Dissndat (x+5) vs Giallo

  • '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to New South Wales: 1 fighter
                EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
                EDIT: Turning off Edit Mode
                Germans buy 6 armour, 1 bomber, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Ukraine to Rostov
                1 bomber moved from Eastern Poland to Rostov
                3 infantry moved from Western Ukraine to Bryansk
                2 tactical_bombers moved from Eastern Poland to Bryansk
                2 submarines moved from 112 Sea Zone to 119 Sea Zone
                1 bomber moved from Western Germany to 119 Sea Zone

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Bryansk
                    Germans attack with 3 infantry and 2 tactical_bombers
                    Russians defend with 2 infantry
                        Germans roll dice for 3 infantry and 2 tactical_bombers in Bryansk, round 2 :  1/5 hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                        Germans roll dice for 2 infantry and 2 tactical_bombers in Bryansk, round 3 :  3/4 hits
                        Russians roll dice for 1 infantry in Bryansk, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Rostov
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Rostov, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber and 1 infantry in Rostov, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 119 Sea Zone
                    Germans attack with 1 bomber and 2 submarines
                    British defend with 1 destroyer
                        Germans roll dice for 2 submarines in 119 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 bomber in 119 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 119 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 119 Sea Zone
                    Germans win, taking 119 Sea Zone from British with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 124 Sea Zone
                1 bomber moved from 119 Sea Zone to Western Germany
                4 artilleries moved from Baltic States to Poland
                2 fighters moved from Western Germany to Gibraltar
                1 tactical_bomber moved from Tobruk to Ukraine
                1 bomber moved from Rostov to Ukraine
                2 tactical_bombers moved from Bryansk to Western Ukraine
                3 armour and 17 mech_infantrys moved from Eastern Poland to Ukraine
                1 armour and 9 mech_infantrys moved from Germany to Poland
                1 infantry moved from Novgorod to Baltic States
                1 artillery moved from Novgorod to Vyborg
                2 infantry moved from Novgorod to Vyborg
                1 infantry moved from Western Ukraine to Eastern Poland

    Place Units - Germans
                6 armour and 2 mech_infantrys placed in Germany
                Germans undo move 1.
                3 armour placed in Ukraine
                3 armour and 2 mech_infantrys placed in Germany
                1 bomber placed in Western Germany
                1 submarine placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
                Germans collect 49 PUs (3 lost to blockades); end with 49 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    triplea_41516_Ger8.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Archangel to Novgorod
                1 infantry moved from Volgograd to Rostov
                1 mech_infantry moved from Russia to Rostov
                1 mech_infantry moved from Russia to Rostov
                1 tactical_bomber moved from Russia to Novgorod
                2 fighters moved from Russia to Rostov
                2 armour, 17 infantry and 2 mech_infantrys moved from Russia to Bryansk
                1 infantry moved from Belarus to Novgorod
                1 infantry moved from Belarus to Novgorod
                1 artillery and 1 infantry moved from Belarus to Baltic States
                20 artilleries and 54 infantry moved from Belarus to Bryansk

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Novgorod
                    Russians attack with 4 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Russians roll dice for 4 infantry and 1 tactical_bomber in Novgorod, round 2 :  3/5 hits
                        Germans roll dice for 1 infantry in Novgorod, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
                    Russians win, taking Novgorod from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 2 armour, 20 artilleries, 71 infantry and 2 mech_infantrys
                    Germans defend with 1 infantry
                        Russians roll dice for 2 armour, 20 artilleries, 71 infantry and 2 mech_infantrys in Bryansk, round 2 :  35/95 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 armour, 20 artilleries, 71 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Baltic States
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Baltic States, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 2 fighters, 1 infantry and 2 mech_infantrys
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Rostov, round 2 :  1/5 hits
                        Germans roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Rostov
                    Russians win, taking Rostov from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Rostov to Russia
                1 aaGun moved from Russia to Bryansk
                1 aaGun moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Rostov
                3 infantry moved from Samara to Russia
                1 aaGun moved from Belarus to Novgorod
                1 aaGun moved from Belarus to Bryansk
                1 tactical_bomber moved from Novgorod to Nenetsia
                1 mech_infantry moved from Russia to Nenetsia
                1 aaGun, 4 armour and 2 mech_infantrys moved from Russia to Bryansk

