scramble orders plz
S.A. Axis vs P.P. Allies
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Russians
Russians buy 5 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Bryansk to Bessarabia
6 infantry moved from Urals to Nenetsia
2 fighters moved from Bryansk to Nenetsia
9 artilleries and 37 infantry moved from Eastern Poland to Baltic StatesCombat - Russians
Battle in Baltic States
Russians attack with 9 artilleries and 37 infantry
Germans defend with 2 artilleries and 10 infantry
Russians roll dice for 9 artilleries and 37 infantry in Baltic States, round 2 : 8/46 hits
Germans roll dice for 2 artilleries and 10 infantry in Baltic States, round 2 : 2/12 hits
2 infantry owned by the Russians and 8 infantry owned by the Germans lost in Baltic States
Russians roll dice for 9 artilleries and 35 infantry in Baltic States, round 3 : 9/44 hits
Germans roll dice for 2 artilleries and 2 infantry in Baltic States, round 3 : 3/4 hits
3 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 9 artilleries and 32 infantry remaining. Battle score for attacker is 23
Casualties for Germans: 2 artilleries and 10 infantry
Casualties for Russians: 5 infantry
Battle in Nenetsia
Russians attack with 2 fighters and 6 infantry
Germans defend with 4 infantry
Russians roll dice for 2 fighters and 6 infantry in Nenetsia, round 2 : 3/8 hits
Germans roll dice for 4 infantry in Nenetsia, round 2 : 2/4 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Nenetsia
Russians roll dice for 2 fighters and 4 infantry in Nenetsia, round 3 : 3/6 hits
Germans roll dice for 1 infantry in Nenetsia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/5 hits
Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
2 fighters moved from Nenetsia to Urals
2 aaGuns and 12 infantry moved from Timguska to Urals
2 armour moved from Belarus to Bryansk
4 mech_infantrys moved from Belarus to Bryansk
4 aaGuns moved from Eastern Poland to Baltic States
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
3 infantry moved from Russia to BryanskPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
3 artilleries, 6 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 bomber, 3 destroyers, 3 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Szechwan to Sikang
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Hopei
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Burma to India
2 fighters and 2 tactical_bombers moved from Yunnan to India
1 carrier and 2 transports moved from 38 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Yunnan to Burma
1 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Anhwe to Hunan
1 bomber moved from Yunnan to India -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 bomber, 3 destroyers, 3 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Szechwan to Sikang
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Hopei
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Burma to India
2 fighters and 2 tactical_bombers moved from Yunnan to India
1 carrier and 2 transports moved from 38 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Yunnan to Burma
1 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Anhwe to Hunan
1 bomber moved from Yunnan to IndiaCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Siberia
Battle in Dutch New Guinea
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win, taking Siberia from Russians, taking Dutch New Guinea from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in India
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 4/7 hits
UK_Pacific roll dice for 1 artillery in India, round 2 : 0/1 hits
1 artillery owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 25 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 38 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 36 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from India to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to KwangsiPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery, 1 bomber and 1 infantry placed in Japan
3 destroyers, 2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUsDice Statistics:
Total
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 4.412
Median : 5.000
Variance : 2.188
Standard Deviation : 1.479
Total rolls : 17UK_Pacific Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 4.429
Median : 5.000
Variance : 1.692
Standard Deviation : 1.301
Total rolls : 14 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 bomber, 3 destroyers, 3 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Szechwan to Sikang
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Hopei
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Burma to India
2 fighters and 2 tactical_bombers moved from Yunnan to India
1 carrier and 2 transports moved from 38 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Yunnan to Burma
1 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Anhwe to Hunan
1 bomber moved from Yunnan to IndiaCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Siberia
Battle in Dutch New Guinea
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win, taking Siberia from Russians, taking Dutch New Guinea from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in India
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 4/7 hits
UK_Pacific roll dice for 1 artillery in India, round 2 : 0/1 hits
1 artillery owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 25 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 38 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 36 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from India to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to KwangsiPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery, 1 bomber and 1 infantry placed in Japan
3 destroyers, 2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Brazil to 86 Sea Zone
1 armour moved from Brazil to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to British Guiana
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea ZoneCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco
Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Morocco, round 2 : 3/6 hits
Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 96 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter in 96 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 96 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 fighter in 96 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 96 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 2 submarines
