@Elrood That’s somewhat true, but G is mostly a one-trick pony, take Paris. While the Centrals have won many, but not most of our games without G taking Paris, as the other players and their strategies and abilities took center stage.
1940.2 - Witt & PP Axis vs Colt & FMErwinRommel Allies (+25)
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What have you done PP? Uou have given them the game!
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I think you did that some time back Witt! :-D I am merely following your lead ……
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
2 fighters, 1 infantry and 1 tactical_bomber moved from Caucasus to RostovCombat - Russians
Battle in Rostov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Caucasus
2 aaGuns and 3 infantry moved from Amur to ManchuriaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Korea
1 tactical_bomber moved from Japan to Korea
1 fighter moved from Japan to Korea
1 artillery and 2 infantry moved from Kiangsu to Shantung
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 35 Sea Zone to Malaya
1 bomber moved from Philippines to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 fighter moved from Kiangsu to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsi
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 8 infantry moved from Kiangsu to ShantungCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship in Malaya, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Malaya, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits
Americans roll dice for 1 artillery in Korea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Battle in French Indo China
Japanese attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in French Indo China, round 2 : 2/4 hits
UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 artillery
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 4/5 hits
Chinese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Shantung
Japanese attack with 2 artilleries and 10 infantry
Chinese defend with 2 artilleries and 1 infantry
Japanese roll dice for 2 artilleries and 10 infantry in Shantung, round 2 : 3/12 hits
Chinese roll dice for 2 artilleries and 1 infantry in Shantung, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 2 artilleries and 9 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 2 artilleries and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Malaya to 37 Sea Zone
1 bomber moved from French Indo China to Philippines
1 aaGun moved from Kiangsu to Shantung
1 tactical_bomber moved from Anhwe to Kiangsu
1 tactical_bomber moved from Korea to Japan
1 fighter moved from Korea to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 fighter moved from Kiangsi to 37 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kiangsi to Kwangtung
1 fighter moved from 6 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangtung
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsi to Kwangtung
1 fighter moved from Anhwe to 36 Sea Zone
1 tactical_bomber moved from Kiangsi to KwangtungPlace Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Japan
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag, 1 aaGun, 2 artilleries and 9 infantry
Kwangsi : 1 flag
Korea : 1 artillery
Kiangsu : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Kiangsi : 1 flag, 1 infantry
Japan : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Anhwe : 1 flag, 1 infantry
Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
Kwangtung : 1 flag, 1 aaGun, 1 fighter, 1 harbour, 2 mech_infantrys and 2 tactical_bombers
Philippines : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 fighter, 1 harbour and 1 infantry
French Indo China : 1 flag, 2 infantry
Celebes : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
36 Sea Zone : 1 carrier and 2 fighters
35 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 1 transport
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 57 / 77
Russians : 18 / 0
Japanese : 35 / 35
Americans : 52 / 72
Chinese : 15 / 25
British : 32 / 38
UK_Pacific : 16 / 21
Italians : 18 / 20
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 bombers, 1 fighter and 6 submarines; Remaining resources: 2 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Northern ItalyCombat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.Non Combat Move - Americans
1 bomber moved from Northern Italy to Algeria
3 infantry and 1 mech_infantry moved from Tunisia to Algeria
2 fighters moved from French West Africa to Algeria
3 fighters moved from United Kingdom to Algeria
6 bombers moved from Eastern United States to Algeria
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 submarine moved from 104 Sea Zone to 111 Sea Zone
2 infantry and 1 transport moved from 107 Sea Zone to 117 Sea Zone
1 mech_infantry moved from New Brunswick Nova Scotia to Eastern United States
1 submarine moved from 9 Sea Zone to 10 Sea Zone
5 fighters and 2 tactical_bombers moved from Timguska to Caucasus
2 submarines moved from 54 Sea Zone to 30 Sea ZonePlace Units - Americans
6 submarines placed in 101 Sea Zone
2 bombers and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsTerritory Summary for Americans :
Manchuria : 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
Midway : 1 airfield and 1 harbour
Java : 2 infantry
30 Sea Zone : 2 submarines
26 Sea Zone : 1 submarine
10 Sea Zone : 1 battleship, 2 carriers, 1 destroyer and 2 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 1 mech_infantry
United Kingdom : 1 artillery and 1 infantry
Algeria : 7 bombers, 5 fighters, 3 infantry and 1 mech_infantry
Caucasus : 9 fighters and 2 tactical_bombers
119 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers and 3 fighters
93 Sea Zone : 1 submarine
117 Sea Zone : 2 infantry and 1 transport
97 Sea Zone : 1 submarine
92 Sea Zone : 1 submarine
101 Sea Zone : 6 submarines
Brazil : 1 flag
111 Sea Zone : 1 submarine
105 Sea Zone : 1 submarine -
Playing America is starting to become fun. It starts out as a sideshow. But now that the allies are almost defeated, yet the U.S. homeland is safe, I have all this mad money that I can spend freely, push my weight around, save the day. Buy 6 bombers or ftrs, or 2 loaded cv’s, or 6 subs at a time. No more slow troop ships. Hold the Caucasus. The Italians resist being slowly squeezed, so the sledge hammer has to come down hard. Japan is losing China, but it was obvious that it could fight back elsewhere. We will fight them on the beaches, in the hedgerows. We shall never surrender.
