Forgot to Blitz Alexandria so I did it during NCM.
Tizkit + 20 Allies -VS- dawgoneit Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Tsinghai to Russia
1 fighter moved from Shensi to Russia
1 infantry moved from New South Wales to South Australia
1 artillery moved from South Australia to Queensland
1 fighter moved from New South Wales to Queensland
1 armour moved from New South Wales to South Australia
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
Territory Summary for ANZAC and French :
India : 1 fighter
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 aaGun, 1 armour, 3 artilleries and 2 infantry
New Guinea : 2 infantry
Dutch New Guinea : 1 flag
26 Sea Zone : 1 cruiser
54 Sea Zone : 1 submarine
62 Sea Zone : 1 submarine and 1 transport
Trans-Jordan : 4 infantry
United Kingdom : 2 infantry
Morocco : 2 infantry
Russia : 2 fighters
98 Sea Zone : 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 18 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
3 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from RussiansCombat - Germans
Non Combat Move - Germans
1 aaGun, 4 armour, 6 bombers and 5 mech_infantrys moved from Eastern Poland to Poland
1 aaGun moved from Poland to Eastern Poland
1 artillery and 3 infantry moved from Baltic States to Belarus
1 artillery and 8 infantry moved from Novgorod to Belarus
3 armour and 5 mech_infantrys moved from Germany to Poland
1 infantry moved from Bessarabia to Romania
1 aaGun moved from Normandy Bordeaux to France
1 aaGun moved from Western Germany to Germany
1 aaGun moved from France to Western GermanyPlace Units - Germans
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
10 infantry placed in Germany
7 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
2 infantry moved from Russia to Tambov
1 armour moved from Russia to Tambov
1 mech_infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 tactical_bomber moved from Russia to Rostov
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
6 armour moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Western Ukraine to Bryansk
20 artilleries moved from Western Ukraine to BryanskCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 6 armour, 20 artilleries, 3 infantry and 2 mech_infantrys
Italians defend with 1 artillery
Russians roll dice for 6 armour, 20 artilleries, 3 infantry and 2 mech_infantrys in Bryansk, round 2 : 8/31 hits
Italians roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Italians with 6 armour, 20 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery
Battle in Tambov
Russians attack with 1 armour and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 2 infantry in Tambov, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 armour and 1 infantry in Tambov, round 3 : 0/2 hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits
Russians roll dice for 1 armour and 1 infantry in Tambov, round 4 : 0/2 hits
Germans roll dice for 1 mech_infantry in Tambov, round 4 : 0/1 hits
Russians roll dice for 1 armour and 1 infantry in Tambov, round 5 : 1/2 hits
Germans roll dice for 1 mech_infantry in Tambov, round 5 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 0/2 hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits
Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Rostov, round 4 : 0/2 hits
Germans roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits
Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Rostov, round 5 : 2/2 hits
Germans roll dice for 1 mech_infantry in Rostov, round 5 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Russia to Bryansk
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Rostov to Russia
2 armour and 2 mech_infantrys moved from Western Ukraine to Russia
2 mech_infantrys moved from Russia to Samara
1 mech_infantry moved from Tsinghai to Urals
2 aaGuns moved from Western Ukraine to Bryansk
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
1 infantry and 6 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUsTerritory Summary for Russians :
Amur : 2 aaGuns, 1 artillery and 18 infantry
Bryansk : 4 aaGuns, 6 armour, 20 artilleries, 2 infantry and 2 mech_infantrys
Rostov : 1 mech_infantry
Urals : 1 mech_infantry
Russia : 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 infantry, 8 mech_infantrys and 1 tactical_bomber
Tambov : 1 armour and 1 infantry
Vologda : 2 infantry
Volgograd : 1 factory_minor
Smolensk : 1 infantry
Samara : 2 mech_infantrys
113 Sea Zone : 1 cruiser and 1 submarine
105 Sea Zone : 1 submarine -
Hey,
Going to have to pause for a bit as I’ll be travelling. This might be be my last turn for close to two weeks.
