union of South Africa to Belgian Congo

    Place Units - British
                3 armour placed in Iraq
                1 armour and 2 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2,5,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
                British collect 41 PUs (4 lost to blockades); end with 42 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs

    Place Units - UK_Pacific
                1 armour and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 16 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
                Some Units in India change ownership: 1 armour and 4 mech_infantrys

    triplea_41431.0_UK_12.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                3 artilleries and 10 infantry moved from Southern France to Spain
                1 armour moved from Northern Italy to Spain
                1 armour moved from Southern France to Spain
                1 fighter moved from Southern Italy to Spain

    triplea_41431.0_Ita12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                3 artilleries and 10 infantry moved from Southern France to Spain
                1 armour moved from Northern Italy to Spain
                1 armour moved from Southern France to Spain
                1 fighter moved from Southern Italy to Spain

    Combat - Italians
                Battle in Spain
                    Italians attack with 2 armour, 3 artilleries, 1 fighter and 10 infantry
                    Americans defend with 1 airfield, 5 armour, 5 artilleries, 1 factory_minor, 3 fighters, 5 infantry and 1 mech_infantry
                        Italians roll dice for 2 armour, 3 artilleries, 1 fighter and 10 infantry in Spain, round 2 :  5/16 hits
                        Americans roll dice for 5 armour, 5 artilleries, 3 fighters, 5 infantry and 1 mech_infantry in Spain, round 2 :  7/19 hits
                        5 infantry owned by the Americans and 7 infantry owned by the Italians lost in Spain
                        Italians roll dice for 2 armour, 3 artilleries, 1 fighter and 3 infantry in Spain, round 3 :  3/9 hits
                        Americans roll dice for 5 armour, 5 artilleries, 3 fighters and 1 mech_infantry in Spain, round 3 :  8/14 hits
                        1 mech_infantry owned by the Americans, 2 artilleries owned by the Americans, 2 armour owned by the Italians, 3 artilleries owned by the Italians and 3 infantry owned by the Italians lost in Spain
                    retreated to Spain
                    Americans win with 5 armour, 3 artilleries and 3 fighters remaining. Battle score for attacker is -27
                    Casualties for Italians: 2 armour, 3 artilleries and 10 infantry
                    Casualties for Americans: 2 artilleries, 5 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Spain to Northern Italy
                1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 armour, 1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 7 times
                3 was rolled 11 times
                4 was rolled 10 times
                5 was rolled 14 times
                6 was rolled 6 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.772
            Standard Deviation : 0.879
            Total rolls : 58

    Italians Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.600
            Median : 4.000
            Variance : 0.292
            Standard Deviation : 0.540
            Total rolls : 25

    Americans Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 8 times
                4 was rolled 6 times
                5 was rolled 8 times
                6 was rolled 2 times
            Average roll : 3.424
            Median : 3.000
            Variance : 0.906
            Standard Deviation : 0.952
            Total rolls : 33

    triplea_41431.0_Ita12.tsvg


  • War game at my place Sat at 5. Bring your A game


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from Java to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from 43 Sea Zone to Borneo
                1 fighter moved from Java to 45 Sea Zone
                1 submarine moved from 54 Sea Zone to 45 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                1 submarine moved from 54 Sea Zone to 45 Sea Zone

    Combat - ANZAC
                Battle in Borneo
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                    ANZAC win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 45 Sea Zone
                    ANZAC attack with 1 fighter and 2 submarines
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    ANZAC win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 45 Sea Zone to Northern Territory

    Place Units - ANZAC
                2 destroyers and 1 transport placed in 54 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    triplea_41431.0_ANZ12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 12

    Combat Move - French

    Turn Complete - French

    triplea_41431.0_Fre12.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 4 artilleries, 1 fighter, 12 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 infantry moved from Normandy Bordeaux to Spain
                3 artilleries and 7 infantry moved from Southern France to Spain
                1 submarine moved from 109 Sea Zone to 104 Sea Zone
                      Germans take 109 Sea Zone from British
                1 fighter and 1 tactical_bomber moved from Southern France to Spain
                1 fighter moved from France to Spain
                1 artillery and 1 infantry moved from Tambov to Volgograd
                1 infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 infantry moved from Novosibirsk to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 artillery and 1 infantry moved from Samara to Volgograd
                1 artillery and 5 infantry moved from Rostov to Caucasus
                1 armour and 2 mech_infantrys moved from Bryansk to Volgograd
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                1 fighter and 1 tactical_bomber moved from Southern Italy to Spain
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
                2 bombers moved from France to Spain
                7 infantry moved from Sweden to Norway

    triplea_41431.0_Ger13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 4 artilleries, 1 fighter, 12 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 infantry moved from Normandy Bordeaux to Spain
                3 artilleries and 7 infantry moved from Southern France to Spain
                1 submarine moved from 109 Sea Zone to 104 Sea Zone
                      Germans take 109 Sea Zone from British
                1 fighter and 1 tactical_bomber moved from Southern France to Spain
                1 fighter moved from France to Spain
                1 artillery and 1 infantry moved from Tambov to Volgograd
                1 infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 infantry moved from Novosibirsk to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 artillery and 1 infantry moved from Samara to Volgograd
                1 artillery and 5 infantry moved from Rostov to Caucasus
                1 armour and 2 mech_infantrys moved from Bryansk to Volgograd
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                1 fighter and 1 tactical_bomber moved from Southern Italy to Spain
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
                2 bombers moved from France to Spain
                7 infantry moved from Sweden to Norway

    Combat - Germans
                Americans scrambles 3 units out of Spain to defend against the attack in 104 Sea Zone
                Battle in 104 Sea Zone
                    Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer and 3 fighters
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 :  3/4 hits
                        1 tactical_bomber owned by the Germans, 1 submarine owned by the Germans, 1 fighter owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is -19
                    Casualties for Germans: 1 fighter, 1 submarine and 1 tactical_bomber
                    Casualties for Americans: 1 destroyer
                Battle in Volgograd
                    Germans attack with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
                    British defend with 2 armour and 1 factory_minor
                        Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Volgograd, round 2 :  2/7 hits
                        British roll dice for 2 armour in Volgograd, round 2 :  0/2 hits
                        2 armour owned by the British lost in Volgograd
                    Germans win, taking Volgograd from British with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for British: 2 armour
                Battle in Caucasus
                    Germans attack with 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys
                    British defend with 3 armour and 3 mech_infantrys
                        Germans roll dice for 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys in Caucasus, round 2 :  4/9 hits
                        British roll dice for 3 armour and 3 mech_infantrys in Caucasus, round 2 :  4/6 hits
                        3 mech_infantrys owned by the British, 1 armour owned by the British and 4 infantry owned by the Germans lost in Caucasus
                        Germans roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Caucasus, round 3 :  2/5 hits
                        British roll dice for 2 armour in Caucasus, round 3 :  1/2 hits
                        2 armour owned by the British and 1 infantry owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from British with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 15
                    Casualties for Germans: 5 infantry
                    Casualties for British: 3 armour and 3 mech_infantrys
                Battle in Spain
                    Germans attack with 3 artilleries, 2 bombers, 3 fighters, 12 infantry and 2 tactical_bombers
                    Americans defend with 1 airfield, 5 armour, 3 artilleries and 1 factory_minor
                        Germans roll dice for 3 artilleries, 2 bombers, 3 fighters, 12 infantry and 2 tactical_bombers in Spain, round 2 :  8/22 hits
                        Americans roll dice for 5 armour and 3 artilleries in Spain, round 2 :  4/8 hits
                        3 artilleries owned by the Americans, 5 armour owned by the Americans and 4 infantry owned by the Germans lost in Spain
                    Germans win, taking Spain from Americans with 3 artilleries, 2 bombers, 3 fighters, 8 infantry and 2 tactical_bombers remaining. Battle score for attacker is 30
                    Casualties for Germans: 4 infantry
                    Casualties for Americans: 5 armour and 3 artilleries
                Scrambled unit stays in territory 104 Sea Zone
                Scrambled unit stays in territory 104 Sea Zone
                Scrambled unit stays in territory 104 Sea Zone

