Suprise Attack vs Dawgoneit Allies


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Amur
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
                2 fighters moved from 6 Sea Zone to Amur
                2 bombers moved from Japan to Amur
                1 tactical_bomber moved from Japan to Amur
                2 infantry moved from Japan to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 destroyer moved from 45 Sea Zone to 55 Sea Zone
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 submarine moved from 45 Sea Zone to 35 Sea Zone
                1 cruiser moved from 6 Sea Zone to 5 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone

    triplea_41431.0_Jap10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Amur
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
                2 fighters moved from 6 Sea Zone to Amur
                2 bombers moved from Japan to Amur
                1 tactical_bomber moved from Japan to Amur
                2 infantry moved from Japan to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 destroyer moved from 45 Sea Zone to 55 Sea Zone
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 submarine moved from 45 Sea Zone to 35 Sea Zone
                1 cruiser moved from 6 Sea Zone to 5 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Amur
                    Japanese attack with 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers
                    Russians defend with 2 aaGuns; Americans defend with 1 fighter and 1 tactical_bomber
                        AA fire in Amur :  0/6 hits
                        Japanese roll dice for 1 cruiser in Amur, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers in Amur, round 2 :  6/9 hits
                        Russians roll dice for 2 aaGuns, 1 fighter and 1 tactical_bomber in Amur, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 aaGuns owned by the Russians and 1 fighter owned by the Americans lost in Amur
                    Japanese win, taking Amur from Russians with 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 28
                    Casualties for Russians: 2 aaGuns
                    Casualties for Americans: 1 fighter and 1 tactical_bomber
                    Casualties for Japanese: 1 infantry
                Battle in Celebes
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 :  1/4 hits
                        ANZAC roll dice for 1 infantry in Celebes, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                2 bombers moved from Amur to Japan
                2 fighters and 1 tactical_bomber moved from Amur to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone

    Place Units - Japanese
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                1 artillery placed in Japan

    Turn Complete - Japanese
                Japanese collect 21 PUs; end with 22 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.786
            Median : 4.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 28

    Russians Combat
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.625
            Median : 4.500
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Americans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.389
            Median : 3.000
            Variance : 0.824
            Standard Deviation : 0.907
            Total rolls : 18

    triplea_41431.0_Jap10.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 cruiser, 2 destroyers, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 artillery and 1 infantry moved from Gibraltar to Spain
                1 fighter moved from Gibraltar to Spain
                2 fighters moved from 91 Sea Zone to Spain
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
                1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Malta to 91 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                2 destroyers, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 carrier, 4 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 45 Sea Zone
                3 transports moved from 91 Sea Zone to 90 Sea Zone
                1 mech_infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports
                    Germans defend with 1 submarine
                        Americans roll dice for 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 2 :  2/7 hits
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                    Americans win with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Spain
                    Americans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Spain, round 2 :  5/9 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  1/6 hits
                        1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                        Americans roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry in Spain, round 3 :  5/8 hits
                        Neutral_True roll dice for 1 infantry in Spain, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_True lost in Spain
                    Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in 45 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 2 destroyers, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 destroyers and 2 fighters in 25 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 55 Sea Zone to 54 Sea Zone
                1 fighter moved from 45 Sea Zone to 54 Sea Zone
                2 fighters moved from 25 Sea Zone to 26 Sea Zone
                3 fighters moved from Spain to Gibraltar