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cool.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 60 PUs;
Japanese buy 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 14 PUs;Combat Move - Japanese
2 transports moved from 20 Sea Zone to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 artilleries and 2 infantry moved from 5 Sea Zone to Amur
8 fighters, 9 infantry and 6 tactical_bombers moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Amur
2 battleships and 1 cruiser moved from 20 Sea Zone to 5 Sea Zone
2 artilleries and 2 infantry moved from Kwangtung to 20 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 20 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 5 Sea Zone to Amur
2 bombers moved from Yunnan to Amur
2 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Burma
2 fighters moved from 36 Sea Zone to Burma
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
4 armour, 4 artilleries, 2 infantry and 3 mech_infantrys moved from Yunnan to Kweichow
1 armour, 1 artillery and 2 mech_infantrys moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsu to AnhweCombat - Japanese
Battle in Kweichow
Japanese attack with 5 armour, 5 artilleries, 2 infantry and 5 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 5 armour, 5 artilleries, 2 infantry and 5 mech_infantrys in Kweichow, round 2 : 5/17 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 5 armour, 5 artilleries, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Amur
Japanese attack with 1 armour, 4 artilleries, 2 bombers, 9 fighters, 14 infantry and 7 tactical_bombers
Americans defend with 3 bombers, 6 fighters and 1 tactical_bomber; Russians defend with 2 aaGuns, 1 artillery and 18 infantry
AA fire in Amur : 0/6 hits
Japanese roll dice for 2 battleships and 1 cruiser in Amur, round 2 : 3/3 hits
Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 9 fighters, 14 infantry and 7 tactical_bombers in Amur, round 2 : 12/37 hits
Russians roll dice for 2 aaGuns, 1 artillery, 3 bombers, 6 fighters, 18 infantry and 1 tactical_bomber in Amur, round 2 : 9/29 hits
9 infantry owned by the Japanese, 10 infantry owned by the Russians, 2 aaGuns owned by the Russians and 3 bombers owned by the Americans lost in Amur
Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 9 fighters, 5 infantry and 7 tactical_bombers in Amur, round 3 : 7/28 hits
Russians roll dice for 1 artillery, 6 fighters, 8 infantry and 1 tactical_bomber in Amur, round 3 : 5/16 hits
5 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 9 fighters and 7 tactical_bombers in Amur, round 4 : 12/23 hits
Russians roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Amur, round 4 : 3/9 hits
1 infantry owned by the Russians, 3 artilleries owned by the Japanese, 1 artillery owned by the Russians, 1 tactical_bomber owned by the Americans and 6 fighters owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 1 artillery, 2 bombers, 9 fighters and 7 tactical_bombers remaining. Battle score for attacker is 121
Casualties for Americans: 3 bombers, 6 fighters and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 1 artillery and 18 infantry
Casualties for Japanese: 3 artilleries and 14 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Burma to Yunnan
2 infantry moved from Kwangsi to Yunnan
2 carriers moved from 36 Sea Zone to 19 Sea Zone
1 carrier moved from 20 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to 5 Sea Zone
2 bombers moved from Amur to Korea
1 mech_infantry moved from Kiangsu to Jehol
2 fighters and 2 tactical_bombers moved from Amur to Manchuria
2 fighters and 2 tactical_bombers moved from Amur to Jehol
2 fighters and 2 tactical_bombers moved from Amur to 19 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 fighters moved from Amur to ManchuriaPlace Units - Japanese
1 factory_minor placed in Kwangtung
Japanese undo move 1.
1 factory_minor placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
Hey,
Going to have to pause for a bit as I’ll be travelling. This might be be my last turn for close to two weeks.
