@donutgold hey there, all ok?
8L G40 BM.3 JWW (Allies) vs VonAlba (Axis)
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 fighters; Remaining resources: 0 PUs;Combat Move - Germans
3 tactical_bombers moved from Bessarabia to 98 Sea Zone
3 bombers moved from Eastern Poland to 98 Sea Zone
4 fighters moved from Southern Italy to 98 Sea Zone
2 submarines moved from 95 Sea Zone to 98 Sea Zone
4 infantry moved from Karelia to Finland
3 infantry moved from Vyborg to Finland
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 infantry moved from Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
1 armour and 4 mech_infantrys moved from Poland to Western Ukraine
6 artilleries and 5 infantry moved from Germany to Poland
4 armour, 3 artilleries, 15 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
5 mech_infantrys moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
1 artillery and 7 infantry moved from Western Germany to Germany
2 infantry moved from Holland Belgium to Western Germany
1 armour moved from Holland Belgium to Germany
3 infantry moved from Normandy Bordeaux to France
6 artilleries and 5 infantry moved from France to Western GermanyCombat - Germans
Battle in 98 Sea Zone
Germans attack with 3 bombers, 4 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 carrier, 4 fighters and 3 transports; Americans defend with 1 carrier, 1 cruiser, 1 destroyer and 3 transports
Germans roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 3 bombers, 4 fighters and 3 tactical_bombers in 98 Sea Zone, round 2 : 6/10 hits -
ool for allied fleet
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 fighters; Remaining resources: 0 PUs;Combat Move - Germans
3 tactical_bombers moved from Bessarabia to 98 Sea Zone
3 bombers moved from Eastern Poland to 98 Sea Zone
4 fighters moved from Southern Italy to 98 Sea Zone
2 submarines moved from 95 Sea Zone to 98 Sea Zone
4 infantry moved from Karelia to Finland
3 infantry moved from Vyborg to Finland
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 infantry moved from Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
1 armour and 4 mech_infantrys moved from Poland to Western Ukraine
6 artilleries and 5 infantry moved from Germany to Poland
4 armour, 3 artilleries, 15 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
5 mech_infantrys moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
1 artillery and 7 infantry moved from Western Germany to Germany
2 infantry moved from Holland Belgium to Western Germany
1 armour moved from Holland Belgium to Germany
3 infantry moved from Normandy Bordeaux to France
6 artilleries and 5 infantry moved from France to Western GermanyCombat - Germans
Battle in 98 Sea Zone
Germans attack with 3 bombers, 4 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 carrier, 4 fighters and 3 transports; Americans defend with 1 carrier, 1 cruiser, 1 destroyer and 3 transports
Germans roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 3 bombers, 4 fighters and 3 tactical_bombers in 98 Sea Zone, round 2 : 6/10 hits
British roll dice for 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 6 transports in 98 Sea Zone, round 2 : 5/8 hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 submarines owned by the Germans, 2 fighters owned by the Germans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 98 Sea Zone
Germans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 3 : 6/7 hits
British roll dice for 4 fighters and 6 transports in 98 Sea Zone, round 3 : 2/4 hits
2 transports owned by the Americans, 2 tactical_bombers owned by the Germans and 4 fighters owned by the British lost in 98 Sea Zone
3 transports owned by the British and 1 transport owned by the Americans lost in 98 Sea Zone
Germans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 69
Casualties for Germans: 2 fighters, 2 submarines and 3 tactical_bombers
Casualties for British: 1 carrier, 4 fighters and 3 transports
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 3 transports
Battle in Ukraine
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 0/4 hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits
1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Ukraine, round 3 : 3/3 hits
Russians roll dice for 3 infantry in Ukraine, round 3 : 1/3 hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 5 armour, 3 artilleries, 15 infantry and 12 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 5 armour, 3 artilleries, 15 infantry and 12 mech_infantrys in Western Ukraine, round 2 : 8/35 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 5 armour, 3 artilleries, 15 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Baltic States
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 2/3 hits
Russians roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Baltic States
3 bombers moved from 98 Sea Zone to Southern Italy
2 fighters moved from 98 Sea Zone to Crete
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 artillery moved from 99 Sea Zone to CretePlace Units - Germans
7 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs -
sorry for the delay, on a family vacation
