No problem, the first few rounds are the most critical not to make a major error.
On the battle in Guam, I would have scrambled in the US fighter in that situation. Are you OK if I edit to taking the hit on the DD and restoring an infantry to Guam?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 45 Sea Zone to 35 Sea Zone
3 submarines moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Dutch New Guinea
Battle in 42 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 cruiser
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 2/3 hits
1 cruiser owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Dutch New Guinea from Japanese, taking 42 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 carrier, 1 fighter and 1 transport
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 1 transport in 35 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier and 1 transport in 35 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
1 fighter owned by the Japanese forced to land in Philippines
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 9 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
6 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
8 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone
8 infantry moved from 127 Sea Zone to Archangel
1 cruiser moved from 125 Sea Zone to 127 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Novgorod to Archangel
1 artillery moved from Eastern Poland to Belarus
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Romania to Archangel
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
2 armour moved from Bessarabia to Ukraine
1 tactical_bomber moved from Romania to Ukraine
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern France to 98 Sea Zone
Any scramble orders for sz 98
yes! bring them all in
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 9 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
6 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
8 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone
8 infantry moved from 127 Sea Zone to Archangel
1 cruiser moved from 125 Sea Zone to 127 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Novgorod to Archangel
1 artillery moved from Eastern Poland to Belarus
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Romania to Archangel
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
2 armour moved from Bessarabia to Ukraine
1 tactical_bomber moved from Romania to Ukraine
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern France to 98 Sea Zone
Combat - Germans
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in Belarus
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 2/4 hits
Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Ukraine
Germans attack with 2 armour and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour and 1 tactical_bomber in Ukraine, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 4 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 4 infantry in Western Ukraine, round 2 : 1/5 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 1 artillery and 4 infantry in Western Ukraine, round 3 : 1/5 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 98 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber
Germans roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/7 hits
2 submarines owned by the Germans and 2 destroyers owned by the British lost in 98 Sea Zone
Germans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/4 hits
British roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 3 : 3/5 hits
1 tactical_bomber owned by the Germans, 1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 1 destroyer owned by the Germans and 1 cruiser owned by the British lost in 98 Sea Zone
retreated to 98 Sea Zone
British win with 1 battleship and 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for British: 1 cruiser, 2 destroyers and 1 tactical_bomber
Battle in Archangel
Germans attack with 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber
Russians defend with 3 artilleries
Germans roll dice for 1 cruiser in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber in Archangel, round 2 : 2/12 hits
Russians roll dice for 3 artilleries in Archangel, round 2 : 2/3 hits
2 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Archangel
Germans roll dice for 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber in Archangel, round 3 : 2/10 hits
Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 3 artilleries
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Non Combat Move - Germans
1 fighter moved from Archangel to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
1 tactical_bomber moved from Ukraine to Greece
1 bomber moved from 98 Sea Zone to Greece
2 fighters moved from Morocco to Southern Italy
1 tactical_bomber moved from Morocco to Southern Italy
1 fighter moved from 112 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Morocco to 112 Sea Zone
1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 artillery and 7 infantry moved from Poland to Eastern Poland
1 artillery and 6 infantry moved from Germany to Poland
Place Units - Germans
1 submarine placed in 93 Sea Zone
1 artillery and 2 infantry placed in Novgorod
2 armour, 1 artillery, 5 infantry and 2 mech_infantrys placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 14 times
5 was rolled 18 times
6 was rolled 10 times
Average roll : 3.662
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 71
Germans Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 10 times
6 was rolled 8 times
Average roll : 3.580
Median : 4.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 50
Russians Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 3.667
Median : 4.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9
British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Urals
Russians take Urals from Germans
Combat - Russians
Non Combat Move - Russians
6 infantry moved from Smolensk to Russia
2 aaGuns moved from Bryansk to Russia
1 infantry moved from Rostov to Bryansk
4 infantry moved from Bryansk to Russia
Place Units - Russians
1 armour, 2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
1 armour, 1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
1 fighter moved from Kiangsi to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter moved from Philippines to Kwangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Japan to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
1 bomber moved from Japan to Anhwe
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Central America
1 submarine moved from 26 Sea Zone to 1 Sea Zone
1 submarine moved from 7 Sea Zone to 2 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Japan to 35 Sea Zone
3 infantry moved from Korea to Manchuria
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
1 armour, 1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
