Scramble if the French attack z99.
Suprise Attack vs Dawgoneit Allies
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Urals to Evenkiyskiy
2 infantry moved from Russia to Vologda
1 artillery moved from Russia to VologdaCombat - Russians
Battle in Korea
Russians attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Evenkiyskiy
Russians attack with 1 armour
Germans defend with 1 infantry
Russians roll dice for 1 armour in Evenkiyskiy, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits
Russians roll dice for 1 armour in Evenkiyskiy, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Evenkiyskiy, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Evenkiyskiy
Russians win, taking Evenkiyskiy from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 submarine moved from 113 Sea Zone to 114 Sea ZonePlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,3,4,3,1,6,5,4,6,4,4,5,5,5,1,5,5,3,2,6
Russians collect 22 PUs (3 lost to blockades); end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Philippines to Borneo
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Manchuria
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 fighters and 2 tactical_bombers moved from Japan to Korea
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Jehol
1 tactical_bomber moved from Kiangsu to Kiangsi
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 bomber moved from Kiangsu to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
3 fighters moved from 6 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Philippines to Borneo
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Manchuria
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 fighters and 2 tactical_bombers moved from Japan to Korea
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Jehol
1 tactical_bomber moved from Kiangsu to Kiangsi
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 bomber moved from Kiangsu to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
3 fighters moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Borneo, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Manchuria
Japanese attack with 1 armour, 2 fighters and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Manchuria, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber in Jehol, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in Jehol, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
Japanese roll dice for 1 bomber in Jehol, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits
1 bomber owned by the Japanese lost in Jehol
Chinese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber
Battle in Korea
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 cruiser in Korea, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 tactical_bomber moved from Kiangsi to Kiangsu
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
3 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Philippines
1 bomber moved from 45 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
1 fighter moved from Korea to 19 Sea Zone
1 fighter and 2 tactical_bombers moved from Korea to Japan
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Borneo to PhilippinesPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
4 infantry placed in Japan
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.923
Median : 4.000
Variance : 0.816
Standard Deviation : 0.903
Total rolls : 39Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Chinese Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 4.000
Median : 4.000
Variance : 0.893
Standard Deviation : 0.945
Total rolls : 29 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Hopei to Manchuria
2 fighters moved from Hopei to Anhwe
1 fighter moved from Hopei to Anhwe
2 destroyers and 1 submarine moved from 2 Sea Zone to 10 Sea Zone
2 destroyers moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Alaska to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Anhwe
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans roll dice for 3 fighters in Anhwe, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 fighter owned by the Americans lost in Anhwe
Americans roll dice for 2 fighters in Anhwe, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Anhwe
Americans win with 1 fighter remaining. Battle score for attacker is -17
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Americans attack with 2 destroyers and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 destroyers and 1 fighter in 25 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers and 1 fighter in 25 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 2 destroyers and 1 fighter in 25 Sea Zone, round 4 : 1/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Manchuria
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 armour
Americans roll dice for 2 fighters and 1 tactical_bomber in Manchuria, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Manchuria, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Manchuria
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 armourNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Manchuria to Amur
1 fighter moved from Anhwe to Kweichow
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Central America to 64 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 64 Sea Zone to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Eastern United StatesPlace Units - Americans
1 cruiser and 1 destroyer placed in 101 Sea Zone
2 fighters placed in Western United States
1 destroyer placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 armour, 1 fighter and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 artillery and 4 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Kweichow to Anhwe
2 infantry moved from Hopei to Anhwe
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in Anhwe
2 infantry placed in Hunan
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 cruiser, 2 destroyers and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 fighter moved from Gibraltar to 94 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
1 artillery, 2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 armour moved from Alexandria to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour moved from French Indo China to Kiangsi
1 armour moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery and 1 infantry moved from Kwangsi to Kiangsi
2 artilleries and 2 infantry moved from Yunnan to Hunan
1 fighter moved from Malaya to 43 Sea Zone
2 infantry moved from Shan State to Malaya
2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from India to Burma
1 armour and 1 mech_infantry moved from Burma to YunnanCombat - British
Battle in 94 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kiangsi
British attack with 2 armour, 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 armour, 1 artillery and 1 infantry in Kiangsi, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Kiangsi
British roll dice for 2 armour, 1 artillery and 1 infantry in Kiangsi, round 3 : 3/4 hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
British win, taking Kiangsi from Japanese with 2 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 43 Sea Zone
British attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 43 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 fighter moved from 43 Sea Zone to Malaya
2 aaGuns moved from Yunnan to Hunan
1 aaGun moved from Burma to Yunnan
1 fighter moved from 94 Sea Zone to MaltaPlace Units - British
1 cruiser and 2 destroyers placed in 98 Sea Zone
1 armour and 2 mech_infantrys placed in IraqTurn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
1 armour, 3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour, 3 infantry and 2 mech_infantrys -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery moved from French West Africa to French Central Africa
Italians take French Central Africa from French
1 artillery and 2 infantry moved from Tunisia to Libya
Italians take Libya from British
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 artillery and 2 infantry moved from Ukraine to Rostov -
Any scramble orders for sz 98?