    Place Units - Russians
                1 armour and 5 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs

    triplea_41516_Rus8.tsvg

  • '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 bomber, 3 infantry, 8 mech_infantrys and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 armour moved from Yenisey to Dzavhan
                      Japanese take Dzavhan from Russians
                1 infantry moved from Suiyuyan to Kansu
                1 mech_infantry moved from Chahar to Kansu
                1 fighter moved from Ulaanbaatar to Kansu
                1 mech_infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 artillery moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                2 infantry moved from Caroline Islands to 33 Sea Zone
                1 battleship, 4 carriers, 2 destroyers, 2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
                2 infantry moved from 31 Sea Zone to Wake Island
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from Japan to 25 Sea Zone
                1 fighter moved from 33 Sea Zone to 25 Sea Zone
                2 tactical_bombers moved from 33 Sea Zone to 25 Sea Zone
                2 tactical_bombers moved from 33 Sea Zone to Wake Island
                2 fighters moved from Caroline Islands to Wake Island

    Combat - Japanese
                Battle in Kansu
                    Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kansu, round 2 :  1/3 hits
                        Chinese roll dice for 1 mech_infantry in Kansu, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Wake Island
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Americans defend with 1 airfield and 1 artillery
                        Japanese roll dice for 1 battleship in Wake Island, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Wake Island, round 2 :  2/6 hits
                        Americans roll dice for 1 artillery in Wake Island, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Wake Island
                    Japanese win, taking Wake Island from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery

    Non Combat Move - Japanese
                2 tactical_bombers moved from Wake Island to 31 Sea Zone
                2 fighters moved from Wake Island to 31 Sea Zone
                2 fighters moved from 25 Sea Zone to 31 Sea Zone
                2 tactical_bombers moved from 25 Sea Zone to 31 Sea Zone
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
                1 infantry moved from 31 Sea Zone to Wake Island
                1 aaGun moved from 31 Sea Zone to Wake Island
                2 infantry moved from New Britain to 47 Sea Zone
                2 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 79 Sea Zone to 80 Sea Zone
                1 marine moved from Ceylon to 39 Sea Zone
                1 cruiser and 1 marine moved from 39 Sea Zone to 38 Sea Zone
                1 marine moved from 38 Sea Zone to Burma
                1 submarine moved from 37 Sea Zone to 79 Sea Zone
                1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 aaGun, 4 fighters, 1 infantry and 3 mech_infantrys moved from Yunnan to Burma
                2 fighters moved from Kwangsi to Guam
                2 fighters moved from 39 Sea Zone to Burma
                1 fighter moved from Kansu to Suiyuyan
                1 mech_infantry moved from Kiangsu to Chahar
                1 mech_infantry moved from Anhwe to Suiyuyan
                1 infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kiangsu to Kweichow
                3 mech_infantrys moved from Kwangtung to Yunnan
                2 tactical_bombers moved from 39 Sea Zone to Burma
                1 tactical_bomber moved from Kwangsi to Szechwan
                1 tactical_bomber moved from Kwangsi to Burma

    Place Units - Japanese
                1 infantry and 2 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Kwangtung
                1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
                1 infantry and 2 mech_infantrys placed in French Indo China
                1 bomber placed in Japan
                4 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 71 PUs; end with 71 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 84 PUs