1 fighter moved from Kiangsi to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter moved from Philippines to Kwangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Japan to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
1 bomber moved from Japan to Anhwe
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Central America
1 submarine moved from 26 Sea Zone to 1 Sea Zone
1 submarine moved from 7 Sea Zone to 2 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Japan to 35 Sea Zone
3 infantry moved from Korea to Manchuria
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Central America
Battle in Kwangsi
Japanese attack with 2 artilleries, 1 fighter and 2 infantry
British defend with 2 mech_infantrys
Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangsi, round 2 : 1/5 hits
Chinese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi
Japanese roll dice for 2 artilleries, 1 fighter and 1 infantry in Kwangsi, round 3 : 0/4 hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 2 artilleries and 1 fighter in Kwangsi, round 4 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 4 : 0/1 hits
1 mech_infantry owned by the British lost in Kwangsi
Japanese win, taking Central America from Americans, taking Kwangsi from Chinese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 2 infantry
Battle in Anhwe
Japanese attack with 1 armour, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Anhwe, round 2 : 4/8 hits
Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Anhwe to Kiangsu
1 fighter and 2 tactical_bombers moved from Anhwe to Kiangsu
1 fighter moved from Kwangsi to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Japan to Philippines
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 armour, 1 fighter and 1 infantry placed in Japan
3 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.464
Median : 4.000
Variance : 0.296
Standard Deviation : 0.544
Total rolls : 28
Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.125
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.600
Median : 4.000
Variance : 0.211
Standard Deviation : 0.459
Total rolls : 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 destroyers, 4 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Amur to Manchuria
3 fighters moved from Amur to Anhwe
1 fighter moved from Amur to Manchuria
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from Alaska to 1 Sea Zone
1 fighter moved from Alaska to 2 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 64 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 64 Sea Zone
2 infantry moved from 64 Sea Zone to Central America
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 3 carriers, 2 cruisers and 4 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
2 fighters moved from Gibraltar to 96 Sea Zone
Combat - Americans
Battle in Hawaiian Islands
Battle in 64 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 64 Sea Zone
Americans win, taking Hawaiian Islands from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Central America
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 infantry in Central America, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Central America, round 2 : 0/1 hits
Americans roll dice for 2 infantry in Central America, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Central America, round 3 : 0/1 hits
Americans roll dice for 2 infantry in Central America, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Central America, round 4 : 0/1 hits
Americans roll dice for 2 infantry in Central America, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Central America, round 5 : 0/1 hits
Americans roll dice for 2 infantry in Central America, round 6 : 1/2 hits
Japanese roll dice for 1 infantry in Central America, round 6 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Central America
Americans win, taking Central America from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 1 Sea Zone
Americans attack with 2 destroyers and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 2 destroyers and 1 fighter in 1 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 2 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 2 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 2 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 2 Sea Zone
Americans win, taking 2 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 96 Sea Zone
Americans attack with 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 2 fighters in 96 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Manchuria
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 3 infantry
Americans roll dice for 4 fighters and 1 tactical_bomber in Manchuria, round 2 : 1/5 hits
Japanese roll dice for 3 infantry in Manchuria, round 2 : 2/3 hits
1 infantry owned by the Japanese and 2 fighters owned by the Americans lost in Manchuria
Americans roll dice for 2 fighters and 1 tactical_bomber in Manchuria, round 3 : 2/3 hits
Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits
2 infantry owned by the Japanese lost in Manchuria
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Americans: 2 fighters
Casualties for Japanese: 3 infantry
Battle in Anhwe
Americans attack with 3 fighters
Japanese defend with 1 armour and 1 mech_infantry
Americans roll dice for 3 fighters in Anhwe, round 2 : 2/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Anhwe
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - Americans
2 fighters moved from Anhwe to Hopei
1 fighter moved from Shensi to Hopei
2 fighters and 1 tactical_bomber moved from Manchuria to Hopei
1 fighter moved from 1 Sea Zone to 26 Sea Zone
1 fighter moved from 2 Sea Zone to Alaska
2 fighters moved from 96 Sea Zone to Malta
Place Units - Americans
1 destroyer, 2 fighters and 1 transport placed in 101 Sea Zone
1 destroyer placed in 2 Sea Zone
2 fighters placed in Alaska
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 1 cruiser, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 armour moved from Tobruk to Tunisia
British take Libya from Italians
British take Tunisia from Italians
2 mech_infantrys moved from French West Africa to Gold Coast
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 armour moved from Siam to Kwangsi
1 fighter moved from Yunnan to 36 Sea Zone
1 artillery and 3 infantry moved from Yunnan to Kwangsi
Combat - British
Battle in Borneo
Battle in Gold Coast
British attack with 2 mech_infantrys
Italians defend with 1 artillery
British roll dice for 2 mech_infantrys in Gold Coast, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Gold Coast, round 2 : 0/1 hits
British roll dice for 2 mech_infantrys in Gold Coast, round 3 : 0/2 hits
Italians roll dice for 1 artillery in Gold Coast, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Gold Coast
British roll dice for 1 mech_infantry in Gold Coast, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Gold Coast, round 4 : 0/1 hits
British roll dice for 1 mech_infantry in Gold Coast, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Gold Coast, round 5 : 0/1 hits
British roll dice for 1 mech_infantry in Gold Coast, round 6 : 0/1 hits
Italians roll dice for 1 artillery in Gold Coast, round 6 : 0/1 hits
British roll dice for 1 mech_infantry in Gold Coast, round 7 : 0/1 hits
Italians roll dice for 1 artillery in Gold Coast, round 7 : 1/1 hits
1 mech_infantry owned by the British lost in Gold Coast
Italians win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is -8
Casualties for British: 2 mech_infantrys
Battle in Kwangsi
British attack with 1 armour, 1 artillery and 3 infantry
Japanese defend with 2 artilleries
British roll dice for 1 armour, 1 artillery and 3 infantry in Kwangsi, round 2 : 1/5 hits
Japanese roll dice for 2 artilleries in Kwangsi, round 2 : 1/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British roll dice for 1 armour, 1 artillery and 2 infantry in Kwangsi, round 3 : 2/4 hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries
Battle in 36 Sea Zone
British attack with 1 fighter
Japanese defend with 1 destroyer, 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
British roll dice for 1 fighter in 36 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
2 transports owned by the Japanese lost in 36 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Non Combat Move - British
2 infantry moved from Burma to Shan State
3 infantry moved from India to Burma
1 fighter moved from 36 Sea Zone to Malaya
2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Belgian Congo to Nigeria
1 armour moved from Tobruk to Alexandria
Place Units - British
1 cruiser and 1 destroyer placed in 98 Sea Zone
1 fighter placed in Egypt
1 artillery and 2 infantry placed in Iraq
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1
UK_Pacific collect 20 PUs (1 lost to blockades); end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 artillery moved from Algeria to Tunisia
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from Bessarabia to Southern Italy
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 artillery and 4 infantry moved from Romania to Eastern Poland
1 artillery moved from Gold Coast to French West Africa
Italians take French West Africa from British
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 artillery moved from Algeria to Tunisia
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from Bessarabia to Southern Italy
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 artillery and 4 infantry moved from Romania to Eastern Poland
1 artillery moved from Gold Coast to French West Africa
Italians take French West Africa from British
Combat - Italians
Battle in Tunisia
Italians attack with 1 artillery and 2 infantry
British defend with 1 armour
Italians roll dice for 1 artillery and 2 infantry in Tunisia, round 2 : 2/3 hits
British roll dice for 1 armour in Tunisia, round 2 : 0/1 hits
1 armour owned by the British lost in Tunisia
Italians win, taking Tunisia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Italians Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Alexandria to Tobruk
1 armour moved from Dutch New Guinea to New Guinea
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
3 submarines moved from 42 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in New Guinea
ANZAC attack with 1 armour
Japanese defend with 1 artillery
ANZAC roll dice for 1 armour in New Guinea, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in New Guinea
ANZAC win, taking Celebes from Japanese, taking New Guinea from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Nenetsia
1 cruiser and 4 transports moved from 127 Sea Zone to 112 Sea Zone
2 armour moved from Ukraine to Rostov
2 armour and 1 mech_infantry moved from Bessarabia to Rostov
2 infantry moved from Belarus to Bryansk
2 infantry moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
1 submarine moved from 93 Sea Zone to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 bomber and 1 tactical_bomber moved from Greece to 98 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
Any scramble orders for sz 98?
scramble max
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Nenetsia
1 cruiser and 4 transports moved from 127 Sea Zone to 112 Sea Zone
2 armour moved from Ukraine to Rostov
2 armour and 1 mech_infantry moved from Bessarabia to Rostov
2 infantry moved from Belarus to Bryansk
2 infantry moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
1 submarine moved from 93 Sea Zone to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 bomber and 1 tactical_bomber moved from Greece to 98 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
Combat - Germans
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in Bryansk
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Germans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 3 fighters
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 3/5 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 5/6 hits
2 tactical_bombers owned by the Germans, 1 submarine owned by the Germans, 2 fighters owned by the Germans, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 98 Sea Zone
retreated to 98 Sea Zone
British win with 1 battleship and 3 fighters remaining. Battle score for attacker is -28
Casualties for Germans: 2 fighters, 1 submarine and 2 tactical_bombers
Casualties for British: 1 cruiser and 1 destroyer
Battle in Rostov
Germans attack with 4 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 4 armour and 1 mech_infantry in Rostov, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 4 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Non Combat Move - Germans
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from Bryansk to Greece
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 artillery moved from Eastern Poland to Western Ukraine
5 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Belarus
1 artillery and 2 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
3 infantry moved from Archangel to Smolensk
1 artillery moved from Archangel to Belarus
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 artillery and 6 infantry moved from Poland to Eastern Poland
1 artillery and 4 infantry moved from Germany to Poland
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
2 infantry moved from Western Germany to Denmark
Place Units - Germans
1 submarine placed in 93 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.880
Median : 2.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 25
Germans Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.824
Median : 2.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17
Russians Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
Average roll : 2.833
Median : 3.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
I’m thinking I’ll play on Fri evening about 4. I was going to stop over Fri to check out the card stock