    triplea_41431.0_Ame10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 cruiser, 2 destroyers, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 artillery and 1 infantry moved from Gibraltar to Spain
                1 fighter moved from Gibraltar to Spain
                2 fighters moved from 91 Sea Zone to Spain
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
                1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Malta to 91 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                2 destroyers, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 carrier, 4 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 45 Sea Zone
                3 transports moved from 91 Sea Zone to 90 Sea Zone
                1 mech_infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports
                    Germans defend with 1 submarine
                        Americans roll dice for 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 2 :  2/7 hits
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                    Americans win with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Spain
                    Americans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Spain, round 2 :  5/9 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  1/6 hits
                        1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                        Americans roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry in Spain, round 3 :  5/8 hits
                        Neutral_True roll dice for 1 infantry in Spain, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_True lost in Spain
                    Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in 45 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 2 destroyers, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 destroyers and 2 fighters in 25 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 55 Sea Zone to 54 Sea Zone
                1 fighter moved from 45 Sea Zone to 54 Sea Zone
                2 fighters moved from 25 Sea Zone to 26 Sea Zone
                3 fighters moved from Spain to Gibraltar

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 90 Sea Zone: 3 transports
                EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports
                EDIT: Turning off Edit Mode
                1 transport placed in 101 Sea Zone
                2 armour, 2 artilleries and 4 infantry placed in Eastern United States
                1 cruiser and 2 destroyers placed in 10 Sea Zone
                1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6
                Americans collect 56 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs

    triplea_41431.0_Ame10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Anhwe to Shantung
                1 infantry moved from Jehol to Shantung
                4 artilleries moved from Jehol to Anhwe
                4 artilleries moved from Kiangsu to Anhwe

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Szechwan
                1 artillery and 2 infantry placed in Shensi
                1 artillery placed in Szechwan
                2 infantry placed in Tsinghai
                Chinese undo move 4.
                Chinese undo move 3.
                Chinese undo move 2.
                Chinese undo move 1.
                1 infantry placed in Szechwan
                1 infantry placed in Tsinghai
                2 artilleries and 4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 22 PUs; end with 22 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs

    triplea_41431.0_Chi10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 armour, 1 artillery and 2 infantry moved from Iraq to Turkey
                1 armour and 2 infantry moved from Northwest Persia to Turkey
                1 infantry moved from Caucasus to Rostov
                1 artillery and 1 infantry moved from Caucasus to Rostov
                1 armour and 2 mech_infantrys moved from Caucasus to Volgograd
                1 mech_infantry moved from Caucasus to Volgograd
                1 mech_infantry moved from Caucasus to Rostov
                2 fighters moved from Egypt to Turkey
                1 fighter moved from Egypt to Turkey
                1 armour and 2 mech_infantrys moved from Egypt to Syria
                3 mech_infantrys moved from Tobruk to Egypt
                1 mech_infantry moved from French Central Africa to French West Africa
                      British take French West Africa from Italians
                1 fighter moved from Anglo Egyptian Sudan to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                3 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
                2 artilleries and 2 infantry moved from Kwangsi to Kwangtung
                1 armour and 2 mech_infantrys moved from Shan State to India
                1 armour moved from Malaya to Burma
                1 artillery and 2 infantry moved from Shan State to Malaya
                3 infantry moved from Burma to Shan State
                2 armour moved from Kiangsi to Yunnan
                1 artillery moved from Kiangsi to Kwangtung

    Combat - British
                Battle in Rostov
                    British attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Rostov, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Rostov
                    British win, taking Rostov from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Volgograd
                    British attack with 1 armour and 3 mech_infantrys
                    Germans defend with 1 factory_minor and 3 infantry
                        British roll dice for 1 armour and 3 mech_infantrys in Volgograd, round 2 :  1/4 hits
                        Germans roll dice for 3 infantry in Volgograd, round 2 :  1/3 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Volgograd
                        British roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 3 :  2/3 hits
                        Germans roll dice for 2 infantry in Volgograd, round 3 :  1/2 hits
                        1 mech_infantry owned by the British and 2 infantry owned by the Germans lost in Volgograd
                    British win, taking Volgograd from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 3 infantry
                    Casualties for British: 2 mech_infantrys
                Battle in Turkey
                    British attack with 4 armour, 1 artillery, 3 fighters and 4 infantry
                    Neutral_True defend with 8 infantry
                        British roll dice for 4 armour, 1 artillery, 3 fighters and 4 infantry in Turkey, round 2 :  4/12 hits
                        Neutral_True roll dice for 8 infantry in Turkey, round 2 :  2/8 hits
                        4 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
                        British roll dice for 4 armour, 1 artillery, 3 fighters and 2 infantry in Turkey, round 3 :  5/10 hits
                        Neutral_True roll dice for 4 infantry in Turkey, round 3 :  0/4 hits
                        4 infantry owned by the Neutral_True lost in Turkey
                    British win, taking Turkey from Neutral_True with 4 armour, 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 18
                    Casualties for British: 2 infantry
                    Casualties for Neutral_True: 8 infantry

