Suprise Attack vs Dawgoneit Allies


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                2 infantry moved from Kweichow to Hunan
                1 infantry moved from Szechwan to Yunnan
                1 fighter moved from Hopei to Yunnan

    Combat - Chinese
                Chinese creates battle in territory Chahar
                Chinese creates battle in territory Anhwe
                Battle in Yunnan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter in Yunnan, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                        Chinese roll dice for 1 fighter in Yunnan, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 4 :  0/1 hits
                        Chinese roll dice for 1 fighter in Yunnan, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 5 :  1/1 hits
                        1 fighter owned by the Chinese lost in Yunnan
                    Japanese win, taking Chahar from Japanese, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is -13
                    Casualties for Chinese: 1 fighter and 1 infantry
                Battle in Hunan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 2 infantry in Hunan, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Hunan, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Hunan, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Hunan, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                        Chinese roll dice for 1 infantry in Hunan, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Hunan, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Hunan, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Hunan, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Hunan, round 6 :  0/1 hits
                        Japanese roll dice for 1 artillery in Hunan, round 6 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Sikang to Szechwan
                2 infantry moved from Sikang to Shensi

    Place Units - Chinese
                4 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs

    triplea_41431.0_Chi5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - British
                British buy 2 armour, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 76 Sea Zone to 79 Sea Zone
                1 tactical_bomber moved from Egypt to 94 Sea Zone
                1 fighter moved from Egypt to 94 Sea Zone
                1 tactical_bomber moved from Egypt to 99 Sea Zone
                1 submarine moved from 98 Sea Zone to 99 Sea Zone
                1 armour moved from Alexandria to 98 Sea Zone
                1 armour and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 armour moved from 99 Sea Zone to Greece
                1 mech_infantry moved from Egypt to Tobruk
                      British take Tobruk from Italians
                1 battleship, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 81 Sea Zone
                1 artillery and 2 infantry moved from India to Burma
                2 fighters moved from India to Burma
                1 mech_infantry moved from French Equatorial Africa to Nigeria
                      British take Nigeria from Italians
                1 mech_infantry moved from Rhodesia to French Equatorial Africa
                1 artillery moved from Rhodesia to Belgian Congo
                1 infantry moved from Tanganyika Territory to Belgian Congo
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 infantry moved from Italian Somaliland to Ethiopia
                1 infantry moved from West India to India
                2 fighters moved from Burma to Yunnan
                3 armour, 2 artilleries, 3 infantry and 3 mech_infantrys moved from India to Burma
                1 artillery and 1 infantry moved from Ontario to Quebec

    Combat - British
                Battle in 94 Sea Zone
                    British attack with 1 fighter and 1 tactical_bomber
                    Italians defend with 1 cruiser and 1 transport
                        British roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 cruiser and 1 transport in 94 Sea Zone, round 2 :  1/1 hits
                        1 tactical_bomber owned by the British and 1 cruiser owned by the Italians lost in 94 Sea Zone
                        1 transport owned by the Italians lost in 94 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for British: 1 tactical_bomber
                    Casualties for Italians: 1 cruiser and 1 transport
                Battle in 99 Sea Zone
                    British attack with 1 submarine, 1 tactical_bomber and 1 transport
                    Italians defend with 1 destroyer
                        British roll dice for 1 submarine in 99 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Italians and 1 submarine owned by the British lost in 99 Sea Zone
                    British win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
                    Casualties for British: 1 submarine
                    Casualties for Italians: 1 destroyer
                Battle in Greece
                Battle in Burma
                    British attack with 3 armour, 3 artilleries, 5 infantry and 3 mech_infantrys
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 3 armour, 3 artilleries, 5 infantry and 3 mech_infantrys in Burma, round 2 :  5/14 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
                    British win, taking Greece from Germans, taking Burma from Japanese with 3 armour, 3 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Yunnan
                    British attack with 2 fighters
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters in Yunnan, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 fighter owned by the British lost in Yunnan
                    British win with 1 fighter remaining. Battle score for attacker is -7
                    Casualties for British: 1 fighter
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Yunnan to India
                2 aaGuns moved from India to Burma
                1 tactical_bomber moved from 99 Sea Zone to Egypt
                1 fighter moved from 94 Sea Zone to Gibraltar