    triplea_41516_Jap8.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 fighters and 8 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 109 Sea Zone to 119 Sea Zone
                1 armour and 1 infantry moved from Egypt to Alexandria
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                4 fighters moved from Hawaiian Islands to 25 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 transport moved from 11 Sea Zone to 10 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 9 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from 91 Sea Zone to 119 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 119 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 9 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 9 submarines in 26 Sea Zone, round 2 :  3/9 hits
                        Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 9 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 119 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Germans defend with 2 submarines
                        Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 119 Sea Zone, round 2 :  1/4 hits
                        Germans roll dice for 2 submarines in 119 Sea Zone, round 2 :  0/2 hits
                        1 submarine owned by the Germans lost in 119 Sea Zone
                        Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 119 Sea Zone, round 3 :  1/4 hits
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Germans lost in 119 Sea Zone
                    Americans win, taking 119 Sea Zone from Germans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines
                Battle in Alexandria
                    Americans attack with 1 armour and 1 infantry
                    Italians defend with 1 mech_infantry
                        Americans roll dice for 1 armour and 1 infantry in Alexandria, round 2 :  0/2 hits
                        Italians roll dice for 1 mech_infantry in Alexandria, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Alexandria
                        Americans roll dice for 1 armour in Alexandria, round 3 :  0/1 hits
                        Italians roll dice for 1 mech_infantry in Alexandria, round 3 :  0/1 hits
                        Americans roll dice for 1 armour in Alexandria, round 4 :  0/1 hits
                        Italians roll dice for 1 mech_infantry in Alexandria, round 4 :  0/1 hits
                        Americans roll dice for 1 armour in Alexandria, round 5 :  1/1 hits
                        Italians roll dice for 1 mech_infantry in Alexandria, round 5 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 armour owned by the Americans lost in Alexandria
                    Italians win with no units remaining. Battle score for attacker is -5
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 4 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 :  0/5 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 3 :  3/5 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                    Americans win with 4 fighters remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                4 fighters moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from Suriname to 91 Sea Zone
                2 fighters and 1 tactical_bomber moved from 119 Sea Zone to Scotland
                1 destroyer and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                8 submarines placed in 101 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs

    triplea_41516_Ame8.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Tsinghai to Kansu
                2 infantry moved from Tsinghai to Shensi
                1 infantry moved from Tsinghai to Sikang
                1 fighter moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 2 infantry in Kansu, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Kansu, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                        Chinese roll dice for 1 infantry in Kansu, round 3 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Kansu, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry
                Battle in Shensi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  2/2 hits
                        Japanese roll dice for 1 artillery in Shensi, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Sikang
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Sikang, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs

    triplea_41516_Chi8.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 fighters and 8 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 109 Sea Zone to 119 Sea Zone
                1 armour and 1 infantry moved from Egypt to Alexandria
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                4 fighters moved from Hawaiian Islands to 25 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 transport moved from 11 Sea Zone to 10 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 9 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from 91 Sea Zone to 119 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 119 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 9 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 9 submarines in 26 Sea Zone, round 2 :  3/9 hits
                        Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 9 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 119 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Germans defend with 2 submarines
                        Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 119 Sea Zone, round 2 :  1/4 hits
                        Germans roll dice for 2 submarines in 119 Sea Zone, round 2 :  0/2 hits
                        1 submarine owned by the Germans lost in 119 Sea Zone
                        Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 119 Sea Zone, round 3 :  1/4 hits
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Germans lost in 119 Sea Zone
                    Americans win, taking 119 Sea Zone from Germans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines
                Battle in Alexandria
                    Americans attack with 1 armour and 1 infantry
                    Italians defend with 1 mech_infantry
                        Americans roll dice for 1 armour and 1 infantry in Alexandria, round 2 :  0/2 hits
                        Italians roll dice for 1 mech_infantry in Alexandria, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Alexandria
                        Americans roll dice for 1 armour in Alexandria, round 3 :  0/1 hits
                        Italians roll dice for 1 mech_infantry in Alexandria, round 3 :  0/1 hits
                        Americans roll dice for 1 armour in Alexandria, round 4 :  0/1 hits
                        Italians roll dice for 1 mech_infantry in Alexandria, round 4 :  0/1 hits
                        Americans roll dice for 1 armour in Alexandria, round 5 :  1/1 hits
                        Italians roll dice for 1 mech_infantry in Alexandria, round 5 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 armour owned by the Americans lost in Alexandria
                    Italians win with no units remaining. Battle score for attacker is -5
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 4 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 :  0/5 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 3 :  3/5 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                    Americans win with 4 fighters remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                4 fighters moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from Suriname to 91 Sea Zone
                2 fighters and 1 tactical_bomber moved from 119 Sea Zone to Scotland
                1 destroyer and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                8 submarines placed in 101 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Tsinghai to Kansu
                2 infantry moved from Tsinghai to Shensi
                1 infantry moved from Tsinghai to Sikang
                1 fighter moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 2 infantry in Kansu, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Kansu, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                        Chinese roll dice for 1 infantry in Kansu, round 3 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Kansu, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry
                Battle in Shensi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  2/2 hits
                        Japanese roll dice for 1 artillery in Shensi, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Sikang
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Sikang, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs

    Purchase Units - British
                British repair damage of 4x factory_minor; Remaining resources: 30 PUs;
                British buy 1 factory_minor and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 2 PUs;

    Combat Move - British
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                1 bomber moved from Egypt to 80 Sea Zone
                4 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians

    Combat - British
                Battle in 80 Sea Zone
                    British attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 submarine
                        British roll dice for 1 bomber and 1 destroyer in 80 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 80 Sea Zone
                    British win, taking 80 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 98 Sea Zone
                    British attack with 4 fighters and 1 tactical_bomber
                    Italians defend with 1 destroyer
                        British roll dice for 4 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 :  3/5 hits
                        Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 98 Sea Zone
                    British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - British
                1 destroyer moved from 81 Sea Zone to 96 Sea Zone
                1 armour and 2 mech_infantrys moved from Trans-Jordan to Persia
                1 aaGun and 4 infantry moved from Persia to Eastern Persia
                3 artilleries and 14 infantry moved from India to West India
                4 fighters and 1 tactical_bomber moved from 98 Sea Zone to Persia
                1 bomber moved from 80 Sea Zone to Persia
                2 fighters moved from Union of South Africa to 81 Sea Zone
                1 fighter moved from Scotland to United Kingdom

    Place Units - British
                1 factory_minor placed in Egypt
                3 infantry placed in Persia
                3 infantry placed in Iraq

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,3,5,2,5,5
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 4 PUs

    triplea_41516_UK_8.tsvg

  • '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery, 3 destroyers and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 96 Sea Zone
                1 submarine moved from 94 Sea Zone to 96 Sea Zone
                1 artillery moved from Tobruk to Alexandria
                1 bomber moved from Gibraltar to Alexandria
                1 battleship, 2 carriers, 1 cruiser and 4 fighters moved from 92 Sea Zone to 96 Sea Zone

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 2 submarines
                    British defend with 1 destroyer
                        Italians roll dice for 2 submarines in 96 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 destroyer in 96 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 96 Sea Zone
                    Italians win with 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Alexandria
                    Italians attack with 1 artillery and 1 bomber
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 bomber in Alexandria, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Alexandria
                    Italians win, taking Alexandria from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from Alexandria to Tobruk
                1 aaGun moved from Western Ukraine to Eastern Poland
                2 infantry moved from Western Ukraine to Eastern Poland
                1 fighter moved from Southern Italy to Gibraltar
                1 infantry moved from Morocco to Algeria
                6 transports moved from 92 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                3 artilleries moved from Southern France to 93 Sea Zone
                3 artilleries, 1 infantry and 6 transports moved from 93 Sea Zone to 95 Sea Zone
                2 artilleries and 5 infantry moved from Northern Italy to 95 Sea Zone
                5 artilleries, 6 infantry and 6 transports moved from 95 Sea Zone to 96 Sea Zone
                5 artilleries and 6 infantry moved from 96 Sea Zone to Tobruk
                1 armour moved from Ukraine to Eastern Poland

    Place Units - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Tobruk: 1 marine
                EDIT: Removing units owned by Italians from Gibraltar: 1 marine
                EDIT: Turning off Edit Mode
                3 destroyers placed in 95 Sea Zone
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs

    triplea_41516_Ita8.tsvg

  • '20 '19 '18 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery, 3 destroyers and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 96 Sea Zone
                1 submarine moved from 94 Sea Zone to 96 Sea Zone
                1 artillery moved from Tobruk to Alexandria
                1 bomber moved from Gibraltar to Alexandria
                1 battleship, 2 carriers, 1 cruiser and 4 fighters moved from 92 Sea Zone to 96 Sea Zone