    Non Combat Move - British
                3 fighters moved from Turkey to Syria

    Place Units - British
                1 armour and 2 mech_infantrys placed in Iraq
                3 infantry placed in Egypt
                2 infantry placed in Union of South Africa
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
                British collect 34 PUs (3 lost to blockades); end with 34 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs

    Place Units - UK_Pacific
                3 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
                Some Units in India change ownership: 3 armour and 2 mech_infantrys

    triplea_41431.0_UK_10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 armour, 1 artillery and 2 infantry moved from Iraq to Turkey
                1 armour and 2 infantry moved from Northwest Persia to Turkey
                1 infantry moved from Caucasus to Rostov
                1 artillery and 1 infantry moved from Caucasus to Rostov
                1 armour and 2 mech_infantrys moved from Caucasus to Volgograd
                1 mech_infantry moved from Caucasus to Volgograd
                1 mech_infantry moved from Caucasus to Rostov
                2 fighters moved from Egypt to Turkey
                1 fighter moved from Egypt to Turkey
                1 armour and 2 mech_infantrys moved from Egypt to Syria
                3 mech_infantrys moved from Tobruk to Egypt
                1 mech_infantry moved from French Central Africa to French West Africa
                      British take French West Africa from Italians
                1 fighter moved from Anglo Egyptian Sudan to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                3 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
                2 artilleries and 2 infantry moved from Kwangsi to Kwangtung
                1 armour and 2 mech_infantrys moved from Shan State to India
                1 armour moved from Malaya to Burma
                1 artillery and 2 infantry moved from Shan State to Malaya
                3 infantry moved from Burma to Shan State
                2 armour moved from Kiangsi to Yunnan
                1 artillery moved from Kiangsi to Kwangtung

    Combat - British
                Battle in Rostov
                    British attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Rostov, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Rostov
                    British win, taking Rostov from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Volgograd
                    British attack with 1 armour and 3 mech_infantrys
                    Germans defend with 1 factory_minor and 3 infantry
                        British roll dice for 1 armour and 3 mech_infantrys in Volgograd, round 2 :  1/4 hits
                        Germans roll dice for 3 infantry in Volgograd, round 2 :  1/3 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Volgograd
                        British roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 3 :  2/3 hits
                        Germans roll dice for 2 infantry in Volgograd, round 3 :  1/2 hits
                        1 mech_infantry owned by the British and 2 infantry owned by the Germans lost in Volgograd
                    British win, taking Volgograd from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 3 infantry
                    Casualties for British: 2 mech_infantrys
                Battle in Turkey
                    British attack with 4 armour, 1 artillery, 3 fighters and 4 infantry
                    Neutral_True defend with 8 infantry
                        British roll dice for 4 armour, 1 artillery, 3 fighters and 4 infantry in Turkey, round 2 :  4/12 hits
                        Neutral_True roll dice for 8 infantry in Turkey, round 2 :  2/8 hits
                        4 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
                        British roll dice for 4 armour, 1 artillery, 3 fighters and 2 infantry in Turkey, round 3 :  5/10 hits
                        Neutral_True roll dice for 4 infantry in Turkey, round 3 :  0/4 hits
                        4 infantry owned by the Neutral_True lost in Turkey
                    British win, taking Turkey from Neutral_True with 4 armour, 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 18
                    Casualties for British: 2 infantry
                    Casualties for Neutral_True: 8 infantry

