S.A. Axis vs P.P. Allies


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 5 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Ukraine to Bessarabia
                1 artillery moved from Ukraine to Bessarabia
                1 fighter and 1 tactical_bomber moved from Bryansk to Bessarabia
                6 infantry moved from Urals to Nenetsia
                2 fighters moved from Bryansk to Nenetsia
                9 artilleries and 37 infantry moved from Eastern Poland to Baltic States

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 9 artilleries and 37 infantry
                    Germans defend with 2 artilleries and 10 infantry
                        Russians roll dice for 9 artilleries and 37 infantry in Baltic States, round 2 :  8/46 hits
                        Germans roll dice for 2 artilleries and 10 infantry in Baltic States, round 2 :  2/12 hits
                        2 infantry owned by the Russians and 8 infantry owned by the Germans lost in Baltic States
                        Russians roll dice for 9 artilleries and 35 infantry in Baltic States, round 3 :  9/44 hits
                        Germans roll dice for 2 artilleries and 2 infantry in Baltic States, round 3 :  3/4 hits
                        3 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 9 artilleries and 32 infantry remaining. Battle score for attacker is 23
                    Casualties for Germans: 2 artilleries and 10 infantry
                    Casualties for Russians: 5 infantry
                Battle in Nenetsia
                    Russians attack with 2 fighters and 6 infantry
                    Germans defend with 4 infantry
                        Russians roll dice for 2 fighters and 6 infantry in Nenetsia, round 2 :  3/8 hits
                        Germans roll dice for 4 infantry in Nenetsia, round 2 :  2/4 hits
                        2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Nenetsia
                        Russians roll dice for 2 fighters and 4 infantry in Nenetsia, round 3 :  3/6 hits
                        Germans roll dice for 1 infantry in Nenetsia, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Nenetsia
                    Russians win, taking Nenetsia from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 2 infantry
                Battle in Bessarabia
                    Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 :  3/5 hits
                        Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 :  0/3 hits
                        1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Bessarabia
                    Russians win, taking Bessarabia from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 artillery and 2 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
                2 fighters moved from Nenetsia to Urals
                2 aaGuns and 12 infantry moved from Timguska to Urals
                2 armour moved from Belarus to Bryansk
                4 mech_infantrys moved from Belarus to Bryansk
                4 aaGuns moved from Eastern Poland to Baltic States
                1 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Vologda
                1 mech_infantry moved from Russia to Bryansk
                2 artilleries moved from Russia to Bryansk
                3 infantry moved from Russia to Bryansk

    Place Units - Russians
                2 artilleries and 1 infantry placed in Ukraine
                3 artilleries, 6 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs

    triplea_41430.0_Rus5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 bomber, 3 destroyers, 3 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia
                1 infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 infantry moved from Shensi to Tsinghai
                1 artillery moved from Szechwan to Sikang
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Chahar to Hopei
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Anhwe to Kweichow
                2 infantry moved from Burma to India
                2 fighters and 2 tactical_bombers moved from Yunnan to India
                1 carrier and 2 transports moved from 38 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from Celebes to 44 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
                1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 destroyer moved from 44 Sea Zone to 55 Sea Zone
                1 submarine moved from 35 Sea Zone to 46 Sea Zone
                2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
                2 submarines moved from 6 Sea Zone to 25 Sea Zone
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Hunan to Yunnan
                1 artillery and 1 infantry moved from Anhwe to Hunan
                1 bomber moved from Yunnan to India

    triplea_41430.0_Jap5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 bomber, 3 destroyers, 3 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia
                1 infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 infantry moved from Shensi to Tsinghai
                1 artillery moved from Szechwan to Sikang
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Chahar to Hopei
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Anhwe to Kweichow
                2 infantry moved from Burma to India
                2 fighters and 2 tactical_bombers moved from Yunnan to India
                1 carrier and 2 transports moved from 38 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from Celebes to 44 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
                1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 destroyer moved from 44 Sea Zone to 55 Sea Zone
                1 submarine moved from 35 Sea Zone to 46 Sea Zone
                2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
                2 submarines moved from 6 Sea Zone to 25 Sea Zone
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Hunan to Yunnan
                1 artillery and 1 infantry moved from Anhwe to Hunan
                1 bomber moved from Yunnan to India

    Combat - Japanese
                Battle in 46 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 46 Sea Zone
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Siberia
                Battle in Dutch New Guinea
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 :  1/4 hits
                        ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
                    Japanese win, taking Siberia from Russians, taking Dutch New Guinea from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 fighter
                Battle in India
                    Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in India, round 2 :  4/7 hits
                        UK_Pacific roll dice for 1 artillery in India, round 2 :  0/1 hits
                        1 artillery owned by the British lost in India
                    Japanese destroys 8PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in 25 Sea Zone
                    Japanese attack with 2 submarines
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
                1 fighter moved from 38 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 38 Sea Zone to 36 Sea Zone
                1 bomber, 2 fighters and 2 tactical_bombers moved from India to Yunnan
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi

    Place Units - Japanese
                1 artillery and 2 infantry placed in French Indo China
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 artillery, 1 bomber and 1 infantry placed in Japan
                3 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 71 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

    Dice Statistics:

    Total
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 7 times
            Average roll : 4.412
            Median : 5.000
            Variance : 2.188
            Standard Deviation : 1.479
            Total rolls : 17

    UK_Pacific Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 4.429
            Median : 5.000
            Variance : 1.692
            Standard Deviation : 1.301
            Total rolls : 14

    triplea_41430.0_Jap5.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 bomber, 3 destroyers, 3 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia
                1 infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 infantry moved from Shensi to Tsinghai
                1 artillery moved from Szechwan to Sikang
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Chahar to Hopei
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Anhwe to Kweichow
                2 infantry moved from Burma to India
                2 fighters and 2 tactical_bombers moved from Yunnan to India
                1 carrier and 2 transports moved from 38 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from Celebes to 44 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
                1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 destroyer moved from 44 Sea Zone to 55 Sea Zone
                1 submarine moved from 35 Sea Zone to 46 Sea Zone
                2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
                2 submarines moved from 6 Sea Zone to 25 Sea Zone
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Hunan to Yunnan
                1 artillery and 1 infantry moved from Anhwe to Hunan
                1 bomber moved from Yunnan to India

    Combat - Japanese
                Battle in 46 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 46 Sea Zone
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Siberia
                Battle in Dutch New Guinea
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 :  1/4 hits
                        ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
                    Japanese win, taking Siberia from Russians, taking Dutch New Guinea from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 fighter
                Battle in India
                    Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in India, round 2 :  4/7 hits
                        UK_Pacific roll dice for 1 artillery in India, round 2 :  0/1 hits
                        1 artillery owned by the British lost in India
                    Japanese destroys 8PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in 25 Sea Zone
                    Japanese attack with 2 submarines
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
                1 fighter moved from 38 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 38 Sea Zone to 36 Sea Zone
                1 bomber, 2 fighters and 2 tactical_bombers moved from India to Yunnan
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi

    Place Units - Japanese
                1 artillery and 2 infantry placed in French Indo China
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 artillery, 1 bomber and 1 infantry placed in Japan
                3 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 71 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

    triplea_41430.0_Jap5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Brazil to 86 Sea Zone
                1 armour moved from Brazil to 86 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                1 infantry moved from Brazil to British Guiana
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 submarine moved from 91 Sea Zone to 96 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 destroyer moved from 26 Sea Zone to 46 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from Western United States to 25 Sea Zone
                1 bomber moved from Hawaiian Islands to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                3 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from 54 Sea Zone to 45 Sea Zone