    Non Combat Move - Germans
                3 fighters could not land in 104 Sea Zone and were removed
                2 bombers moved from Spain to Southern Italy
                1 tactical_bomber moved from Spain to Southern Italy
                2 fighters moved from Spain to Southern Italy
                1 fighter and 1 tactical_bomber moved from Spain to France
                1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                2 artilleries moved from Bryansk to Ukraine
                2 artilleries moved from Bryansk to Rostov
                2 artilleries moved from Bryansk to Rostov
                2 infantry moved from Bryansk to Rostov
                1 artillery moved from Bryansk to Ukraine
                1 artillery moved from Romania to Slovakia Hungary
                3 infantry moved from Germany to Slovakia Hungary
                1 mech_infantry moved from Yugoslavia to Albania
                1 infantry moved from Romania to Yugoslavia
                2 infantry moved from Bessarabia to Romania
                1 infantry moved from Northern Italy to Yugoslavia
                3 mech_infantrys moved from Western Germany to Slovakia Hungary
                2 artilleries and 4 infantry moved from France to Southern France
                1 armour moved from Western Germany to Slovakia Hungary
                5 infantry moved from Western Germany to Greater Southern Germany
                1 infantry moved from Western Germany to Northern Italy
                1 aaGun moved from Southern France to Spain
                1 aaGun moved from Normandy Bordeaux to Spain

    Place Units - Germans
                3 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Russia
                1 armour and 2 mech_infantrys placed in Novgorod
                1 armour and 2 mech_infantrys placed in France
                1 fighter placed in Western Germany
                1 artillery and 2 infantry placed in Normandy Bordeaux
                1 submarine placed in 112 Sea Zone
                1 artillery and 3 infantry placed in Western Germany
                1 artillery and 2 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 74 PUs; end with 74 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 11 times
                3 was rolled 17 times
                4 was rolled 13 times
                5 was rolled 7 times
                6 was rolled 7 times
            Average roll : 3.162
            Median : 3.000
            Variance : 1.134
            Standard Deviation : 1.065
            Total rolls : 68

    Germans Combat
                1 was rolled 9 times
                2 was rolled 8 times
                3 was rolled 10 times
                4 was rolled 11 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.130
            Median : 3.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 46

    British Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.900
            Median : 3.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    triplea_41431.0_Ger13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 13

    Combat Move - Russians
                1 infantry moved from Amur to Siberia
                      Russians take Siberia from Japanese
                2 infantry moved from Amur to Siberia
                3 infantry moved from Amur to Sakha
                3 infantry moved from Manchuria to Korea
                5 infantry moved from Amur to Korea
                1 infantry moved from Sikang to Kazakhstan

    Combat - Russians
                Battle in Korea
                    Russians attack with 8 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Russians roll dice for 8 infantry in Korea, round 2 :  3/8 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                    Russians win, taking Korea from Japanese with 7 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Kazakhstan
                    Russians attack with 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 3 :  0/1 hits
                        Germans roll dice for 1 infantry in Kazakhstan, round 3 :  0/1 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 4 :  0/1 hits
                        Germans roll dice for 1 infantry in Kazakhstan, round 4 :  0/1 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 5 :  1/1 hits
                        Germans roll dice for 1 infantry in Kazakhstan, round 5 :  0/1 hits
                        1 infantry owned by the Germans lost in Kazakhstan
                    Russians win, taking Kazakhstan from Germans with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Sakha
                    Russians attack with 3 infantry
                    Japanese defend with 1 artillery
                        Russians roll dice for 3 infantry in Sakha, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Sakha, round 2 :  0/1 hits
                        Russians roll dice for 3 infantry in Sakha, round 3 :  0/3 hits
                        Japanese roll dice for 1 artillery in Sakha, round 3 :  0/1 hits
                        Russians roll dice for 3 infantry in Sakha, round 4 :  1/3 hits
                        Japanese roll dice for 1 artillery in Sakha, round 4 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Sakha
                    Russians win, taking Sakha from Japanese with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_41431.0_Rus13.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
                1 destroyer moved from 34 Sea Zone to 45 Sea Zone
                2 bombers moved from Philippines to 45 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
                2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from Philippines to 45 Sea Zone
                1 tactical_bomber moved from Japan to Manchuria

    triplea_41431.0_Jap13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
                1 destroyer moved from 34 Sea Zone to 45 Sea Zone
                2 bombers moved from Philippines to 45 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
                2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from Philippines to 45 Sea Zone
                1 tactical_bomber moved from Japan to Manchuria

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Manchuria
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Manchuria, round 2 :  2/6 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 45 Sea Zone
                    Japanese attack with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 2 submarines
                        Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 :  5/7 hits
                        ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 :  0/2 hits
                        2 submarines owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 2 submarines

    Non Combat Move - Japanese
                2 bombers moved from 45 Sea Zone to Philippines
                2 fighters moved from 45 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 45 Sea Zone to Philippines
                1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
                1 fighter moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to Philippines
                2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
                1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1,4,2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
                Japanese collect 23 PUs (4 lost to blockades); end with 24 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3.667
            Median : 3.000
            Variance : 0.759
            Standard Deviation : 0.871
            Total rolls : 30

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 3.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 3.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

    Chinese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.385
            Median : 3.000
            Variance : 1.417
            Standard Deviation : 1.190
            Total rolls : 13

    triplea_41431.0_Jap13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 armour, 6 artilleries, 8 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                8 infantry moved from Eastern United States to 101 Sea Zone
                8 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                8 infantry moved from 91 Sea Zone to Spain
                3 fighters and 1 tactical_bomber moved from Gibraltar to Spain
                2 fighters moved from 91 Sea Zone to Spain
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                3 infantry moved from Algeria to Morocco
                1 fighter moved from India to Iraq
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 34 Sea Zone
                2 destroyers moved from 54 Sea Zone to 45 Sea Zone
                1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
                6 fighters moved from 54 Sea Zone to 45 Sea Zone
                1 cruiser moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in Spain
                    Americans attack with 5 fighters, 8 infantry and 1 tactical_bomber
                    Germans defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor and 8 infantry
                        AA fire in Spain :  1/6 hits
                        1 fighter owned by the Americans lost in Spain
                        Americans roll dice for 2 cruisers in Spain, round 2 :  1/2 hits
                        Americans roll dice for 4 fighters, 8 infantry and 1 tactical_bomber in Spain, round 2 :  4/13 hits
                        Germans roll dice for 2 aaGuns, 3 artilleries and 8 infantry in Spain, round 2 :  4/11 hits
                        2 aaGuns owned by the Germans, 3 infantry owned by the Germans and 4 infantry owned by the Americans lost in Spain
                        Americans roll dice for 4 fighters, 4 infantry and 1 tactical_bomber in Spain, round 3 :  4/9 hits
                        Germans roll dice for 3 artilleries and 5 infantry in Spain, round 3 :  3/8 hits
                        4 infantry owned by the Germans and 3 infantry owned by the Americans lost in Spain
                        Americans roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Spain, round 4 :  4/6 hits
                        Germans roll dice for 3 artilleries and 1 infantry in Spain, round 4 :  1/4 hits
                        3 artilleries owned by the Germans, 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Spain
                    Americans win, taking Spain from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 aaGuns, 3 artilleries and 8 infantry
                    Casualties for Americans: 2 fighters and 7 infantry
                Battle in 45 Sea Zone
                    Americans attack with 2 destroyers and 6 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 destroyers and 6 fighters in 45 Sea Zone, round 2 :  6/8 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Americans win with 2 destroyers and 6 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Celebes
                    Americans attack with 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Celebes, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Celebes
                    Americans win, taking Celebes from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                6 fighters moved from 45 Sea Zone to 44 Sea Zone
                2 fighters moved from Spain to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Spain to Gibraltar

    Place Units - Americans
                2 artilleries and 8 infantry placed in Eastern United States
                2 armour and 4 artilleries placed in Central United States
                4 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs

    triplea_41431.0_Ame13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Jehol to Manchuria

    Combat - Chinese
                Battle in Manchuria
                    Chinese attack with 4 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 4 infantry in Manchuria, round 2 :  0/4 hits
                        Japanese roll dice for 2 infantry in Manchuria, round 2 :  0/2 hits
                        Chinese roll dice for 4 infantry in Manchuria, round 3 :  1/4 hits
                        Japanese roll dice for 2 infantry in Manchuria, round 3 :  0/2 hits
                        1 infantry owned by the Japanese lost in Manchuria
                        Chinese roll dice for 4 infantry in Manchuria, round 4 :  0/4 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 4 :  0/1 hits
                        Chinese roll dice for 4 infantry in Manchuria, round 5 :  0/4 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Manchuria
                        Chinese roll dice for 3 infantry in Manchuria, round 6 :  1/3 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 6 :  0/1 hits
                        1 infantry owned by the Japanese lost in Manchuria
                    Chinese win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                5 infantry moved from Tsinghai to Shensi

    Place Units - Chinese
                1 artillery and 4 infantry placed in Jehol
                2 infantry placed in Shensi
                1 artillery placed in Jehol

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs

    triplea_41431.0_Chi13.tsvg

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