    Place Units - British
                1 factory_minor placed in Iraq
                2 armour and 1 mech_infantry placed in Egypt
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5
                British collect 36 PUs; end with 36 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 3 infantry

    triplea_41431.0_UK_5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Romania to 99 Sea Zone
                1 artillery and 1 infantry moved from Algeria to Morocco
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 armour moved from Libya to Tobruk
                1 artillery and 2 infantry moved from Yugoslavia to Romania
                1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
                1 armour and 1 mech_infantry moved from Northern Italy to Romania
                1 artillery moved from Eastern Poland to Western Ukraine
                1 artillery moved from French West Africa to Gold Coast
                      Italians take Gold Coast from British

    triplea_41431.0_Ita5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Romania to 99 Sea Zone
                1 artillery and 1 infantry moved from Algeria to Morocco
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 armour moved from Libya to Tobruk
                1 artillery and 2 infantry moved from Yugoslavia to Romania
                1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
                1 armour and 1 mech_infantry moved from Northern Italy to Romania
                1 artillery moved from Eastern Poland to Western Ukraine
                1 artillery moved from French West Africa to Gold Coast
                      Italians take Gold Coast from British

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 99 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Tobruk
                    Italians attack with 1 armour, 1 artillery and 1 infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Tobruk, round 2 :  0/3 hits
                        British roll dice for 1 mech_infantry in Tobruk, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Tobruk
                        Italians roll dice for 1 armour and 1 artillery in Tobruk, round 3 :  0/2 hits
                        British roll dice for 1 mech_infantry in Tobruk, round 3 :  0/1 hits
                        Italians roll dice for 1 armour and 1 artillery in Tobruk, round 4 :  2/2 hits
                        British roll dice for 1 mech_infantry in Tobruk, round 4 :  0/1 hits
                        1 mech_infantry owned by the British lost in Tobruk
                    Italians win, taking Tobruk from British with 1 armour and 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Morocco
                    Italians attack with 1 artillery and 1 infantry
                    Americans defend with 1 infantry and 1 mech_infantry
                        Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 :  1/2 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 :  0/2 hits
                        1 infantry owned by the Americans lost in Morocco
                        Italians roll dice for 1 artillery and 1 infantry in Morocco, round 3 :  1/2 hits
                        Americans roll dice for 1 mech_infantry in Morocco, round 3 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                    Italians win, taking Morocco from Americans with 1 artillery remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Western Ukraine
                    Italians attack with 1 artillery
                    Russians defend with 1 artillery
                        Italians roll dice for 1 artillery in Western Ukraine, round 2 :  1/1 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Western Ukraine
                    Italians win, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Italians
                1 fighter moved from 99 Sea Zone to Southern Italy
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 destroyer moved from 96 Sea Zone to 92 Sea Zone

    Place Units - Italians
                1 transport placed in 95 Sea Zone
                1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.263
            Median : 3.000
            Variance : 0.389
            Standard Deviation : 0.624
            Total rolls : 19

    Italians Combat
                1 was rolled 4 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

    British Combat
                1 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.000
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Russians Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.667
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    triplea_41431.0_Ita5.tsvg


  • War game my place Sat. at 4


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 armour moved from New South Wales to Queensland
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 submarine moved from 54 Sea Zone to 45 Sea Zone

    Combat - ANZAC
                Battle in Java
                Battle in 45 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 45 Sea Zone
                        ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 :  1/1 hits
                    ANZAC win, taking Java from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 46 Sea Zone
                    ANZAC attack with 2 destroyers
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 destroyers in 46 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC lost in 46 Sea Zone
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 4 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 5 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 6 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 6 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 7 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 7 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 8 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 8 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 9 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 9 :  1/1 hits
                        1 destroyer owned by the ANZAC lost in 46 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -16
                    Casualties for ANZAC: 2 destroyers

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 infantry moved from Egypt to Alexandria

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs

    triplea_41431.0_ANZ5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Combat Move - French

    triplea_41431.0_Fre5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Combat Move - French

    Turn Complete - French

    triplea_41431.0_Fre5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 destroyer, 11 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 artillery and 5 infantry moved from Novgorod to Archangel
                3 infantry moved from Novgorod to Belarus
                2 infantry moved from Baltic States to Belarus
                1 artillery moved from Baltic States to Belarus
                5 armour and 2 mech_infantrys moved from Baltic States to Bessarabia
                1 infantry moved from Eastern Poland to Bessarabia
                1 bomber, 2 fighters and 2 tactical_bombers moved from Southern Italy to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern Italy to Greece
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                1 destroyer moved from 105 Sea Zone to 104 Sea Zone
                2 destroyers moved from 104 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern Italy to Bessarabia
                1 tactical_bomber moved from Southern Italy to Greece
                1 fighter moved from Southern Italy to 91 Sea Zone
                1 armour moved from Novgorod to Archangel
                1 infantry moved from Baltic States to Belarus

    triplea_41431.0_Ger6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 destroyer, 11 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 artillery and 5 infantry moved from Novgorod to Archangel
                3 infantry moved from Novgorod to Belarus
                2 infantry moved from Baltic States to Belarus
                1 artillery moved from Baltic States to Belarus
                5 armour and 2 mech_infantrys moved from Baltic States to Bessarabia
                1 infantry moved from Eastern Poland to Bessarabia
                1 bomber, 2 fighters and 2 tactical_bombers moved from Southern Italy to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern Italy to Greece
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                1 destroyer moved from 105 Sea Zone to 104 Sea Zone
                2 destroyers moved from 104 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern Italy to Bessarabia
                1 tactical_bomber moved from Southern Italy to Greece
                1 fighter moved from Southern Italy to 91 Sea Zone
                1 armour moved from Novgorod to Archangel
                1 infantry moved from Baltic States to Belarus

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 5 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 aaGuns, 3 armour, 2 artilleries and 1 infantry
                        AA fire in Bessarabia :  0/2 hits
                        Germans roll dice for 5 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 :  4/10 hits
                        Russians roll dice for 2 aaGuns, 3 armour, 2 artilleries and 1 infantry in Bessarabia, round 2 :  3/6 hits
                        2 mech_infantrys owned by the Germans, 2 aaGuns owned by the Russians, 1 infantry owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Bessarabia
                        Germans roll dice for 5 armour, 1 fighter and 1 tactical_bomber in Bessarabia, round 3 :  4/7 hits
                        Russians roll dice for 3 armour and 1 artillery in Bessarabia, round 3 :  2/4 hits
                        3 armour owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Germans lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Germans: 2 armour, 1 infantry and 2 mech_infantrys
                    Casualties for Russians: 2 aaGuns, 3 armour, 2 artilleries and 1 infantry
                Battle in Greece
                    Germans attack with 1 fighter and 2 tactical_bombers
                    British defend with 1 armour
                        Germans roll dice for 1 fighter and 2 tactical_bombers in Greece, round 2 :  1/3 hits
                        British roll dice for 1 armour in Greece, round 2 :  0/1 hits
                        1 armour owned by the British lost in Greece
                    Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Belarus
                    Germans attack with 1 artillery and 6 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 6 infantry in Belarus, round 2 :  3/7 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 1 bomber, 2 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 cruiser, 4 destroyers and 3 transports
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 bomber, 2 destroyers, 3 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 :  5/8 hits
                        Americans roll dice for 1 cruiser, 4 destroyers and 3 transports in 91 Sea Zone, round 2 :  1/5 hits
                        1 submarine owned by the Germans, 1 cruiser owned by the Americans, 4 destroyers owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
                        2 transports owned by the Americans lost in 91 Sea Zone
                    Germans win with 1 bomber, 2 destroyers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 59
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 cruiser, 4 destroyers and 3 transports
                Battle in Archangel
                    Germans attack with 1 armour, 1 artillery and 5 infantry
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 1 armour, 1 artillery and 5 infantry in Archangel, round 2 :  2/7 hits
                        Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 :  1/3 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Archangel
                        Germans roll dice for 1 armour, 1 artillery and 4 infantry in Archangel, round 3 :  2/6 hits
                        Russians roll dice for 1 artillery in Archangel, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Germans
                4 transports moved from 127 Sea Zone to 112 Sea Zone
                3 fighters and 2 tactical_bombers moved from 91 Sea Zone to Morocco
                1 bomber moved from 91 Sea Zone to Southern France
                1 fighter and 1 tactical_bomber moved from Bessarabia to Romania
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                1 destroyer moved from 93 Sea Zone to 95 Sea Zone
                1 fighter moved from Greece to Southern Italy
                1 tactical_bomber moved from Greece to Southern Italy
                1 tactical_bomber moved from Greece to Romania
                1 infantry moved from Baltic States to Novgorod
                1 infantry moved from Poland to Eastern Poland
                2 artilleries and 4 infantry moved from Slovakia Hungary to Eastern Poland
                1 armour and 1 mech_infantry moved from Germany to Yugoslavia
                1 artillery and 5 infantry moved from Germany to Poland
                1 infantry moved from France to Western Germany
                1 infantry moved from Germany to Poland
                1 infantry moved from Germany to Poland

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                1 armour, 6 infantry and 1 mech_infantry placed in Germany
                3 infantry placed in Western Germany
                1 destroyer placed in 112 Sea Zone
                1 submarine placed in 93 Sea Zone

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    Dice Statistics:

    Total
                1 was rolled 17 times
                2 was rolled 11 times
                3 was rolled 13 times
                4 was rolled 14 times
                5 was rolled 8 times
                6 was rolled 9 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.789
            Standard Deviation : 0.888
            Total rolls : 72

    Germans Combat
                1 was rolled 12 times
                2 was rolled 9 times
                3 was rolled 9 times
                4 was rolled 8 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3.061
            Median : 3.000
            Variance : 0.646
            Standard Deviation : 0.804
            Total rolls : 49

    Russians Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.235
            Median : 3.000
            Variance : 0.562
            Standard Deviation : 0.750
            Total rolls : 17

    British Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.400
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    triplea_41431.0_Ger6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                3 infantry moved from Ukraine to Western Ukraine
                5 infantry moved from Smolensk to Belarus
                5 infantry moved from Smolensk to Archangel
                1 infantry moved from Smolensk to Archangel
                3 artilleries moved from Smolensk to Belarus
                3 artilleries moved from Smolensk to Archangel
                1 artillery moved from Smolensk to Archangel

    Combat - Russians
                Battle in Belarus
                    Russians attack with 3 artilleries and 5 infantry
                    Germans defend with 1 artillery and 5 infantry
                        Russians roll dice for 3 artilleries and 5 infantry in Belarus, round 2 :  2/8 hits
                        Germans roll dice for 1 artillery and 5 infantry in Belarus, round 2 :  1/6 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 3 artilleries and 4 infantry in Belarus, round 3 :  1/7 hits
                        Germans roll dice for 1 artillery and 3 infantry in Belarus, round 3 :  2/4 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 3 artilleries and 2 infantry in Belarus, round 4 :  0/5 hits
                        Germans roll dice for 1 artillery and 2 infantry in Belarus, round 4 :  2/3 hits
                        2 infantry owned by the Russians lost in Belarus
                        Russians roll dice for 3 artilleries in Belarus, round 5 :  2/3 hits
                        Germans roll dice for 1 artillery and 2 infantry in Belarus, round 5 :  1/3 hits
                        1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 2 artilleries in Belarus, round 6 :  1/2 hits
                        Germans roll dice for 1 artillery in Belarus, round 6 :  1/1 hits
                        1 artillery owned by the Germans and 1 artillery owned by the Russians lost in Belarus
                    Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 artillery and 5 infantry
                    Casualties for Russians: 2 artilleries and 5 infantry
                Battle in Archangel
                    Russians attack with 4 artilleries and 6 infantry
                    Germans defend with 1 armour, 1 artillery and 3 infantry
                        Russians roll dice for 4 artilleries and 6 infantry in Archangel, round 2 :  2/10 hits
                        Germans roll dice for 1 armour, 1 artillery and 3 infantry in Archangel, round 2 :  3/5 hits
                        3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                        Russians roll dice for 4 artilleries and 3 infantry in Archangel, round 3 :  2/7 hits
                        Germans roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 3 :  3/3 hits
                        3 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
                        Russians roll dice for 4 artilleries in Archangel, round 4 :  2/4 hits
                        Germans roll dice for 1 armour in Archangel, round 4 :  1/1 hits
                        1 artillery owned by the Russians and 1 armour owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 3 artilleries remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour, 1 artillery and 3 infantry
                    Casualties for Russians: 1 artillery and 6 infantry
                Battle in Western Ukraine
                    Russians attack with 3 infantry
                    Italians defend with 1 artillery
                        Russians roll dice for 3 infantry in Western Ukraine, round 2 :  0/3 hits
                        Italians roll dice for 1 artillery in Western Ukraine, round 2 :  0/1 hits
                        Russians roll dice for 3 infantry in Western Ukraine, round 3 :  0/3 hits
                        Italians roll dice for 1 artillery in Western Ukraine, round 3 :  0/1 hits
                        Russians roll dice for 3 infantry in Western Ukraine, round 4 :  1/3 hits
                        Italians roll dice for 1 artillery in Western Ukraine, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Western Ukraine
                    Russians win, taking Western Ukraine from Italians with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 artillery
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 infantry moved from Volgograd to Rostov
                4 infantry moved from Russia to Bryansk
                6 infantry moved from Russia to Smolensk

    Place Units - Russians
                3 infantry placed in Ukraine
                1 armour, 3 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs

    triplea_41431.0_Rus6.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 2 destroyers, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour moved from Kwangsi to Szechwan
                1 artillery moved from Hunan to Kweichow
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Kiangsu to Anhwe
                1 tactical_bomber moved from Kwangsi to Szechwan
                1 fighter moved from Kwangsi to Kweichow
                1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
                1 tactical_bomber moved from Kiangsu to Anhwe
                1 artillery and 2 infantry moved from Korea to Manchuria
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
                1 destroyer moved from 6 Sea Zone to 3 Sea Zone
                2 fighters and 2 tactical_bombers moved from Japan to 7 Sea Zone
                1 destroyer moved from 16 Sea Zone to 7 Sea Zone
                1 submarine moved from 6 Sea Zone to 7 Sea Zone
                1 destroyer moved from 6 Sea Zone to 4 Sea Zone
                1 destroyer moved from 4 Sea Zone to 8 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 destroyer moved from 46 Sea Zone to 45 Sea Zone
                1 cruiser moved from 36 Sea Zone to 42 Sea Zone
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from Kwangsi to 45 Sea Zone
                1 transport moved from 36 Sea Zone to 35 Sea Zone

    triplea_41431.0_Jap6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 2 destroyers, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour moved from Kwangsi to Szechwan
                1 artillery moved from Hunan to Kweichow
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Kiangsu to Anhwe
                1 tactical_bomber moved from Kwangsi to Szechwan
                1 fighter moved from Kwangsi to Kweichow
                1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
                1 tactical_bomber moved from Kiangsu to Anhwe
                1 artillery and 2 infantry moved from Korea to Manchuria
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
                1 destroyer moved from 6 Sea Zone to 3 Sea Zone
                2 fighters and 2 tactical_bombers moved from Japan to 7 Sea Zone
                1 destroyer moved from 16 Sea Zone to 7 Sea Zone
                1 submarine moved from 6 Sea Zone to 7 Sea Zone
                1 destroyer moved from 6 Sea Zone to 4 Sea Zone
                1 destroyer moved from 4 Sea Zone to 8 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 destroyer moved from 46 Sea Zone to 45 Sea Zone
                1 cruiser moved from 36 Sea Zone to 42 Sea Zone
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from Kwangsi to 45 Sea Zone
                1 transport moved from 36 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in Hawaiian Islands
                Battle in 42 Sea Zone
                    Japanese attack with 1 cruiser
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking Hawaiian Islands from Americans, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 7 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 :  3/5 hits
                        Americans roll dice for 1 submarine in 7 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 7 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    1 submarine owned by the ANZAC Submerged
                    Japanese win with 1 fighter remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer
                Battle in Kweichow
                    Japanese attack with 1 artillery and 1 fighter
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 fighter in Kweichow, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Manchuria
                    Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Manchuria, round 2 :  3/7 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 armour and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 tactical_bomber in Szechwan, round 2 :  2/2 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 armour
                Battle in Chahar
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Chahar, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Chahar
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 fighter
                Battle in Anhwe
                    Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Anhwe, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Dutch New Guinea: 1 artillery
                EDIT: Adding units owned by Japanese to New Guinea: 1 artillery
                EDIT: Changing ownership of New Guinea from ANZAC to Japanese
                EDIT: Turning off Edit Mode
                1 fighter moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from 6 Sea Zone to Japan
                2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Japan
                1 tactical_bomber moved from 7 Sea Zone to Japan
                1 fighter moved from 7 Sea Zone to 6 Sea Zone
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 tactical_bomber moved from Szechwan to Kwangsi
                1 fighter moved from Kweichow to Kiangsi
                1 tactical_bomber moved from Anhwe to Kiangsu
                1 fighter moved from Kiangsu to 6 Sea Zone
                1 tactical_bomber moved from Chahar to Kiangsu
                1 fighter moved from 45 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 26 Sea Zone
                1 aaGun moved from Japan to 6 Sea Zone
                1 aaGun moved from 6 Sea Zone to Korea
                1 infantry moved from Korea to Manchuria

    Place Units - Japanese
                1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
                2 destroyers and 2 submarines placed in 6 Sea Zone
                2 artilleries and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 54 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 8 times
                3 was rolled 7 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 8 times
            Average roll : 3.545
            Median : 3.000
            Variance : 1.031
            Standard Deviation : 1.016
            Total rolls : 33

    Americans Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.400
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.600
            Median : 3.000
            Variance : 1.292
            Standard Deviation : 1.137
            Total rolls : 25

    triplea_41431.0_Jap6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 9 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from 2 Sea Zone to 3 Sea Zone
                2 fighters moved from 2 Sea Zone to 8 Sea Zone
                1 fighter and 1 tactical_bomber moved from Amur to 7 Sea Zone
                2 fighters moved from Hopei to Kweichow
                4 fighters moved from Hopei to Manchuria
                3 fighters moved from Amur to Manchuria