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ok, good for you :-)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 15 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 mech_infantry moved from Kazakhstan to Timguska
Russians take Timguska from Japanese
1 mech_infantry moved from Kazakhstan to Kansu
1 fighter moved from Russia to Kansu
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 armour moved from Novgorod to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Novgorod
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
2 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Russia to Ukraine
1 artillery and 3 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic StatesCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 armour, 1 artillery and 1 factory_minor
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 1/4 hits
Germans roll dice for 1 armour and 1 artillery in Ukraine, round 2 : 2/2 hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery and 1 fighter in Ukraine, round 3 : 1/2 hits
Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 1 fighter and 2 infantry
Battle in Belarus
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 0/3 hits
Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 3 : 1/3 hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Baltic States
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 aaGun, 1 artillery and 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Baltic States, round 2 : 1/5 hits
Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits
1 aaGun owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 3 : 1/4 hits
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 4 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 4 : 0/2 hits
1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 5 : 0/3 hits
Germans roll dice for 1 artillery in Baltic States, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 6 : 0/2 hits
Germans roll dice for 1 artillery in Baltic States, round 6 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 7 : 2/2 hits
Germans roll dice for 1 artillery in Baltic States, round 7 : 0/1 hits
1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Battle in Kansu
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Kansu to Vologda
2 mech_infantrys moved from Volgograd to Bryansk
1 armour, 10 infantry and 2 mech_infantrys moved from Russia to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 armour moved from Iraq to CaucasusPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in Novgorod
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUsTerritory Summary for Russians :
Korea : 1 aaGun and 7 infantry
Manchuria : 1 infantry
Kansu : 1 mech_infantry
Timguska : 1 mech_infantry
Belarus : 2 infantry
Baltic States : 1 artillery and 1 infantry
Bryansk : 1 aaGun, 1 armour, 3 artilleries, 32 infantry, 8 mech_infantrys and 1 tactical_bomber
Vyborg : 1 infantry
Russia : 1 airfield, 1 factory_major and 10 infantry
Ukraine : 1 artillery and 1 factory_minor
Vologda : 1 fighter
Volgograd : 1 factory_minor and 2 infantry
Novgorod : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry
Caucasus : 1 armour
Iraq : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 43 / 55
Russians : 35 / 44
Japanese : 33 / 46
Americans : 60 / 92
Chinese : 8 / 4
British : 29 / 33
UK_Pacific : 14 / 17
Italians : 17 / 23
ANZAC : 19 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from French Indo China to Shan State
2 artilleries moved from French Indo China to Shan State
4 artilleries and 5 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
3 infantry moved from Kwangsi to Yunnan
1 marine moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to 41 Sea Zone
3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Shensi to Hopei
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
2 tactical_bombers moved from Jehol to 20 Sea Zone
2 fighters moved from Jehol to 20 Sea Zone
2 fighters moved from Jehol to 21 Sea Zone
2 tactical_bombers moved from Jehol to 21 Sea Zone
1 armour, 3 artilleries, 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 infantry, 1 marine, 2 submarines and 4 transports moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
1 armour, 3 artilleries, 4 infantry and 1 marine moved from 19 Sea Zone to ManchuriaCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Manchuria
Japanese attack with 1 armour, 3 artilleries, 4 infantry and 1 marine
Russians defend with 1 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Manchuria, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 3 artilleries, 4 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 2 bombers
ANZAC defend with 1 cruiser, 1 destroyer and 2 transports
Japanese roll dice for 2 bombers in 41 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 2 transports in 41 Sea Zone, round 2 : 1/2 hits
1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 bomber in 41 Sea Zone, round 3 : 1/1 hits
ANZAC roll dice for 1 cruiser and 2 transports in 41 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the ANZAC lost in 41 Sea Zone
2 transports owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 22
Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 transports
Casualties for Japanese: 1 bomber
Battle in Shan State
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 armour
Japanese roll dice for 2 artilleries and 2 infantry in Shan State, round 2 : 1/4 hits
UK_Pacific roll dice for 1 armour in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 19 Sea Zone
1 fighter moved from 20 Sea Zone to French Indo China
1 fighter moved from 20 Sea Zone to French Indo China
2 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
1 bomber moved from 41 Sea Zone to French Indo China
1 aaGun moved from Kweichow to Yunnan
1 aaGun moved from Anhwe to KweichowPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in French Indo China
6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5
Japanese collect 37 PUs (1 lost to blockades); end with 37 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 aaGun, 1 carrier, 1 destroyer, 3 fighters, 6 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 destroyer moved from 44 Sea Zone to 21 Sea Zone
Americans take 35 Sea Zone from Japanese
1 infantry moved from Celebes to 44 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 fighter moved from Philippines to 21 Sea Zone
1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 aaGun, 1 carrier, 1 destroyer, 3 fighters, 6 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 destroyer moved from 44 Sea Zone to 21 Sea Zone
Americans take 35 Sea Zone from Japanese
1 infantry moved from Celebes to 44 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 fighter moved from Philippines to 21 Sea Zone
1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from JapaneseCombat - Americans
Battle in Marshall Islands
Battle in Hainan
Battle in 96 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 96 Sea Zone
retreated to 96 Sea Zone
Italians win, taking Marshall Islands from Japanese, taking Hainan from Japanese with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 fighter moved from 21 Sea Zone to Philippines
2 fighters moved from 26 Sea Zone to 54 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 marine moved from Celebes to 44 Sea Zone
1 cruiser and 1 marine moved from 44 Sea Zone to 55 Sea Zone
1 marine moved from 55 Sea Zone to Northern Territory
1 carrier and 2 fighters moved from 42 Sea Zone to 55 Sea Zone
4 fighters moved from Western United States to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Queensland
1 marine moved from Trans-Jordan to 81 Sea Zone
1 armour moved from Trans-Jordan to Persia
1 fighter moved from 96 Sea Zone to Trans-Jordan
1 carrier and 1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
1 aaGun and 2 infantry placed in Korea
3 fighters placed in Eastern United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUsTerritory Summary for Americans :
Marshall Islands : 1 flag, 1 marine
Korea : 1 flag, 1 aaGun, 1 factory_minor, 8 fighters and 7 infantry
Hainan : 1 flag, 1 harbour and 1 infantry
Queensland : 1 artillery, 2 fighters and 1 infantry
Northern Territory : 1 marine
Philippines : 1 airfield, 1 fighter and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
Celebes : 1 flag, 1 infantry
32 Sea Zone : 1 cruiser
36 Sea Zone : 1 transport
35 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 battleship, 2 carriers, 3 destroyers, 4 fighters, 1 submarine and 1 transport
21 Sea Zone : 1 destroyer
6 Sea Zone : 1 flag, 1 destroyer
54 Sea Zone : 1 carrier, 2 fighters and 1 transport
55 Sea Zone : 1 carrier and 1 cruiser
Central United States : 1 aaGun, 1 factory_major and 1 mech_infantry
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Trans-Jordan : 1 fighter
Gibraltar : 1 tactical_bomber
Morocco : 1 aaGun, 3 infantry and 1 mech_infantry
101 Sea Zone : 1 carrier, 1 destroyer and 2 transports
81 Sea Zone : 1 marine
Brazil : 1 flag
Persia : 1 armour
91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 43 / 55
Russians : 35 / 44
Japanese : 38 / 37
Americans : 60 / 96
Chinese : 5 / 4
British : 29 / 33
UK_Pacific : 12 / 17
Italians : 17 / 23
ANZAC : 19 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Chinese creates battle in territory ShensiNon Combat Move - Chinese
1 fighter and 12 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to ShensiPlace Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,4,6,3,2,5,4,1,6,5,1,6,6,2,3,5,5,5,5,6,2,6,6,4,6,4,1
Chinese collect 6 PUs (1 lost to blockades); end with 7 PUsTerritory Summary for Chinese :
Jehol : 1 infantry
Shensi : 2 infantry
Szechwan : 1 fighter and 14 infantryProduction/PUs Summary :
Germans : 43 / 55
Russians : 35 / 44
Japanese : 36 / 37
Americans : 60 / 96
Chinese : 7 / 7
British : 29 / 33
UK_Pacific : 12 / 17
Italians : 17 / 23
ANZAC : 19 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Chinese creates battle in territory ShensiNon Combat Move - Chinese
1 fighter and 12 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to ShensiPlace Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,4,6,3,2,5,4,1,6,5,1,6,6,2,3,5,5,5,5,6,2,6,6,4,6,4,1
Chinese collect 6 PUs (1 lost to blockades); end with 7 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 7 to 8
EDIT: Turning off Edit Mode -
added plus 1 pic to china. China can’t be hurt by convoy damage. I think this is an older version of the game we are playing.
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - British
1 fighter moved from Trans-Jordan to 99 Sea Zone
1 mech_infantry moved from Libya to Alexandria
British take Alexandria from Germans
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour and 1 mech_infantry moved from Belgian Congo to Nigeria
British take French Equatorial Africa from Italians
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
2 fighters moved from 81 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
1 bomber moved from Trans-Jordan to British Somaliland -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 1 airfield, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Trans-Jordan to 99 Sea Zone
1 mech_infantry moved from Libya to Alexandria
British take Alexandria from Germans
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour and 1 mech_infantry moved from Belgian Congo to Nigeria
British take French Equatorial Africa from Italians
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
2 fighters moved from 81 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
1 bomber moved from Trans-Jordan to British SomalilandCombat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 96 Sea Zone
British attack with 1 destroyer and 2 fighters
Italians defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 3 : 0/3 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 4 : 2/3 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Italians lost in 96 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Nigeria
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 1 armour and 1 mech_infantry in Nigeria, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Nigeria, round 2 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Nigeria, round 3 : 0/2 hits
Italians roll dice for 1 artillery in Nigeria, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Nigeria
British roll dice for 1 armour in Nigeria, round 4 : 1/1 hits
Italians roll dice for 1 artillery in Nigeria, round 4 : 1/1 hits
1 armour owned by the British and 1 artillery owned by the Italians lost in Nigeria
Italians win with no units remaining. Battle score for attacker is -6
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 artillery
Battle in British Somaliland
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in British Somaliland, round 2 : 2/3 hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits
1 infantry owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from British Somaliland to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 aaGun moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 battleship, 1 carrier, 1 cruiser, 1 marine and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from 99 Sea Zone to Trans-Jordan
1 fighter moved from 96 Sea Zone to Trans-Jordan
1 fighter moved from 96 Sea Zone to 98 Sea Zone
1 carrier and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Syria to Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 mech_infantrys moved from West India to India
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 109 Sea Zone to 118 Sea Zone
1 cruiser moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea ZonePlace Units - British
1 airfield placed in Trans-Jordan
1 destroyer and 1 fighter placed in 98 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 2 artilleries and 3 infantryTerritory Summary for British and UK_Pacific :
India : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 3 mech_infantrys
Malaya : 1 harbour
Borneo : 1 marine
37 Sea Zone : 1 flag, 1 submarine
20 Sea Zone : 1 cruiser
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 airfield, 1 bomber and 2 fighters
British Somaliland : 1 artillery and 1 infantry
Alexandria : 1 mech_infantry
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Anglo Egyptian Sudan : 1 aaGun, 3 infantry and 1 mech_infantry
Morocco : 1 aaGun
French Equatorial Africa : 1 flag
Syria : 1 flag
Italian Somaliland : 1 flag
125 Sea Zone : 1 flag
96 Sea Zone : 1 destroyer
76 Sea Zone : 1 transport
118 Sea Zone : 1 destroyer
Iraq : 1 armour and 1 mech_infantry
Eastern Persia : 1 flag
Persia : 1 flag, 1 mech_infantry
98 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 43 / 55
Russians : 35 / 44
Japanese : 36 / 37
Americans : 60 / 96
Chinese : 7 / 8
British : 31 / 34
UK_Pacific : 12 / 15
Italians : 15 / 23
ANZAC : 19 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
3 fighters moved from Southern Italy to 96 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Yugoslavia to RomaniaCombat - Italians
Battle in 96 Sea Zone
Italians attack with 3 fighters
British defend with 1 destroyer
Italians roll dice for 3 fighters in 96 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 fighter owned by the Italians lost in 96 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyerNon Combat Move - Italians
2 fighters moved from 96 Sea Zone to Southern Italy
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to BessarabiaPlace Units - Italians
1 carrier and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 destroyer moved from 92 Sea Zone to 98 Sea ZoneTurn Complete - French
Territory Summary for French :
Gibraltar : 1 fighter and 2 infantry
Tobruk : 1 flag
Libya : 1 flag
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 43 / 55
Russians : 35 / 44
Japanese : 36 / 37
Americans : 60 / 96
Chinese : 7 / 8
British : 31 / 34
UK_Pacific : 12 / 15
Italians : 15 / 19
ANZAC : 19 / 30
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 6 artilleries, 5 infantry and 5 mech_infantrys moved from Poland to Baltic States
3 bombers moved from Southern Italy to United Kingdom
4 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
2 submarines moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
2 fighters moved from Crete to 97 Sea Zone
1 fighter moved from Western Germany to Southern Italy
2 fighters moved from Western Germany to Belarus
1 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 artillery moved from Germany to Poland
7 infantry moved from Germany to Poland
1 armour moved from Germany to Baltic States
1 infantry moved from Eastern Poland to Belarus
2 infantry moved from Western Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
5 armour, 1 artillery, 11 infantry and 12 mech_infantrys moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Eastern Poland to Belarus
5 armour and 11 mech_infantrys moved from Eastern Poland to Baltic StatesCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/3 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 8,8 and causes: 16 damage to unit: factory_major
Bombing raid in United Kingdom causes 16 damage total.
Battle in Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Baltic States
Germans attack with 7 armour, 6 artilleries, 5 infantry and 16 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 7 armour, 6 artilleries, 5 infantry and 16 mech_infantrys in Baltic States, round 2 : 7/34 hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 7 armour, 6 artilleries, 5 infantry and 16 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 2 fighters, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Belarus, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Belarus, round 3 : 1/4 hits
Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Belarus, round 4 : 2/4 hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 fighters moved from Belarus to Eastern Poland
1 aaGun moved from Western Ukraine to Eastern Poland
2 bombers moved from United Kingdom to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
5 artilleries moved from Western Germany to Germany
2 infantry moved from Western Germany to Holland BelgiumPlace Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
1 bomber placed in Western Germany
1 artillery and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Kansu to Evenkiyskiy
1 mech_infantry moved from Timguska to Evenkiyskiy
1 fighter moved from Vologda to Evenkiyskiy
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Novgorod to Belarus