Can we change title to semifinal or should we make a new separate post for our game with correct game-title?
Suprise Attack vs Dawgoneit Allies
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Hey if you get a chance look at the conversation that i have been having in the league discussion forum.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 submarine moved from 43 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 bombers moved from Philippines to 45 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 carrier and 2 fighters moved from 19 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from Kiangsu to Jehol
Japanese take Jehol from Chinese
1 fighter and 2 tactical_bombers moved from Kiangsu to Japan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Japan to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 submarine moved from 43 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 bombers moved from Philippines to 45 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 carrier and 2 fighters moved from 19 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from Kiangsu to Jehol
Japanese take Jehol from Chinese
1 fighter and 2 tactical_bombers moved from Kiangsu to Japan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Japan to 35 Sea ZoneCombat - Japanese
Battle in Korea
Battle in 45 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
ANZAC defend with 2 submarines
Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 : 1/2 hits
2 submarines owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese win, taking Korea from Russians with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 4 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 2 destroyers
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/6 hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Americans lost in 25 Sea Zone
Japanese win with 4 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyersNon Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
2 bombers moved from 45 Sea Zone to JapanPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 6 Sea Zone
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 26 PUs; end with 26 PUsDice Statistics:
Total
1 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 4.000
Median : 4.000
Variance : 1.611
Standard Deviation : 1.269
Total rolls : 19ANZAC Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Japanese Combat
1 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.800
Median : 4.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 4 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 fighters moved from Malta to 95 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Morocco
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 2 submarines
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 25 Sea Zone
Americans win, taking Morocco from Italians with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 submarines
Battle in 95 Sea Zone
Americans attack with 2 fighters
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
Americans roll dice for 2 fighters in 95 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
2 fighters moved from 95 Sea Zone to Malta
1 fighter moved from Eastern United States to Gibraltar
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Alaska to Western United StatesPlace Units - Americans
1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
3 destroyers and 1 submarine placed in 10 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery and 4 infantry moved from Anhwe to Kiangsu
2 artilleries and 3 infantry moved from Anhwe to Jehol
2 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
2 infantry moved from Hunan to AnhweCombat - Chinese
Battle in Jehol
Chinese attack with 2 artilleries and 5 infantry
Japanese defend with 1 armour
Chinese roll dice for 2 artilleries and 5 infantry in Jehol, round 2 : 3/7 hits
Japanese roll dice for 1 armour in Jehol, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kiangsu
Chinese attack with 1 artillery and 6 infantry
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor and 1 infantry
Chinese roll dice for 1 artillery and 6 infantry in Kiangsu, round 2 : 0/7 hits
Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits
Chinese roll dice for 1 artillery and 6 infantry in Kiangsu, round 3 : 2/7 hits
Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Kiangsu, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 artillery and 5 infantry in Kiangsu, round 4 : 1/6 hits
Japanese roll dice for 1 artillery in Kiangsu, round 4 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 aaGun, 1 artillery and 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in Kiangsu
2 artilleries placed in JeholTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - British
British buy 4 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Nigeria to French Central Africa
1 fighter moved from Egypt to French Central Africa
1 artillery, 3 infantry and 2 mech_infantrys moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 fighter moved from Malaya to 45 Sea ZoneCombat - British
Battle in 45 Sea Zone
British attack with 1 fighter
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
British roll dice for 1 fighter in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Battle in Caucasus
British attack with 1 armour, 1 artillery, 3 infantry and 4 mech_infantrys
Germans defend with 3 armour
British roll dice for 1 armour, 1 artillery, 3 infantry and 4 mech_infantrys in Caucasus, round 2 : 2/9 hits
Germans roll dice for 3 armour in Caucasus, round 2 : 1/3 hits
2 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Caucasus, round 3 : 3/8 hits
Germans roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 3 armour
Casualties for British: 1 infantry
Battle in French Central Africa
British attack with 1 fighter and 2 mech_infantrys
Italians defend with 1 artillery
British roll dice for 1 fighter and 2 mech_infantrys in French Central Africa, round 2 : 0/3 hits
Italians roll dice for 1 artillery in French Central Africa, round 2 : 0/1 hits
British roll dice for 1 fighter and 2 mech_infantrys in French Central Africa, round 3 : 1/3 hits