    Combat - Americans
                Battle in 8 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 fighters in 8 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 8 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 8 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Americans lost in 8 Sea Zone
                        Americans roll dice for 1 fighter in 8 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 8 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 8 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is -12
                    Casualties for Americans: 2 fighters
                    Casualties for Japanese: 1 destroyer
                Battle in 7 Sea Zone
                    Americans attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 7 Sea Zone
                    Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer
                Battle in 91 Sea Zone
                    Americans attack with 2 fighters
                    Germans defend with 2 destroyers
                        Americans roll dice for 2 fighters in 91 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 2 destroyers in 91 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 2 fighters in 91 Sea Zone, round 3 :  2/2 hits
                        Germans roll dice for 2 destroyers in 91 Sea Zone, round 3 :  0/2 hits
                        2 destroyers owned by the Germans lost in 91 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 16
                    Casualties for Germans: 2 destroyers
                Battle in 3 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 fighters in 3 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 3 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 3 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 3 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Manchuria
                    Americans attack with 7 fighters
                    Japanese defend with 1 artillery and 3 infantry
                        Americans roll dice for 7 fighters in Manchuria, round 2 :  4/7 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Manchuria, round 2 :  0/4 hits
                        3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
                    Americans win with 7 fighters remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 artillery and 3 infantry
                Battle in Kweichow
                    Americans attack with 2 fighters
                    Japanese defend with 1 artillery
                        Americans roll dice for 2 fighters in Kweichow, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 2 :  1/1 hits
                        1 fighter owned by the Americans lost in Kweichow
                        Americans roll dice for 1 fighter in Kweichow, round 3 :  1/1 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kweichow
                    Americans win with 1 fighter remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Americans
                1 fighter moved from Kweichow to Shensi
                7 fighters moved from Manchuria to Amur
                1 tactical_bomber moved from 7 Sea Zone to Amur
                1 battleship, 2 carriers, 2 cruisers and 2 transports moved from 2 Sea Zone to 10 Sea Zone
                2 fighters moved from 3 Sea Zone to Alaska
                2 fighters moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                9 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs

    triplea_41431.0_Ame6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
                Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                5 infantry moved from Hopei to Anhwe

    Combat - Chinese
                Chinese creates battle in territory Yunnan
                Chinese creates battle in territory Kweichow
                Chinese creates battle in territory Hunan
                Battle in Anhwe
                    Chinese attack with 5 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 5 infantry in Anhwe, round 2 :  0/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 :  0/2 hits
                        Chinese roll dice for 5 infantry in Anhwe, round 3 :  1/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                        Chinese roll dice for 4 infantry in Anhwe, round 4 :  1/4 hits
                        Japanese roll dice for 1 artillery in Anhwe, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in Anhwe
                    Chinese win, taking Yunnan from Japanese, taking Kweichow from Japanese, taking Hunan from Japanese, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                2 infantry moved from Shensi to Hopei

    Place Units - Chinese
                3 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 13 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs

    triplea_41431.0_Chi6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Egypt to Tobruk
                2 armour moved from Egypt to Tobruk
                1 tactical_bomber moved from Egypt to 98 Sea Zone
                1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 mech_infantry moved from Nigeria to French West Africa
                      British take French West Africa from Italians
                1 mech_infantry moved from French Equatorial Africa to French West Africa
                1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 transport moved from 79 Sea Zone to 39 Sea Zone
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 armour moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 armour moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 armour moved from Burma to French Indo China
                      UK_Pacific take French Indo China from Japanese
                3 mech_infantrys moved from Burma to Kwangsi
                1 fighter moved from India to Kwangsi
                1 armour moved from Burma to Siam
                      UK_Pacific take Siam from Japanese
                2 infantry moved from India to Burma