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max scramble
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery moved from French West Africa to French Central Africa
Italians take French Central Africa from French
1 artillery and 2 infantry moved from Tunisia to Libya
Italians take Libya from British
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 artillery and 2 infantry moved from Ukraine to Rostov -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery moved from French West Africa to French Central Africa
Italians take French Central Africa from French
1 artillery and 2 infantry moved from Tunisia to Libya
Italians take Libya from British
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 artillery and 2 infantry moved from Ukraine to RostovCombat - Italians
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Italians attack with 2 destroyers, 1 fighter and 1 submarine
British defend with 1 battleship, 1 cruiser, 2 destroyers and 3 fighters
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
Italians roll dice for 2 destroyers and 1 fighter in 98 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 3 fighters in 98 Sea Zone, round 2 : 4/7 hits
1 submarine owned by the Italians, 1 fighter owned by the Italians, 2 destroyers owned by the Italians and 2 destroyers owned by the British lost in 98 Sea Zone
British win with 1 battleship, 1 cruiser and 3 fighters remaining. Battle score for attacker is -16
Casualties for Italians: 2 destroyers, 1 fighter and 1 submarine
Casualties for British: 2 destroyers
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: EgyptNon Combat Move - Italians
1 artillery and 4 infantry moved from Eastern Poland to Slovakia HungaryPlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.182
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Italians Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.857
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7 -
I meet Sovietishcat in Toronto, good player watch out. Good group up in Ottawa
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 62 Sea Zone
2 aaGuns and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
ANZAC collect 16 PUs (1 lost to blockades); end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Combat Move - French
1 infantry moved from Alexandria to TobrukNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 7 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
4 infantry moved from Smolensk to Vologda
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Samara
Germans take Samara from Russians
1 armour moved from Rostov to Volgograd
Germans take Volgograd from Russians
2 armour moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Tambov
1 armour moved from Ukraine to Caucasus
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Greece to 98 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 armour and 2 mech_infantrys moved from Novgorod to Vologda
1 bomber moved from Western Germany to 98 Sea Zone -
Any scramble orders for sz 98?
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War game at my place Sat at 4
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 7 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
4 infantry moved from Smolensk to Vologda
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Samara
Germans take Samara from Russians
1 armour moved from Rostov to Volgograd
Germans take Volgograd from Russians
2 armour moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Tambov
1 armour moved from Ukraine to Caucasus
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Greece to 98 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 armour and 2 mech_infantrys moved from Novgorod to Vologda
1 bomber moved from Western Germany to 98 Sea ZoneCombat - Germans
Battle in Vologda
Germans attack with 1 armour, 4 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 4 infantry and 2 mech_infantrys in Vologda, round 2 : 0/7 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 armour, 4 infantry and 2 mech_infantrys in Vologda, round 3 : 0/7 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 2/2 hits
2 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Vologda, round 4 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 4 : 0/2 hits
1 infantry owned by the Russians lost in Vologda
Germans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Vologda, round 5 : 1/5 hits
Russians roll dice for 1 artillery in Vologda, round 5 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 3 armour
British defend with 1 infantry
Germans roll dice for 3 armour in Caucasus, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 98 Sea Zone
Germans attack with 2 bombers, 3 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 battleship and 1 cruiser
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 5/7 hits
British roll dice for 1 battleship and 1 cruiser in 98 Sea Zone, round 2 : 0/2 hits
1 battleship owned by the British and 1 cruiser owned by the British lost in 98 Sea Zone
Germans win, taking 98 Sea Zone from British with 2 bombers, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for British: 1 battleship and 1 cruiserNon Combat Move - Germans
2 bombers, 3 fighters and 2 tactical_bombers moved from 98 Sea Zone to Greece
1 bomber moved from Greece to Southern Italy
1 infantry moved from Bryansk to Tambov