Italians roll dice for 1 artillery in French Central Africa, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in French Central Africa
British win, taking French Central Africa from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artilleryNon Combat Move - British
1 fighter moved from French Central Africa to Anglo Egyptian Sudan
2 infantry moved from Iraq to Northwest Persia
1 armour moved from Trans-Jordan to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Tobruk
1 fighter moved from Malta to Egypt
1 aaGun, 2 artilleries and 2 infantry moved from Hunan to Kwangsi
1 aaGun moved from Hunan to Kiangsi
1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
1 aaGun moved from Yunnan to Hunan
3 infantry moved from Shan State to French Indo China
1 artillery and 2 infantry moved from Burma to Shan State
1 armour and 2 mech_infantrys moved from India to Shan State
3 infantry moved from India to BurmaPlace Units - British
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
British collect 31 PUs (3 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
3 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Rostov to Bryansk
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 artillery and 4 infantry moved from Slovakia Hungary to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Rostov to Bryansk
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 artillery and 4 infantry moved from Slovakia Hungary to YugoslaviaCombat - Italians
Battle in Bryansk
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits
Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 2/3 hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 2/3 hits
2 infantry owned by the Italians and 2 infantry owned by the Russians lost in Bryansk
Italians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits
Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Bryansk, round 5 : 1/1 hits
Russians roll dice for 1 artillery in Bryansk, round 5 : 0/1 hits
1 artillery owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 4
Casualties for Italians: 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Italians
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.188
Median : 3.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16Italians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Russians Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
4 destroyers and 3 submarines moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 destroyers, 16 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Vologda to Urals
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
1 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Ukraine to Bryansk
4 artilleries and 12 infantry moved from Western Ukraine to Bryansk
3 artilleries and 2 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Western Ukraine to Smolensk
1 bomber moved from Greece to Smolensk
2 destroyers moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 armour and 3 infantry moved from Western Germany to 112 Sea Zone
1 armour, 3 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
1 bomber moved from Southern Italy to Smolensk
1 mech_infantry moved from Western Ukraine to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 destroyers, 16 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Vologda to Urals
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
1 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Ukraine to Bryansk
4 artilleries and 12 infantry moved from Western Ukraine to Bryansk
3 artilleries and 2 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Western Ukraine to Smolensk
1 bomber moved from Greece to Smolensk
2 destroyers moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 armour and 3 infantry moved from Western Germany to 112 Sea Zone
1 armour, 3 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
1 bomber moved from Southern Italy to Smolensk
1 mech_infantry moved from Western Ukraine to SmolenskCombat - Germans
Battle in Iceland
Battle in 104 Sea Zone
Germans attack with 2 destroyers, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win, taking Iceland from British with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Smolensk
Germans attack with 3 artilleries, 2 bombers, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 aaGun, 1 artillery and 4 infantry
AA fire in Smolensk : 0/3 hits
Germans roll dice for 3 artilleries, 2 bombers, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 3/9 hits
Russians roll dice for 1 aaGun, 1 artillery and 4 infantry in Smolensk, round 2 : 1/5 hits
1 aaGun owned by the Russians, 1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Smolensk
Germans roll dice for 3 artilleries, 2 bombers, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 3 : 5/8 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 0/3 hits
1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 3 artilleries, 2 bombers, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 4 infantry
Battle in Urals
Germans attack with 1 armour
Russians defend with 1 armour
Germans roll dice for 1 armour in Urals, round 2 : 1/1 hits
Russians roll dice for 1 armour in Urals, round 2 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Urals
Russians win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armourNon Combat Move - Germans
1 armour and 3 infantry moved from 127 Sea Zone to Archangel
1 artillery and 2 infantry moved from Novgorod to Belarus
1 armour moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
2 bombers and 1 tactical_bomber moved from Smolensk to Bryansk
2 fighters and 2 tactical_bombers moved from Greece to Bryansk
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 infantry moved from Germany to Western Germany
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Greece to Bryansk
1 fighter moved from Western Germany to Bryansk
1 infantry moved from Denmark to Western Germany
1 aaGun moved from France to Southern France
1 aaGun moved from Western Germany to FrancePlace Units - Germans
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
1 destroyer placed in 93 Sea Zone
2 infantry placed in Southern France
1 armour and 1 mech_infantry placed in Germany
1 destroyer placed in 112 Sea Zone
1 infantry placed in Normandy Bordeaux
2 infantry placed in Western Germany
Germans undo move 7.