    Combat - British
                Battle in Sumatra
                Battle in Kwangsi
                    British attack with 1 fighter and 3 mech_infantrys
                    Japanese defend with 1 infantry and 1 tactical_bomber
                        British roll dice for 1 fighter and 3 mech_infantrys in Kwangsi, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry and 1 tactical_bomber in Kwangsi, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi
                        British roll dice for 1 fighter and 2 mech_infantrys in Kwangsi, round 3 :  2/3 hits
                        Japanese roll dice for 1 tactical_bomber in Kwangsi, round 3 :  0/1 hits
                        1 tactical_bomber owned by the Japanese lost in Kwangsi
                    British win, taking Sumatra from Japanese, taking Kwangsi from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 infantry and 1 tactical_bomber
                Battle in 98 Sea Zone
                    British attack with 1 battleship, 1 cruiser, 2 destroyers and 1 tactical_bomber
                    Germans defend with 1 destroyer; Italians defend with 1 destroyer
                        British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 tactical_bomber in 98 Sea Zone, round 2 :  1/5 hits
                        Germans roll dice for 2 destroyers in 98 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the British
                        1 destroyer owned by the Italians lost in 98 Sea Zone
                        British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 tactical_bomber in 98 Sea Zone, round 3 :  3/5 hits
                        Germans roll dice for 1 destroyer in 98 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Germans lost in 98 Sea Zone
                    British win with 1 battleship, 1 cruiser, 2 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 destroyer
                    Casualties for Italians: 1 destroyer
                Battle in Tobruk
                    British attack with 2 armour and 1 mech_infantry
                    Italians defend with 1 armour and 1 artillery
                        British roll dice for 2 armour and 1 mech_infantry in Tobruk, round 2 :  1/3 hits
                        Italians roll dice for 1 armour and 1 artillery in Tobruk, round 2 :  1/2 hits
                        1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Tobruk
                        British roll dice for 2 armour in Tobruk, round 3 :  2/2 hits
                        Italians roll dice for 1 armour in Tobruk, round 3 :  0/1 hits
                        1 armour owned by the Italians lost in Tobruk
                    British win, taking Tobruk from Italians with 2 armour remaining. Battle score for attacker is 6
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 armour and 1 artillery

    Non Combat Move - British
                1 tactical_bomber moved from 98 Sea Zone to Egypt
                1 fighter moved from Kwangsi to Yunnan
                2 aaGuns, 3 artilleries and 5 infantry moved from Burma to Yunnan
                1 aaGun moved from India to Burma

    Place Units - British
                2 fighters placed in Egypt
                1 infantry placed in Egypt
                2 infantry and 1 mech_infantry placed in Iraq
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1
                British collect 34 PUs (2 lost to blockades); end with 34 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
                Some Units in India change ownership: 3 infantry

    triplea_41431.0_UK_6.tsvg


  • I’m off to Meeplecon to play A&A I’ll be back on the 20th so some time after that I’ll be able to make a move, see ya next weekend, you know  WAR GAME AT MY PLACE Sat the 24th


  • good luck


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Greece
                1 artillery moved from Morocco to Algeria
                1 destroyer moved from 92 Sea Zone to 96 Sea Zone
                1 armour and 1 mech_infantry moved from Romania to Ukraine
                1 fighter moved from Southern Italy to Ukraine

    triplea_41431.0_Ita6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Greece
                1 artillery moved from Morocco to Algeria
                1 destroyer moved from 92 Sea Zone to 96 Sea Zone
                1 armour and 1 mech_infantry moved from Romania to Ukraine
                1 fighter moved from Southern Italy to Ukraine

    Combat - Italians
                Battle in Greece
                Battle in Ukraine
                    Italians attack with 1 armour, 1 fighter and 1 mech_infantry
                    Russians defend with 1 factory_minor and 3 infantry
                        Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Ukraine, round 2 :  2/3 hits
                        Russians roll dice for 3 infantry in Ukraine, round 2 :  2/3 hits
                        1 mech_infantry owned by the Italians, 1 armour owned by the Italians and 2 infantry owned by the Russians lost in Ukraine
                    retreated to Ukraine
                    Russians win, taking Greece from British with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 armour and 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Italians
                1 fighter moved from Ukraine to Bessarabia
                1 artillery and 2 infantry moved from Romania to Bessarabia
                1 artillery and 4 infantry moved from Yugoslavia to Romania
                1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 destroyer and 1 submarine placed in 97 Sea Zone
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 17 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.833
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Italians Combat
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Russians Combat
                1 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.333
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    triplea_41431.0_Ita6.tsvg

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