Suprise Attack vs Dawgoneit Allies


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 9

    Purchase Units - British
                British buy 4 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 mech_infantrys moved from Nigeria to French Central Africa
                1 fighter moved from Egypt to French Central Africa
                1 artillery, 3 infantry and 2 mech_infantrys moved from Northwest Persia to Caucasus
                1 armour and 2 mech_infantrys moved from Iraq to Caucasus
                1 fighter moved from Malaya to 45 Sea Zone

    Combat - British
                Battle in 45 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        British roll dice for 1 fighter in 45 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the British lost in 45 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -10
                    Casualties for British: 1 fighter
                Battle in Caucasus
                    British attack with 1 armour, 1 artillery, 3 infantry and 4 mech_infantrys
                    Germans defend with 3 armour
                        British roll dice for 1 armour, 1 artillery, 3 infantry and 4 mech_infantrys in Caucasus, round 2 :  2/9 hits
                        Germans roll dice for 3 armour in Caucasus, round 2 :  1/3 hits
                        2 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus
                        British roll dice for 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Caucasus, round 3 :  3/8 hits
                        Germans roll dice for 1 armour in Caucasus, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 15
                    Casualties for Germans: 3 armour
                    Casualties for British: 1 infantry
                Battle in French Central Africa
                    British attack with 1 fighter and 2 mech_infantrys
                    Italians defend with 1 artillery
                        British roll dice for 1 fighter and 2 mech_infantrys in French Central Africa, round 2 :  0/3 hits
                        Italians roll dice for 1 artillery in French Central Africa, round 2 :  0/1 hits
                        British roll dice for 1 fighter and 2 mech_infantrys in French Central Africa, round 3 :  1/3 hits
                        Italians roll dice for 1 artillery in French Central Africa, round 3 :  1/1 hits
                        1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in French Central Africa
                    British win, taking French Central Africa from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 artillery

    Non Combat Move - British
                1 fighter moved from French Central Africa to Anglo Egyptian Sudan
                2 infantry moved from Iraq to Northwest Persia
                1 armour moved from Trans-Jordan to Northwest Persia
                2 infantry moved from Trans-Jordan to Iraq
                1 artillery moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Egypt to Tobruk
                1 fighter moved from Malta to Egypt
                1 aaGun, 2 artilleries and 2 infantry moved from Hunan to Kwangsi
                1 aaGun moved from Hunan to Kiangsi
                1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
                1 aaGun moved from Yunnan to Hunan
                3 infantry moved from Shan State to French Indo China
                1 artillery and 2 infantry moved from Burma to Shan State
                1 armour and 2 mech_infantrys moved from India to Shan State
                3 infantry moved from India to Burma

    Place Units - British
                3 armour placed in Iraq
                1 armour and 2 mech_infantrys placed in Egypt
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
                British collect 31 PUs (3 lost to blockades); end with 31 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs

    Place Units - UK_Pacific
                3 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
                Some Units in India change ownership: 3 armour and 2 mech_infantrys

    triplea_41431.0_UK_9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Rostov to Bryansk
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 artillery moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
                1 artillery and 4 infantry moved from Slovakia Hungary to Yugoslavia

    triplea_41431.0_Ita9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Rostov to Bryansk
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 artillery moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
                1 artillery and 4 infantry moved from Slovakia Hungary to Yugoslavia

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 1 artillery and 2 infantry
                    Russians defend with 1 artillery and 2 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 :  0/3 hits
                        Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 :  0/3 hits
                        Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 :  2/3 hits
                        Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 :  2/3 hits
                        2 infantry owned by the Italians and 2 infantry owned by the Russians lost in Bryansk
                        Italians roll dice for 1 artillery in Bryansk, round 4 :  0/1 hits
                        Russians roll dice for 1 artillery in Bryansk, round 4 :  0/1 hits
                        Italians roll dice for 1 artillery in Bryansk, round 5 :  1/1 hits
                        Russians roll dice for 1 artillery in Bryansk, round 5 :  0/1 hits
                        1 artillery owned by the Russians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 4
                    Casualties for Italians: 2 infantry
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Italians

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.188
            Median : 3.000
            Variance : 1.067
            Standard Deviation : 1.033
            Total rolls : 16

