@Karl7 russia is up
1940.2 - Witt & PP Axis vs Colt & FMErwinRommel Allies (+25)
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Colt and Adam need to decide whether to redo the battle or whatever.
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I said i wont retreat. He can keep doing the rolls if hes available
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@wittmann:
I would havr scrambled. And I would have had three Fts. I am the one insisting on the DD purchase every round.
Oh Leo!
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Sorry! Quite right about your taking the sub instead. I would take my dd. So we have left 2 subs and a TB vs my fig. Subs no longer participate.
UK TB -
Rolling 1d6:
(5)G fig -
Rolling 1 d6:
() -
Trying my fig again
Rolling 1d6:
(4) -
Sorry Colt. That is the TB gone too. You were very unlucky.
I will look at Italy tomorrow and make the necessary edits.
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Leo - let me know anything you would like to insist I do! :roll:
I will then do my own thing as always. :-P
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@Private:
Sorry Colt. That is the TB gone too. You were very unlucky.
I will look at Italy tomorrow and make the necessary edits.
If anyone thinks of a fairer way to have done this then let us know.
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@Colt45:
I said i wont retreat. He can keep doing the rolls if hes available
Cannot think of a fairer way to do it but the tone if Colt’s post suggests he is no happy?
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@Private:
Sorry! Quite right about your taking the sub instead. I would take my dd. So we have left 2 subs and a TB vs my fig. Subs no longer participate.
Sorry Colt but you actually have onlyb1csub left I think.
I am not going to do Italy until we have a consensus on whether this has all been done fairly.
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It’s OK with me. Proceed
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Turning off Edit Mode
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Libya to TobrukCombat - Italians
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tobruk, round 2 : 3/5 hits
British roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 bomber moved from Southern France to Southern Italy
1 artillery and 2 infantry moved from Southern France to France
1 mech_infantry moved from Bulgaria to Bessarabia
1 mech_infantry moved from Yugoslavia to BessarabiaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Italians collect 14 PUs (4 lost to blockades); end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New BritainCombat - ANZAC
Battle in New Britain
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in New Britain, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in New Britain, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Britain
ANZAC win, taking New Britain from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 destroyers and 3 submarines moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Algeria to TunisiaTurn Complete - French
Territory Summary for ANZAC and French :
Anhwe : 1 fighter
India : 1 fighter
Queensland : 1 airfield and 1 harbour
New Britain : 1 artillery
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 artillery and 1 infantry
New Guinea : 1 aaGun and 1 infantry
Java : 1 flag, 1 aaGun, 2 fighters and 3 infantry
Dutch New Guinea : 1 flag
47 Sea Zone : 1 transport
54 Sea Zone : 2 destroyers and 3 submarines
62 Sea Zone : 1 transport
United Kingdom : 2 infantry
Tunisia : 2 infantry
Caucasus : 3 infantry
Northwest Persia : 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 94 PUs;
Germans buy 1 armour, 2 artilleries, 2 bombers, 1 fighter, 7 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
10 armour, 3 artilleries and 10 mech_infantrys moved from Bryansk to Rostov
1 artillery moved from Russia to Tambov
1 mech_infantry moved from Russia to Tambov
1 mech_infantry moved from Russia to Rostov
2 tactical_bombers moved from Ukraine to Tambov
2 fighters moved from Ukraine to Tambov
1 tactical_bomber moved from Novgorod to Tambov
1 bomber moved from Novgorod to Rostov
2 bombers moved from Novgorod to Rostov
1 bomber moved from Novgorod to RostovCombat - Germans
Battle in Tambov
Germans attack with 1 artillery, 2 fighters, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Tambov, round 2 : 1/7 hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Germans roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Tambov, round 3 : 4/6 hits
Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 10 armour, 4 artilleries, 4 bombers, 2 infantry and 11 mech_infantrys
British defend with 3 infantry
Germans roll dice for 10 armour, 4 artilleries, 4 bombers, 2 infantry and 11 mech_infantrys in Rostov, round 2 : 15/31 hits
British roll dice for 3 infantry in Rostov, round 2 : 1/3 hits
1 infantry owned by the Germans and 3 infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 10 armour, 4 artilleries, 4 bombers, 1 infantry and 11 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantryNon Combat Move - Germans
4 bombers moved from Rostov to Southern Italy
4 bombers moved from Western Germany to Southern Italy
3 mech_infantrys moved from Western Germany to Slovakia Hungary
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
2 infantry moved from Nenetsia to Archangel
2 fighters and 2 tactical_bombers moved from Tambov to Ukraine
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Tambov to UkrainePlace Units - Germans
1 artillery and 2 infantry placed in Russia
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
4 mech_infantrys placed in Germany
2 bombers, 1 fighter and 2 infantry placed in Western Germany
1 infantry placed in FranceTurn Complete - Germans
Germans collect 56 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Samara to Tambov
2 fighters and 1 tactical_bomber moved from Caucasus to TambovCombat - Russians
Battle in Tambov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits
Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Tambov to Caucasus
1 infantry moved from Siberia to Amur
1 aaGun and 2 infantry moved from Sakha to Amur
1 infantry moved from Urals to Vologda
1 artillery moved from Vologda to Novosibirsk
1 infantry moved from Novosibirsk to Samara
3 aaGuns and 8 infantry moved from Kazakhstan to Caucasus
2 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Novosibirsk to KazakhstanTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 5 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 5 Sea Zone
2 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Kiangsu to Kiangsi
1 destroyer moved from 35 Sea Zone to 47 Sea Zone
1 fighter moved from Kiangsu to Kwangsi
1 tactical_bomber moved from 20 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Jehol
1 infantry moved from Manchuria to Jehol
1 fighter moved from 35 Sea Zone to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shantung to Jehol
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to KoreaCombat - Japanese
Battle in 47 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 47 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Korea, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 5 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 3 transports
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 5 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer and 3 transports in 5 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 5 Sea Zone
2 transports owned by the Americans lost in 5 Sea Zone
Japanese roll dice for 1 submarine in 5 Sea Zone, round 3 : 1/1 hits
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Americans: 1 destroyer and 3 transports
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kiangsi
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Kiangsi, round 2 : 2/3 hits
Chinese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Jehol
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 2/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 aaGun moved from Manchuria to Korea
1 aaGun and 2 infantry moved from Shantung to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Kwangsi to Kiangsu
1 fighter moved from Kwangsi to Kiangsu
1 bomber moved from Kiangsi to Philippines
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 battleship moved from 20 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 5 Sea Zone to Japan
1 fighter moved from Jehol to Kiangsu
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
1 tactical_bomber moved from Jehol to KiangsuPlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Shantung
2 artilleries and 2 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 41 PUs; end with 42 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag, 1 factory_minor and 3 infantry
Kwangsi : 1 flag, 2 infantry
Korea : 1 aaGun and 4 infantry
Kiangsu : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor, 3 fighters, 12 infantry, 2 mech_infantrys and 2 tactical_bombers
Kiangsi : 1 flag, 1 infantry
Japan : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Jehol : 1 flag, 2 infantry
Manchuria : 1 flag
Borneo : 1 flag
Kwangtung : 1 flag, 1 aaGun, 1 harbour and 1 mech_infantry
Philippines : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 harbour and 1 infantry
Celebes : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
47 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 transport
20 Sea Zone : 1 submarine
5 Sea Zone : 1 submarine
6 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transportsProduction/PUs Summary :
Germans : 55 / 72
Russians : 20 / 0
Japanese : 41 / 42
Americans : 52 / 72
Chinese : 12 / 20
British : 32 / 41
UK_Pacific : 13 / 12
Italians : 18 / 14
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry, but U.S. must consult with Churchill, so turn must wait until tomorrow. Hadn’t realized til now that S. Italy is such a versatile place to park bombers. Centralized location with an airbase. They can reach from England to Cau. 8 bombers is like an 800 pound gorilla, even tho no ground troops.
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Happy to have demonstrated that one! :-D
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Germany: USA strat bomb Ukr 1 bomber 4 escort ftrs. Do you want to intercept with your 2 ftrs?
Japan: OOL Korea - USA attack with 3 inf, 2 art 1 bomber. Assume take your aa first casualty. Your other units are 4 inf.No other attacks (because we are so peace loving).
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No intercept amd, yes pleaee, take the AA first.