5 hits total, OOL?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 destroyers, 16 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Vologda to Urals
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
1 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Ukraine to Bryansk
4 artilleries and 12 infantry moved from Western Ukraine to Bryansk
3 artilleries and 2 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Western Ukraine to Smolensk
1 bomber moved from Greece to Smolensk
2 destroyers moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 armour and 3 infantry moved from Western Germany to 112 Sea Zone
1 armour, 3 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
1 bomber moved from Southern Italy to Smolensk
1 mech_infantry moved from Western Ukraine to Smolensk
Combat - Germans
Battle in Iceland
Battle in 104 Sea Zone
Germans attack with 2 destroyers, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win, taking Iceland from British with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Smolensk
Germans attack with 3 artilleries, 2 bombers, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 aaGun, 1 artillery and 4 infantry
AA fire in Smolensk : 0/3 hits
Germans roll dice for 3 artilleries, 2 bombers, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 3/9 hits
Russians roll dice for 1 aaGun, 1 artillery and 4 infantry in Smolensk, round 2 : 1/5 hits
1 aaGun owned by the Russians, 1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Smolensk
Germans roll dice for 3 artilleries, 2 bombers, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 3 : 5/8 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 0/3 hits
1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 3 artilleries, 2 bombers, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 4 infantry
Battle in Urals
Germans attack with 1 armour
Russians defend with 1 armour
Germans roll dice for 1 armour in Urals, round 2 : 1/1 hits
Russians roll dice for 1 armour in Urals, round 2 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Urals
Russians win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Non Combat Move - Germans
1 armour and 3 infantry moved from 127 Sea Zone to Archangel
1 artillery and 2 infantry moved from Novgorod to Belarus
1 armour moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
2 bombers and 1 tactical_bomber moved from Smolensk to Bryansk
2 fighters and 2 tactical_bombers moved from Greece to Bryansk
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 infantry moved from Germany to Western Germany
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Greece to Bryansk
1 fighter moved from Western Germany to Bryansk
1 infantry moved from Denmark to Western Germany
1 aaGun moved from France to Southern France
1 aaGun moved from Western Germany to France
Place Units - Germans
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
1 destroyer placed in 93 Sea Zone
2 infantry placed in Southern France
1 armour and 1 mech_infantry placed in Germany
1 destroyer placed in 112 Sea Zone
1 infantry placed in Normandy Bordeaux
2 infantry placed in Western Germany
Germans undo move 7.
1 armour, 2 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.514
Median : 4.000
Variance : 0.324
Standard Deviation : 0.569
Total rolls : 35
Germans Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.455
Median : 3.500
Variance : 0.381
Standard Deviation : 0.617
Total rolls : 22
Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.583
Median : 3.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 armour moved from Novosibirsk to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
15 infantry moved from Amur to Korea
Combat - Russians
Battle in Korea
Russians attack with 15 infantry
Japanese defend with 2 infantry
Russians roll dice for 15 infantry in Korea, round 2 : 3/15 hits
Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians win, taking Korea from Japanese with 14 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
1 aaGun, 2 artilleries and 2 infantry moved from Tambov to Russia
1 artillery moved from Samara to Russia
1 infantry moved from Samara to Tambov
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,4,1,3,4,3,1,4,6,3,5,5,1,6,4,5,6
Russians collect 20 PUs (3 lost to blockades); end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
2 fighters moved from 6 Sea Zone to Amur
2 bombers moved from Japan to Amur
1 tactical_bomber moved from Japan to Amur
2 infantry moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 cruiser moved from 6 Sea Zone to 5 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
2 fighters moved from 6 Sea Zone to Amur
2 bombers moved from Japan to Amur
1 tactical_bomber moved from Japan to Amur
2 infantry moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 cruiser moved from 6 Sea Zone to 5 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Amur
Japanese attack with 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns; Americans defend with 1 fighter and 1 tactical_bomber
AA fire in Amur : 0/6 hits
Japanese roll dice for 1 cruiser in Amur, round 2 : 0/1 hits
Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers in Amur, round 2 : 6/9 hits
Russians roll dice for 2 aaGuns, 1 fighter and 1 tactical_bomber in Amur, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 aaGuns owned by the Russians and 1 fighter owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Russians: 2 aaGuns
Casualties for Americans: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 infantry
Battle in Celebes
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 1/4 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 bombers moved from Amur to Japan