    Italians Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Russians Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.375
            Median : 3.500
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    triplea_41431.0_Ita9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                4 destroyers and 3 submarines moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from New South Wales to Queensland

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 cruiser, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    triplea_41431.0_ANZ9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 9

    Combat Move - French

    Turn Complete - French

    triplea_41431.0_Fre9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 10

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 2 destroyers, 16 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Vologda to Urals
                1 armour moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Sikang
                      Germans take Sikang from Chinese
                1 infantry moved from Ukraine to Rostov
                1 artillery and 1 infantry moved from Ukraine to Bryansk
                4 artilleries and 12 infantry moved from Western Ukraine to Bryansk
                3 artilleries and 2 infantry moved from Belarus to Smolensk
                1 tactical_bomber moved from Western Ukraine to Smolensk
                1 bomber moved from Greece to Smolensk
                2 destroyers moved from 112 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
                1 infantry moved from Denmark to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
                1 infantry moved from 123 Sea Zone to Iceland
                1 armour and 3 infantry moved from Western Germany to 112 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
                1 bomber moved from Southern Italy to Smolensk
                1 mech_infantry moved from Western Ukraine to Smolensk

    triplea_41431.0_Ger10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 10

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 2 destroyers, 16 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Vologda to Urals
                1 armour moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Sikang
                      Germans take Sikang from Chinese
                1 infantry moved from Ukraine to Rostov
                1 artillery and 1 infantry moved from Ukraine to Bryansk
                4 artilleries and 12 infantry moved from Western Ukraine to Bryansk
                3 artilleries and 2 infantry moved from Belarus to Smolensk
                1 tactical_bomber moved from Western Ukraine to Smolensk
                1 bomber moved from Greece to Smolensk
                2 destroyers moved from 112 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
                1 infantry moved from Denmark to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
                1 infantry moved from 123 Sea Zone to Iceland
                1 armour and 3 infantry moved from Western Germany to 112 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
                1 bomber moved from Southern Italy to Smolensk
                1 mech_infantry moved from Western Ukraine to Smolensk

    Combat - Germans
                Battle in Iceland
                Battle in 104 Sea Zone
                    Germans attack with 2 destroyers, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Germans roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win, taking Iceland from British with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Smolensk
                    Germans attack with 3 artilleries, 2 bombers, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 aaGun, 1 artillery and 4 infantry
                        AA fire in Smolensk :  0/3 hits
                        Germans roll dice for 3 artilleries, 2 bombers, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 :  3/9 hits
                        Russians roll dice for 1 aaGun, 1 artillery and 4 infantry in Smolensk, round 2 :  1/5 hits
                        1 aaGun owned by the Russians, 1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Smolensk
                        Germans roll dice for 3 artilleries, 2 bombers, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 3 :  5/8 hits
                        Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 :  0/3 hits
                        1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 3 artilleries, 2 bombers, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 aaGun, 1 artillery and 4 infantry
                Battle in Urals
                    Germans attack with 1 armour
                    Russians defend with 1 armour
                        Germans roll dice for 1 armour in Urals, round 2 :  1/1 hits
                        Russians roll dice for 1 armour in Urals, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 armour owned by the Germans lost in Urals
                    Russians win with no units remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 armour

    Non Combat Move - Germans
                1 armour and 3 infantry moved from 127 Sea Zone to Archangel
                1 artillery and 2 infantry moved from Novgorod to Belarus
                1 armour moved from Western Ukraine to Bryansk
                1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
                2 bombers and 1 tactical_bomber moved from Smolensk to Bryansk
                2 fighters and 2 tactical_bombers moved from Greece to Bryansk
                1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
                1 infantry moved from Germany to Western Germany
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                1 artillery and 5 infantry moved from Eastern Poland to Western Ukraine
                1 fighter moved from Greece to Bryansk
                1 fighter moved from Western Germany to Bryansk
                1 infantry moved from Denmark to Western Germany
                1 aaGun moved from France to Southern France
                1 aaGun moved from Western Germany to France

    Place Units - Germans
                3 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 2 infantry placed in France
                1 destroyer placed in 93 Sea Zone
                2 infantry placed in Southern France
                1 armour and 1 mech_infantry placed in Germany
                1 destroyer placed in 112 Sea Zone
                1 infantry placed in Normandy Bordeaux
                2 infantry placed in Western Germany
                Germans undo move 7.
                1 armour, 2 infantry and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.514
            Median : 4.000
            Variance : 0.324
            Standard Deviation : 0.569
            Total rolls : 35

