@Entek China is up
1940.2 - Witt & PP Axis vs Colt & FMErwinRommel Allies (+25)
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Please ignore the marti for bombing Kiangsu. I changed my mind about the attack but clicked too fast and couldn’t exit. If you choose to make me do the raid, then Jpn can intercept with 2 ftrs and we will have to redo the battle.
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I am sure it wont be a problem Ed. That is not how we play.
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Thanks, just to clarify your absence, are you already away and not back until April 20th?
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Go away on 13 and back 20 April.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 49 Sea Zone
1 bomber and 2 fighters moved from Queensland to 49 Sea Zone
2 bombers and 3 fighters moved from Shan State to 43 Sea Zone
1 submarine moved from 55 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 2 bombers, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 bombers and 3 fighters in 43 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 2 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 49 Sea Zone
ANZAC attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 bomber and 2 fighters in 49 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
ANZAC win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 bomber and 2 fighters moved from 49 Sea Zone to Queensland
1 fighter moved from 43 Sea Zone to Kwangsi
2 fighters moved from 43 Sea Zone to Shan State
1 bomber moved from 43 Sea Zone to Kwangsi
1 bomber moved from 43 Sea Zone to Shan State
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to IraqTurn Complete - French
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Maybe we can get a couple more turns done before you leave. Allied subs in Italy managed to give full convoy damage despite being short handed.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 86 PUs;
Germans buy 1 armour, 3 artilleries, 1 bomber, 1 destroyer and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
3 fighters moved from Western Germany to 125 Sea Zone
1 bomber moved from Norway to 125 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 3 fighters
Americans defend with 1 submarine
Germans roll dice for 1 bomber, 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Americans with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Germans
3 artilleries and 7 infantry moved from Norway to Finland
3 artilleries and 11 mech_infantrys moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
3 artilleries moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
7 mech_infantrys moved from Bryansk to Caucasus
4 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
4 mech_infantrys moved from Germany to Eastern Poland
1 armour and 2 mech_infantrys moved from Russia to Volgograd
3 bombers moved from Southern Italy to Northwest Persia
1 bomber moved from Western Germany to Northwest Persia
1 bomber moved from 125 Sea Zone to Western Germany
3 fighters moved from 125 Sea Zone to Western Germany
1 bomber moved from Western Germany to Northwest Persia
1 fighter moved from Southern Italy to Northwest PersiaPlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 bomber placed in Western Germany
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 destroyers, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Chahar to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 infantry moved from Chahar to Anhwe
1 artillery moved from Chahar to Anhwe
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Philippines to Anhwe
1 fighter moved from Kiangsu to AnhweCombat - Japanese
Japanese creates battle in territory 49 Sea Zone
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 tactical_bombers in 44 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Anhwe
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 2 artilleries
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/6 hits
Chinese roll dice for 2 artilleries in Anhwe, round 2 : 0/2 hits
1 artillery owned by the Chinese lost in Anhwe
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 2/6 hits
Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits
1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Chinese: 2 artilleriesNon Combat Move - Japanese
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to 6 Sea Zone
1 fighter moved from Japan to Philippines
1 aaGun and 1 mech_infantry moved from Chahar to Jehol
1 mech_infantry moved from Manchuria to Jehol
1 artillery moved from Korea to Manchuria
1 infantry moved from Chahar to Jehol
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 8 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from Timguska to Novosibirsk
1 fighter moved from Anhwe to JeholPlace Units - Japanese
3 infantry placed in Kiangsu
2 infantry placed in Japan
3 destroyers and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Jehol: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Kiangsu: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Korea : 2 infantry
Kiangsu : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 1 fighter and 4 infantry
Kiangsi : 1 flag, 1 infantry
Japan : 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Jehol : 1 flag, 1 aaGun, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Manchuria : 1 flag, 1 artillery
Chahar : 1 flag
Anhwe : 1 flag, 1 artillery and 2 infantry
Borneo : 1 flag, 1 infantry
Philippines : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 fighter, 1 harbour and 3 infantry
Aleutian Islands : 1 flag, 1 infantry
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
Celebes : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 1 flag, 1 destroyer
49 Sea Zone : 1 submarine
37 Sea Zone : 1 flag
35 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine, 3 tactical_bombers and 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Novosibirsk : 1 artilleryProduction/PUs Summary :
Germans : 66 / 89
Russians : 1 / 0
Japanese : 43 / 43
Americans : 52 / 68
Chinese : 11 / 18
British : 31 / 40
UK_Pacific : 20 / 26
Italians : 19 / 14
ANZAC : 14 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
U.S. attacking SZ97 with 5 bombers and ftr and 3 subs against Ita DD. Scramble ftrs? I made it easy for you, by increasing the odds. I’ll assume no scramble.
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The solo Ita DD hit, the solo Ita mech in Persia hit, and the solo Jpn in Aleut hit. At least the Stalin AA missed and I inflicted max damage.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 1 infantry, 1 submarine, 4 tactical_bombers and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 fighter moved from Malta to 97 Sea Zone
1 infantry moved from Iraq to Persia
4 bombers moved from Iraq to 97 Sea Zone
1 bomber moved from Iraq to Volgograd
1 bomber moved from Iraq to 97 Sea Zone
4 bombers moved from French Equatorial Africa to Persia
2 fighters moved from Egypt to Persia
3 fighters moved from Iraq to PersiaCombat - Americans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in 97 Sea Zone
British loiter and taunt; Americans attack with 5 bombers, 1 fighter and 3 submarines
Italians defend with 1 destroyer
Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win with 5 bombers, 1 fighter and 2 submarines remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Persia
Americans attack with 4 bombers, 5 fighters and 1 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 4 bombers, 5 fighters and 1 infantry in Persia, round 2 : 5/10 hits
Italians roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Persia
Americans win with 4 bombers and 5 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from 97 Sea Zone to Malta
5 bombers moved from 97 Sea Zone to Iraq
4 bombers and 5 fighters moved from Persia to Iraq
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 107 Sea Zone to United Kingdom
1 bomber moved from Aleutian Islands to British Columbia
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 11 Sea Zone to 26 Sea Zone
2 aaGuns and 1 mech_infantry moved from Western United States to British Columbia
2 fighters moved from Hopei to Kwangsi
1 tactical_bomber moved from Eastern United States to British Columbia
2 tactical_bombers moved from Eastern United States to French West Africa
1 bomber moved from Volgograd to IraqPlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery, 1 infantry and 4 tactical_bombers placed in Eastern United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 artilleries, 1 fighter and 2 infantry moved from Hopei to Anhwe
1 artillery moved from Kwangsi to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery
Battle in Anhwe
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Anhwe, round 2 : 3/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 artillery and 5 infantry moved from Kwangsi to Hunan
1 fighter moved from Anhwe to HunanPlace Units - Chinese
2 artilleries placed in Hopei
1 artillery and 2 infantry placed in Hunan
Chinese undo move 2.
1 infantry placed in Tsinghai
1 artillery and 1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsPurchase Units - British
British buy 3 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Iraq to Persia
British take Persia from ItaliansCombat - British
Non Combat Move - British
1 armour and 1 mech_infantry moved from Shensi to Hunan
3 mech_infantrys moved from Eastern Persia to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship and 1 transport moved from 80 Sea Zone to 39 Sea Zone
3 mech_infantrys moved from India to Eastern Persia
1 aaGun moved from India to BurmaPlace Units - British
3 artilleries placed in Iraq
3 mech_infantrys placed in Egypt
5 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery, 2 infantry and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 artillery, 2 infantry and 4 mech_infantrys -
The allies still have more income and units, but the Axis have advantages. The coastal and interior Chi provinces adjacent to Jpn IC in China, can all be reached by Jpn planes from the homeland and Phil, supported by ground troops in the IC. Ger bombers, centrally located, can reach every terr that the allies need to defend or launch an attack from. Thus, the allies must defend multiple locations with large forces.
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I can wait for Adam to return. I have another game or two that I am supposed to start, which will keep me busy until we resume in a week.
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Forgot to NCM move Brit sub from sz93 > sz97. Please edit on Italy’s turn. Thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Yugoslavia to Bulgaria
1 bomber moved from Northwest Persia to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,5,1,4
Italians collect 9 PUs (8 lost to blockades); end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs -
Forgot to NCM move Brit sub from sz93 > sz97. Please edit on Italy’s turn. Thanks
Sorry - forgot to do that Ed - perhaps you can while doing Anzac :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 destroyer; Remaining resources: 5 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 49 Sea Zone
2 fighters moved from Queensland to 49 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 bomber and 1 fighter moved from Kwangsi to Kiangsu
1 bomber and 2 fighters moved from Shan State to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Air Battle in Kiangsu
ANZAC attacks with 2 units heading to Kiangsu
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits
Bombing raid in Kiangsu rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Battle in 43 Sea Zone
ANZAC attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 49 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 2 fighters in 49 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 49 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer and 2 fighters in 49 Sea Zone, round 3 : 3/3 hits
Japanese roll dice for 1 submarine in 49 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 49 Sea Zone
ANZAC win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Cleaning up after air battlesNon Combat Move - ANZAC
2 fighters moved from 43 Sea Zone to Shan State
1 bomber moved from 43 Sea Zone to Kwangsi
1 bomber and 1 fighter moved from Kiangsu to Kwangsi
1 bomber moved from 44 Sea Zone to Kwangsi
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from 49 Sea Zone to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 bomber placed in Queensland
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
Oops, forgot my own edit for Brit sub in Med. Darn, both Jpn DD, even tho blasted with force on the first round, returned fire again. So ANZ doesn’t have enough subs in place to blockade both islands. Interesting change to Italy’s build routine. A DD on the west coast of Italy, not the east. Out of normal range of bombers and forcing allied subs to leave convoy blocking in order to attack. You should have tried that sooner.
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Witt, ANZ bombed China IC. I knew you wouldn’t be available to ask about intercepting, but assumed that your solo fighter would not oppose my bomber and single fighter escort at a numerical disadvantage. If you think otherwise, we can redo that combat.
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Fine without intercepting, thank you.