2 fighters and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
Place Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 21 PUs; end with 22 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.786
Median : 4.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 28
Russians Combat
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.625
Median : 4.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
Americans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.389
Median : 3.000
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 2 destroyers, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to Spain
1 fighter moved from Gibraltar to Spain
2 fighters moved from 91 Sea Zone to Spain
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Malta to 91 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 destroyers, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 4 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
3 transports moved from 91 Sea Zone to 90 Sea Zone
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports
Germans defend with 1 submarine
Americans roll dice for 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 2/7 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Spain
Americans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Spain, round 2 : 5/9 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits
1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry in Spain, round 3 : 5/8 hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 destroyers, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers and 2 fighters in 25 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from Spain to Gibraltar
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 2 destroyers, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to Spain
1 fighter moved from Gibraltar to Spain
2 fighters moved from 91 Sea Zone to Spain
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Malta to 91 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 destroyers, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 4 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
3 transports moved from 91 Sea Zone to 90 Sea Zone
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports
Germans defend with 1 submarine
Americans roll dice for 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 2/7 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Spain
Americans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Spain, round 2 : 5/9 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits
1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry in Spain, round 3 : 5/8 hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 destroyers, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers and 2 fighters in 25 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from Spain to Gibraltar
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 90 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 transport placed in 101 Sea Zone
2 armour, 2 artilleries and 4 infantry placed in Eastern United States
1 cruiser and 2 destroyers placed in 10 Sea Zone
1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Anhwe to Shantung
1 infantry moved from Jehol to Shantung
4 artilleries moved from Jehol to Anhwe
4 artilleries moved from Kiangsu to Anhwe
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
1 artillery and 2 infantry placed in Shensi
1 artillery placed in Szechwan
2 infantry placed in Tsinghai
Chinese undo move 4.
Chinese undo move 3.
Chinese undo move 2.
Chinese undo move 1.
1 infantry placed in Szechwan
1 infantry placed in Tsinghai
2 artilleries and 4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 armour, 1 artillery and 2 infantry moved from Iraq to Turkey
1 armour and 2 infantry moved from Northwest Persia to Turkey
1 infantry moved from Caucasus to Rostov
1 artillery and 1 infantry moved from Caucasus to Rostov
1 armour and 2 mech_infantrys moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Rostov
2 fighters moved from Egypt to Turkey
1 fighter moved from Egypt to Turkey
1 armour and 2 mech_infantrys moved from Egypt to Syria
3 mech_infantrys moved from Tobruk to Egypt
1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from Italians
1 fighter moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 armour and 2 mech_infantrys moved from India to Eastern Persia
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
2 artilleries and 2 infantry moved from Kwangsi to Kwangtung
1 armour and 2 mech_infantrys moved from Shan State to India
1 armour moved from Malaya to Burma
1 artillery and 2 infantry moved from Shan State to Malaya
3 infantry moved from Burma to Shan State
2 armour moved from Kiangsi to Yunnan
1 artillery moved from Kiangsi to Kwangtung
Combat - British
Battle in Rostov
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Rostov, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
British attack with 1 armour and 3 mech_infantrys
Germans defend with 1 factory_minor and 3 infantry
British roll dice for 1 armour and 3 mech_infantrys in Volgograd, round 2 : 1/4 hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Volgograd
British roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 3 : 2/3 hits
Germans roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits
1 mech_infantry owned by the British and 2 infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for British: 2 mech_infantrys
Battle in Turkey
British attack with 4 armour, 1 artillery, 3 fighters and 4 infantry
Neutral_True defend with 8 infantry
British roll dice for 4 armour, 1 artillery, 3 fighters and 4 infantry in Turkey, round 2 : 4/12 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits
4 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
British roll dice for 4 armour, 1 artillery, 3 fighters and 2 infantry in Turkey, round 3 : 5/10 hits
Neutral_True roll dice for 4 infantry in Turkey, round 3 : 0/4 hits
4 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 4 armour, 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 18
Casualties for British: 2 infantry
Casualties for Neutral_True: 8 infantry
Non Combat Move - British
3 fighters moved from Turkey to Syria
Place Units - British
1 armour and 2 mech_infantrys placed in Iraq
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
British collect 34 PUs (3 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
3 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 armour, 1 artillery and 2 infantry moved from Iraq to Turkey
1 armour and 2 infantry moved from Northwest Persia to Turkey
1 infantry moved from Caucasus to Rostov
1 artillery and 1 infantry moved from Caucasus to Rostov
1 armour and 2 mech_infantrys moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Rostov
2 fighters moved from Egypt to Turkey
1 fighter moved from Egypt to Turkey
1 armour and 2 mech_infantrys moved from Egypt to Syria
3 mech_infantrys moved from Tobruk to Egypt
1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from Italians
1 fighter moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 armour and 2 mech_infantrys moved from India to Eastern Persia
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
2 artilleries and 2 infantry moved from Kwangsi to Kwangtung
1 armour and 2 mech_infantrys moved from Shan State to India
1 armour moved from Malaya to Burma
1 artillery and 2 infantry moved from Shan State to Malaya
3 infantry moved from Burma to Shan State
2 armour moved from Kiangsi to Yunnan
1 artillery moved from Kiangsi to Kwangtung
Combat - British
Battle in Rostov
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Rostov, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
British attack with 1 armour and 3 mech_infantrys
Germans defend with 1 factory_minor and 3 infantry
British roll dice for 1 armour and 3 mech_infantrys in Volgograd, round 2 : 1/4 hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Volgograd
British roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 3 : 2/3 hits
Germans roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits
1 mech_infantry owned by the British and 2 infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for British: 2 mech_infantrys
Battle in Turkey
British attack with 4 armour, 1 artillery, 3 fighters and 4 infantry
Neutral_True defend with 8 infantry
British roll dice for 4 armour, 1 artillery, 3 fighters and 4 infantry in Turkey, round 2 : 4/12 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits
4 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
British roll dice for 4 armour, 1 artillery, 3 fighters and 2 infantry in Turkey, round 3 : 5/10 hits
Neutral_True roll dice for 4 infantry in Turkey, round 3 : 0/4 hits
4 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 4 armour, 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 18
Casualties for British: 2 infantry
Casualties for Neutral_True: 8 infantry
Non Combat Move - British
3 fighters moved from Turkey to Syria
Place Units - British
1 armour and 2 mech_infantrys placed in Iraq
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
British collect 34 PUs (3 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
3 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from Kwangsi: 1 aaGun
EDIT: Adding units owned by UK_Pacific to Kwangtung: 1 aaGun
EDIT: Removing units owned by British from Kiangsi: 1 aaGun
EDIT: Adding units owned by UK_Pacific to Kwangtung: 1 aaGun
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 infantry moved from Libya to Tunisia
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Southern Italy to Northern Italy
1 artillery and 4 infantry moved from Yugoslavia to Northern Italy
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 infantry moved from Libya to Tunisia
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Southern Italy to Northern Italy
1 artillery and 4 infantry moved from Yugoslavia to Northern Italy
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Tobruk to Libya
1 infantry moved from Tobruk to Libya
1 armour moved from New Guinea to Dutch New Guinea
1 cruiser, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Libya
ANZAC attack with 2 infantry
Italians defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 infantry in Libya, round 2 : 1/2 hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Libya
ANZAC roll dice for 2 infantry in Libya, round 3 : 0/2 hits
Italians roll dice for 1 artillery in Libya, round 3 : 1/1 hits
1 infantry owned by the ANZAC lost in Libya
ANZAC roll dice for 1 infantry in Libya, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Libya, round 4 : 0/1 hits
ANZAC roll dice for 1 infantry in Libya, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Libya, round 5 : 1/1 hits
1 infantry owned by the ANZAC lost in Libya
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to Java
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Combat Move - French
1 infantry moved from Tobruk to Libya
Combat - French
Battle in Libya
French attack with 1 infantry
Italians defend with 1 artillery
French roll dice for 1 infantry in Libya, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Libya, round 2 : 0/1 hits
French roll dice for 1 infantry in Libya, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Libya, round 3 : 0/1 hits
French roll dice for 1 infantry in Libya, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Libya, round 4 : 0/1 hits
French roll dice for 1 infantry in Libya, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Libya, round 5 : 0/1 hits
French roll dice for 1 infantry in Libya, round 6 : 0/1 hits
Italians roll dice for 1 artillery in Libya, round 6 : 0/1 hits
French roll dice for 1 infantry in Libya, round 7 : 0/1 hits
Italians roll dice for 1 artillery in Libya, round 7 : 0/1 hits
French roll dice for 1 infantry in Libya, round 8 : 0/1 hits
Italians roll dice for 1 artillery in Libya, round 8 : 1/1 hits
1 infantry owned by the French lost in Libya
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
Turn Complete - French
Having a hard time posting, some error comes up, just what I need I cant play my games
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 10 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
3 artilleries, 1 infantry and 1 mech_infantry moved from Smolensk to Russia
1 armour moved from Archangel to Russia
Germans take Vologda from Russians
1 armour, 5 artilleries and 13 infantry moved from Bryansk to Russia
2 bombers moved from Bryansk to Russia
2 fighters and 2 tactical_bombers moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Ukraine to Tambov
1 artillery and 2 infantry moved from Ukraine to Rostov
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Sikang to Szechwan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 10 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Iceland: 1 infantry
EDIT: Removing units owned by Germans from 123 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 106 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to New Brunswick Nova Scotia: 1 infantry
EDIT: Turning off Edit Mode
3 artilleries, 1 infantry and 1 mech_infantry moved from Smolensk to Russia
1 armour moved from Archangel to Russia
Germans take Vologda from Russians
1 armour, 5 artilleries and 13 infantry moved from Bryansk to Russia
2 bombers moved from Bryansk to Russia
2 fighters and 2 tactical_bombers moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Ukraine to Tambov
1 artillery and 2 infantry moved from Ukraine to Rostov
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Sikang to Szechwan
Combat - Germans
Germans creates battle in territory New Brunswick Nova Scotia
Battle in Szechwan
Germans attack with 1 armour
Chinese defend with 1 infantry
Germans roll dice for 1 armour in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Germans roll dice for 1 armour in Szechwan, round 3 : 1/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 armour owned by the Germans lost in Szechwan
Chinese win, taking New Brunswick Nova Scotia from British with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Tambov
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Germans roll dice for 1 armour in Tambov, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Russians win with no units remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery, 2 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 4/5 hits
Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Rostov, round 2 : 0/4 hits
1 mech_infantry owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Russia
Germans attack with 2 armour, 8 artilleries, 2 bombers, 2 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 1 armour, 7 artilleries, 1 factory_major and 14 infantry
AA fire in Russia : 1/3 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 2 armour, 8 artilleries, 2 bombers, 1 fighter, 14 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 2 : 13/30 hits
Russians roll dice for 1 aaGun, 1 armour, 7 artilleries and 14 infantry in Russia, round 2 : 8/22 hits
1 aaGun owned by the Russians, 8 infantry owned by the Germans and 12 infantry owned by the Russians lost in Russia
Germans roll dice for 2 armour, 8 artilleries, 2 bombers, 1 fighter, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 3 : 7/22 hits
Russians roll dice for 1 armour, 7 artilleries and 2 infantry in Russia, round 3 : 5/10 hits
5 infantry owned by the Germans, 5 artilleries owned by the Russians and 2 infantry owned by the Russians lost in Russia
Germans roll dice for 2 armour, 8 artilleries, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 4 : 7/17 hits
Russians roll dice for 1 armour and 2 artilleries in Russia, round 4 : 0/3 hits
1 armour owned by the Russians and 2 artilleries owned by the Russians lost in Russia
Germans captures 24PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour, 8 artilleries, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Germans: 1 fighter and 13 infantry
Casualties for Russians: 1 aaGun, 1 armour, 7 artilleries and 14 infantry
Trigger Germans Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 fighter moved from Bryansk to Germany
2 bombers moved from Russia to Germany
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Eastern Poland
1 artillery and 2 infantry moved from Belarus to Bryansk
3 infantry moved from Archangel to Vologda
1 artillery and 2 infantry moved from Novgorod to Belarus
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
2 transports moved from 127 Sea Zone to 112 Sea Zone
1 aaGun moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
4 infantry moved from Western Germany to France
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia
1 infantry moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Rostov to Yugoslavia
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in France
2 infantry placed in Normandy Bordeaux
1 infantry placed in Southern France
2 infantry placed in Southern France
1 destroyer and 2 submarines placed in 112 Sea Zone
1 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 88 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 103 PUs
Dice Statistics:
Total