    Germans Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.455
            Median : 3.500
            Variance : 0.381
            Standard Deviation : 0.617
            Total rolls : 22

    Russians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.583
            Median : 3.500
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    Americans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_41431.0_Ger10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Samara to Kazakhstan
                      Russians take Kazakhstan from Germans
                1 armour moved from Novosibirsk to Vologda
                      Russians take Vologda from Germans
                1 armour moved from Vologda to Russia
                15 infantry moved from Amur to Korea

    Combat - Russians
                Battle in Korea
                    Russians attack with 15 infantry
                    Japanese defend with 2 infantry
                        Russians roll dice for 15 infantry in Korea, round 2 :  3/15 hits
                        Japanese roll dice for 2 infantry in Korea, round 2 :  1/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                    Russians win, taking Korea from Japanese with 14 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Russians
                1 aaGun, 2 artilleries and 2 infantry moved from Tambov to Russia
                1 artillery moved from Samara to Russia
                1 infantry moved from Samara to Tambov

    Place Units - Russians
                2 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,4,1,3,4,3,1,4,6,3,5,5,1,6,4,5,6
                Russians collect 20 PUs (3 lost to blockades); end with 20 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs

    triplea_41431.0_Rus10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Amur
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
                2 fighters moved from 6 Sea Zone to Amur
                2 bombers moved from Japan to Amur
                1 tactical_bomber moved from Japan to Amur
                2 infantry moved from Japan to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 destroyer moved from 45 Sea Zone to 55 Sea Zone
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 submarine moved from 45 Sea Zone to 35 Sea Zone
                1 cruiser moved from 6 Sea Zone to 5 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone

    triplea_41431.0_Jap10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Amur
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
                2 fighters moved from 6 Sea Zone to Amur
                2 bombers moved from Japan to Amur
                1 tactical_bomber moved from Japan to Amur
                2 infantry moved from Japan to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 destroyer moved from 45 Sea Zone to 55 Sea Zone
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 submarine moved from 45 Sea Zone to 35 Sea Zone
                1 cruiser moved from 6 Sea Zone to 5 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Amur
                    Japanese attack with 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers
                    Russians defend with 2 aaGuns; Americans defend with 1 fighter and 1 tactical_bomber
                        AA fire in Amur :  0/6 hits
                        Japanese roll dice for 1 cruiser in Amur, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers in Amur, round 2 :  6/9 hits
                        Russians roll dice for 2 aaGuns, 1 fighter and 1 tactical_bomber in Amur, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 aaGuns owned by the Russians and 1 fighter owned by the Americans lost in Amur
                    Japanese win, taking Amur from Russians with 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 28
                    Casualties for Russians: 2 aaGuns
                    Casualties for Americans: 1 fighter and 1 tactical_bomber
                    Casualties for Japanese: 1 infantry
                Battle in Celebes
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 :  1/4 hits
                        ANZAC roll dice for 1 infantry in Celebes, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                2 bombers moved from Amur to Japan
                2 fighters and 1 tactical_bomber moved from Amur to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone

    Place Units - Japanese
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                1 artillery placed in Japan

    Turn Complete - Japanese
                Japanese collect 21 PUs; end with 22 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.786
            Median : 4.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 28

    Russians Combat
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.625
            Median : 4.500
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Americans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.389
            Median : 3.000
            Variance : 0.824
            Standard Deviation : 0.907
            Total rolls : 18

    triplea_41431.0_Jap10.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 cruiser, 2 destroyers, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 artillery and 1 infantry moved from Gibraltar to Spain
                1 fighter moved from Gibraltar to Spain
                2 fighters moved from 91 Sea Zone to Spain
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
                1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Malta to 91 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                2 destroyers, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 carrier, 4 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 45 Sea Zone
                3 transports moved from 91 Sea Zone to 90 Sea Zone
                1 mech_infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports
                    Germans defend with 1 submarine
                        Americans roll dice for 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 2 :  2/7 hits
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                    Americans win with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Spain
                    Americans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Spain, round 2 :  5/9 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  1/6 hits
                        1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                        Americans roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry in Spain, round 3 :  5/8 hits
                        Neutral_True roll dice for 1 infantry in Spain, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_True lost in Spain
                    Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in 45 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 2 destroyers, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 destroyers and 2 fighters in 25 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 55 Sea Zone to 54 Sea Zone
                1 fighter moved from 45 Sea Zone to 54 Sea Zone
                2 fighters moved from 25 Sea Zone to 26 Sea Zone
                3 fighters moved from Spain to Gibraltar

    triplea_41431.0_Ame10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 cruiser, 2 destroyers, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 artillery and 1 infantry moved from Gibraltar to Spain
                1 fighter moved from Gibraltar to Spain
                2 fighters moved from 91 Sea Zone to Spain
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
                1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Malta to 91 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                2 destroyers, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 carrier, 4 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 45 Sea Zone
                3 transports moved from 91 Sea Zone to 90 Sea Zone
                1 mech_infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports
                    Germans defend with 1 submarine
                        Americans roll dice for 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 2 :  2/7 hits
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                    Americans win with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Spain
                    Americans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Spain, round 2 :  5/9 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  1/6 hits
                        1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                        Americans roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry in Spain, round 3 :  5/8 hits
                        Neutral_True roll dice for 1 infantry in Spain, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_True lost in Spain
                    Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in 45 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 2 destroyers, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 destroyers and 2 fighters in 25 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 55 Sea Zone to 54 Sea Zone
                1 fighter moved from 45 Sea Zone to 54 Sea Zone
                2 fighters moved from 25 Sea Zone to 26 Sea Zone
                3 fighters moved from Spain to Gibraltar

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 90 Sea Zone: 3 transports
                EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports
                EDIT: Turning off Edit Mode
                1 transport placed in 101 Sea Zone
                2 armour, 2 artilleries and 4 infantry placed in Eastern United States
                1 cruiser and 2 destroyers placed in 10 Sea Zone
                1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6
                Americans collect 56 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs

    triplea_41431.0_Ame10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Anhwe to Shantung
                1 infantry moved from Jehol to Shantung
                4 artilleries moved from Jehol to Anhwe
                4 artilleries moved from Kiangsu to Anhwe

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Szechwan
                1 artillery and 2 infantry placed in Shensi
                1 artillery placed in Szechwan
                2 infantry placed in Tsinghai
                Chinese undo move 4.
                Chinese undo move 3.
                Chinese undo move 2.
                Chinese undo move 1.
                1 infantry placed in Szechwan
                1 infantry placed in Tsinghai
                2 artilleries and 4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 22 PUs; end with 22 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs

    triplea_41431.0_Chi10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 armour, 1 artillery and 2 infantry moved from Iraq to Turkey
                1 armour and 2 infantry moved from Northwest Persia to Turkey
                1 infantry moved from Caucasus to Rostov
                1 artillery and 1 infantry moved from Caucasus to Rostov
                1 armour and 2 mech_infantrys moved from Caucasus to Volgograd
                1 mech_infantry moved from Caucasus to Volgograd
                1 mech_infantry moved from Caucasus to Rostov
                2 fighters moved from Egypt to Turkey
                1 fighter moved from Egypt to Turkey
                1 armour and 2 mech_infantrys moved from Egypt to Syria
                3 mech_infantrys moved from Tobruk to Egypt
                1 mech_infantry moved from French Central Africa to French West Africa
                      British take French West Africa from Italians
                1 fighter moved from Anglo Egyptian Sudan to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                3 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
                2 artilleries and 2 infantry moved from Kwangsi to Kwangtung
                1 armour and 2 mech_infantrys moved from Shan State to India
                1 armour moved from Malaya to Burma
                1 artillery and 2 infantry moved from Shan State to Malaya
                3 infantry moved from Burma to Shan State
                2 armour moved from Kiangsi to Yunnan
                1 artillery moved from Kiangsi to Kwangtung

    Combat - British
                Battle in Rostov
                    British attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Rostov, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Rostov
                    British win, taking Rostov from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Volgograd
                    British attack with 1 armour and 3 mech_infantrys
                    Germans defend with 1 factory_minor and 3 infantry
                        British roll dice for 1 armour and 3 mech_infantrys in Volgograd, round 2 :  1/4 hits
                        Germans roll dice for 3 infantry in Volgograd, round 2 :  1/3 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Volgograd
                        British roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 3 :  2/3 hits
                        Germans roll dice for 2 infantry in Volgograd, round 3 :  1/2 hits
                        1 mech_infantry owned by the British and 2 infantry owned by the Germans lost in Volgograd
                    British win, taking Volgograd from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 3 infantry
                    Casualties for British: 2 mech_infantrys
                Battle in Turkey
                    British attack with 4 armour, 1 artillery, 3 fighters and 4 infantry
                    Neutral_True defend with 8 infantry
                        British roll dice for 4 armour, 1 artillery, 3 fighters and 4 infantry in Turkey, round 2 :  4/12 hits
                        Neutral_True roll dice for 8 infantry in Turkey, round 2 :  2/8 hits
                        4 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
                        British roll dice for 4 armour, 1 artillery, 3 fighters and 2 infantry in Turkey, round 3 :  5/10 hits
                        Neutral_True roll dice for 4 infantry in Turkey, round 3 :  0/4 hits
                        4 infantry owned by the Neutral_True lost in Turkey
                    British win, taking Turkey from Neutral_True with 4 armour, 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 18
                    Casualties for British: 2 infantry
                    Casualties for Neutral_True: 8 infantry

    Non Combat Move - British
                3 fighters moved from Turkey to Syria

    Place Units - British
                1 armour and 2 mech_infantrys placed in Iraq
                3 infantry placed in Egypt
                2 infantry placed in Union of South Africa
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
                British collect 34 PUs (3 lost to blockades); end with 34 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs

    Place Units - UK_Pacific
                3 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
                Some Units in India change ownership: 3 armour and 2 mech_infantrys

    triplea_41431.0_UK_10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 armour, 1 artillery and 2 infantry moved from Iraq to Turkey
                1 armour and 2 infantry moved from Northwest Persia to Turkey
                1 infantry moved from Caucasus to Rostov
                1 artillery and 1 infantry moved from Caucasus to Rostov
                1 armour and 2 mech_infantrys moved from Caucasus to Volgograd
                1 mech_infantry moved from Caucasus to Volgograd
                1 mech_infantry moved from Caucasus to Rostov
                2 fighters moved from Egypt to Turkey
                1 fighter moved from Egypt to Turkey
                1 armour and 2 mech_infantrys moved from Egypt to Syria
                3 mech_infantrys moved from Tobruk to Egypt
                1 mech_infantry moved from French Central Africa to French West Africa
                      British take French West Africa from Italians
                1 fighter moved from Anglo Egyptian Sudan to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                3 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
                2 artilleries and 2 infantry moved from Kwangsi to Kwangtung
                1 armour and 2 mech_infantrys moved from Shan State to India
                1 armour moved from Malaya to Burma
                1 artillery and 2 infantry moved from Shan State to Malaya
                3 infantry moved from Burma to Shan State
                2 armour moved from Kiangsi to Yunnan
                1 artillery moved from Kiangsi to Kwangtung

    Combat - British
                Battle in Rostov
                    British attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Rostov, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Rostov
                    British win, taking Rostov from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Volgograd
                    British attack with 1 armour and 3 mech_infantrys
                    Germans defend with 1 factory_minor and 3 infantry
                        British roll dice for 1 armour and 3 mech_infantrys in Volgograd, round 2 :  1/4 hits
                        Germans roll dice for 3 infantry in Volgograd, round 2 :  1/3 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Volgograd
                        British roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 3 :  2/3 hits
                        Germans roll dice for 2 infantry in Volgograd, round 3 :  1/2 hits
                        1 mech_infantry owned by the British and 2 infantry owned by the Germans lost in Volgograd
                    British win, taking Volgograd from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 3 infantry
                    Casualties for British: 2 mech_infantrys
                Battle in Turkey
                    British attack with 4 armour, 1 artillery, 3 fighters and 4 infantry
                    Neutral_True defend with 8 infantry
                        British roll dice for 4 armour, 1 artillery, 3 fighters and 4 infantry in Turkey, round 2 :  4/12 hits
                        Neutral_True roll dice for 8 infantry in Turkey, round 2 :  2/8 hits
                        4 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
                        British roll dice for 4 armour, 1 artillery, 3 fighters and 2 infantry in Turkey, round 3 :  5/10 hits
                        Neutral_True roll dice for 4 infantry in Turkey, round 3 :  0/4 hits
                        4 infantry owned by the Neutral_True lost in Turkey
                    British win, taking Turkey from Neutral_True with 4 armour, 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 18
                    Casualties for British: 2 infantry
                    Casualties for Neutral_True: 8 infantry

    Non Combat Move - British
                3 fighters moved from Turkey to Syria

    Place Units - British
                1 armour and 2 mech_infantrys placed in Iraq
                3 infantry placed in Egypt
                2 infantry placed in Union of South Africa
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
                British collect 34 PUs (3 lost to blockades); end with 34 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs

    Place Units - UK_Pacific
                3 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
                Some Units in India change ownership: 3 armour and 2 mech_infantrys
                Turning on Edit Mode
                EDIT: Removing units owned by British from Kwangsi: 1 aaGun
                EDIT: Adding units owned by UK_Pacific to Kwangtung: 1 aaGun
                EDIT: Removing units owned by British from Kiangsi: 1 aaGun
                EDIT: Adding units owned by UK_Pacific to Kwangtung: 1 aaGun
                EDIT: Turning off Edit Mode

    triplea_41431.0_UK_10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Italians
                1 infantry moved from Libya to Tunisia
                1 artillery and 2 infantry moved from Northern Italy to Southern France
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                1 infantry moved from Southern Italy to Northern Italy
                1 artillery and 4 infantry moved from Yugoslavia to Northern Italy

    triplea_41431.0_Ita10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Italians
                1 infantry moved from Libya to Tunisia
                1 artillery and 2 infantry moved from Northern Italy to Southern France
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                1 infantry moved from Southern Italy to Northern Italy
                1 artillery and 4 infantry moved from Yugoslavia to Northern Italy

    Non Combat Move - Italians
                1 aaGun moved from Northern Italy to Southern France
                1 aaGun moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    triplea_41431.0_Ita10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from Tobruk to Libya
                1 infantry moved from Tobruk to Libya
                1 armour moved from New Guinea to Dutch New Guinea
                1 cruiser, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                    ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Libya
                    ANZAC attack with 2 infantry
                    Italians defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 2 infantry in Libya, round 2 :  1/2 hits
                        Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 :  0/2 hits
                        1 infantry owned by the Italians lost in Libya
                        ANZAC roll dice for 2 infantry in Libya, round 3 :  0/2 hits
                        Italians roll dice for 1 artillery in Libya, round 3 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Libya
                        ANZAC roll dice for 1 infantry in Libya, round 4 :  0/1 hits
                        Italians roll dice for 1 artillery in Libya, round 4 :  0/1 hits
                        ANZAC roll dice for 1 infantry in Libya, round 5 :  0/1 hits
                        Italians roll dice for 1 artillery in Libya, round 5 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Libya
                    Italians win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to Java

    Place Units - ANZAC
                2 destroyers and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    triplea_41431.0_ANZ10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 10

    Combat Move - French
                1 infantry moved from Tobruk to Libya

    Combat - French
                Battle in Libya
                    French attack with 1 infantry
                    Italians defend with 1 artillery
                        French roll dice for 1 infantry in Libya, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery in Libya, round 2 :  0/1 hits
                        French roll dice for 1 infantry in Libya, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery in Libya, round 3 :  0/1 hits
                        French roll dice for 1 infantry in Libya, round 4 :  0/1 hits
                        Italians roll dice for 1 artillery in Libya, round 4 :  0/1 hits
                        French roll dice for 1 infantry in Libya, round 5 :  0/1 hits
                        Italians roll dice for 1 artillery in Libya, round 5 :  0/1 hits
                        French roll dice for 1 infantry in Libya, round 6 :  0/1 hits
                        Italians roll dice for 1 artillery in Libya, round 6 :  0/1 hits
                        French roll dice for 1 infantry in Libya, round 7 :  0/1 hits
                        Italians roll dice for 1 artillery in Libya, round 7 :  0/1 hits
                        French roll dice for 1 infantry in Libya, round 8 :  0/1 hits
                        Italians roll dice for 1 artillery in Libya, round 8 :  1/1 hits
                        1 infantry owned by the French lost in Libya
                    Italians win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for French: 1 infantry

    Non Combat Move - French

    Turn Complete - French

    triplea_41431.0_Fre10.tsvg


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