    Combat - Americans
                Battle in 45 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Morocco
                    Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
                    Italians defend with 1 infantry
                        Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Morocco, round 2 :  3/6 hits
                        Italians roll dice for 1 infantry in Morocco, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 46 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 96 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter in 96 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 96 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 fighter in 96 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 96 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 fighter in 96 Sea Zone, round 4 :  1/1 hits
                        Italians roll dice for 1 destroyer in 96 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 96 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 55 Sea Zone
                    Americans attack with 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 2 fighters
                    Japanese defend with 2 submarines
                        Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 25 Sea Zone, round 2 :  1/4 hits
                        Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 :  0/2 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                        Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 25 Sea Zone, round 3 :  1/4 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 submarines

    Non Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
                1 fighter moved from 45 Sea Zone to 54 Sea Zone
                1 fighter moved from 46 Sea Zone to 54 Sea Zone
                1 fighter moved from 25 Sea Zone to Hawaiian Islands
                1 fighter moved from 25 Sea Zone to 26 Sea Zone
                1 bomber moved from 25 Sea Zone to Hawaiian Islands
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from 96 Sea Zone to Malta

    Place Units - Americans
                1 carrier and 1 destroyer placed in 10 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs

    triplea_41430.0_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                7 infantry moved from Kansu to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 7 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 7 infantry in Suiyuyan, round 2 :  1/7 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs

    triplea_41430.0_Chi5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 factory_minor and 6 mech_infantrys; Remaining resources: 8 PUs;

    Combat Move - British
                1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 infantry moved from Trans-Jordan to 98 Sea Zone
                2 fighters moved from Gibraltar to 95 Sea Zone
                3 artilleries, 2 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers moved from West India to India
                2 fighters moved from 98 Sea Zone to 99 Sea Zone
                1 bomber moved from Gibraltar to 99 Sea Zone
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Sardinia
                1 infantry moved from 95 Sea Zone to Sicily

    Combat - British
                British creates battle in territory 106 Sea Zone
                Battle in Sicily
                Battle in Sardinia
                Battle in 99 Sea Zone
                    British attack with 1 bomber and 2 fighters
                    Italians defend with 1 destroyer
                        British roll dice for 1 bomber and 2 fighters in 99 Sea Zone, round 2 :  1/3 hits
                        Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 99 Sea Zone
                    British win, taking Sicily from Italians, taking Sardinia from Italians with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in India
                    British attack with 3 artilleries, 2 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                        British roll dice for 3 artilleries, 2 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers in India, round 2 :  5/18 hits
                        Japanese roll dice for 2 infantry in India, round 2 :  2/2 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the British lost in India
                    British win, taking India from Japanese with 3 artilleries, 2 fighters, 6 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                2 aaGuns moved from West India to India
                1 aaGun moved from West India to India
                2 fighters and 2 tactical_bombers moved from India to West India
                1 artillery and 3 infantry moved from Eastern Persia to West India
                3 mech_infantrys moved from Persia to West India
                1 mech_infantry moved from Trans-Jordan to Persia
                1 artillery and 2 infantry moved from Trans-Jordan to Iraq
                2 fighters moved from 99 Sea Zone to Malta
                1 bomber moved from 99 Sea Zone to Malta
                1 battleship moved from 110 Sea Zone to 91 Sea Zone
                3 fighters moved from United Kingdom to Gibraltar
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco

    Place Units - British
                1 factory_minor placed in Egypt
                3 mech_infantrys placed in Persia
                3 mech_infantrys placed in Iraq

    Turn Complete - British
                British collect 33 PUs; end with 41 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs

    triplea_41430.0_UK_5.tsvg


  • Kris - I assumed you would not scramble from Rome. If that was wrong we can roll some forum dice and edit it in.


  • Hi Kris - to let you know that I am away for a week from Friday. But am here today and tomorrow if you manage to do anything.


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Tunisia to Algeria
                1 armour moved from Northern Italy to France
                1 artillery moved from Northern Italy to France
                1 infantry moved from Northern Italy to France

    triplea_41430.0_Ita5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Tunisia to Algeria
                1 armour moved from Northern Italy to France
                1 artillery moved from Northern Italy to France
                1 infantry moved from Northern Italy to France

    Non Combat Move - Italians

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 infantry placed in Northern Italy
                1 infantry placed in Southern Italy
                Italians undo move 2.
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs

    triplea_41430.0_Ita5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from New Guinea to Dutch New Guinea
                1 artillery moved from New Guinea to Dutch New Guinea
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 artillery moved from 45 Sea Zone to Dutch New Guinea

    Combat - ANZAC
                Battle in Dutch New Guinea
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 armour and 1 infantry
                        ANZAC roll dice for 2 artilleries and 2 infantry in Dutch New Guinea, round 2 :  1/4 hits
                        Japanese roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 2 :  2/2 hits
                        1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Dutch New Guinea
                        ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 :  0/2 hits
                        Japanese roll dice for 1 armour in Dutch New Guinea, round 3 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 4 :  0/2 hits
                        Japanese roll dice for 1 armour in Dutch New Guinea, round 4 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 5 :  2/2 hits
                        Japanese roll dice for 1 armour in Dutch New Guinea, round 5 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Dutch New Guinea
                    ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for ANZAC: 1 artillery and 2 infantry
                    Casualties for Japanese: 1 armour and 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs

    triplea_41430.0_ANZ5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone

    Turn Complete - French

    triplea_41430.0_Fre5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 destroyer, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 3 infantry moved from Archangel to Nenetsia
                1 armour moved from Novgorod to Nenetsia
                1 artillery and 7 infantry moved from Novgorod to Belarus
                1 armour moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                4 transports moved from 127 Sea Zone to 112 Sea Zone
                8 infantry moved from Romania to Bessarabia
                1 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia
                2 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Poland to Eastern Poland
                1 infantry moved from Romania to Eastern Poland
                1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland

    triplea_41430.0_Ger6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 destroyer, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 3 infantry moved from Archangel to Nenetsia
                1 armour moved from Novgorod to Nenetsia
                1 artillery and 7 infantry moved from Novgorod to Belarus
                1 armour moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                4 transports moved from 127 Sea Zone to 112 Sea Zone
                8 infantry moved from Romania to Bessarabia
                1 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia
                2 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Poland to Eastern Poland
                1 infantry moved from Romania to Eastern Poland
                1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 1 armour, 8 infantry and 2 mech_infantrys
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 1 armour, 8 infantry and 2 mech_infantrys in Bessarabia, round 2 :  0/11 hits
                        Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 :  2/3 hits
                        2 infantry owned by the Germans lost in Bessarabia
                        Germans roll dice for 1 armour, 6 infantry and 2 mech_infantrys in Bessarabia, round 3 :  1/9 hits
                        Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 :  0/3 hits
                        1 infantry owned by the Russians lost in Bessarabia
                        Germans roll dice for 1 armour, 6 infantry and 2 mech_infantrys in Bessarabia, round 4 :  0/9 hits
                        Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 :  1/2 hits
                        1 infantry owned by the Germans lost in Bessarabia
                        Germans roll dice for 1 armour, 5 infantry and 2 mech_infantrys in Bessarabia, round 5 :  0/8 hits
                        Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 5 :  1/2 hits
                        1 infantry owned by the Germans lost in Bessarabia
                        Germans roll dice for 1 armour, 4 infantry and 2 mech_infantrys in Bessarabia, round 6 :  3/7 hits
                        Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 6 :  0/2 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is -2
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Belarus
                    Germans attack with 1 armour, 1 artillery and 8 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 artillery and 8 infantry in Belarus, round 2 :  1/10 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 1 armour, 4 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Eastern Poland, round 2 :  1/6 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Nenetsia
                    Germans attack with 1 armour, 1 artillery and 3 infantry
                    Russians defend with 4 infantry
                        Germans roll dice for 1 armour, 1 artillery and 3 infantry in Nenetsia, round 2 :  2/5 hits
                        Russians roll dice for 4 infantry in Nenetsia, round 2 :  1/4 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Nenetsia
                        Germans roll dice for 1 armour, 1 artillery and 2 infantry in Nenetsia, round 3 :  1/4 hits
                        Russians roll dice for 2 infantry in Nenetsia, round 3 :  1/2 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Nenetsia
                        Germans roll dice for 1 armour, 1 artillery and 1 infantry in Nenetsia, round 4 :  1/3 hits
                        Russians roll dice for 1 infantry in Nenetsia, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Nenetsia
                    Germans win, taking Nenetsia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Germans
                2 infantry moved from Novgorod to Archangel
                1 artillery and 8 infantry moved from Karelia to Novgorod
                1 aaGun moved from Slovakia Hungary to Poland
                2 artilleries moved from Yugoslavia to Slovakia Hungary
                2 infantry moved from Romania to Slovakia Hungary
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                2 submarines moved from 93 Sea Zone to 95 Sea Zone
                1 aaGun moved from Romania to Bessarabia
                10 infantry moved from Germany to Poland
                6 armour and 3 mech_infantrys moved from Yugoslavia to Slovakia Hungary
                1 aaGun moved from Western Germany to Denmark

    Place Units - Germans
                3 infantry placed in Novgorod
                1 destroyer and 1 fighter placed in 112 Sea Zone
                1 submarine placed in 93 Sea Zone
                1 infantry placed in Southern France
                1 infantry placed in Normandy Bordeaux
                1 artillery and 1 infantry placed in France
                2 infantry placed in Germany
                1 artillery and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 11 times
                3 was rolled 18 times
                4 was rolled 17 times
                5 was rolled 25 times
                6 was rolled 13 times
            Average roll : 3.828
            Median : 4.000
            Variance : 1.837
            Standard Deviation : 1.355
            Total rolls : 93

    Germans Combat
                1 was rolled 6 times
                2 was rolled 7 times
                3 was rolled 14 times
                4 was rolled 11 times
                5 was rolled 22 times
                6 was rolled 12 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.338
            Standard Deviation : 1.529
            Total rolls : 72

    Russians Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.238
            Median : 3.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 21

    triplea_41430.0_Ger6.tsvg


  • Loosing my German Air Force has killed me in this game


  • It has made things difficult for you. I am afraid you will have to wait until I get back before I can do R.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 3 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                1 infantry moved from Vologda to Archangel
                1 infantry moved from Smolensk to Archangel
                3 infantry moved from Bryansk to Belarus
                3 artilleries moved from Bryansk to Belarus
                3 infantry moved from Baltic States to Belarus
                2 infantry moved from Baltic States to Belarus
                1 artillery moved from Baltic States to Belarus
                2 infantry moved from Baltic States to Belarus
                1 artillery moved from Baltic States to Belarus
                1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
                2 infantry moved from Urals to Novosibirsk
                1 fighter moved from Urals to Novosibirsk
                1 infantry moved from Urals to Novosibirsk
                1 fighter and 9 infantry moved from Urals to Nenetsia
                5 mech_infantrys moved from Bryansk to Belarus
                2 armour moved from Bryansk to Belarus
                1 mech_infantry moved from Russia to Belarus
                3 artilleries moved from Baltic States to Novgorod
                6 infantry moved from Baltic States to Novgorod
                1 artillery moved from Baltic States to Novgorod
                2 infantry moved from Baltic States to Novgorod
                1 artillery moved from Baltic States to Novgorod
                2 infantry moved from Baltic States to Novgorod
                1 artillery moved from Baltic States to Novgorod
                2 infantry moved from Baltic States to Novgorod
                1 artillery moved from Baltic States to Novgorod
                3 infantry moved from Baltic States to Novgorod
                9 infantry moved from Baltic States to Belarus

    Combat - Russians
                Battle in Nenetsia
                    Russians attack with 1 fighter and 9 infantry
                    Germans defend with 1 armour, 1 artillery and 1 infantry
                        Russians roll dice for 1 fighter and 9 infantry in Nenetsia, round 2 :  3/10 hits
                        Germans roll dice for 1 armour, 1 artillery and 1 infantry in Nenetsia, round 2 :  2/3 hits
                        2 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Nenetsia
                    Russians win, taking Nenetsia from Germans with 1 fighter and 7 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour, 1 artillery and 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Archangel
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 :  1/4 hits
                        Germans roll dice for 2 infantry in Archangel, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Archangel
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 3 :  1/4 hits
                        Germans roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Novosibirsk
                    Russians attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter and 3 infantry in Novosibirsk, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Novgorod
                    Russians attack with 7 artilleries and 15 infantry
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 14 infantry
                        Russians roll dice for 7 artilleries and 15 infantry in Novgorod, round 2 :  10/22 hits
                        Germans roll dice for 1 artillery and 14 infantry in Novgorod, round 2 :  4/15 hits
                        4 infantry owned by the Russians and 10 infantry owned by the Germans lost in Novgorod
                        Russians roll dice for 7 artilleries and 11 infantry in Novgorod, round 3 :  6/18 hits
                        Germans roll dice for 1 artillery and 4 infantry in Novgorod, round 3 :  1/5 hits
                        1 infantry owned by the Russians, 1 artillery owned by the Germans and 4 infantry owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 7 artilleries and 10 infantry remaining. Battle score for attacker is 31
                    Casualties for Germans: 1 artillery and 14 infantry
                    Casualties for Russians: 5 infantry
                Battle in Belarus
                    Russians attack with 2 armour, 5 artilleries, 19 infantry and 6 mech_infantrys
                    Germans defend with 1 armour, 1 artillery and 8 infantry
                        Russians roll dice for 2 armour, 5 artilleries, 19 infantry and 6 mech_infantrys in Belarus, round 2 :  10/32 hits
                        Germans roll dice for 1 armour, 1 artillery and 8 infantry in Belarus, round 2 :  2/10 hits
                        2 infantry owned by the Russians, 1 artillery owned by the Germans, 8 infantry owned by the Germans and 1 armour owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 armour, 5 artilleries, 17 infantry and 6 mech_infantrys remaining. Battle score for attacker is 28
                    Casualties for Germans: 1 armour, 1 artillery and 8 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 aaGun moved from Baltic States to Novgorod
                3 aaGuns moved from Baltic States to Belarus
                1 artillery moved from Western Ukraine to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                1 artillery moved from Ukraine to Bryansk
                1 artillery moved from Ukraine to Bryansk
                1 infantry moved from Ukraine to Bryansk
                1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
                1 fighter moved from Nenetsia to Bryansk
                1 fighter moved from Novosibirsk to Russia
                1 aaGun moved from Urals to Nenetsia
                1 aaGun moved from Urals to Novosibirsk
                1 artillery moved from Russia to Samara
                2 infantry moved from Russia to Samara
                1 artillery moved from Russia to Samara
                1 artillery moved from Russia to Bryansk
                4 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 infantry placed in Ukraine
                3 artilleries and 7 infantry placed in Russia
                1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs

    triplea_41430.0_Rus6.tsvg


  • Those were all odds on battles, but I think I was a little lucky! :-D


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 submarine moved from 35 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 infantry moved from Kazakhstan to Caucasus
                      Japanese take Caucasus from Russians
                1 infantry moved from Tsinghai to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Hopei to Suiyuyan
                1 infantry moved from Chahar to Suiyuyan
                2 fighters and 2 tactical_bombers moved from Yunnan to Suiyuyan
                3 bombers moved from Yunnan to Suiyuyan
                1 bomber moved from Japan to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 tactical_bombers moved from Yunnan to Suiyuyan
                1 carrier, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 46 Sea Zone
                1 fighter moved from 35 Sea Zone to 19 Sea Zone

    triplea_41430.0_Jap6.tsvg

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