1 armour, 2 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.514
Median : 4.000
Variance : 0.324
Standard Deviation : 0.569
Total rolls : 35Germans Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.455
Median : 3.500
Variance : 0.381
Standard Deviation : 0.617
Total rolls : 22Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.583
Median : 3.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 armour moved from Novosibirsk to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
15 infantry moved from Amur to KoreaCombat - Russians
Battle in Korea
Russians attack with 15 infantry
Japanese defend with 2 infantry
Russians roll dice for 15 infantry in Korea, round 2 : 3/15 hits
Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians win, taking Korea from Japanese with 14 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Russians
1 aaGun, 2 artilleries and 2 infantry moved from Tambov to Russia
1 artillery moved from Samara to Russia
1 infantry moved from Samara to TambovPlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,4,1,3,4,3,1,4,6,3,5,5,1,6,4,5,6
Russians collect 20 PUs (3 lost to blockades); end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
2 fighters moved from 6 Sea Zone to Amur
2 bombers moved from Japan to Amur
1 tactical_bomber moved from Japan to Amur
2 infantry moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 cruiser moved from 6 Sea Zone to 5 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
2 fighters moved from 6 Sea Zone to Amur
2 bombers moved from Japan to Amur
1 tactical_bomber moved from Japan to Amur
2 infantry moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 cruiser moved from 6 Sea Zone to 5 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Amur
Japanese attack with 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns; Americans defend with 1 fighter and 1 tactical_bomber
AA fire in Amur : 0/6 hits
Japanese roll dice for 1 cruiser in Amur, round 2 : 0/1 hits
Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers in Amur, round 2 : 6/9 hits
Russians roll dice for 2 aaGuns, 1 fighter and 1 tactical_bomber in Amur, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 aaGuns owned by the Russians and 1 fighter owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Russians: 2 aaGuns
Casualties for Americans: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 infantry
Battle in Celebes
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 1/4 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 bombers moved from Amur to Japan
2 fighters and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea ZonePlace Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 21 PUs; end with 22 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.786
Median : 4.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 28Russians Combat
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.625
Median : 4.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Americans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.389
Median : 3.000
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 2 destroyers, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to Spain
1 fighter moved from Gibraltar to Spain
2 fighters moved from 91 Sea Zone to Spain
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Malta to 91 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 destroyers, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 4 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
3 transports moved from 91 Sea Zone to 90 Sea Zone
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from ItaliansCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports
Germans defend with 1 submarine
Americans roll dice for 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 2/7 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Spain
Americans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Spain, round 2 : 5/9 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits
1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry in Spain, round 3 : 5/8 hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 destroyers, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers and 2 fighters in 25 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from Spain to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 2 destroyers, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to Spain
1 fighter moved from Gibraltar to Spain
2 fighters moved from 91 Sea Zone to Spain
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Malta to 91 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 destroyers, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 4 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
3 transports moved from 91 Sea Zone to 90 Sea Zone
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from ItaliansCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports
Germans defend with 1 submarine
Americans roll dice for 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 2/7 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Spain
Americans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Spain, round 2 : 5/9 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits
1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry in Spain, round 3 : 5/8 hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 destroyers, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers and 2 fighters in 25 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from Spain to GibraltarPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 90 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 transport placed in 101 Sea Zone
2 armour, 2 artilleries and 4 infantry placed in Eastern United States
1 cruiser and 2 destroyers placed in 10 Sea Zone
1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Anhwe to Shantung
1 infantry moved from Jehol to Shantung
4 artilleries moved from Jehol to Anhwe
4 artilleries moved from Kiangsu to AnhweNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
1 artillery and 2 infantry placed in Shensi
1 artillery placed in Szechwan
2 infantry placed in Tsinghai
Chinese undo move 4.
Chinese undo move 3.
Chinese undo move 2.
Chinese undo move 1.