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Glad you are having fun Ed. Particularly glad to hear that you think the allies are almost defeated! :-o
Sad that my AAA appear to have lost the knack! :-(
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Edwin will take over the Allies from here on out.
Thanks for playing, guys!
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Sorry to lose my team mate. Thanks for playing. I can understand your not wanting to continue a game where the outcome is inevitable. I will try to hold on for a while.
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I am happy to continue Ed if Leo is.
What happened to Colt?
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I shall carry on for a while. We shall fight from the pizza parlor to the tattoo parlor, from the golden arches to the home of the whopper, from the couch to the frig, we shall fight the battle of the bulge. I’m outta here, going for a run. Will take Chinese turn later. Had trouble deciding.
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I’m outta here, going for a run.
I see that the Battle of the Bulge has started already …
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 bombers, 1 fighter and 6 submarines; Remaining resources: 2 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Northern ItalyCombat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.Non Combat Move - Americans
1 bomber moved from Northern Italy to Algeria
3 infantry and 1 mech_infantry moved from Tunisia to Algeria
2 fighters moved from French West Africa to Algeria
3 fighters moved from United Kingdom to Algeria
6 bombers moved from Eastern United States to Algeria
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 submarine moved from 104 Sea Zone to 111 Sea Zone
2 infantry and 1 transport moved from 107 Sea Zone to 117 Sea Zone
1 mech_infantry moved from New Brunswick Nova Scotia to Eastern United States
1 submarine moved from 9 Sea Zone to 10 Sea Zone
5 fighters and 2 tactical_bombers moved from Timguska to Caucasus
2 submarines moved from 54 Sea Zone to 30 Sea ZonePlace Units - Americans
6 submarines placed in 101 Sea Zone
2 bombers and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Jehol to Anhwe
1 fighter and 1 infantry moved from Hunan to Anhwe
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Hunan
1 infantry moved from Jehol to ManchuriaPlace Units - Chinese
1 artillery and 5 infantry placed in Yunnan
2 infantry placed in Hunan
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Burma: 1 infantry
EDIT: Removing units owned by Chinese from Yunnan: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUsPurchase Units - British
British buy 1 destroyer, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Egypt to Ukraine
1 armour and 1 mech_infantry moved from Caucasus to Ukraine
2 fighters and 1 tactical_bomber moved from Caucasus to Ukraine
2 fighters moved from Malta to Libya
1 fighter moved from Egypt to Libya
1 artillery and 2 infantry moved from Tunisia to LibyaCombat - British
Battle in Ukraine
British attack with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
British roll dice for 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 2/6 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 : 0/3 hits
2 mech_infantrys owned by the Germans lost in Ukraine
British roll dice for 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 3 : 2/6 hits
Germans roll dice for 1 armour in Ukraine, round 3 : 0/1 hits
1 armour owned by the Germans lost in Ukraine
British win, taking Ukraine from Germans with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in Libya
British attack with 1 artillery, 3 fighters and 2 infantry
Italians defend with 1 armour, 2 artilleries and 1 mech_infantry
British roll dice for 1 artillery, 3 fighters and 2 infantry in Libya, round 2 : 3/6 hits
Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Libya, round 2 : 1/4 hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians and 1 infantry owned by the British lost in Libya
British roll dice for 1 artillery, 3 fighters and 1 infantry in Libya, round 3 : 1/5 hits
Italians roll dice for 1 armour in Libya, round 3 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 12
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 2 artilleries and 1 mech_infantryNon Combat Move - British
3 fighters moved from Libya to Alexandria
1 bomber moved from Egypt to India
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 fighter moved from 119 Sea Zone to United Kingdom
4 infantry moved from Scotland to United Kingdom
1 bomber, 2 fighters and 1 tactical_bomber moved from Ukraine to Caucasus
1 armour moved from Iraq to Caucasus
2 armour moved from Iraq to Eastern Persia
1 mech_infantry moved from Eastern Persia to India
2 aaGuns moved from West India to India
2 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 infantry moved from Eastern Persia to Turkmenistan
2 infantry moved from Eastern Persia to Persia
1 aaGun, 2 artilleries and 2 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Burma to Yunnan
3 mech_infantrys moved from India to Yunnan
1 armour moved from Union of South Africa to Belgian Congo
1 battleship and 1 destroyer moved from 76 Sea Zone to 80 Sea ZonePlace Units - British
3 submarines placed in 81 Sea Zone
3 mech_infantrys placed in Iraq
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 armour and 5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,4,3,6,5
UK_Pacific collect 6 PUs (10 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 armour and 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;Combat Move - Italians
2 mech_infantrys moved from Bryansk to Samara
1 armour moved from Bryansk to Samara
1 bomber moved from Southern Italy to SamaraCombat - Italians
Battle in Samara
Italians attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Samara, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Italians win, taking Samara from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Bryansk to Tambov
1 mech_infantry moved from Romania to Western Ukraine
1 mech_infantry moved from Northern Italy to Romania
1 bomber moved from Samara to RussiaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Italians collect 15 PUs (3 lost to blockades); end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 47 Sea Zone to 55 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 60 Sea Zone
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery, 1 bomber and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 bomber and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsCombat Move - French
2 infantry moved from Tunisia to AlgeriaNon Combat Move - French
Turn Complete - French
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J subs in Sum and Born each caused max convoy damage of 4. Yet the 2 U.S.A. subs in the Med caused only a combined 3 damage. As expected, the Italians are looking for Lebensraum in the cold Urals. Leo wouldn’t give up the Tuscan warmth and culture for the barren wastes of Russia.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter and 8 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
3 mech_infantrys moved from Western Ukraine to Ukraine
4 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Bryansk to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 artillery and 1 infantry moved from Vologda to Urals
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 tactical_bomber moved from Russia to Urals
3 bombers moved from Western Germany to UkraineCombat - Germans
Battle in Ukraine
Germans attack with 3 bombers and 7 mech_infantrys
British defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans roll dice for 3 bombers and 7 mech_infantrys in Ukraine, round 2 : 1/10 hits
British roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 2/2 hits
1 mech_infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Ukraine
Germans roll dice for 3 bombers and 5 mech_infantrys in Ukraine, round 3 : 4/8 hits
British roll dice for 1 armour in Ukraine, round 3 : 0/1 hits
1 armour owned by the British lost in Ukraine
Germans win, taking Ukraine from British with 3 bombers and 5 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour and 1 mech_infantry
Battle in Rostov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Urals
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Urals, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals
Germans win, taking Urals from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Kazakhstan to Volgograd
1 fighter moved from Rostov to Volgograd
1 tactical_bomber moved from Rostov to Volgograd
1 tactical_bomber moved from Urals to Volgograd
1 infantry moved from Tambov to Volgograd
3 bombers moved from Ukraine to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
2 mech_infantrys moved from Russia to Samara
1 armour moved from Russia to Samara
1 artillery moved from Bryansk to Tambov
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Germany to Eastern Poland
2 submarines moved from 115 Sea Zone to 113 Sea Zone
1 battleship moved from 115 Sea Zone to 113 Sea ZonePlace Units - Germans
1 bomber and 1 fighter placed in Western Germany
1 aaGun and 2 artilleries placed in Volgograd
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
1 destroyer placed in 113 Sea Zone
2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 59 PUs (2 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs -
As expected, the Italians are looking for Lebensraum in the cold Urals. Leo wouldn’t give up the Tuscan warmth and culture for the barren wastes of Russia.
He has given up the Tuscan warmth and culture for the cold, damp and barren wastes of the UK! :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 fighter, 2 infantry and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 armour, 1 fighter and 2 infantry moved from Caucasus to Rostov
1 artillery moved from Novosibirsk to UralsCombat - Russians
Battle in Urals
Russians attack with 1 artillery
Germans defend with 1 artillery
Russians roll dice for 1 artillery in Urals, round 2 : 0/1 hits
Germans roll dice for 1 artillery in Urals, round 2 : 0/1 hits
Russians roll dice for 1 artillery in Urals, round 3 : 0/1 hits
Germans roll dice for 1 artillery in Urals, round 3 : 1/1 hits
1 artillery owned by the Russians lost in Urals
Germans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery
Battle in Rostov
Russians attack with 1 armour, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour, 1 fighter and 2 infantry in Rostov, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Rostov, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/4 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 2/4 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus
1 fighter moved from Rostov to CaucasusTurn Complete - Russians
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I so dislike when very favorable dice are wasted on a meaningless result. Ger rolled 1/10 attacking Ukr and Brit rolled 2/2. But the end result was Ger retook Ukr and lost 2 and killed 2. I would have preferred Ger roll 9/10 and waste good hits on my 2 defenders. I knew Axis would expand eastward while waiting to build up forces to take Cau. The fireworks have just begun.