2 infantry moved from Belarus to Smolensk
1 infantry moved from Bryansk to Tambov
2 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Belarus to Smolensk
6 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
2 armour, 1 artillery and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 artillery and 5 infantry moved from Poland to Eastern Poland
1 tactical_bomber moved from Western Germany to Western UkrainePlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western Germany
1 submarine placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 8 times
Average roll : 3.889
Median : 4.000
Variance : 0.886
Standard Deviation : 0.941
Total rolls : 45Germans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.800
Median : 4.000
Variance : 0.971
Standard Deviation : 0.985
Total rolls : 35Russians Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.875
Median : 4.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8British Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Evenkiyskiy to Urals
2 infantry moved from Russia to Samara
4 infantry moved from Russia to Tambov
5 infantry moved from Russia to Bryansk
5 infantry moved from Russia to Smolensk
5 infantry moved from Russia to Vologda
1 artillery moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Vologda
1 artillery moved from Russia to Tambov
1 artillery moved from Russia to Samara
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Vologda
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 armour, 1 infantry and 2 mech_infantrys
Russians roll dice for 1 artillery and 5 infantry in Vologda, round 2 : 1/6 hits
Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Vologda, round 2 : 0/4 hits
1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery and 5 infantry in Vologda, round 3 : 0/6 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 3 : 2/3 hits
2 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 artillery and 3 infantry in Vologda, round 4 : 1/4 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 4 : 2/3 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 5 : 1/2 hits
Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 5 : 0/2 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 6 : 0/2 hits
Germans roll dice for 1 armour in Vologda, round 6 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 artillery in Vologda, round 7 : 0/1 hits
Germans roll dice for 1 armour in Vologda, round 7 : 0/1 hits
Russians roll dice for 1 artillery in Vologda, round 8 : 0/1 hits
Germans roll dice for 1 armour in Vologda, round 8 : 0/1 hits
Russians roll dice for 1 artillery in Vologda, round 9 : 0/1 hits
Germans roll dice for 1 armour in Vologda, round 9 : 0/1 hits
Russians roll dice for 1 artillery in Vologda, round 10 : 0/1 hits
Germans roll dice for 1 armour in Vologda, round 10 : 1/1 hits
1 artillery owned by the Russians lost in Vologda
Germans win with 1 armour remaining. Battle score for attacker is -8
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 artillery and 5 infantry
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 2/3 hits
Germans roll dice for 1 armour in Samara, round 2 : 0/1 hits
1 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Smolensk
Russians attack with 1 artillery and 5 infantry
Germans defend with 4 infantry
Russians roll dice for 1 artillery and 5 infantry in Smolensk, round 2 : 2/6 hits
Germans roll dice for 4 infantry in Smolensk, round 2 : 1/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery and 4 infantry in Smolensk, round 3 : 0/5 hits
Germans roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 4 : 1/4 hits
Germans roll dice for 2 infantry in Smolensk, round 4 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 5 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Russians: 3 infantry
Battle in Tambov
Russians attack with 1 artillery and 4 infantry
Germans defend with 2 infantry and 1 mech_infantry
Russians roll dice for 1 artillery and 4 infantry in Tambov, round 2 : 1/5 hits
Germans roll dice for 2 infantry and 1 mech_infantry in Tambov, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 2/3 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Tambov, round 3 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Urals
Russians attack with 1 armour
Germans defend with 1 infantry
Russians roll dice for 1 armour in Urals, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits
Russians roll dice for 1 armour in Urals, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Urals, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 6 infantry
Germans defend with 4 infantry
Russians roll dice for 1 artillery and 6 infantry in Bryansk, round 2 : 2/7 hits
Germans roll dice for 4 infantry in Bryansk, round 2 : 1/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery and 5 infantry in Bryansk, round 3 : 1/6 hits
Germans roll dice for 2 infantry in Bryansk, round 3 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 4 : 1/4 hits
Germans roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 4 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 armour moved from Russia to Novosibirsk
1 artillery moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
1 aaGun moved from Russia to SmolenskPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,5,3,5,2,3,1,5,3,1,3,4,1,2,1,1,1
Russians collect 19 PUs (3 lost to blockades); end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs