Yes, FWA. No sense going east and taking the French territory of FEA so that the Brits can quickly claim it well into the future.
Suprise Attack vs Dawgoneit Allies
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 artillery moved from Egypt to Alexandria
1 fighter and 2 tactical_bombers moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Belgian Congo to Tanganyika Territory
British take Tanganyika Territory from Italians
1 infantry moved from Ethiopia to Kenya
British take Kenya from Italians
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 mech_infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 transport moved from 76 Sea Zone to 98 Sea Zone
1 transport moved from 71 Sea Zone to 76 Sea Zone
1 fighter moved from Persia to India
1 infantry moved from Eastern Persia to West India
2 infantry moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 3 infantry in Burma, round 2 : 2/4 hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Alexandria
British attack with 1 armour, 1 artillery, 1 fighter and 2 tactical_bombers
Italians defend with 1 armour, 1 artillery and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 tactical_bombers in Alexandria, round 2 : 2/5 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 2 : 1/3 hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 artillery owned by the British lost in Alexandria
British roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Alexandria, round 3 : 2/4 hits
Italians roll dice for 1 armour in Alexandria, round 3 : 0/1 hits
1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 artillery
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
Battle in Rhodesia
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Rhodesia, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Rhodesia, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Rhodesia
British win, taking Rhodesia from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
2 tactical_bombers moved from Alexandria to Egypt
1 fighter moved from Alexandria to Egypt
1 fighter moved from Burma to IndiaPlace Units - British
1 airfield placed in Egypt
1 destroyer and 1 submarine placed in 98 Sea Zone
1 mech_infantry placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 artillery and 2 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 fighter moved from Southern Italy to Eastern Poland
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from Nigeria to French West Africa
Italians take French West Africa from French -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 artillery and 2 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 fighter moved from Southern Italy to Eastern Poland
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from Nigeria to French West Africa
Italians take French West Africa from FrenchCombat - Italians
Battle in Eastern Poland
Italians attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 2 artilleries and 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Eastern Poland, round 2 : 2/4 hits
Russians roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 2 : 0/4 hits
2 infantry owned by the Russians lost in Eastern Poland
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Eastern Poland, round 3 : 1/4 hits
Russians roll dice for 2 artilleries in Eastern Poland, round 3 : 1/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Eastern Poland, round 4 : 1/3 hits
Russians roll dice for 1 artillery in Eastern Poland, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 2 artilleries and 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Eastern Poland to Romania
1 artillery and 1 infantry moved from 94 Sea Zone to AlgeriaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.389
Median : 3.000
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 18Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.273
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Russians Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.571
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
Had a ton of shoveling to do
Looking forward to the game tomorrow -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Alexandria
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to AlexandriaTurn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 105 Sea Zone
1 bomber moved from Western Germany to 105 Sea Zone
1 artillery and 4 infantry moved from Poland to Baltic States
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Nenetsia
1 armour, 1 artillery and 7 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 armour and 1 mech_infantry moved from Germany to Baltic States
4 armour and 1 mech_infantry moved from Poland to Baltic States
1 cruiser moved from 127 Sea Zone to 125 Sea Zone
1 destroyer and 1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 105 Sea Zone
1 bomber moved from Western Germany to 105 Sea Zone
1 artillery and 4 infantry moved from Poland to Baltic States
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Nenetsia
1 armour, 1 artillery and 7 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 armour and 1 mech_infantry moved from Germany to Baltic States
4 armour and 1 mech_infantry moved from Poland to Baltic States
1 cruiser moved from 127 Sea Zone to 125 Sea Zone
1 destroyer and 1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea ZoneCombat - Germans
Battle in Novgorod
Battle in Archangel
Battle in Nenetsia
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win, taking Archangel from Russians, taking Nenetsia from Russians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 105 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 bomber and 1 destroyer in 105 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Baltic States
Germans attack with 5 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Russians defend with 2 artilleries
Germans roll dice for 5 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Baltic States, round 2 : 5/12 hits
Russians roll dice for 2 artilleries in Baltic States, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 5 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleriesNon Combat Move - Germans
3 fighters and 4 tactical_bombers moved from Poland to Southern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from 112 Sea Zone to Southern Italy
1 bomber moved from 105 Sea Zone to Southern Italy
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
3 infantry moved from Romania to Bessarabia
2 infantry moved from Romania to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
1 artillery moved from Poland to Slovakia Hungary
1 artillery and 4 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
1 fighter moved from 104 Sea Zone to 112 Sea Zone
1 artillery and 2 infantry moved from Western Germany to GermanyPlace Units - Germans
1 destroyer and 1 submarine placed in 93 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry placed in Germany
2 infantry placed in Western Germany
1 infantry placed in FranceTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.105
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19Germans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Russians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Russians
Russians buy 15 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Belarus to Archangel
1 artillery moved from Belarus to Archangel
1 armour, 1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
3 infantry moved from Western Ukraine to Eastern Poland
2 artilleries moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Eastern Poland
1 armour moved from Western Ukraine to BessarabiaCombat - Russians
Battle in Eastern Poland
Russians attack with 3 artilleries and 3 infantry
Germans defend with 1 aaGun and 3 infantry; Italians defend with 1 artillery and 1 infantry
Russians roll dice for 3 artilleries and 3 infantry in Eastern Poland, round 2 : 1/6 hits
Italians roll dice for 1 aaGun, 1 artillery and 4 infantry in Eastern Poland, round 2 : 0/5 hits
1 aaGun owned by the Germans lost in Eastern Poland
Russians roll dice for 3 artilleries and 3 infantry in Eastern Poland, round 3 : 2/6 hits
Italians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 3 : 2/5 hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the Italians lost in Eastern Poland
Russians roll dice for 3 artilleries and 1 infantry in Eastern Poland, round 4 : 0/4 hits
Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 4 : 1/3 hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 3 artilleries in Eastern Poland, round 5 : 1/3 hits
Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 5 : 1/3 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 2 artilleries in Eastern Poland, round 6 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 6 : 1/2 hits
1 artillery owned by the Russians lost in Eastern Poland
1 artillery owned by the Russians retreated to Western Ukraine
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Italians: 1 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 2 armour, 2 artilleries and 2 infantry
Germans defend with 3 infantry; Italians defend with 1 infantry
Russians roll dice for 2 armour, 2 artilleries and 2 infantry in Bessarabia, round 2 : 2/6 hits
Italians roll dice for 4 infantry in Bessarabia, round 2 : 0/4 hits
1 infantry owned by the Germans and 1 infantry owned by the Italians lost in Bessarabia
Russians roll dice for 2 armour, 2 artilleries and 2 infantry in Bessarabia, round 3 : 3/6 hits
Italians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Italians with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Western Ukraine to Bessarabia
1 armour moved from Western Ukraine to Bessarabia
2 aaGuns moved from Belarus to Bryansk
4 artilleries and 1 infantry moved from Belarus to Smolensk
4 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
4 infantry moved from Bryansk to Smolensk
2 artilleries moved from Russia to Smolensk
2 aaGuns and 18 infantry moved from Buryatia to AmurPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in Ukraine
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs -
Hello darkness my old friend.
I’ve come to talk to you again.
I do believe this war is closing in.
i don’t think i’m gonna win.
and soon its going to be.
the sound of silence. -
Hey thats cool, you described it during the game and I forgot all about it until I opened this. Cant wait till next weekends game
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 7 Sea Zone
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 1 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
1 infantry moved from Shan State to Burma
1 artillery moved from Yunnan to Burma
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 battleship moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 armour moved from Sumatra to 41 Sea Zone
1 armour, 1 cruiser and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
1 fighter moved from Kwangsi to Burma
1 artillery moved from Hunan to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
2 transports moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to Manchuria
1 transport moved from 44 Sea Zone to 20 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 7 Sea Zone
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 1 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
1 infantry moved from Shan State to Burma
1 artillery moved from Yunnan to Burma
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 battleship moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 armour moved from Sumatra to 41 Sea Zone
1 armour, 1 cruiser and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
1 fighter moved from Kwangsi to Burma
1 artillery moved from Hunan to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
2 transports moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to Manchuria
1 transport moved from 44 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Dutch New Guinea, round 2 : 1/1 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 7 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Burma
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 0/3 hits
3 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 3 artilleries, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 6 infantry
Japanese roll dice for 3 artilleries, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Anhwe, round 2 : 4/11 hits
Chinese roll dice for 6 infantry in Anhwe, round 2 : 2/6 hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 3 artilleries, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Anhwe, round 3 : 4/9 hits
Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits
1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 artilleries, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Chinese: 6 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 armour, 1 carrier, 1 cruiser and 1 transport
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier, 1 cruiser and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 armour
EDIT: Turning off Edit Mode
1 bomber moved from Anhwe to Japan
1 tactical_bomber moved from 16 Sea Zone to Japan
5 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu
1 artillery moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to Yunnan
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 fighters and 1 tactical_bomber moved from Burma to Kwangsi
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kwangsi: 1 armour
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 armour and 1 transport
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Kiangsu
1 carrier, 2 destroyers, 1 fighter and 1 submarine placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.609
Median : 3.500
Variance : 0.711
Standard Deviation : 0.843
Total rolls : 46UK_Pacific Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Japanese Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.594
Median : 3.500
Variance : 0.839
Standard Deviation : 0.916
Total rolls : 32 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Research Technology - Americans
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Research Technology - Americans
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters and 1 marine; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from Amur to Chahar
3 fighters moved from Amur to Anhwe
3 fighters moved from Amur to Manchuria
1 fighter moved from Amur to Manchuria
1 tactical_bomber moved from Amur to Manchuria
1 submarine moved from 14 Sea Zone to 7 Sea Zone
1 fighter moved from 14 Sea Zone to 7 Sea Zone
1 fighter moved from 14 Sea Zone to 7 Sea Zone
1 fighter moved from Amur to Manchuria
1 fighter moved from Manchuria to Anhwe
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 86 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Morocco
Americans attack with 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Gibraltar
Americans attack with 1 artillery and 3 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 1/4 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 2/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 2/2 hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 104 Sea Zone
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 7 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 7 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 battleship and 1 transport
Americans roll dice for 1 bomber in 45 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 transport in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 45 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship and 1 transport in 45 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 45 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 battleship
Battle in Anhwe
Americans attack with 4 fighters
Japanese defend with 2 artilleries and 1 mech_infantry
Americans roll dice for 4 fighters in Anhwe, round 2 : 2/4 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Anhwe, round 2 : 1/3 hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Anhwe
Americans roll dice for 3 fighters in Anhwe, round 3 : 2/3 hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 artilleries and 1 mech_infantry
Battle in Chahar
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans roll dice for 3 fighters in Chahar, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Americans win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Manchuria
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 5 infantry
Americans roll dice for 4 fighters and 1 tactical_bomber in Manchuria, round 2 : 1/5 hits
Japanese roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Manchuria
Americans roll dice for 3 fighters and 1 tactical_bomber in Manchuria, round 3 : 3/4 hits
Japanese roll dice for 4 infantry in Manchuria, round 3 : 1/4 hits
3 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Manchuria
Americans roll dice for 2 fighters and 1 tactical_bomber in Manchuria, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Americans: 2 fighters
Casualties for Japanese: 5 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
2 fighters moved from 7 Sea Zone to Amur
3 fighters moved from Chahar to Hopei
3 fighters moved from Anhwe to Hopei
1 destroyer moved from 14 Sea Zone to 7 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 infantry and 2 transports moved from 14 Sea Zone to 2 Sea Zone
1 artillery and 3 infantry moved from 2 Sea Zone to Alaska
2 fighters moved from Western United States to Alaska
2 fighters moved from Alaska to 2 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Americans undo move 2.
2 fighters placed in 2 Sea Zone
1 marine placed in AlaskaTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
2 infantry moved from Kweichow to Hunan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Hopei to YunnanCombat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter in Yunnan, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter in Yunnan, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
Chinese roll dice for 1 fighter in Yunnan, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits
1 fighter owned by the Chinese lost in Yunnan
Japanese win, taking Chahar from Japanese, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is -13
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Hunan, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Hunan, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Hunan, round 6 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Sikang to Szechwan
2 infantry moved from Sikang to ShensiPlace Units - Chinese
4 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 76 Sea Zone to 79 Sea Zone
1 tactical_bomber moved from Egypt to 94 Sea Zone
1 fighter moved from Egypt to 94 Sea Zone
1 tactical_bomber moved from Egypt to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Alexandria to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Greece
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 battleship, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 2 infantry moved from India to Burma
2 fighters moved from India to Burma
1 mech_infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from Italians
1 mech_infantry moved from Rhodesia to French Equatorial Africa
1 artillery moved from Rhodesia to Belgian Congo
1 infantry moved from Tanganyika Territory to Belgian Congo
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from West India to India
2 fighters moved from Burma to Yunnan
3 armour, 2 artilleries, 3 infantry and 3 mech_infantrys moved from India to Burma
1 artillery and 1 infantry moved from Ontario to QuebecCombat - British
Battle in 94 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser and 1 transport
British roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 cruiser and 1 transport in 94 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the British and 1 cruiser owned by the Italians lost in 94 Sea Zone
1 transport owned by the Italians lost in 94 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 cruiser and 1 transport
Battle in 99 Sea Zone
British attack with 1 submarine, 1 tactical_bomber and 1 transport
Italians defend with 1 destroyer
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 99 Sea Zone
British win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Greece
Battle in Burma
British attack with 3 armour, 3 artilleries, 5 infantry and 3 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
British roll dice for 3 armour, 3 artilleries, 5 infantry and 3 mech_infantrys in Burma, round 2 : 5/14 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
British win, taking Greece from Germans, taking Burma from Japanese with 3 armour, 3 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Yunnan
British attack with 2 fighters
Japanese defend with 1 infantry
British roll dice for 2 fighters in Yunnan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in Yunnan
British win with 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Yunnan to India
2 aaGuns moved from India to Burma
1 tactical_bomber moved from 99 Sea Zone to Egypt
1 fighter moved from 94 Sea Zone to GibraltarPlace Units - British
1 factory_minor placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Romania to 99 Sea Zone
1 artillery and 1 infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from Libya to Tobruk
1 armour moved from Libya to Tobruk
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 artillery moved from Eastern Poland to Western Ukraine
1 artillery moved from French West Africa to Gold Coast
Italians take Gold Coast from British -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Romania to 99 Sea Zone
1 artillery and 1 infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from Libya to Tobruk
1 armour moved from Libya to Tobruk
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 artillery moved from Eastern Poland to Western Ukraine
1 artillery moved from French West Africa to Gold Coast
Italians take Gold Coast from BritishCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Tobruk
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Tobruk, round 2 : 0/3 hits
British roll dice for 1 mech_infantry in Tobruk, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Tobruk
Italians roll dice for 1 armour and 1 artillery in Tobruk, round 3 : 0/2 hits
British roll dice for 1 mech_infantry in Tobruk, round 3 : 0/1 hits
Italians roll dice for 1 armour and 1 artillery in Tobruk, round 4 : 2/2 hits
British roll dice for 1 mech_infantry in Tobruk, round 4 : 0/1 hits
1 mech_infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Morocco
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 1/2 hits
Americans roll dice for 1 mech_infantry in Morocco, round 3 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Western Ukraine
Italians attack with 1 artillery
Russians defend with 1 artillery
Italians roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea ZonePlace Units - Italians
1 transport placed in 95 Sea Zone
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.263
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19Italians Combat
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12British Combat
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
War game my place Sat. at 4