1 was rolled 27 times
2 was rolled 17 times
3 was rolled 15 times
4 was rolled 24 times
5 was rolled 23 times
6 was rolled 23 times
Average roll : 3.527
Median : 4.000
Variance : 0.820
Standard Deviation : 0.906
Total rolls : 129
Germans Combat
1 was rolled 17 times
2 was rolled 11 times
3 was rolled 10 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 13 times
Average roll : 3.488
Median : 4.000
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 82
British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3.591
Median : 4.000
Variance : 0.651
Standard Deviation : 0.807
Total rolls : 44
Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 10 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Iceland: 1 infantry
EDIT: Removing units owned by Germans from 123 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 106 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to New Brunswick Nova Scotia: 1 infantry
EDIT: Turning off Edit Mode
3 artilleries, 1 infantry and 1 mech_infantry moved from Smolensk to Russia
1 armour moved from Archangel to Russia
Germans take Vologda from Russians
1 armour, 5 artilleries and 13 infantry moved from Bryansk to Russia
2 bombers moved from Bryansk to Russia
2 fighters and 2 tactical_bombers moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Ukraine to Tambov
1 artillery and 2 infantry moved from Ukraine to Rostov
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Sikang to Szechwan
Combat - Germans
Germans creates battle in territory New Brunswick Nova Scotia
Battle in Szechwan
Germans attack with 1 armour
Chinese defend with 1 infantry
Germans roll dice for 1 armour in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Germans roll dice for 1 armour in Szechwan, round 3 : 1/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 armour owned by the Germans lost in Szechwan
Chinese win, taking New Brunswick Nova Scotia from British with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Tambov
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Germans roll dice for 1 armour in Tambov, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Russians win with no units remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery, 2 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 4/5 hits
Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Rostov, round 2 : 0/4 hits
1 mech_infantry owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Russia
Germans attack with 2 armour, 8 artilleries, 2 bombers, 2 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 1 armour, 7 artilleries, 1 factory_major and 14 infantry
AA fire in Russia : 1/3 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 2 armour, 8 artilleries, 2 bombers, 1 fighter, 14 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 2 : 13/30 hits
Russians roll dice for 1 aaGun, 1 armour, 7 artilleries and 14 infantry in Russia, round 2 : 8/22 hits
1 aaGun owned by the Russians, 8 infantry owned by the Germans and 12 infantry owned by the Russians lost in Russia
Germans roll dice for 2 armour, 8 artilleries, 2 bombers, 1 fighter, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 3 : 7/22 hits
Russians roll dice for 1 armour, 7 artilleries and 2 infantry in Russia, round 3 : 5/10 hits
5 infantry owned by the Germans, 5 artilleries owned by the Russians and 2 infantry owned by the Russians lost in Russia
Germans roll dice for 2 armour, 8 artilleries, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 4 : 7/17 hits
Russians roll dice for 1 armour and 2 artilleries in Russia, round 4 : 0/3 hits
1 armour owned by the Russians and 2 artilleries owned by the Russians lost in Russia
Germans captures 24PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour, 8 artilleries, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Germans: 1 fighter and 13 infantry
Casualties for Russians: 1 aaGun, 1 armour, 7 artilleries and 14 infantry
Trigger Germans Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 fighter moved from Bryansk to Germany
2 bombers moved from Russia to Germany
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Eastern Poland
1 artillery and 2 infantry moved from Belarus to Bryansk
3 infantry moved from Archangel to Vologda
1 artillery and 2 infantry moved from Novgorod to Belarus
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
2 transports moved from 127 Sea Zone to 112 Sea Zone
1 aaGun moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
4 infantry moved from Western Germany to France
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia
1 infantry moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Rostov to Yugoslavia
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in France
2 infantry placed in Normandy Bordeaux
1 infantry placed in Southern France
2 infantry placed in Southern France
1 destroyer and 2 submarines placed in 112 Sea Zone
1 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 88 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 103 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 infantry
EDIT: Adding units owned by Germans to Switzerland: 1 infantry
EDIT: Changing ownership of Switzerland from Neutral_True to Germans
EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry
EDIT: Adding units owned by Germans to Switzerland: 2 infantry
EDIT: Turning off Edit Mode
Sorry I had the wrong version of triple a, I forgot to activate Switzerland hence the edit
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Germans
14 infantry moved from Korea to Manchuria
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 cruiser moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 6 Sea Zone to 35 Sea Zone
1 cruiser moved from 5 Sea Zone to 6 Sea Zone