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 2 submarines
                    British defend with 1 destroyer
                        Italians roll dice for 2 submarines in 96 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 destroyer in 96 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 96 Sea Zone
                    Italians win with 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Alexandria
                    Italians attack with 1 artillery and 1 bomber
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 bomber in Alexandria, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Alexandria
                    Italians win, taking Alexandria from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from Alexandria to Tobruk
                1 aaGun moved from Western Ukraine to Eastern Poland
                2 infantry moved from Western Ukraine to Eastern Poland
                1 fighter moved from Southern Italy to Gibraltar
                1 infantry moved from Morocco to Algeria
                6 transports moved from 92 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                3 artilleries moved from Southern France to 93 Sea Zone
                3 artilleries, 1 infantry and 6 transports moved from 93 Sea Zone to 95 Sea Zone
                2 artilleries and 5 infantry moved from Northern Italy to 95 Sea Zone
                5 artilleries, 6 infantry and 6 transports moved from 95 Sea Zone to 96 Sea Zone
                5 artilleries and 6 infantry moved from 96 Sea Zone to Tobruk
                1 armour moved from Ukraine to Eastern Poland

    Place Units - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Tobruk: 1 marine
                EDIT: Removing units owned by Italians from Gibraltar: 1 marine
                EDIT: Turning off Edit Mode
                3 destroyers placed in 95 Sea Zone
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Tobruk: 1 infantry
                EDIT: Removing units owned by Italians from Algeria: 1 infantry
                EDIT: Turning off Edit Mode

    triplea_41516_Ita8.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy nothing; Remaining resources: 10 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 10 Sea Zone to 26 Sea Zone

    Non Combat Move - ANZAC

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3
                ANZAC collect 8 PUs (2 lost to blockades); end with 18 PUs

    triplea_41516_ANZ8.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy nothing; Remaining resources: 10 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 10 Sea Zone to 26 Sea Zone

    Non Combat Move - ANZAC

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3
                ANZAC collect 8 PUs (2 lost to blockades); end with 18 PUs

    Combat Move - French
                1 infantry moved from United Kingdom to Scotland

    Non Combat Move - French

    Turn Complete - French

    triplea_41516_Fre8.tsvg

  • '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 destroyer, 1 fighter and 8 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                4 mech_infantrys moved from Ukraine to Rostov
                1 bomber moved from Ukraine to Rostov
                1 tactical_bomber moved from Ukraine to Rostov
                1 infantry moved from Eastern Poland to Belarus
                      Germans take Belarus from Russians
                1 artillery and 2 infantry moved from Vyborg to Novgorod
                2 tactical_bombers moved from Western Ukraine to Novgorod
                1 tactical_bomber moved from Western Germany to Novgorod
                1 bomber moved from Western Germany to Novgorod
                2 artilleries moved from Poland to Baltic States
                3 mech_infantrys moved from Poland to Baltic States
                1 mech_infantry moved from Poland to Baltic States

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Novgorod
                    Germans attack with 1 artillery, 1 bomber, 2 infantry and 3 tactical_bombers
                    Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                        AA fire in Novgorod :  0/3 hits
                        Germans roll dice for 1 artillery, 1 bomber, 2 infantry and 3 tactical_bombers in Novgorod, round 2 :  4/7 hits
                        Russians roll dice for 1 aaGun and 3 infantry in Novgorod, round 2 :  1/3 hits
                        3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 artillery, 1 bomber, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 aaGun and 3 infantry
                Battle in Rostov
                    Germans attack with 1 bomber, 4 mech_infantrys and 1 tactical_bomber
                    Russians defend with 3 mech_infantrys
                        Germans roll dice for 1 bomber, 4 mech_infantrys and 1 tactical_bomber in Rostov, round 2 :  1/6 hits
                        Russians roll dice for 3 mech_infantrys in Rostov, round 2 :  1/3 hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                        Germans roll dice for 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Rostov, round 3 :  1/5 hits
                        Russians roll dice for 2 mech_infantrys in Rostov, round 3 :  1/2 hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                        Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 4 :  1/4 hits
                        Russians roll dice for 1 mech_infantry in Rostov, round 4 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                    Germans win, taking Rostov from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Russians: 3 mech_infantrys
                Battle in Baltic States
                    Germans attack with 2 artilleries and 4 mech_infantrys
                    Russians defend with 1 artillery
                        Germans roll dice for 2 artilleries and 4 mech_infantrys in Baltic States, round 2 :  3/6 hits
                        Russians roll dice for 1 artillery in Baltic States, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                1 bomber moved from Rostov to Western Germany
                1 tactical_bomber moved from Rostov to Eastern Poland
                3 tactical_bombers moved from Novgorod to Vyborg
                1 bomber moved from Novgorod to Eastern Poland
                12 armour and 20 mech_infantrys moved from Ukraine to Eastern Poland
                1 infantry moved from Western Ukraine to Ukraine
                3 aaGuns, 9 artilleries and 11 infantry moved from Western Ukraine to Eastern Poland
                1 armour, 2 artilleries and 5 mech_infantrys moved from Poland to Eastern Poland
                3 armour and 2 mech_infantrys moved from Germany to Eastern Poland
                1 bomber moved from Western Germany to Gibraltar
                1 fighter and 1 tactical_bomber moved from Tobruk to Western Germany

    Place Units - Germans
                1 destroyer placed in 113 Sea Zone
                1 fighter placed in Western Germany
                2 artilleries and 8 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
                Germans collect 50 PUs (2 lost to blockades); end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    triplea_41516_Ger9.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Russia to Rostov
                1 fighter moved from Russia to Ukraine
                1 artillery moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                19 artilleries and 65 infantry moved from Bryansk to Belarus
                1 armour and 5 mech_infantrys moved from Russia to Belarus
                1 mech_infantry moved from Nenetsia to Evenkiyskiy
                1 submarine moved from 125 Sea Zone to 123 Sea Zone

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 armour, 19 artilleries, 65 infantry and 5 mech_infantrys
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour, 19 artilleries, 65 infantry and 5 mech_infantrys in Belarus, round 2 :  18/90 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 armour, 19 artilleries, 65 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 :  0/3 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 4 :  1/3 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Rostov
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                6 armour and 4 mech_infantrys moved from Bryansk to Belarus
                1 aaGun moved from Bryansk to Ukraine
                1 fighter moved from Rostov to Russia
                1 fighter moved from Ukraine to Russia
                1 aaGun moved from Bryansk to Belarus
                1 aaGun moved from Bryansk to Belarus
                1 aaGun moved from Bryansk to Belarus
                1 tactical_bomber moved from Nenetsia to Russia
                3 infantry moved from Russia to Tambov

    Place Units - Russians
                2 artilleries and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs

    triplea_41516_Rus9.tsvg

  • '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 5 infantry, 2 marines, 6 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                    Japanese captures 4PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                2 mech_infantrys moved from Yunnan to Sikang
                1 mech_infantry moved from Hopei to Shensi
                1 mech_infantry moved from Kweichow to Shensi
                1 fighter moved from Suiyuyan to Shensi
                1 tactical_bomber moved from Szechwan to Shensi
                1 tactical_bomber moved from Burma to Sikang
                2 fighters moved from Burma to Sikang
                2 fighters moved from Burma to Shensi
                1 infantry moved from Burma to India
                      Japanese take India from UK_Pacific
                1 mech_infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 armour moved from Dzavhan to Tsagaan Olom
                      Japanese take Tsagaan Olom from Russians
                1 armour moved from Tsagaan Olom to Olgiy
                      Japanese take Olgiy from Russians
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
                1 infantry moved from Wake Island to 31 Sea Zone
                2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway
                4 fighters and 4 tactical_bombers moved from 31 Sea Zone to 25 Sea Zone
                1 bomber moved from Japan to 25 Sea Zone
                1 submarine moved from 33 Sea Zone to 62 Sea Zone

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 1 bomber, 4 fighters, 1 submarine, 4 tactical_bombers and 1 transport
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber, 4 fighters, 4 tactical_bombers and 1 transport in 25 Sea Zone, round 2 :  5/9 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 1 bomber, 4 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Midway
                Battle in Sikang
                    Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Sikang, round 2 :  2/5 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Midway from Americans, taking Sikang from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Shensi
                    Japanese attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 :  4/6 hits
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  1/2 hits
                        1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific

    Non Combat Move - Japanese
                1 mech_infantry moved from Chahar to Kansu
                1 infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Kiangsu to Chahar
                2 fighters moved from Sikang to Szechwan
                1 tactical_bomber moved from Sikang to Szechwan
                2 tactical_bombers moved from Burma to 39 Sea Zone
                2 fighters moved from Burma to 39 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 mech_infantry moved from Malaya to Burma
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to Ceylon
                1 artillery moved from 39 Sea Zone to Ceylon
                1 cruiser moved from 38 Sea Zone to 37 Sea Zone
                1 battleship moved from 39 Sea Zone to 38 Sea Zone
                1 marine moved from Burma to 38 Sea Zone
                1 battleship and 1 marine moved from 38 Sea Zone to 39 Sea Zone
                1 marine moved from 39 Sea Zone to Ceylon
                2 mech_infantrys moved from French Indo China to Yunnan
                1 infantry moved from French Indo China to Yunnan
                1 mech_infantry moved from Hunan to Kweichow
                3 mech_infantrys moved from Kwangtung to Yunnan
                1 infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kiangsu to Hunan
                1 fighter moved from Shensi to Suiyuyan
                1 tactical_bomber moved from Shensi to Suiyuyan
                2 fighters moved from Shensi to Szechwan
                2 fighters moved from Guam to Caroline Islands
                1 destroyer moved from 31 Sea Zone to 16 Sea Zone
                3 submarines moved from 6 Sea Zone to 33 Sea Zone
                1 battleship, 4 carriers, 1 destroyer and 2 transports moved from 31 Sea Zone to 33 Sea Zone
                1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 bomber moved from 25 Sea Zone to Japan
                4 fighters and 4 tactical_bombers moved from 25 Sea Zone to 33 Sea Zone

    Place Units - Japanese
                2 destroyers and 2 submarines placed in 6 Sea Zone
                1 infantry and 1 marine placed in Japan
                1 transport placed in 37 Sea Zone
                1 infantry and 1 marine placed in Malaya
                3 mech_infantrys placed in Kwangtung
                1 infantry and 2 mech_infantrys placed in French Indo China
                2 infantry and 1 mech_infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 75 PUs; end with 79 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 102 PUs

    triplea_41516_Jap9.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 4 destroyers, 1 fighter, 1 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
                2 fighters and 1 tactical_bomber moved from Scotland to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
                8 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to 25 Sea Zone
                5 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 119 Sea Zone to 124 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 124 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 124 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 124 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 1 submarine in 124 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 124 Sea Zone
                    Germans win with no units remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Morocco
                    Americans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        Americans roll dice for 1 cruiser in Morocco, round 2 :  1/1 hits
                        Italians roll dice for 1 infantry in Morocco, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 5 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 5 fighters in 16 Sea Zone, round 2 :  2/6 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 :  3/6 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Americans
                3 fighters and 3 tactical_bombers moved from 92 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea Zone
                5 fighters moved from 16 Sea Zone to 26 Sea Zone
                1 fighter moved from 25 Sea Zone to 26 Sea Zone
                2 fighters moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                4 destroyers and 4 submarines placed in 10 Sea Zone
                1 fighter and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs

    triplea_41516_Ame9.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter moved from Tsinghai to Sikang
                1 infantry moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Sikang, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs

    triplea_41516_Chi9.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 4 destroyers, 1 fighter, 1 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
                2 fighters and 1 tactical_bomber moved from Scotland to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
                8 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to 25 Sea Zone
                5 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 119 Sea Zone to 124 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 124 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 124 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 124 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 1 submarine in 124 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 124 Sea Zone
                    Germans win with no units remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Morocco
                    Americans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        Americans roll dice for 1 cruiser in Morocco, round 2 :  1/1 hits
                        Italians roll dice for 1 infantry in Morocco, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 5 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 5 fighters in 16 Sea Zone, round 2 :  2/6 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 :  3/6 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Americans
                3 fighters and 3 tactical_bombers moved from 92 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea Zone
                5 fighters moved from 16 Sea Zone to 26 Sea Zone
                1 fighter moved from 25 Sea Zone to 26 Sea Zone
                2 fighters moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                4 destroyers and 4 submarines placed in 10 Sea Zone
                1 fighter and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter moved from Tsinghai to Sikang
                1 infantry moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Sikang, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs

    Purchase Units - British
                British buy 1 aaGun, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Persia to India
                2 infantry moved from West India to India
                1 transport moved from 70 Sea Zone to 71 Sea Zone
                1 artillery and 4 infantry moved from Egypt to Anglo Egyptian Sudan
                1 fighter and 1 tactical_bomber moved from Persia to Iraq

    Combat - British
                Battle in India
                    British attack with 1 bomber and 2 infantry
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 1 bomber and 2 infantry in India, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in India, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in India
                    British win, taking India from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 aaGun and 4 infantry moved from Eastern Persia to West India
                1 bomber moved from India to Persia
                3 infantry moved from Iraq to Persia
                1 armour and 1 mech_infantry moved from Persia to Iraq
                1 fighter moved from Persia to Iraq
                2 fighters moved from 81 Sea Zone to Iraq
                1 carrier and 1 cruiser moved from 81 Sea Zone to 71 Sea Zone
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                1 mech_infantry moved from Persia to Iraq

    Place Units - British
                1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
                1 infantry and 2 mech_infantrys placed in Iraq
                1 aaGun and 2 infantry placed in Persia
                1 infantry placed in Egypt

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,6,3,4,6,4,3,4,1,3,6,6,5,2
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs

    triplea_41516_UK_9.tsvg

  • '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 destroyer, 4 infantry and 1 tactical_bomber; Remaining resources: 4 PUs;

    Combat Move - Italians
                4 infantry moved from Tobruk to 96 Sea Zone
                4 infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from 98 Sea Zone to Syria
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                2 fighters moved from 96 Sea Zone to Egypt
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Crete
                1 artillery moved from 99 Sea Zone to Crete
                2 fighters moved from 96 Sea Zone to Crete
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 bomber moved from Tobruk to 92 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 battleship, 2 carriers, 1 cruiser and 2 submarines moved from 96 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in Trans-Jordan
                Battle in Syria
                Battle in Crete
                    Italians attack with 1 artillery, 2 fighters and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Crete, round 2 :  1/4 hits
                        British roll dice for 1 infantry in Crete, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Crete
                    Italians win, taking Trans-Jordan from British, taking Syria from British, taking Crete from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Egypt
                    Italians attack with 2 fighters and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 :  2/2 hits
                        British roll dice for 1 infantry in Egypt, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Egypt
                    Italians win, taking Egypt from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                        Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 92 Sea Zone
                    Italians win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Italians
                1 fighter moved from 92 Sea Zone to Gibraltar
                1 bomber moved from 92 Sea Zone to Southern Italy
                1 aaGun moved from Eastern Poland to Bessarabia
                1 armour moved from Eastern Poland to Bessarabia
                2 infantry moved from Eastern Poland to Bessarabia
                2 fighters moved from Crete to 98 Sea Zone
                2 fighters moved from Egypt to 98 Sea Zone
                2 armour, 5 artilleries, 3 infantry and 1 marine moved from Tobruk to Alexandria
                2 transports moved from 96 Sea Zone to 97 Sea Zone
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                2 destroyers moved from 95 Sea Zone to 98 Sea Zone

    Place Units - Italians
                1 tactical_bomber placed in Southern Italy
                4 infantry placed in Northern Italy
                1 destroyer placed in 97 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 98 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Italians to 95 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 21 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs

    triplea_41516_Ita9.tsvg

  • '20 '19 '18 '17

    hey giallo, i would like to redo italy’s turn…not a big deal if you’re not okay with it, i’m happy with how things turned out, i’d just like to try a different strategy.

    diss

  • '20 '19 '18 '17

    never mind…

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy nothing; Remaining resources: 18 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 aaGuns and 8 infantry moved from Queensland to New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,6
                ANZAC collect 5 PUs (5 lost to blockades); end with 23 PUs

    triplea_41516_ANZ9.tsvg

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