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 25 Sea Zone, round 3 : 1/4 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarinesNon Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 96 Sea Zone to MaltaPlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
7 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Suiyuyan, round 2 : 1/7 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - British
British buy 1 factory_minor and 6 mech_infantrys; Remaining resources: 8 PUs;Combat Move - British
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
3 artilleries, 2 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers moved from West India to India
2 fighters moved from 98 Sea Zone to 99 Sea Zone
1 bomber moved from Gibraltar to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from 95 Sea Zone to SicilyCombat - British
British creates battle in territory 106 Sea Zone
Battle in Sicily
Battle in Sardinia
Battle in 99 Sea Zone
British attack with 1 bomber and 2 fighters
Italians defend with 1 destroyer
British roll dice for 1 bomber and 2 fighters in 99 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 99 Sea Zone
British win, taking Sicily from Italians, taking Sardinia from Italians with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in India
British attack with 3 artilleries, 2 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 3 artilleries, 2 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers in India, round 2 : 5/18 hits
Japanese roll dice for 2 infantry in India, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in India
British win, taking India from Japanese with 3 artilleries, 2 fighters, 6 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
2 aaGuns moved from West India to India
1 aaGun moved from West India to India
2 fighters and 2 tactical_bombers moved from India to West India
1 artillery and 3 infantry moved from Eastern Persia to West India
3 mech_infantrys moved from Persia to West India
1 mech_infantry moved from Trans-Jordan to Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
2 fighters moved from 99 Sea Zone to Malta
1 bomber moved from 99 Sea Zone to Malta
1 battleship moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
1 factory_minor placed in Egypt
3 mech_infantrys placed in Persia
3 mech_infantrys placed in IraqTurn Complete - British
British collect 33 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs -
Kris - I assumed you would not scramble from Rome. If that was wrong we can roll some forum dice and edit it in.
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Hi Kris - to let you know that I am away for a week from Friday. But am here today and tomorrow if you manage to do anything.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Tunisia to Algeria
1 armour moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 infantry moved from Northern Italy to France -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Tunisia to Algeria
1 armour moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 infantry moved from Northern Italy to FranceNon Combat Move - Italians
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Italians undo move 2.
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
1 artillery moved from New Guinea to Dutch New Guinea
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 armour and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Dutch New Guinea, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Dutch New Guinea
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Dutch New Guinea, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 4 : 0/2 hits
Japanese roll dice for 1 armour in Dutch New Guinea, round 4 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 5 : 2/2 hits
Japanese roll dice for 1 armour in Dutch New Guinea, round 5 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Archangel to Nenetsia
1 armour moved from Novgorod to Nenetsia
1 artillery and 7 infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
4 transports moved from 127 Sea Zone to 112 Sea Zone
8 infantry moved from Romania to Bessarabia
1 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia
2 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Archangel to Nenetsia
1 armour moved from Novgorod to Nenetsia
1 artillery and 7 infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
4 transports moved from 127 Sea Zone to 112 Sea Zone
8 infantry moved from Romania to Bessarabia
1 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia
2 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 armour and 1 mech_infantry moved from Yugoslavia to Eastern PolandCombat - Germans
Battle in Bessarabia
Germans attack with 1 armour, 8 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 8 infantry and 2 mech_infantrys in Bessarabia, round 2 : 0/11 hits
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 2/3 hits
2 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 armour, 6 infantry and 2 mech_infantrys in Bessarabia, round 3 : 1/9 hits
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 0/3 hits
1 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 1 armour, 6 infantry and 2 mech_infantrys in Bessarabia, round 4 : 0/9 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 1/2 hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 armour, 5 infantry and 2 mech_infantrys in Bessarabia, round 5 : 0/8 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 5 : 1/2 hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 armour, 4 infantry and 2 mech_infantrys in Bessarabia, round 6 : 3/7 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 6 : 0/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 4 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Belarus
Germans attack with 1 armour, 1 artillery and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 8 infantry in Belarus, round 2 : 1/10 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 armour, 4 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Eastern Poland, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Nenetsia
Germans attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 4 infantry
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Nenetsia, round 2 : 2/5 hits
Russians roll dice for 4 infantry in Nenetsia, round 2 : 1/4 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Nenetsia
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Nenetsia, round 3 : 1/4 hits
Russians roll dice for 2 infantry in Nenetsia, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Nenetsia
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Nenetsia, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Nenetsia, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Nenetsia
Germans win, taking Nenetsia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantryNon Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 artillery and 8 infantry moved from Karelia to Novgorod
1 aaGun moved from Slovakia Hungary to Poland
2 artilleries moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Romania to Slovakia Hungary
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 submarines moved from 93 Sea Zone to 95 Sea Zone
1 aaGun moved from Romania to Bessarabia
10 infantry moved from Germany to Poland
6 armour and 3 mech_infantrys moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Western Germany to DenmarkPlace Units - Germans
3 infantry placed in Novgorod
1 destroyer and 1 fighter placed in 112 Sea Zone
1 submarine placed in 93 Sea Zone
1 infantry placed in Southern France
1 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in France
2 infantry placed in Germany
1 artillery and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 18 times
4 was rolled 17 times
5 was rolled 25 times
6 was rolled 13 times
Average roll : 3.828
Median : 4.000
Variance : 1.837
Standard Deviation : 1.355
Total rolls : 93Germans Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 14 times
4 was rolled 11 times
5 was rolled 22 times
6 was rolled 12 times
Average roll : 4.000
Median : 4.000
Variance : 2.338
Standard Deviation : 1.529
Total rolls : 72Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.238
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 21 -
Loosing my German Air Force has killed me in this game
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It has made things difficult for you. I am afraid you will have to wait until I get back before I can do R.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Archangel
3 infantry moved from Bryansk to Belarus
3 artilleries moved from Bryansk to Belarus
3 infantry moved from Baltic States to Belarus
2 infantry moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
2 infantry moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
2 infantry moved from Urals to Novosibirsk
1 fighter moved from Urals to Novosibirsk
1 infantry moved from Urals to Novosibirsk
1 fighter and 9 infantry moved from Urals to Nenetsia
5 mech_infantrys moved from Bryansk to Belarus
2 armour moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Belarus
3 artilleries moved from Baltic States to Novgorod
6 infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
2 infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
2 infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
2 infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
3 infantry moved from Baltic States to Novgorod
9 infantry moved from Baltic States to BelarusCombat - Russians
Battle in Nenetsia
Russians attack with 1 fighter and 9 infantry
Germans defend with 1 armour, 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 9 infantry in Nenetsia, round 2 : 3/10 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Nenetsia, round 2 : 2/3 hits
2 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 1 fighter and 7 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Novosibirsk, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novgorod
Russians attack with 7 artilleries and 15 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 14 infantry
Russians roll dice for 7 artilleries and 15 infantry in Novgorod, round 2 : 10/22 hits
Germans roll dice for 1 artillery and 14 infantry in Novgorod, round 2 : 4/15 hits
4 infantry owned by the Russians and 10 infantry owned by the Germans lost in Novgorod
Russians roll dice for 7 artilleries and 11 infantry in Novgorod, round 3 : 6/18 hits
Germans roll dice for 1 artillery and 4 infantry in Novgorod, round 3 : 1/5 hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 4 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 7 artilleries and 10 infantry remaining. Battle score for attacker is 31
Casualties for Germans: 1 artillery and 14 infantry
Casualties for Russians: 5 infantry
Battle in Belarus
Russians attack with 2 armour, 5 artilleries, 19 infantry and 6 mech_infantrys
Germans defend with 1 armour, 1 artillery and 8 infantry
Russians roll dice for 2 armour, 5 artilleries, 19 infantry and 6 mech_infantrys in Belarus, round 2 : 10/32 hits
Germans roll dice for 1 armour, 1 artillery and 8 infantry in Belarus, round 2 : 2/10 hits
2 infantry owned by the Russians, 1 artillery owned by the Germans, 8 infantry owned by the Germans and 1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 armour, 5 artilleries, 17 infantry and 6 mech_infantrys remaining. Battle score for attacker is 28
Casualties for Germans: 1 armour, 1 artillery and 8 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Baltic States to Novgorod
3 aaGuns moved from Baltic States to Belarus
1 artillery moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
1 fighter moved from Nenetsia to Bryansk
1 fighter moved from Novosibirsk to Russia
1 aaGun moved from Urals to Nenetsia
1 aaGun moved from Urals to Novosibirsk
1 artillery moved from Russia to Samara
2 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 artillery moved from Russia to Bryansk
4 infantry moved from Russia to BryanskPlace Units - Russians
1 infantry placed in Ukraine
3 artilleries and 7 infantry placed in Russia
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs -
Those were all odds on battles, but I think I was a little lucky! :-D
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 infantry moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
2 fighters and 2 tactical_bombers moved from Yunnan to Suiyuyan
3 bombers moved from Yunnan to Suiyuyan
1 bomber moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from Yunnan to Suiyuyan
1 carrier, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone