@captainwalker I don’t mind .
1940.2 - Witt & PP Axis vs Colt & FMErwinRommel Allies (+25)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 40 PUs;
Japanese buy 1 artillery, 3 destroyers and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer and 1 submarine moved from 35 Sea Zone to 49 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Philippines to 43 Sea Zone
1 tactical_bomber moved from Philippines to 43 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from 8 Sea Zone to Aleutian Islands
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Jehol to Chahar
1 fighter moved from 20 Sea Zone to Anhwe
1 fighter moved from 20 Sea Zone to Kiangsi
1 tactical_bomber moved from 20 Sea Zone to KiangsiCombat - Japanese
Battle in Aleutian Islands
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 3 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 3 tactical_bombers in 43 Sea Zone, round 2 : 0/5 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 3 tactical_bombers in 43 Sea Zone, round 3 : 3/5 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking Aleutian Islands from Americans, taking 43 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 49 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 transport; ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 49 Sea Zone
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Americans lost in 49 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 transport
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery, 3 infantry and 1 mech_infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Chahar, round 2 : 1/5 hits
Chinese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 2/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 mech_infantry moved from Sakha to Manchuria
1 aaGun moved from Jehol to Chahar
1 fighter moved from Anhwe to Kiangsu
1 fighter and 3 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsi to Kiangsu
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 battleship moved from 20 Sea Zone to 35 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Kiangsi to 35 Sea ZonePlace Units - Japanese
3 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
Japanese collect 45 PUs (1 lost to blockades); end with 45 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Korea : 1 artillery
Kiangsu : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 2 fighters and 2 infantry
Kiangsi : 1 flag, 1 infantry
Japan : 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry
Anhwe : 1 flag, 1 artillery and 1 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 harbour, 3 infantry and 1 tactical_bomber
Aleutian Islands : 1 flag, 2 infantry
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 artillery
Siberia : 1 flag
Buryatia : 1 flag
Celebes : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 destroyer
49 Sea Zone : 1 destroyer and 1 submarine
37 Sea Zone : 1 flag
35 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 3 tactical_bombers and 2 transports
8 Sea Zone : 1 transport
6 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 66 / 90
Russians : 1 / 0
Japanese : 46 / 45
Americans : 52 / 72
Chinese : 11 / 20
British : 31 / 38
UK_Pacific : 17 / 18
Italians : 19 / 20
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
PP: scramble ftrs sz97 against 4 bombers a ftr and 4 sub?
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He said no last time. I expect he will say no again. Just play on.
Enjoy your turn. -
I’m going out for a while and will take my turn later.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 1 infantry, 4 submarines, 3 tactical_bombers and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Malta to 97 Sea Zone
4 bombers moved from Iraq to 97 Sea Zone
1 bomber moved from Iraq to Volgograd
1 bomber moved from Hawaiian Islands to 8 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from United Kingdom to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea ZoneCombat - Americans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Battle in 8 Sea Zone
Americans attack with 1 bomber and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 125 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 97 Sea Zone
British loiter and taunt; Americans attack with 4 bombers, 1 fighter and 4 submarines
Italians defend with 1 destroyer
Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win with 4 bombers, 1 fighter and 3 submarines remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 3 : 0/2 hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 3 : 1/2 hits
1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 artillery in Aleutian Islands, round 4 : 1/1 hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans roll dice for 1 artillery in Aleutian Islands, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 5 : 0/1 hits
Americans roll dice for 1 artillery in Aleutian Islands, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 6 : 0/1 hits
Americans roll dice for 1 artillery in Aleutian Islands, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 7 : 1/1 hits
1 artillery owned by the Americans lost in Aleutian Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 bomber moved from 8 Sea Zone to Western United States
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Kwangsi to Hopei
1 fighter moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from 96 Sea Zone to Malta
4 bombers moved from 97 Sea Zone to Iraq
1 bomber moved from Volgograd to Iraq
1 bomber moved from French Central Africa to Iraq
2 fighters and 1 tactical_bomber moved from 117 Sea Zone to United Kingdom
2 carriers, 1 cruiser and 2 destroyers moved from 117 Sea Zone to 107 Sea Zone
1 fighter moved from French West Africa to 107 Sea Zone
2 fighters moved from French West Africa to Egypt
3 infantry moved from Trans-Jordan to Iraq
4 bombers moved from Eastern United States to French Equatorial Africa
1 bomber moved from 125 Sea Zone to United Kingdom
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 11 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 tactical_bombers placed in Eastern United States
1 submarine placed in 10 Sea Zone
3 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery moved from Kwangsi to Kiangsi
1 artillery, 1 fighter and 1 infantry moved from Hunan to Anhwe
1 artillery moved from Hopei to AnhweCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsi
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Chinese: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 2 artilleries, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Anhwe, round 2 : 4/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Anhwe to HopeiPlace Units - Chinese
2 artilleries and 4 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsPurchase Units - British
British buy 4 artilleries and 5 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Iraq to Persia
British take Persia from Italians
1 armour moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Kiangsi to HunanCombat - British
Non Combat Move - British
1 aaGun moved from Yunnan to Kwangsi
1 armour and 1 mech_infantry moved from Hunan to Shensi
2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Egypt to Iraq
5 mech_infantrys moved from Eastern Persia to Iraq
3 mech_infantrys moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 destroyer moved from 117 Sea Zone to 107 Sea Zone
1 bomber moved from Shan State to HunanPlace Units - British
3 artilleries placed in Iraq
1 artillery and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 aaGun and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 aaGun and 3 mech_infantrys -
I thought for sure that either the bomber in Hawaii or E.Coast with air bases could reach the Aleutians, but no. So Jpn claims them for now. At least I sank their tt.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians repair damage of 1x factory_minor; Remaining resources: 19 PUs;
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Northwest Persia to Persia
1 bomber moved from Southern Italy to PersiaCombat - Italians
Battle in Persia
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Persia, round 2 : 1/2 hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Persia
Italians win, taking Persia from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Persia to Northwest PersiaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,4,1,2,2,3
Italians collect 4 PUs (15 lost to blockades); end with 5 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 14 PUs -
Good to see my Japanese allies making a contribution to our (eventual) victory! :-)
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I took back those, obvious, Japanese islands, because you could not reach with your Bombers. Just trying to help my slow winning ally.
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Hi both - to let you know that I am away for a week from Friday. Leo can always do my turns.
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ANZ attacking SZ49 Solmons with sub, bomber and 2 ftrs. Jpn has DD and sub. Assume Jpn sub wants to submerge since I don’t have a DD. But checking in case you want sub to help defend DD.
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Please ignore the marti for bombing Kiangsu. I changed my mind about the attack but clicked too fast and couldn’t exit. If you choose to make me do the raid, then Jpn can intercept with 2 ftrs and we will have to redo the battle.
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I am sure it wont be a problem Ed. That is not how we play.
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Thanks, just to clarify your absence, are you already away and not back until April 20th?
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Go away on 13 and back 20 April.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 49 Sea Zone
1 bomber and 2 fighters moved from Queensland to 49 Sea Zone
2 bombers and 3 fighters moved from Shan State to 43 Sea Zone
1 submarine moved from 55 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 2 bombers, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 bombers and 3 fighters in 43 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 2 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 49 Sea Zone
ANZAC attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 bomber and 2 fighters in 49 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
ANZAC win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 bomber and 2 fighters moved from 49 Sea Zone to Queensland
1 fighter moved from 43 Sea Zone to Kwangsi
2 fighters moved from 43 Sea Zone to Shan State
1 bomber moved from 43 Sea Zone to Kwangsi
1 bomber moved from 43 Sea Zone to Shan State
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to IraqTurn Complete - French
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Maybe we can get a couple more turns done before you leave. Allied subs in Italy managed to give full convoy damage despite being short handed.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 86 PUs;
Germans buy 1 armour, 3 artilleries, 1 bomber, 1 destroyer and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
3 fighters moved from Western Germany to 125 Sea Zone
1 bomber moved from Norway to 125 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 3 fighters
Americans defend with 1 submarine
Germans roll dice for 1 bomber, 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Americans with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Germans
3 artilleries and 7 infantry moved from Norway to Finland
3 artilleries and 11 mech_infantrys moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
3 artilleries moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
7 mech_infantrys moved from Bryansk to Caucasus
4 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
4 mech_infantrys moved from Germany to Eastern Poland
1 armour and 2 mech_infantrys moved from Russia to Volgograd
3 bombers moved from Southern Italy to Northwest Persia
1 bomber moved from Western Germany to Northwest Persia
1 bomber moved from 125 Sea Zone to Western Germany
3 fighters moved from 125 Sea Zone to Western Germany
1 bomber moved from Western Germany to Northwest Persia
1 fighter moved from Southern Italy to Northwest PersiaPlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 bomber placed in Western Germany
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 destroyers, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Chahar to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 infantry moved from Chahar to Anhwe
1 artillery moved from Chahar to Anhwe
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Philippines to Anhwe
1 fighter moved from Kiangsu to AnhweCombat - Japanese
Japanese creates battle in territory 49 Sea Zone
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 tactical_bombers in 44 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Anhwe
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 2 artilleries
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/6 hits
Chinese roll dice for 2 artilleries in Anhwe, round 2 : 0/2 hits
1 artillery owned by the Chinese lost in Anhwe
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 2/6 hits
Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits
1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Chinese: 2 artilleriesNon Combat Move - Japanese
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to 6 Sea Zone
1 fighter moved from Japan to Philippines
1 aaGun and 1 mech_infantry moved from Chahar to Jehol
1 mech_infantry moved from Manchuria to Jehol
1 artillery moved from Korea to Manchuria
1 infantry moved from Chahar to Jehol
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 8 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from Timguska to Novosibirsk
1 fighter moved from Anhwe to JeholPlace Units - Japanese
3 infantry placed in Kiangsu
2 infantry placed in Japan
3 destroyers and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Jehol: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Kiangsu: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Korea : 2 infantry
Kiangsu : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 1 fighter and 4 infantry
Kiangsi : 1 flag, 1 infantry
Japan : 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Jehol : 1 flag, 1 aaGun, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Manchuria : 1 flag, 1 artillery
Chahar : 1 flag
Anhwe : 1 flag, 1 artillery and 2 infantry
Borneo : 1 flag, 1 infantry
Philippines : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 fighter, 1 harbour and 3 infantry
Aleutian Islands : 1 flag, 1 infantry
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
Celebes : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 1 flag, 1 destroyer
49 Sea Zone : 1 submarine
37 Sea Zone : 1 flag
35 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine, 3 tactical_bombers and 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Novosibirsk : 1 artilleryProduction/PUs Summary :
Germans : 66 / 89
Russians : 1 / 0
Japanese : 43 / 43
Americans : 52 / 68
Chinese : 11 / 18
British : 31 / 40
UK_Pacific : 20 / 26
Italians : 19 / 14
ANZAC : 14 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
U.S. attacking SZ97 with 5 bombers and ftr and 3 subs against Ita DD. Scramble ftrs? I made it easy for you, by increasing the odds. I’ll assume no scramble.