    Non Combat Move - British
                3 fighters moved from Turkey to Syria

    Place Units - British
                1 armour and 2 mech_infantrys placed in Iraq
                3 infantry placed in Egypt
                2 infantry placed in Union of South Africa
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
                British collect 34 PUs (3 lost to blockades); end with 34 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs

    Place Units - UK_Pacific
                3 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
                Some Units in India change ownership: 3 armour and 2 mech_infantrys
                Turning on Edit Mode
                EDIT: Removing units owned by British from Kwangsi: 1 aaGun
                EDIT: Adding units owned by UK_Pacific to Kwangtung: 1 aaGun
                EDIT: Removing units owned by British from Kiangsi: 1 aaGun
                EDIT: Adding units owned by UK_Pacific to Kwangtung: 1 aaGun
                EDIT: Turning off Edit Mode

    triplea_41431.0_UK_10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Italians
                1 infantry moved from Libya to Tunisia
                1 artillery and 2 infantry moved from Northern Italy to Southern France
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                1 infantry moved from Southern Italy to Northern Italy
                1 artillery and 4 infantry moved from Yugoslavia to Northern Italy

    triplea_41431.0_Ita10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Italians
                1 infantry moved from Libya to Tunisia
                1 artillery and 2 infantry moved from Northern Italy to Southern France
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                1 infantry moved from Southern Italy to Northern Italy
                1 artillery and 4 infantry moved from Yugoslavia to Northern Italy

    Non Combat Move - Italians
                1 aaGun moved from Northern Italy to Southern France
                1 aaGun moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    triplea_41431.0_Ita10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from Tobruk to Libya
                1 infantry moved from Tobruk to Libya
                1 armour moved from New Guinea to Dutch New Guinea
                1 cruiser, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                    ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Libya
                    ANZAC attack with 2 infantry
                    Italians defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 2 infantry in Libya, round 2 :  1/2 hits
                        Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 :  0/2 hits
                        1 infantry owned by the Italians lost in Libya
                        ANZAC roll dice for 2 infantry in Libya, round 3 :  0/2 hits
                        Italians roll dice for 1 artillery in Libya, round 3 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Libya
                        ANZAC roll dice for 1 infantry in Libya, round 4 :  0/1 hits
                        Italians roll dice for 1 artillery in Libya, round 4 :  0/1 hits
                        ANZAC roll dice for 1 infantry in Libya, round 5 :  0/1 hits
                        Italians roll dice for 1 artillery in Libya, round 5 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Libya
                    Italians win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to Java

    Place Units - ANZAC
                2 destroyers and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    triplea_41431.0_ANZ10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 10

    Combat Move - French
                1 infantry moved from Tobruk to Libya

    Combat - French
                Battle in Libya
                    French attack with 1 infantry
                    Italians defend with 1 artillery
                        French roll dice for 1 infantry in Libya, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery in Libya, round 2 :  0/1 hits
                        French roll dice for 1 infantry in Libya, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery in Libya, round 3 :  0/1 hits
                        French roll dice for 1 infantry in Libya, round 4 :  0/1 hits
                        Italians roll dice for 1 artillery in Libya, round 4 :  0/1 hits
                        French roll dice for 1 infantry in Libya, round 5 :  0/1 hits
                        Italians roll dice for 1 artillery in Libya, round 5 :  0/1 hits
                        French roll dice for 1 infantry in Libya, round 6 :  0/1 hits
                        Italians roll dice for 1 artillery in Libya, round 6 :  0/1 hits
                        French roll dice for 1 infantry in Libya, round 7 :  0/1 hits
                        Italians roll dice for 1 artillery in Libya, round 7 :  0/1 hits
                        French roll dice for 1 infantry in Libya, round 8 :  0/1 hits
                        Italians roll dice for 1 artillery in Libya, round 8 :  1/1 hits
                        1 infantry owned by the French lost in Libya
                    Italians win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for French: 1 infantry