all good
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Man… I fell asleep at the switch on that one. No blocker :(
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relief for me.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters and 4 submarines; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 destroyer and 1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Morocco to 92 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Midway to 16 Sea ZoneCombat - Americans
Battle in Norway
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Norway from Germans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
Germans defend with 1 battleship, 1 destroyer and 1 submarine; Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 3 fighters in 92 Sea Zone, round 2 : 2/6 hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship and 2 destroyers in 92 Sea Zone, round 2 : 3/3 hits
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Americans, 1 submarine owned by the Germans, 1 destroyer owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 92 Sea Zone, round 3 : 3/5 hits
Germans roll dice for 1 battleship and 1 destroyer in 92 Sea Zone, round 3 : 2/2 hits
1 battleship owned by the Germans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 1 carrier and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 battleship, 1 destroyer and 1 submarine
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 cruiser, 2 destroyers and 1 submarineNon Combat Move - Americans
3 fighters moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 11 Sea Zone
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Midway
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Midway
1 bomber moved from Shensi to Russia
1 fighter moved from Suiyuyan to RussiaPlace Units - Americans
1 destroyer and 4 submarines placed in 10 Sea Zone
4 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Brazil: 2 infantry
EDIT: Adding units owned by Americans to British Guiana: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 12 infantry moved from Shensi to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to KansuPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUsPurchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
3 artilleries, 2 fighters, 21 infantry and 2 mech_infantrys moved from India to Burma
1 bomber moved from India to MalayaCombat - British
Strategic bombing raid in Malaya
AA fire in Malaya : 0/1 hits
Bombing raid in Malaya rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Malaya causes 6 damage total.
Battle in Burma
British attack with 3 artilleries, 2 fighters, 21 infantry and 2 mech_infantrys
Japanese defend with 2 infantry
British roll dice for 3 artilleries, 2 fighters, 21 infantry and 2 mech_infantrys in Burma, round 2 : 7/28 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 3 artilleries, 2 fighters, 20 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
1 bomber moved from Malaya to India
2 aaGuns moved from India to Burma
2 fighters moved from Burma to India
1 armour moved from Eastern Persia to India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Persia to 80 Sea Zone
1 armour moved from Iraq to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 armour moved from Iraq to Eastern Persia
3 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Eastern United States to Central United States
1 artillery moved from Eastern United States to Central United States
1 armour moved from Eastern United States to Central United States
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 armour moved from 39 Sea Zone to IndiaPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
2 mech_infantrys placed in Egypt
1 transport placed in 109 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantryTerritory Summary for Americans, British, Chinese and UK_Pacific :
Shensi : 1 infantry
Kansu : 1 infantry
Tsinghai : 1 fighter and 15 infantry
Sikang : 1 infantry
Burma : 2 aaGuns, 3 artilleries, 20 infantry and 2 mech_infantrys
India : 1 aaGun, 1 airfield, 2 armour, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour and 4 infantry
Midway : 1 airfield, 4 fighters and 1 tactical_bomber
39 Sea Zone : 1 transport
26 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 submarines and 2 transports
11 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 4 submarines
16 Sea Zone : 1 destroyer
Central United States : 2 aaGuns, 1 armour, 1 artillery, 1 factory_major and 2 infantry
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
West India : 1 infantry
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British Guiana : 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 1 mech_infantry
Tunisia : 1 flag, 1 infantry
Norway : 1 flag, 1 artillery and 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 1 bomber and 1 fighter
112 Sea Zone : 1 transport
106 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
Eire : 1 flag
109 Sea Zone : 1 flag, 1 transport
97 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber
Iraq : 1 flag, 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry
92 Sea Zone : 1 carrier
Eastern Persia : 1 flag, 1 armour
71 Sea Zone : 1 transport
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
91 Sea Zone : 1 submarine and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters and 4 submarines; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 destroyer and 1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Morocco to 92 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Midway to 16 Sea ZoneCombat - Americans
Battle in Norway
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Norway from Germans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
Germans defend with 1 battleship, 1 destroyer and 1 submarine; Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 3 fighters in 92 Sea Zone, round 2 : 2/6 hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship and 2 destroyers in 92 Sea Zone, round 2 : 3/3 hits
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Americans, 1 submarine owned by the Germans, 1 destroyer owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 92 Sea Zone, round 3 : 3/5 hits
Germans roll dice for 1 battleship and 1 destroyer in 92 Sea Zone, round 3 : 2/2 hits
1 battleship owned by the Germans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 1 carrier and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 battleship, 1 destroyer and 1 submarine
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 cruiser, 2 destroyers and 1 submarineNon Combat Move - Americans
3 fighters moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 11 Sea Zone
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Midway
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Midway
1 bomber moved from Shensi to Russia
1 fighter moved from Suiyuyan to RussiaPlace Units - Americans
1 destroyer and 4 submarines placed in 10 Sea Zone
4 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Brazil: 2 infantry
EDIT: Adding units owned by Americans to British Guiana: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 12 infantry moved from Shensi to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to KansuPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUsPurchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
3 artilleries, 2 fighters, 21 infantry and 2 mech_infantrys moved from India to Burma
1 bomber moved from India to MalayaCombat - British
Strategic bombing raid in Malaya
AA fire in Malaya : 0/1 hits
Bombing raid in Malaya rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Malaya causes 6 damage total.
