ok yeah i’ll give you a mulligan on that one. go ahead and edit and put my russian sub in 93
S.A. Axis vs P.P. Allies
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Kris - I assumed you would not scramble from Rome. If that was wrong we can roll some forum dice and edit it in.
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Hi Kris - to let you know that I am away for a week from Friday. But am here today and tomorrow if you manage to do anything.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Tunisia to Algeria
1 armour moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 infantry moved from Northern Italy to France -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Tunisia to Algeria
1 armour moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 infantry moved from Northern Italy to FranceNon Combat Move - Italians
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Italians undo move 2.
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
1 artillery moved from New Guinea to Dutch New Guinea
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 armour and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Dutch New Guinea, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Dutch New Guinea
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Dutch New Guinea, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 4 : 0/2 hits
Japanese roll dice for 1 armour in Dutch New Guinea, round 4 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 5 : 2/2 hits
Japanese roll dice for 1 armour in Dutch New Guinea, round 5 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Archangel to Nenetsia
1 armour moved from Novgorod to Nenetsia
1 artillery and 7 infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
4 transports moved from 127 Sea Zone to 112 Sea Zone
8 infantry moved from Romania to Bessarabia
1 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia
2 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Archangel to Nenetsia
1 armour moved from Novgorod to Nenetsia
1 artillery and 7 infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
4 transports moved from 127 Sea Zone to 112 Sea Zone
8 infantry moved from Romania to Bessarabia
1 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia
2 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 armour and 1 mech_infantry moved from Yugoslavia to Eastern PolandCombat - Germans
Battle in Bessarabia
Germans attack with 1 armour, 8 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 8 infantry and 2 mech_infantrys in Bessarabia, round 2 : 0/11 hits
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 2/3 hits
2 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 armour, 6 infantry and 2 mech_infantrys in Bessarabia, round 3 : 1/9 hits
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 0/3 hits
1 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 1 armour, 6 infantry and 2 mech_infantrys in Bessarabia, round 4 : 0/9 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 1/2 hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 armour, 5 infantry and 2 mech_infantrys in Bessarabia, round 5 : 0/8 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 5 : 1/2 hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 armour, 4 infantry and 2 mech_infantrys in Bessarabia, round 6 : 3/7 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 6 : 0/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 4 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Belarus
Germans attack with 1 armour, 1 artillery and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 8 infantry in Belarus, round 2 : 1/10 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 armour, 4 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Eastern Poland, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Nenetsia
Germans attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 4 infantry
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Nenetsia, round 2 : 2/5 hits
Russians roll dice for 4 infantry in Nenetsia, round 2 : 1/4 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Nenetsia
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Nenetsia, round 3 : 1/4 hits
Russians roll dice for 2 infantry in Nenetsia, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Nenetsia
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Nenetsia, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Nenetsia, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Nenetsia
Germans win, taking Nenetsia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantryNon Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 artillery and 8 infantry moved from Karelia to Novgorod
1 aaGun moved from Slovakia Hungary to Poland
2 artilleries moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Romania to Slovakia Hungary
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 submarines moved from 93 Sea Zone to 95 Sea Zone
1 aaGun moved from Romania to Bessarabia
10 infantry moved from Germany to Poland
6 armour and 3 mech_infantrys moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Western Germany to DenmarkPlace Units - Germans
3 infantry placed in Novgorod
1 destroyer and 1 fighter placed in 112 Sea Zone
1 submarine placed in 93 Sea Zone
1 infantry placed in Southern France
1 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in France
2 infantry placed in Germany
1 artillery and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 18 times
4 was rolled 17 times
5 was rolled 25 times
6 was rolled 13 times
Average roll : 3.828
Median : 4.000
Variance : 1.837
Standard Deviation : 1.355
Total rolls : 93Germans Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 14 times
4 was rolled 11 times
5 was rolled 22 times
6 was rolled 12 times
Average roll : 4.000
Median : 4.000
Variance : 2.338
Standard Deviation : 1.529
Total rolls : 72Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.238
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 21 -
Loosing my German Air Force has killed me in this game
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It has made things difficult for you. I am afraid you will have to wait until I get back before I can do R.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Archangel
3 infantry moved from Bryansk to Belarus
3 artilleries moved from Bryansk to Belarus
3 infantry moved from Baltic States to Belarus
2 infantry moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
2 infantry moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
2 infantry moved from Urals to Novosibirsk
1 fighter moved from Urals to Novosibirsk
1 infantry moved from Urals to Novosibirsk
1 fighter and 9 infantry moved from Urals to Nenetsia
5 mech_infantrys moved from Bryansk to Belarus
2 armour moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Belarus
3 artilleries moved from Baltic States to Novgorod
6 infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
2 infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
2 infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
2 infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
3 infantry moved from Baltic States to Novgorod
9 infantry moved from Baltic States to BelarusCombat - Russians
Battle in Nenetsia
Russians attack with 1 fighter and 9 infantry
Germans defend with 1 armour, 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 9 infantry in Nenetsia, round 2 : 3/10 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Nenetsia, round 2 : 2/3 hits
2 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 1 fighter and 7 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Novosibirsk, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novgorod
Russians attack with 7 artilleries and 15 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 14 infantry
Russians roll dice for 7 artilleries and 15 infantry in Novgorod, round 2 : 10/22 hits
Germans roll dice for 1 artillery and 14 infantry in Novgorod, round 2 : 4/15 hits
4 infantry owned by the Russians and 10 infantry owned by the Germans lost in Novgorod
Russians roll dice for 7 artilleries and 11 infantry in Novgorod, round 3 : 6/18 hits
Germans roll dice for 1 artillery and 4 infantry in Novgorod, round 3 : 1/5 hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 4 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 7 artilleries and 10 infantry remaining. Battle score for attacker is 31
Casualties for Germans: 1 artillery and 14 infantry
Casualties for Russians: 5 infantry
Battle in Belarus
Russians attack with 2 armour, 5 artilleries, 19 infantry and 6 mech_infantrys
Germans defend with 1 armour, 1 artillery and 8 infantry
Russians roll dice for 2 armour, 5 artilleries, 19 infantry and 6 mech_infantrys in Belarus, round 2 : 10/32 hits
Germans roll dice for 1 armour, 1 artillery and 8 infantry in Belarus, round 2 : 2/10 hits
2 infantry owned by the Russians, 1 artillery owned by the Germans, 8 infantry owned by the Germans and 1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 armour, 5 artilleries, 17 infantry and 6 mech_infantrys remaining. Battle score for attacker is 28
Casualties for Germans: 1 armour, 1 artillery and 8 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Baltic States to Novgorod
3 aaGuns moved from Baltic States to Belarus
1 artillery moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
1 fighter moved from Nenetsia to Bryansk
1 fighter moved from Novosibirsk to Russia
1 aaGun moved from Urals to Nenetsia
1 aaGun moved from Urals to Novosibirsk
1 artillery moved from Russia to Samara
2 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 artillery moved from Russia to Bryansk
4 infantry moved from Russia to BryanskPlace Units - Russians
1 infantry placed in Ukraine
3 artilleries and 7 infantry placed in Russia
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs -
Those were all odds on battles, but I think I was a little lucky! :-D
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 infantry moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
2 fighters and 2 tactical_bombers moved from Yunnan to Suiyuyan
3 bombers moved from Yunnan to Suiyuyan
1 bomber moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from Yunnan to Suiyuyan
1 carrier, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 infantry moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
2 fighters and 2 tactical_bombers moved from Yunnan to Suiyuyan
3 bombers moved from Yunnan to Suiyuyan
1 bomber moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from Yunnan to Suiyuyan
1 carrier, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in 46 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Suiyuyan
Japanese attack with 3 bombers, 2 fighters, 3 infantry and 4 tactical_bombers
Chinese defend with 8 infantry
Japanese roll dice for 3 bombers, 2 fighters, 3 infantry and 4 tactical_bombers in Suiyuyan, round 2 : 6/12 hits
Chinese roll dice for 8 infantry in Suiyuyan, round 2 : 3/8 hits
2 infantry owned by the Japanese, 6 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Suiyuyan
Japanese roll dice for 3 bombers, 1 fighter, 1 infantry and 4 tactical_bombers in Suiyuyan, round 3 : 6/9 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 3 bombers, 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Chinese: 8 infantry
Casualties for Japanese: 1 fighter and 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Japan
3 bombers moved from Suiyuyan to Yunnan
1 fighter and 4 tactical_bombers moved from Suiyuyan to Hopei
1 artillery moved from Burma to Yunnan
1 artillery moved from Burma to Shan State
1 mech_infantry moved from Burma to Yunnan
2 mech_infantrys moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Sikang to Szechwan
1 infantry moved from Szechwan to Sikang
2 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour, 1 fighter and 2 infantry placed in Japan
2 destroyers, 2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.263
Median : 3.000
Variance : 0.432
Standard Deviation : 0.658
Total rolls : 38Americans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Japanese Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.192
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 26 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Americans
2 mech_infantrys moved from Morocco to Algeria
1 armour moved from Morocco to Algeria
3 infantry moved from Morocco to Algeria
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea ZoneCombat - Americans
Battle in Sumatra
Battle in 45 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win, taking Sumatra from Japanese with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Algeria
Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
Italians defend with 1 artillery
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Algeria, round 2 : 0/6 hits
Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Algeria, round 3 : 1/6 hits
Italians roll dice for 1 artillery in Algeria, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
4 fighters moved from 45 Sea Zone to 54 Sea Zone
1 carrier, 1 fighter and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 58 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in ShensiCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Hopei
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 4 tactical_bombers
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 4 tactical_bombers in Hopei, round 2 : 4/5 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Shensi from Japanese, taking Tsinghai from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - British
British buy 1 fighter, 6 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_minor; Remaining resources: 4 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Malta to 95 Sea Zone
1 bomber moved from Malta to 95 Sea Zone
1 armour moved from Morocco to Tunisia
British take Tunisia from Italians
1 infantry moved from India to Burma
2 fighters moved from West India to Burma
2 tactical_bombers moved from West India to Burma
2 fighters moved from Gibraltar to 95 Sea ZoneCombat - British
Battle in 95 Sea Zone
British attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 6 fighters and 2 transports
Germans defend with 2 submarines; Italians defend with 1 destroyer
British roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 6 fighters and 2 transports in 95 Sea Zone, round 2 : 4/11 hits
Germans roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians, 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 95 Sea Zone
British win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 6 fighters and 2 transports remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Burma
British attack with 2 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Burma to India
2 tactical_bombers moved from Burma to India
1 artillery, 3 infantry and 3 mech_infantrys moved from West India to India
4 mech_infantrys moved from Persia to West India
3 mech_infantrys moved from Iraq to Eastern Persia
2 infantry moved from Iraq to Persia
1 artillery moved from Iraq to Persia
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
2 fighters moved from 95 Sea Zone to Gibraltar
2 fighters moved from 95 Sea Zone to Malta
1 bomber moved from 95 Sea Zone to Malta
1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 106 Sea ZonePlace Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
3 submarines placed in 81 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 infantry -
Hi Kris
I did not scr from Southern Italy as it seemed like suicide. If you want to change that we can throw dice again on the forum.
Did you forget the China spawn rule? If so, do you want to re-position your Japanese forces? If that affects the UK turn we can sort it I am sure.
Cheers
Adam -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs