@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Dissndat (x+5) vs Giallo
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 artilleries, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Greece to Iraq
1 marine moved from Crete to 99 Sea Zone
1 cruiser and 1 marine moved from 99 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-JordanCombat - Italians
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Iraq causes 4 damage total.
Battle in Malta
Battle in Trans-Jordan
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 3/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Malta from British, taking Trans-Jordan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Iraq to Alexandria
2 armour moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 2 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
3 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 aaGun moved from 92 Sea Zone to Gibraltar
1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 armour moved from Bessarabia to Eastern Poland
1 aaGun and 2 infantry moved from Romania to Eastern PolandPlace Units - Italians
1 submarine placed in 95 Sea Zone
3 artilleries and 2 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 23 PUs;Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from Queensland to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC roll dice for 1 fighter in Dutch New Guinea, round 3 : 0/1 hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 3 : 0/2 hits
ANZAC roll dice for 1 fighter in Dutch New Guinea, round 4 : 1/1 hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 4 : 1/2 hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 aaGuns, 2 artilleries, 2 fighters and 4 infantry moved from Queensland to New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 33 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs -
fyi, you still need to do france…
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france is done…
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well, i must be missing something…but when i open file triplea_41516_ANZ4.tsvg it shows that it’s france’s turn. would like me to just breeze through its turn?
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Nothing france can do, so please
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Germans buy 9 submarines; Remaining resources: 2 PUs;Combat Move - Germans
1 mech_infantry moved from Poland to Belarus
Germans take Belarus from Russians
4 mech_infantrys moved from Poland to Baltic States
1 armour moved from Germany to Baltic States
6 mech_infantrys moved from Germany to Baltic States
5 infantry moved from Vyborg to Karelia
1 artillery moved from Vyborg to Karelia
2 infantry moved from Vyborg to Novgorod
Germans take Novgorod from RussiansCombat - Germans
Battle in Karelia
Germans attack with 1 artillery and 5 infantry
Russians defend with 1 aaGun and 2 infantry
Germans roll dice for 1 artillery and 5 infantry in Karelia, round 2 : 2/6 hits
Russians roll dice for 1 aaGun and 2 infantry in Karelia, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Karelia
Germans roll dice for 1 artillery and 5 infantry in Karelia, round 3 : 1/6 hits
Russians roll dice for 1 infantry in Karelia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Baltic States
Germans attack with 1 armour and 10 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 10 mech_infantrys in Baltic States, round 2 : 4/11 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun, 4 artilleries and 21 infantry moved from Western Ukraine to Eastern Poland
8 armour and 6 mech_infantrys moved from Ukraine to Eastern Poland
1 infantry moved from Ukraine to Western Ukraine
1 aaGun moved from Bessarabia to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
5 artilleries moved from Poland to Eastern Poland
1 mech_infantry moved from Southern France to Greater Southern Germany
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
3 tactical_bombers moved from Egypt to Southern Italy
2 tactical_bombers moved from Vyborg to Western Germany
1 fighter moved from Vyborg to Western GermanyPlace Units - Germans
9 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 51 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Western Ukraine
1 infantry moved from Ulaanbaatar to DzavhanCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
1 aaGun and 3 infantry moved from Rostov to Bryansk
2 infantry moved from Volgograd to Rostov
1 fighter moved from Ukraine to Russia
5 artilleries and 5 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Belarus to Russia
6 infantry moved from Novosibirsk to Vologda
2 aaGuns and 14 infantry moved from Timguska to NovosibirskPlace Units - Russians
10 artilleries placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Western Ukraine
1 infantry moved from Ulaanbaatar to DzavhanCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
1 aaGun and 3 infantry moved from Rostov to Bryansk
2 infantry moved from Volgograd to Rostov
1 fighter moved from Ukraine to Russia
5 artilleries and 5 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Belarus to Russia
6 infantry moved from Novosibirsk to Vologda
2 aaGuns and 14 infantry moved from Timguska to NovosibirskPlace Units - Russians
10 artilleries placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 factory_minor, 2 fighters, 4 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Java to 42 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 cruiser, 1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 marine moved from 38 Sea Zone to Shan State
2 artilleries moved from Sumatra to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone
2 artilleries moved from 37 Sea Zone to Shan State
2 infantry moved from 37 Sea Zone to Shan State
1 submarine moved from 41 Sea Zone to 78 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to Shan State
1 fighter moved from 41 Sea Zone to Shan State
1 battleship, 1 carrier and 1 destroyer moved from 41 Sea Zone to 38 Sea Zone
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Kwangtung to Kwangsi
4 tactical_bombers moved from Kwangtung to Kwangsi
3 fighters moved from Kwangtung to Kwangsi
4 fighters moved from Kiangsi to Kwangsi
1 submarine moved from 35 Sea Zone to 38 Sea ZoneCombat - Japanese
Battle in Burma
Battle in Kwangsi
Japanese attack with 7 fighters, 1 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 7 fighters, 1 infantry and 4 tactical_bombers in Kwangsi, round 2 : 8/12 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Burma from UK_Pacific, taking Kwangsi from Chinese with 7 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 0/2 hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Shan State, round 2 : 6/7 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter moved from Shan State to 38 Sea Zone
1 tactical_bomber moved from Shan State to 38 Sea Zone
7 fighters moved from Kwangsi to Kiangsi
4 tactical_bombers moved from Kwangsi to Kiangsi
3 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
1 aaGun and 3 mech_infantrys moved from Kiangsu to Kiangsi
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 battleship, 3 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Philippines to Caroline Islands
1 tactical_bomber moved from Philippines to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 fighter moved from Japan to Kiangsi
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Kiangsu
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from Borneo to Caroline Islands
1 bomber moved from Manchuria to Caroline Islands
1 infantry moved from Amur to KoreaPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in Kwangtung
1 factory_minor placed in Malaya
2 infantry and 1 mech_infantry placed in Kiangsu
2 fighters and 1 infantry placed in Japan
1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 destroyers, 4 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
4 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 2 infantry and 4 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone
5 fighters and 1 tactical_bomber moved from 89 Sea Zone to Gibraltar
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 marine moved from Central United States to 101 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
3 carriers moved from 89 Sea Zone to 91 Sea Zone
3 fighters moved from French Guiana to Gibraltar
1 fighter moved from French Guiana to 91 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan -
scramble?
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sorry for the late response…no scramble.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 destroyers, 4 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
4 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 2 infantry and 4 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone
5 fighters and 1 tactical_bomber moved from 89 Sea Zone to Gibraltar
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 marine moved from Central United States to 101 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
3 carriers moved from 89 Sea Zone to 91 Sea Zone
3 fighters moved from French Guiana to Gibraltar
1 fighter moved from French Guiana to 91 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - Americans
Battle in Egypt
Americans attack with 1 armour
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 armour in Egypt, round 2 : 0/1 hits
Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
Americans roll dice for 1 armour in Egypt, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Egypt, round 3 : 0/1 hits
Americans roll dice for 1 armour in Egypt, round 4 : 1/1 hits
Italians roll dice for 1 infantry in Egypt, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Egypt
Americans win, taking Egypt from Italians with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Gibraltar
Americans attack with 4 artilleries, 8 fighters, 4 infantry, 1 marine and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 4 fighters, 1 harbour and 1 infantry; Italians defend with 1 aaGun, 1 artillery and 3 infantry
AA fire in Gibraltar : 0/3 hits
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Americans roll dice for 4 artilleries, 8 fighters, 4 infantry, 1 marine and 1 tactical_bomber in Gibraltar, round 2 : 8/18 hits
Germans roll dice for 1 aaGun, 2 artilleries, 4 fighters and 4 infantry in Gibraltar, round 2 : 7/10 hits
1 aaGun owned by the Italians, 3 artilleries owned by the Americans, 1 fighter owned by the Germans, 4 infantry owned by the Americans, 1 infantry owned by the Germans, 1 artillery owned by the Italians, 1 artillery owned by the Germans and 3 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery, 8 fighters, 1 marine and 1 tactical_bomber in Gibraltar, round 3 : 7/11 hits
Germans roll dice for 3 fighters in Gibraltar, round 3 : 3/3 hits
1 artillery owned by the Americans, 3 fighters owned by the Germans and 2 fighters owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 6 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 artillery, 4 fighters and 1 infantry
Casualties for Italians: 1 aaGun, 1 artillery and 3 infantry
Casualties for Americans: 4 artilleries, 2 fighters and 4 infantryNon Combat Move - Americans
6 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
3 destroyers, 4 fighters and 2 submarines placed in 10 Sea Zone
Americans undo move 1.
4 fighters placed in Western United States
3 destroyers and 2 submarines placed in 10 Sea Zone
Americans undo move 2.
1 destroyer placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kweichow
1 fighter moved from Sikang to Kweichow
9 artilleries and 10 infantry moved from Hunan to AnhweCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 9 artilleries and 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 artilleries and 10 infantry in Anhwe, round 2 : 10/19 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 9 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to TsinghaiPlace Units - Chinese
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 destroyers, 4 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
4 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 2 infantry and 4 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone
5 fighters and 1 tactical_bomber moved from 89 Sea Zone to Gibraltar
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 marine moved from Central United States to 101 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
3 carriers moved from 89 Sea Zone to 91 Sea Zone
3 fighters moved from French Guiana to Gibraltar
1 fighter moved from French Guiana to 91 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - Americans
Battle in Egypt
Americans attack with 1 armour
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 armour in Egypt, round 2 : 0/1 hits
Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
Americans roll dice for 1 armour in Egypt, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Egypt, round 3 : 0/1 hits
Americans roll dice for 1 armour in Egypt, round 4 : 1/1 hits
Italians roll dice for 1 infantry in Egypt, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Egypt
Americans win, taking Egypt from Italians with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Gibraltar
Americans attack with 4 artilleries, 8 fighters, 4 infantry, 1 marine and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 4 fighters, 1 harbour and 1 infantry; Italians defend with 1 aaGun, 1 artillery and 3 infantry
AA fire in Gibraltar : 0/3 hits
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Americans roll dice for 4 artilleries, 8 fighters, 4 infantry, 1 marine and 1 tactical_bomber in Gibraltar, round 2 : 8/18 hits
Germans roll dice for 1 aaGun, 2 artilleries, 4 fighters and 4 infantry in Gibraltar, round 2 : 7/10 hits
1 aaGun owned by the Italians, 3 artilleries owned by the Americans, 1 fighter owned by the Germans, 4 infantry owned by the Americans, 1 infantry owned by the Germans, 1 artillery owned by the Italians, 1 artillery owned by the Germans and 3 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery, 8 fighters, 1 marine and 1 tactical_bomber in Gibraltar, round 3 : 7/11 hits
Germans roll dice for 3 fighters in Gibraltar, round 3 : 3/3 hits
1 artillery owned by the Americans, 3 fighters owned by the Germans and 2 fighters owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 6 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 artillery, 4 fighters and 1 infantry
Casualties for Italians: 1 aaGun, 1 artillery and 3 infantry
Casualties for Americans: 4 artilleries, 2 fighters and 4 infantryNon Combat Move - Americans
6 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
3 destroyers, 4 fighters and 2 submarines placed in 10 Sea Zone
Americans undo move 1.
4 fighters placed in Western United States
3 destroyers and 2 submarines placed in 10 Sea Zone
Americans undo move 2.
1 destroyer placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kweichow
1 fighter moved from Sikang to Kweichow
9 artilleries and 10 infantry moved from Hunan to AnhweCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 9 artilleries and 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 artilleries and 10 infantry in Anhwe, round 2 : 10/19 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 9 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to TsinghaiPlace Units - Chinese
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUsPurchase Units - British
British buy 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Syria to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
1 bomber moved from Persia to 96 Sea Zone
4 fighters moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from India to Burma
1 infantry moved from Hunan to Kweichow
1 fighter moved from Hunan to Kweichow
1 mech_infantry moved from Shensi to Hopei
1 fighter and 1 tactical_bomber moved from Hunan to Hopei
1 tactical_bomber moved from 80 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea ZoneCombat - British
Battle in Morocco
Battle in Kweichow
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Morocco from Germans, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
British win, taking Hopei from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/8 hits
Italians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 0/3 hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in 96 Sea Zone
British attack with 1 bomber
Italians defend with 1 cruiser
British roll dice for 1 bomber in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber in 96 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 cruiser in 96 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Italians lost in 96 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiserNon Combat Move - British
1 bomber moved from 96 Sea Zone to Egypt
1 aaGun moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
4 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
2 artilleries and 4 infantry moved from Persia to 80 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 4 infantry and 3 transports moved from 80 Sea Zone to 81 Sea Zone
2 artilleries and 4 infantry moved from 81 Sea Zone to Egypt
3 aaGuns and 3 artilleries moved from Hunan to Anhwe
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
1 fighter moved from Kweichow to AnhwePlace Units - British
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 infantry and 2 mech_infantrys placed in Persia
British undo move 3.
2 mech_infantrys placed in Persia
1 infantry placed in PersiaTurn Complete - British
British collect 37 PUs; end with 37 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 105 Sea Zone to 104 Sea Zone
2 fighters moved from 92 Sea Zone to 104 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 marine moved from Malta to 96 Sea Zone
1 artillery, 1 marine and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
2 artilleries moved from Northern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in 104 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 fighters in 104 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 104 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in Gibraltar
Italians attack with 2 artilleries, 1 infantry and 1 marine
British defend with 1 airfield and 1 harbour; Americans defend with 1 marine
Italians roll dice for 2 artilleries, 1 infantry and 1 marine in Gibraltar, round 2 : 0/4 hits
British roll dice for 1 marine in Gibraltar, round 2 : 0/1 hits
Italians roll dice for 2 artilleries, 1 infantry and 1 marine in Gibraltar, round 3 : 1/4 hits
British roll dice for 1 marine in Gibraltar, round 3 : 0/1 hits
1 marine owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries, 1 infantry and 1 marine remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits
British roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Morocco
Italians win, taking Morocco from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
2 fighters moved from 104 Sea Zone to 92 Sea Zone
1 bomber moved from Alexandria to Western Germany
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 submarine moved from 95 Sea Zone to 98 Sea ZonePlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 artillery and 6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 18 PUs;Combat Move - ANZAC
1 cruiser moved from 26 Sea Zone to 10 Sea ZoneNon Combat Move - ANZAC
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
3 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 18 PUs;Combat Move - ANZAC
1 cruiser moved from 26 Sea Zone to 10 Sea ZoneNon Combat Move - ANZAC
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
3 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUsCombat Move - French
Turn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
3 submarines moved from 112 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from Western Germany to Belarus
1 bomber moved from Western Germany to Western Ukraine
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea ZoneCombat - Germans