Battle in Burma
British attack with 3 artilleries, 2 fighters, 21 infantry and 2 mech_infantrys
Japanese defend with 2 infantry
British roll dice for 3 artilleries, 2 fighters, 21 infantry and 2 mech_infantrys in Burma, round 2 : 7/28 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 3 artilleries, 2 fighters, 20 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
1 bomber moved from Malaya to India
2 aaGuns moved from India to Burma
2 fighters moved from Burma to India
1 armour moved from Eastern Persia to India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Persia to 80 Sea Zone
1 armour moved from Iraq to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 armour moved from Iraq to Eastern Persia
3 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Eastern United States to Central United States
1 artillery moved from Eastern United States to Central United States
1 armour moved from Eastern United States to Central United States
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 armour moved from 39 Sea Zone to IndiaPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
2 mech_infantrys placed in Egypt
1 transport placed in 109 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 aaGun
EDIT: Adding units owned by UK_Pacific to Burma: 1 aaGun
EDIT: Turning off Edit Mode -
Use second one please… just missed moving up an AA gun.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 92 Sea Zone
1 mech_infantry moved from Albania to Romania
2 infantry moved from Albania to Greece
1 artillery and 1 infantry moved from Albania to YugoslaviaCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 carrier
Italians roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 carrier in 92 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone
Americans win with no units remaining. Battle score for attacker is 6
Casualties for Italians: 1 fighter
Casualties for Americans: 1 carrierNon Combat Move - Italians
Place Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,5,4,5,3,5,5,5
Italians collect 5 PUs (6 lost to blockades); end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 cruiser moved from 26 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsPolitics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Morocco to 91 Sea ZoneTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from 91 Sea Zone: 1 infantry
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Adding units owned by French to Morocco: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for ANZAC and French :
India : 1 fighter
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 aaGun, 1 armour, 3 artilleries and 2 infantry
New Guinea : 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
41 Sea Zone : 1 submarine
54 Sea Zone : 1 cruiser and 1 submarine
62 Sea Zone : 2 submarines
United Kingdom : 2 infantry
Morocco : 2 infantry
Russia : 2 fighters
97 Sea Zone : 1 destroyer
Iraq : 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Romania to Eastern Poland
3 armour moved from Nenetsia to Novgorod
1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
1 infantry moved from Novgorod to Archangel
2 artilleries and 10 infantry moved from Belarus to Eastern Poland
7 armour and 10 mech_infantrys moved from Poland to Eastern Poland
1 bomber moved from Poland to 112 Sea Zone
2 bombers moved from Poland to Norway
2 bombers moved from Poland to Norway
1 bomber moved from Poland to FranceCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Norway
Germans attack with 4 bombers
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 4 bombers in Norway, round 2 : 3/4 hits
Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits
1 bomber owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Norway
Germans win with 3 bombers remaining. Battle score for attacker is -5
Casualties for Germans: 1 bomber
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
3 bombers moved from Norway to Western Germany
1 bomber moved from 112 Sea Zone to Western Germany
4 infantry moved from Western Germany to Germany
10 infantry moved from Germany to Poland
2 aaGuns moved from Poland to Eastern PolandPlace Units - Germans
1 bomber and 1 fighter placed in Western Germany
3 infantry placed in Novgorod
1 armour, 1 artillery, 7 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,3,3,6,4,2,6,5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 46 PUs (6 lost to blockades); end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 infantry moved from Vologda to Archangel
1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Rostov to Ukraine
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Russia to Ukraine
1 infantry moved from Smolensk to Belarus
6 armour, 19 artilleries and 2 mech_infantrys moved from Bryansk to Belarus
2 armour and 8 mech_infantrys moved from Russia to Belarus
1 armour moved from Tambov to Belarus
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from JapaneseCombat - Russians
Battle in Belarus
Russians attack with 9 armour, 19 artilleries, 1 infantry and 10 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 9 armour, 19 artilleries, 1 infantry and 10 mech_infantrys in Belarus, round 2 : 13/39 hits
Italians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Italians with 9 armour, 19 artilleries, 1 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Ukraine, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
4 aaGuns moved from Bryansk to Belarus
1 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Bryansk
1 mech_infantry moved from Urals to Smolensk
1 fighter moved from Western Ukraine to Russia
1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Ukraine to Russia
2 mech_infantrys moved from Samara to SmolenskPlace Units - Russians
4 infantry and 4 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Olgiy: 2 infantry
EDIT: Adding units owned by Russians to Timguska: 2 infantry
EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
EDIT: Adding units owned by Russians to Olgiy: 1 infantry
EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
EDIT: Adding units owned by Russians to Dzavhan: 1 infantry
EDIT: Removing units owned by Russians from Buyant-Uhaa: 1 infantry
EDIT: Adding units owned by Russians to Central Mongolia: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUsTerritory Summary for Russians :
Chahar : 1 infantry
Timguska : 2 infantry
Olgiy : 1 flag, 1 infantry
Dzavhan : 1 flag, 1 infantry
Central Mongolia : 1 flag, 1 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 4 aaGuns, 9 armour, 19 artilleries, 1 infantry and 10 mech_infantrys
Bryansk : 2 infantry
Archangel : 2 infantry
Russia : 1 airfield, 1 factory_major, 2 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 artillery
Volgograd : 1 factory_minor
Smolensk : 3 mech_infantrys
113 Sea Zone : 1 cruiser and 1 submarine
105 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor, 3x factory_major; Remaining resources: 6 SuicideAttackTokens; 69 PUs;
Japanese buy 2 armour, 1 destroyer, 1 fighter, 2 infantry, 4 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 transports moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 mech_infantry moved from Japan to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 mech_infantry moved from 5 Sea Zone to Siberia
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Chahar
1 fighter and 1 tactical_bomber moved from Jehol to Chahar
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
5 armour, 5 artilleries and 4 mech_infantrys moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
2 fighters moved from Yunnan to Shensi
1 fighter moved from Japan to 16 Sea Zone
1 tactical_bomber moved from 5 Sea Zone to 16 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 fighter moved from 5 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in Soviet Far East
Battle in Siberia
Battle in Shensi
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 3/6 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Shensi from Chinese with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 battleships moved from 5 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser and 3 transports moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
4 fighters and 2 tactical_bombers moved from Manchuria to Yunnan
1 fighter and 1 tactical_bomber moved from Jehol to Yunnan
1 fighter and 1 tactical_bomber moved from Chahar to Yunnan
3 fighters and 1 tactical_bomber moved from Shensi to Yunnan
2 bombers moved from Korea to Yunnan
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Yunnan
1 armour and 1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 aaGun moved from Korea to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Japan
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 armour, 2 carriers, 1 cruiser, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 armour and 1 mech_infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Malaya
Japanese undo move 2.
1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Malaya
1 infantry and 2 mech_infantrys placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
Japanese collect 60 PUs (2 lost to blockades); end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 factory_minor, 3 fighters and 3 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
4 fighters and 1 tactical_bomber moved from Midway to 16 Sea ZoneCombat - Americans
Battle in Iwo Jima
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Iwo Jima from Japanese with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 3 submarines moved from 26 Sea Zone to 17 Sea Zone
4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone
1 destroyer moved from 11 Sea Zone to 26 Sea Zone
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to Midway
1 bomber moved from Russia to India
1 fighter moved from Russia to Belarus
3 fighters moved from Gibraltar to United Kingdom
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 mech_infantry moved from 87 Sea Zone to French West Africa
2 infantry moved from British Guiana to BrazilPlace Units - Americans
3 fighters and 3 tactical_bombers placed in Western United States
1 factory_minor placed in NorwayTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Tsinghai to Szechwan
4 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 2 : 0/2 hits
Chinese roll dice for 4 infantry in Shensi, round 3 : 1/4 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Shensi
4 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
1 fighter moved from Szechwan to TsinghaiPlace Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUsPurchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Tunisia to Algeria
British take Algeria from Italians
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from India to French Indo ChinaCombat - British
British creates battle in territory 97 Sea Zone
Strategic bombing raid in French Indo China
AA fire in French Indo China : 1/1 hits
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Battle in SumatraNon Combat Move - British
2 aaGuns, 3 artilleries, 20 infantry and 2 mech_infantrys moved from Burma to India
1 armour moved from Eastern Persia to India
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
3 artilleries moved from Iraq to Persia
1 infantry moved from Iraq to Persia
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
2 fighters moved from 97 Sea Zone to Belarus
2 fighters moved from United Kingdom to 97 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 123 Sea ZonePlace Units - British
2 mech_infantrys placed in Egypt
1 destroyer placed in 81 Sea Zone
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Burma: 1 aaGun
EDIT: Adding units owned by British to India: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantryTerritory Summary for Americans, British, Chinese and UK_Pacific :
Iwo Jima : 1 flag, 1 armour, 1 artillery and 2 infantry
Tsinghai : 1 fighter and 19 infantry
India : 3 aaGuns, 1 airfield, 3 armour, 3 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 25 infantry and 2 mech_infantrys
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 3 mech_infantrys and 3 tactical_bombers
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 4 fighters
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
26 Sea Zone : 2 destroyers and 4 submarines
17 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 submarines, 1 tactical_bomber and 2 transports
16 Sea Zone : 1 destroyer
Central United States : 2 aaGuns, 1 armour, 1 artillery, 1 factory_major and 2 infantry
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 9 infantry and 1 mech_infantry
Algeria : 1 flag, 1 infantry
French West Africa : 1 infantry and 1 mech_infantry
Tunisia : 1 flag
Norway : 1 flag, 1 factory_minor
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Belarus : 3 fighters
123 Sea Zone : 2 infantry and 1 transport
87 Sea Zone : 1 transport
106 Sea Zone : 1 flag
93 Sea Zone : 2 submarines
Eire : 1 flag
109 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber
Iraq : 1 flag, 2 mech_infantrys
Eastern Persia : 1 flag, 1 armour and 1 mech_infantry
71 Sea Zone : 1 transport
81 Sea Zone : 1 destroyer and 1 transport
Brazil : 1 flag, 2 infantry
Northwest Persia : 1 flag
Persia : 1 flag, 3 artilleries and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Romania to Ukraine
1 fighter moved from Southern Italy to UkraineCombat - Italians
Battle in Ukraine
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 1 mech_infantry in Ukraine, round 3 : 1/2 hits
Russians roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Ukraine to BessarabiaPlace Units - Italians
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,4,5,6,3,1,1,3,4
Italians collect 3 PUs (8 lost to blockades); end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 36 Sea Zone
2 fighters moved from Russia to Belarus
1 fighter moved from India to Java
3 fighters moved from Queensland to Java
2 submarines moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from Iraq to Persia
1 infantry moved from New Guinea to Dutch New Guinea
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Persia
2 infantry moved from Morocco to AlgeriaTurn Complete - French
Territory Summary for ANZAC and French :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
South Australia : 1 aaGun, 1 armour, 3 artilleries and 2 infantry
New Guinea : 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 4 fighters and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
44 Sea Zone : 1 transport
43 Sea Zone : 1 submarine
45 Sea Zone : 2 submarines
36 Sea Zone : 1 submarine
54 Sea Zone : 1 cruiser
62 Sea Zone : 3 submarines
United Kingdom : 2 infantry
Algeria : 2 infantry
Belarus : 2 fighters
97 Sea Zone : 1 destroyer
Persia : 4 infantry





