@cwglee51 I still get this though:
78586c34-1461-4178-b5e9-79401feda187-image.png
Made an edit to the placement of the Italian bid and reversed a noncombat move.
Nevermind the edits. It’s a bad habit that I’ve gotten into and I need to wean myself off of it. I’ll live with the consequences of Italy’s turn as originally posted!
@Marshmallow:
Nevermind the edits. It’s a bad habit that I’ve gotten into and I need to wean myself off of it. I’ll live with the consequences of Italy’s turn as originally posted!
I have no problem with the edits. I downloaded the map but I haven’t even looked at it yet or started planning my turn. So I will use the edited file unless you insist that I don’t. I don’t want to get in the way of your weaning process. :-D
Pleaese go with the original file. As I said, it’s a bad habit that I need to train myself out of doing.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter moved from New Guinea to Queensland
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 bombers moved from Romania to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
1 armour and 2 mech_infantrys moved from Novgorod to Belarus
2 tactical_bombers moved from Eastern Poland to Archangel
2 infantry and 1 mech_infantry moved from Novgorod to Archangel
13 armour, 4 artilleries, 21 infantry and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
1 fighter moved from Southern Italy to 110 Sea Zone
Scramble to sea zone 110? It’s a 100% battle for me if you don’t and a 96% battle if you do.
Also, I need to add a mech to the Belarus battle. I’ll do that after you respond.
Going to assume you do not want to scramble. If you decide differently we’ll rerun sea zone 110.
Marsh
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Romania to 110 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 armour and 3 mech_infantrys moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Archangel
2 tactical_bombers moved from Eastern Poland to Belarus
13 armour, 4 artilleries, 21 infantry and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Romania to 110 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 armour and 3 mech_infantrys moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Archangel
2 tactical_bombers moved from Eastern Poland to Belarus
13 armour, 4 artilleries, 21 infantry and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 2 bombers, 4 fighters and 1 tactical_bomber
British defend with 1 destroyer and 1 transport; Americans defend with 1 cruiser and 1 transport
Germans roll dice for 2 bombers, 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/7 hits, 4.00 expected hits
British roll dice for 1 cruiser, 1 destroyer and 2 transports in 110 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the British, 1 transport owned by the British, 1 bomber owned by the Germans and 1 transport owned by the Americans lost in 110 Sea Zone
Germans win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 1 bomber
Casualties for British: 1 destroyer and 1 transport
Casualties for Americans: 1 cruiser and 1 transport
Battle in Archangel
Germans attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Belarus
Germans attack with 1 armour, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 1 armour, 3 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 3/6 hits, 2.17 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus
Germans roll dice for 1 armour, 1 mech_infantry and 2 tactical_bombers in Belarus, round 3 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Western Ukraine
Germans attack with 13 armour, 4 artilleries, 21 infantry and 7 mech_infantrys
Russians defend with 2 artilleries and 4 infantry
Germans roll dice for 13 armour, 4 artilleries, 21 infantry and 7 mech_infantrys in Western Ukraine, round 2 : 14/45 hits, 13.17 expected hits
Russians roll dice for 2 artilleries and 4 infantry in Western Ukraine, round 2 : 4/6 hits, 2.00 expected hits
4 infantry owned by the Russians, 2 artilleries owned by the Russians and 4 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 13 armour, 4 artilleries, 17 infantry and 7 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 4 infantry
Casualties for Russians: 2 artilleries and 4 infantry
Non Combat Move - Germans
3 aaGuns moved from Eastern Poland to Western Ukraine
2 infantry moved from Romania to Bessarabia
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
2 tactical_bombers moved from Belarus to Bessarabia
4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Southern France
2 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 infantry moved from Western Germany to Holland Belgium
4 armour moved from Novgorod to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
1 armour and 3 mech_infantrys placed in Western Germany
2 armour and 2 mech_infantrys placed in Germany
Germans undo move 3.
1 armour and 2 mech_infantrys placed in Western Germany
1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 2.50
British : 0.17
Russians : 1.33
@Marshmallow:
Going to assume you do not want to scramble. If you decide differently we’ll rerun sea zone 110.
Marsh
That sounds good. I will check the map tonight but I dont think I would’ve scrambled.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 artillery moved from Nenetsia to Archangel
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Bryansk to Archangel
1 fighter moved from Nenetsia to Archangel
3 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Bryansk to Bessarabia
2 infantry moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Bryansk to Bessarabia
1 mech_infantry moved from Bryansk to Bessarabia
1 artillery moved from Bryansk to Belarus
1 fighter moved from Russia to Bessarabia
4 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Russians
Battle in Bessarabia
Russians attack with 1 armour, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry and 2 tactical_bombers; Italians defend with 1 armour, 1 artillery and 1 infantry
Russians roll dice for 1 armour, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 4/9 hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 2 tactical_bombers in Bessarabia, round 2 : 4/7 hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Germans, 1 artillery owned by the Italians, 3 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 3 : 3/5 hits
Italians roll dice for 1 armour and 2 tactical_bombers in Bessarabia, round 3 : 2/3 hits
2 tactical_bombers owned by the Germans, 1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 armour owned by the Italians lost in Bessarabia
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 2 infantry and 2 tactical_bombers
Casualties for Russians: 1 armour, 3 infantry and 2 mech_infantrys
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 artilleries and 3 infantry in Belarus, round 2 : 1/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 3 : 0/4 hits
Germans roll dice for 1 armour in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 2 artilleries and 1 infantry in Belarus, round 4 : 0/3 hits
Germans roll dice for 1 armour in Belarus, round 4 : 0/1 hits
Russians roll dice for 2 artilleries and 1 infantry in Belarus, round 5 : 1/3 hits
Germans roll dice for 1 armour in Belarus, round 5 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Archangel
Russians attack with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys
Germans defend with 2 infantry and 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Archangel, round 2 : 3/5 hits
Germans roll dice for 2 infantry and 1 mech_infantry in Archangel, round 2 : 1/3 hits
1 mech_infantry owned by the Germans, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter moved from Bessarabia to Rostov
1 fighter moved from Bessarabia to Rostov
1 tactical_bomber moved from Bessarabia to Rostov
1 aaGun moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 armour moved from Russia to Rostov
3 aaGuns moved from Bryansk to Russia
8 artilleries moved from Bryansk to Russia
1 infantry moved from Bryansk to Ukraine
7 infantry moved from Bryansk to Russia
5 infantry moved from Bryansk to Russia
5 infantry moved from Bryansk to Russia
2 aaGuns and 12 infantry moved from Sakha to Amur
Place Units - Russians
8 infantry placed in Russia
2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 artilleries, 3 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Shan State to Burma
1 armour, 3 artilleries and 3 infantry moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 bomber moved from Kwangsi to India
1 bomber moved from Kwangsi to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 mech_infantry moved from Anhwe to Yunnan
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
3 carriers moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 destroyer in 55 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 destroyer in 55 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships in Philippines, round 2 : 2/2 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 3 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 3 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 5/18 hits, 6.83 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 3 fighters, 6 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Burma, round 2 : 2/3 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in India
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in India, round 2 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 4/8 hits, 3.67 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from Yunnan to Anhwe
1 fighter and 1 tactical_bomber moved from Burma to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 bomber moved from India to Anhwe
1 transport moved from 36 Sea Zone to 35 Sea Zone
3 transports moved from 36 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to Korea
6 infantry moved from Manchuria to Korea
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
1 bomber moved from 55 Sea Zone to Siam
Place Units - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Burma from UK_Pacific to Japanese
EDIT: Removing units owned by Japanese from Anhwe: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Kiangsu
3 artilleries, 3 fighters and 3 infantry placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Burma: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 61 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Americans : -0.67
Chinese : 0.33
UK_Pacific : 0.33
Japanese : -1.83
@Marshmallow:
Place Units - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Burma from UK_Pacific to Japanese
EDIT: Removing units owned by Japanese from Anhwe: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Kiangsu
3 artilleries, 3 fighters and 3 infantry placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Burma: 1 armour
EDIT: Turning off Edit Mode
I decided to lose a tactical bomber instead of the tank and thus hold Burma. More IPCs killed for you!
Marsh
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Egypt to 99 Sea Zone
1 bomber moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Holland Belgium
Americans attack with 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 artillery, 1 bomber, 1 fighter and 3 infantry
AA fire in Holland Belgium : 0/3 hits
Americans roll dice for 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/9 hits
Germans roll dice for 1 aaGun, 1 artillery, 1 bomber, 1 fighter and 3 infantry in Holland Belgium, round 2 : 3/6 hits
1 bomber owned by the Germans, 1 aaGun owned by the Germans, 3 infantry owned by the Americans and 2 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 2 artilleries, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/6 hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/3 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Holland Belgium, round 4 : 2/5 hits
Germans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 4 : 1/2 hits
1 artillery owned by the Americans, 1 fighter owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 1 aaGun, 1 artillery, 1 bomber, 1 fighter and 3 infantry
Casualties for Americans: 1 artillery, 3 infantry and 1 mech_infantry
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 45 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Dutch New Guinea
Battle in 55 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking Dutch New Guinea from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 45 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Midway to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
1 cruiser moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 99 Sea Zone to Egypt
1 bomber moved from Holland Belgium to United Kingdom
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery, 1 bomber and 2 infantry placed in Eastern United States
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 artillery, 1 fighter and 9 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 9 infantry
Japanese defend with 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 9 infantry in Yunnan, round 2 : 1/11 hits
Japanese roll dice for 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry in Yunnan, round 2 : 3/11 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Yunnan, round 3 : 0/8 hits
Japanese roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Yunnan, round 3 : 5/10 hits
5 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Kweichow
Japanese win with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is -21
Casualties for Chinese: 8 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
3 infantry placed in Sikang
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Egypt to 99 Sea Zone
1 bomber moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Holland Belgium
Americans attack with 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 artillery, 1 bomber, 1 fighter and 3 infantry
AA fire in Holland Belgium : 0/3 hits
Americans roll dice for 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/9 hits
Germans roll dice for 1 aaGun, 1 artillery, 1 bomber, 1 fighter and 3 infantry in Holland Belgium, round 2 : 3/6 hits
1 bomber owned by the Germans, 1 aaGun owned by the Germans, 3 infantry owned by the Americans and 2 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 2 artilleries, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/6 hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/3 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Holland Belgium, round 4 : 2/5 hits
Germans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 4 : 1/2 hits
1 artillery owned by the Americans, 1 fighter owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 1 aaGun, 1 artillery, 1 bomber, 1 fighter and 3 infantry
Casualties for Americans: 1 artillery, 3 infantry and 1 mech_infantry
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 45 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Dutch New Guinea
Battle in 55 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking Dutch New Guinea from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 45 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Midway to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
1 cruiser moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 99 Sea Zone to Egypt
1 bomber moved from Holland Belgium to United Kingdom
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery, 1 bomber and 2 infantry placed in Eastern United States
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 artillery, 1 fighter and 9 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 9 infantry
Japanese defend with 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 9 infantry in Yunnan, round 2 : 1/11 hits
Japanese roll dice for 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry in Yunnan, round 2 : 3/11 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Yunnan, round 3 : 0/8 hits
Japanese roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Yunnan, round 3 : 5/10 hits
5 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Kweichow
Japanese win with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is -21
Casualties for Chinese: 8 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
3 infantry placed in Sikang
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 1 artillery, 2 destroyers, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 bomber moved from Iraq to 39 Sea Zone
1 armour, 2 fighters, 11 infantry and 1 tactical_bomber moved from West India to India
1 mech_infantry moved from Eastern Persia to India
1 tactical_bomber moved from Persia to India
1 infantry moved from Algeria to Tunisia
2 mech_infantrys moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 bomber moved from Iraq to Egypt
Combat - British
Battle in 39 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in India
British attack with 1 armour, 2 fighters, 11 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 armour, 2 fighters, 11 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 2/17 hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 1 armour, 2 fighters, 11 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Tobruk: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 2 mech_infantrys
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from India to West India
1 bomber moved from 39 Sea Zone to West India
2 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to Alexandria
2 aaGuns moved from West India to India
Place Units - British
1 destroyer and 1 transport placed in 98 Sea Zone
1 mech_infantry placed in Egypt
1 artillery placed in United Kingdom
1 destroyer and 1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 1 mech_infantry moved from Libya to Tobruk
Combat - Italians
Battle in Tobruk
Italians attack with 2 artilleries and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 2 artilleries and 1 mech_infantry in Tobruk, round 2 : 2/3 hits, 1.00 expected hits
British roll dice for 2 infantry in Tobruk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from Libya to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Northern Italy
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Southern France
1 armour and 1 mech_infantry moved from Southern France to Yugoslavia
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 2 infantry placed in Southern France
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
2 submarines moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in Sumatra
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win, taking Sumatra from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 submarine and 2 transports
2 submarines owned by the ANZAC Submerged
1 submarine owned by the Japanese Submerged
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 44 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French