1 infantry placed in Szechwan
1 infantry placed in Tsinghai
2 artilleries and 4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 armour, 1 artillery and 2 infantry moved from Iraq to Turkey
1 armour and 2 infantry moved from Northwest Persia to Turkey
1 infantry moved from Caucasus to Rostov
1 artillery and 1 infantry moved from Caucasus to Rostov
1 armour and 2 mech_infantrys moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Rostov
2 fighters moved from Egypt to Turkey
1 fighter moved from Egypt to Turkey
1 armour and 2 mech_infantrys moved from Egypt to Syria
3 mech_infantrys moved from Tobruk to Egypt
1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from Italians
1 fighter moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 armour and 2 mech_infantrys moved from India to Eastern Persia
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
2 artilleries and 2 infantry moved from Kwangsi to Kwangtung
1 armour and 2 mech_infantrys moved from Shan State to India
1 armour moved from Malaya to Burma
1 artillery and 2 infantry moved from Shan State to Malaya
3 infantry moved from Burma to Shan State
2 armour moved from Kiangsi to Yunnan
1 artillery moved from Kiangsi to KwangtungCombat - British
Battle in Rostov
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Rostov, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
British attack with 1 armour and 3 mech_infantrys
Germans defend with 1 factory_minor and 3 infantry
British roll dice for 1 armour and 3 mech_infantrys in Volgograd, round 2 : 1/4 hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Volgograd
British roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 3 : 2/3 hits
Germans roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits
1 mech_infantry owned by the British and 2 infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for British: 2 mech_infantrys
Battle in Turkey
British attack with 4 armour, 1 artillery, 3 fighters and 4 infantry
Neutral_True defend with 8 infantry
British roll dice for 4 armour, 1 artillery, 3 fighters and 4 infantry in Turkey, round 2 : 4/12 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits
4 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
British roll dice for 4 armour, 1 artillery, 3 fighters and 2 infantry in Turkey, round 3 : 5/10 hits
Neutral_True roll dice for 4 infantry in Turkey, round 3 : 0/4 hits
4 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 4 armour, 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 18
Casualties for British: 2 infantry
Casualties for Neutral_True: 8 infantryNon Combat Move - British
3 fighters moved from Turkey to SyriaPlace Units - British
1 armour and 2 mech_infantrys placed in Iraq
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
British collect 34 PUs (3 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
3 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 armour, 1 artillery and 2 infantry moved from Iraq to Turkey
1 armour and 2 infantry moved from Northwest Persia to Turkey
1 infantry moved from Caucasus to Rostov
1 artillery and 1 infantry moved from Caucasus to Rostov
1 armour and 2 mech_infantrys moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Rostov
2 fighters moved from Egypt to Turkey
1 fighter moved from Egypt to Turkey
1 armour and 2 mech_infantrys moved from Egypt to Syria
3 mech_infantrys moved from Tobruk to Egypt
1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from Italians
1 fighter moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 armour and 2 mech_infantrys moved from India to Eastern Persia
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
2 artilleries and 2 infantry moved from Kwangsi to Kwangtung
1 armour and 2 mech_infantrys moved from Shan State to India
1 armour moved from Malaya to Burma
1 artillery and 2 infantry moved from Shan State to Malaya
3 infantry moved from Burma to Shan State
2 armour moved from Kiangsi to Yunnan
1 artillery moved from Kiangsi to KwangtungCombat - British
Battle in Rostov
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Rostov, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
British attack with 1 armour and 3 mech_infantrys
Germans defend with 1 factory_minor and 3 infantry
British roll dice for 1 armour and 3 mech_infantrys in Volgograd, round 2 : 1/4 hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Volgograd
British roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 3 : 2/3 hits
Germans roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits
1 mech_infantry owned by the British and 2 infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for British: 2 mech_infantrys
Battle in Turkey
British attack with 4 armour, 1 artillery, 3 fighters and 4 infantry
Neutral_True defend with 8 infantry
British roll dice for 4 armour, 1 artillery, 3 fighters and 4 infantry in Turkey, round 2 : 4/12 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits
4 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
British roll dice for 4 armour, 1 artillery, 3 fighters and 2 infantry in Turkey, round 3 : 5/10 hits
Neutral_True roll dice for 4 infantry in Turkey, round 3 : 0/4 hits
4 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 4 armour, 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 18
Casualties for British: 2 infantry
Casualties for Neutral_True: 8 infantryNon Combat Move - British
3 fighters moved from Turkey to SyriaPlace Units - British
1 armour and 2 mech_infantrys placed in Iraq
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
British collect 34 PUs (3 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
3 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from Kwangsi: 1 aaGun
EDIT: Adding units owned by UK_Pacific to Kwangtung: 1 aaGun
EDIT: Removing units owned by British from Kiangsi: 1 aaGun
EDIT: Adding units owned by UK_Pacific to Kwangtung: 1 aaGun
EDIT: Turning off Edit Mode