    Non Combat Move - French

    Turn Complete - French

    triplea_41431.0_Fre10.tsvg


  • Having a hard time posting, some error comes up, just what I need I cant play my games


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 destroyer, 10 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Germans
                3 artilleries, 1 infantry and 1 mech_infantry moved from Smolensk to Russia
                1 armour moved from Archangel to Russia
                      Germans take Vologda from Russians
                1 armour, 5 artilleries and 13 infantry moved from Bryansk to Russia
                2 bombers moved from Bryansk to Russia
                2 fighters and 2 tactical_bombers moved from Bryansk to Russia
                1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
                1 armour and 1 mech_infantry moved from Ukraine to Tambov
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                1 armour moved from Sikang to Szechwan

    triplea_41431.0_Ger11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 destroyer, 10 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Iceland: 1 infantry
                EDIT: Removing units owned by Germans from 123 Sea Zone: 1 transport
                EDIT: Adding units owned by Germans to 106 Sea Zone: 1 transport
                EDIT: Adding units owned by Germans to New Brunswick Nova Scotia: 1 infantry
                EDIT: Turning off Edit Mode
                3 artilleries, 1 infantry and 1 mech_infantry moved from Smolensk to Russia
                1 armour moved from Archangel to Russia
                      Germans take Vologda from Russians
                1 armour, 5 artilleries and 13 infantry moved from Bryansk to Russia
                2 bombers moved from Bryansk to Russia
                2 fighters and 2 tactical_bombers moved from Bryansk to Russia
                1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
                1 armour and 1 mech_infantry moved from Ukraine to Tambov
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                1 armour moved from Sikang to Szechwan

    Combat - Germans
                Germans creates battle in territory New Brunswick Nova Scotia
                Battle in Szechwan
                    Germans attack with 1 armour
                    Chinese defend with 1 infantry
                        Germans roll dice for 1 armour in Szechwan, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        Germans roll dice for 1 armour in Szechwan, round 3 :  1/1 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 armour owned by the Germans lost in Szechwan
                    Chinese win, taking New Brunswick Nova Scotia from British with no units remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    British defend with 1 destroyer
                        Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 :  1/3 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Tambov
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Tambov
                        Germans roll dice for 1 armour in Tambov, round 3 :  1/1 hits
                        Russians roll dice for 1 infantry in Tambov, round 3 :  1/1 hits
                        1 armour owned by the Germans and 1 infantry owned by the Russians lost in Tambov
                    Russians win with no units remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 artillery, 2 infantry and 1 mech_infantry
                        Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 :  4/5 hits
                        Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Rostov, round 2 :  0/4 hits
                        1 mech_infantry owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in Rostov
                    Germans win, taking Rostov from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
                Battle in Russia
                    Germans attack with 2 armour, 8 artilleries, 2 bombers, 2 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 aaGun, 1 airfield, 1 armour, 7 artilleries, 1 factory_major and 14 infantry
                        AA fire in Russia :  1/3 hits
                        1 fighter owned by the Germans lost in Russia
                        Germans roll dice for 2 armour, 8 artilleries, 2 bombers, 1 fighter, 14 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 2 :  13/30 hits
                        Russians roll dice for 1 aaGun, 1 armour, 7 artilleries and 14 infantry in Russia, round 2 :  8/22 hits
                        1 aaGun owned by the Russians, 8 infantry owned by the Germans and 12 infantry owned by the Russians lost in Russia
                        Germans roll dice for 2 armour, 8 artilleries, 2 bombers, 1 fighter, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 3 :  7/22 hits
                        Russians roll dice for 1 armour, 7 artilleries and 2 infantry in Russia, round 3 :  5/10 hits
                        5 infantry owned by the Germans, 5 artilleries owned by the Russians and 2 infantry owned by the Russians lost in Russia
                        Germans roll dice for 2 armour, 8 artilleries, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 4 :  7/17 hits
                        Russians roll dice for 1 armour and 2 artilleries in Russia, round 4 :  0/3 hits
                        1 armour owned by the Russians and 2 artilleries owned by the Russians lost in Russia
                    Germans captures 24PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 2 armour, 8 artilleries, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 32
                    Casualties for Germans: 1 fighter and 13 infantry
                    Casualties for Russians: 1 aaGun, 1 armour, 7 artilleries and 14 infantry
                Trigger Germans Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                1 fighter moved from Bryansk to Germany
                2 bombers moved from Russia to Germany
                1 fighter and 1 tactical_bomber moved from Russia to Ukraine
                1 tactical_bomber moved from Russia to Ukraine
                1 infantry moved from Western Ukraine to Ukraine
                1 infantry moved from Western Ukraine to Eastern Poland
                3 infantry moved from Western Ukraine to Bryansk
                1 artillery moved from Western Ukraine to Eastern Poland
                1 artillery and 2 infantry moved from Belarus to Bryansk
                3 infantry moved from Archangel to Vologda
                1 artillery and 2 infantry moved from Novgorod to Belarus
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                2 transports moved from 127 Sea Zone to 112 Sea Zone
                1 aaGun moved from France to Normandy Bordeaux
                1 infantry moved from France to Normandy Bordeaux
                4 infantry moved from Western Germany to France
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 fighter moved from 110 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia
                1 infantry moved from Western Germany to France
                1 fighter and 1 tactical_bomber moved from Rostov to Yugoslavia

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in France
                2 infantry placed in Normandy Bordeaux
                1 infantry placed in Southern France
                2 infantry placed in Southern France
                1 destroyer and 2 submarines placed in 112 Sea Zone
                1 infantry and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 63 PUs; end with 88 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 103 PUs

    Dice Statistics:

    Total
                1 was rolled 27 times
                2 was rolled 17 times
                3 was rolled 15 times
                4 was rolled 24 times
                5 was rolled 23 times
                6 was rolled 23 times
            Average roll : 3.527
            Median : 4.000
            Variance : 0.820
            Standard Deviation : 0.906
            Total rolls : 129

    Germans Combat
                1 was rolled 17 times
                2 was rolled 11 times
                3 was rolled 10 times
                4 was rolled 16 times
                5 was rolled 15 times
                6 was rolled 13 times
            Average roll : 3.488
            Median : 4.000
            Variance : 0.519
            Standard Deviation : 0.720
            Total rolls : 82

    British Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 10 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 8 times
                5 was rolled 8 times
                6 was rolled 9 times
            Average roll : 3.591
            Median : 4.000
            Variance : 0.651
            Standard Deviation : 0.807
            Total rolls : 44

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_41431.0_Ger11.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 destroyer, 10 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Iceland: 1 infantry
                EDIT: Removing units owned by Germans from 123 Sea Zone: 1 transport
                EDIT: Adding units owned by Germans to 106 Sea Zone: 1 transport
                EDIT: Adding units owned by Germans to New Brunswick Nova Scotia: 1 infantry
                EDIT: Turning off Edit Mode
                3 artilleries, 1 infantry and 1 mech_infantry moved from Smolensk to Russia
                1 armour moved from Archangel to Russia
                      Germans take Vologda from Russians
                1 armour, 5 artilleries and 13 infantry moved from Bryansk to Russia
                2 bombers moved from Bryansk to Russia
                2 fighters and 2 tactical_bombers moved from Bryansk to Russia
                1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
                1 armour and 1 mech_infantry moved from Ukraine to Tambov
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                1 armour moved from Sikang to Szechwan

    Combat - Germans
                Germans creates battle in territory New Brunswick Nova Scotia
                Battle in Szechwan
                    Germans attack with 1 armour
                    Chinese defend with 1 infantry
                        Germans roll dice for 1 armour in Szechwan, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        Germans roll dice for 1 armour in Szechwan, round 3 :  1/1 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 armour owned by the Germans lost in Szechwan
                    Chinese win, taking New Brunswick Nova Scotia from British with no units remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    British defend with 1 destroyer
                        Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 :  1/3 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Tambov
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Tambov
                        Germans roll dice for 1 armour in Tambov, round 3 :  1/1 hits
                        Russians roll dice for 1 infantry in Tambov, round 3 :  1/1 hits
                        1 armour owned by the Germans and 1 infantry owned by the Russians lost in Tambov
                    Russians win with no units remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 artillery, 2 infantry and 1 mech_infantry
                        Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 :  4/5 hits
                        Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Rostov, round 2 :  0/4 hits
                        1 mech_infantry owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in Rostov
                    Germans win, taking Rostov from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
                Battle in Russia
                    Germans attack with 2 armour, 8 artilleries, 2 bombers, 2 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 aaGun, 1 airfield, 1 armour, 7 artilleries, 1 factory_major and 14 infantry
                        AA fire in Russia :  1/3 hits
                        1 fighter owned by the Germans lost in Russia
                        Germans roll dice for 2 armour, 8 artilleries, 2 bombers, 1 fighter, 14 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 2 :  13/30 hits
                        Russians roll dice for 1 aaGun, 1 armour, 7 artilleries and 14 infantry in Russia, round 2 :  8/22 hits
                        1 aaGun owned by the Russians, 8 infantry owned by the Germans and 12 infantry owned by the Russians lost in Russia
                        Germans roll dice for 2 armour, 8 artilleries, 2 bombers, 1 fighter, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 3 :  7/22 hits
                        Russians roll dice for 1 armour, 7 artilleries and 2 infantry in Russia, round 3 :  5/10 hits
                        5 infantry owned by the Germans, 5 artilleries owned by the Russians and 2 infantry owned by the Russians lost in Russia
                        Germans roll dice for 2 armour, 8 artilleries, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 4 :  7/17 hits
                        Russians roll dice for 1 armour and 2 artilleries in Russia, round 4 :  0/3 hits
                        1 armour owned by the Russians and 2 artilleries owned by the Russians lost in Russia
                    Germans captures 24PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 2 armour, 8 artilleries, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 32
                    Casualties for Germans: 1 fighter and 13 infantry
                    Casualties for Russians: 1 aaGun, 1 armour, 7 artilleries and 14 infantry
                Trigger Germans Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                1 fighter moved from Bryansk to Germany
                2 bombers moved from Russia to Germany
                1 fighter and 1 tactical_bomber moved from Russia to Ukraine
                1 tactical_bomber moved from Russia to Ukraine
                1 infantry moved from Western Ukraine to Ukraine
                1 infantry moved from Western Ukraine to Eastern Poland
                3 infantry moved from Western Ukraine to Bryansk
                1 artillery moved from Western Ukraine to Eastern Poland
                1 artillery and 2 infantry moved from Belarus to Bryansk
                3 infantry moved from Archangel to Vologda
                1 artillery and 2 infantry moved from Novgorod to Belarus
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                2 transports moved from 127 Sea Zone to 112 Sea Zone
                1 aaGun moved from France to Normandy Bordeaux
                1 infantry moved from France to Normandy Bordeaux
                4 infantry moved from Western Germany to France
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 fighter moved from 110 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia
                1 infantry moved from Western Germany to France
                1 fighter and 1 tactical_bomber moved from Rostov to Yugoslavia

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in France
                2 infantry placed in Normandy Bordeaux
                1 infantry placed in Southern France
                2 infantry placed in Southern France
                1 destroyer and 2 submarines placed in 112 Sea Zone
                1 infantry and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 63 PUs; end with 88 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 103 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 1 infantry
                EDIT: Adding units owned by Germans to Switzerland: 1 infantry
                EDIT: Changing ownership of Switzerland from Neutral_True to Germans
                EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry
                EDIT: Adding units owned by Germans to Switzerland: 2 infantry
                EDIT: Turning off Edit Mode

    triplea_41431.0_Ger11.tsvg


  • Sorry I had the wrong version of triple a, I forgot to activate Switzerland hence the edit


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 11

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                1 infantry moved from Kazakhstan to Sikang
                      Chinese take Sikang from Germans
                14 infantry moved from Korea to Manchuria

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_41431.0_Rus11.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Japanese
                1 cruiser moved from 35 Sea Zone to 41 Sea Zone
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
                1 submarine moved from 35 Sea Zone to 45 Sea Zone
                2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Japan to Philippines
                1 transport moved from 35 Sea Zone to 43 Sea Zone
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 cruiser moved from 5 Sea Zone to 6 Sea Zone

    triplea_41431.0_Jap11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Japanese
                1 cruiser moved from 35 Sea Zone to 41 Sea Zone
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
                1 submarine moved from 35 Sea Zone to 45 Sea Zone
                2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Japan to Philippines
                1 transport moved from 35 Sea Zone to 43 Sea Zone
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 cruiser moved from 5 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in Siberia
                Battle in Sumatra
                    Japanese attack with 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 cruiser in Sumatra, round 2 :  0/1 hits
                        Japanese roll dice for 2 infantry in Sumatra, round 2 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Sumatra, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Sumatra
                    Japanese win, taking Siberia from Russians, taking Sumatra from UK_Pacific with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 45 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 45 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Japanese
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 submarine moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 destroyer and 1 submarine placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
                Japanese collect 25 PUs (2 lost to blockades); end with 26 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.583
            Median : 4.000
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

    Null / Other
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    UK_Pacific Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 4.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    triplea_41431.0_Jap11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 1 factory_minor, 5 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries moved from Eastern United States to 101 Sea Zone
                2 armour moved from Eastern United States to 101 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                3 fighters moved from Gibraltar to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 tactical_bomber moved from Eastern United States to 106 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
                1 cruiser and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                1 mech_infantry moved from Algeria to Tunisia
                3 infantry moved from Morocco to Algeria

    Combat - Americans
                Battle in 106 Sea Zone
                    Americans attack with 1 tactical_bomber
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 106 Sea Zone
                    Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Tunisia
                    Americans attack with 1 armour and 2 mech_infantrys
                    Italians defend with 1 infantry
                        Americans roll dice for 1 armour and 2 mech_infantrys in Tunisia, round 2 :  1/3 hits
                        Italians roll dice for 1 infantry in Tunisia, round 2 :  1/1 hits
                        1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia
                    Americans win, taking Tunisia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 :  0/3 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 3 :  3/3 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 1 destroyer and 3 fighters
                    Germans defend with 1 destroyer; Italians defend with 1 submarine
                        Americans roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 :  1/4 hits
                        Germans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Italians lost in 92 Sea Zone
                        Americans roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 3 :  3/4 hits
                        Germans roll dice for 1 destroyer in 92 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 92 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 destroyer
                    Casualties for Italians: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                3 fighters moved from 92 Sea Zone to Gibraltar
                2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Spain
                1 fighter moved from 104 Sea Zone to Spain
                1 fighter moved from 104 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from 106 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland

    Place Units - Americans
                1 factory_minor placed in Spain
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
                EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                2 armour, 2 artilleries and 4 infantry placed in Eastern United States
                1 destroyer and 2 transports placed in 101 Sea Zone
                1 infantry placed in Western United States
                1 cruiser placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs

    triplea_41431.0_Ame11.tsvg

Suggested Topics

  • 10
  • 46
  • 100
  • 194
  • 50
  • 68
  • 215
  • 101
Axis & Allies Boardgaming Custom Painted Miniatures

34

Online

17.8k

Users

40.5k

Topics

1.8m

Posts