@simon33 thx for the game. GL&HF!
scramble orders (110, 111) please
Tizkit + 20 Allies -VS- dawgoneit Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber and 5 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 mech_infantry moved from Poland to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Non Combat Move - Germans
1 infantry moved from Romania to Bessarabia
3 armour, 2 artilleries and 5 infantry moved from Romania to Eastern Poland
3 armour moved from Yugoslavia to Eastern Poland
1 armour, 1 artillery and 4 infantry moved from Slovakia Hungary to Eastern Poland
2 armour, 3 artilleries, 16 infantry and 2 mech_infantrys moved from Poland to Eastern Poland
1 bomber, 1 fighter and 7 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from Holland Belgium to Western Germany
2 aaGuns moved from Western Germany to Germany
1 aaGun moved from Germany to Poland
1 bomber moved from Eastern Poland to France
4 bombers moved from Greece to France
1 submarine moved from 102 Sea Zone to 91 Sea Zone
1 artillery and 6 infantry moved from Finland to Karelia
3 infantry moved from Bulgaria to Romania
1 battleship and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Finland to Western Germany
1 fighter moved from Greece to Western Germany
1 tactical_bomber moved from Greece to Eastern Poland
1 battleship, 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea ZonePlace Units - Germans
1 bomber placed in France
4 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Novgorod
1 fighter moved from Belarus to Novgorod
2 infantry moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Russia to UkraineCombat - Russians
Battle in Novgorod
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 factory_minor
Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/3 hits
Italians roll dice for 1 armour in Ukraine, round 2 : 0/1 hits
1 armour owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits
Italians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the Russians lost in Baltic States
Russians win, taking Baltic States from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Russians
2 aaGuns, 6 artilleries and 15 infantry moved from Belarus to Bryansk
2 aaGuns, 4 armour, 9 artilleries and 8 infantry moved from Western Ukraine to Bryansk
8 artilleries and 2 infantry moved from Russia to Bryansk
1 fighter moved from Novgorod to Russia
1 tactical_bomber moved from Ukraine to Russia
1 mech_infantry moved from Caucasus to Bryansk
1 fighter moved from Tsinghai to Russia
1 mech_infantry moved from Tsinghai to Volgograd
1 armour moved from Suiyuyan to Novosibirsk
1 submarine moved from 108 Sea Zone to 103 Sea ZonePlace Units - Russians
4 armour and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUsTerritory Summary for Russians :
Buryatia : 2 aaGuns, 1 artillery and 18 infantry
Baltic States : 1 artillery and 1 infantry
Bryansk : 4 aaGuns, 4 armour, 23 artilleries, 25 infantry and 1 mech_infantry
Russia : 1 airfield, 4 armour, 1 factory_major, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor and 2 infantry
Novosibirsk : 1 armour
Volgograd : 1 factory_minor and 1 mech_infantry
115 Sea Zone : 1 cruiser and 1 submarine
103 Sea Zone : 1 submarine -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
2 bombers moved from Hunan to Shensi
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
3 fighters moved from Anhwe to Japan
3 tactical_bombers moved from Anhwe to Japan
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 mech_infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
4 fighters and 3 tactical_bombers moved from Hunan to Korea
9 infantry moved from Manchuria to Korea
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 carrier and 2 fighters moved from 37 Sea Zone to 41 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 battleship and 1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
2 bombers moved from Hunan to Shensi
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
3 fighters moved from Anhwe to Japan
3 tactical_bombers moved from Anhwe to Japan
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 mech_infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
4 fighters and 3 tactical_bombers moved from Hunan to Korea
9 infantry moved from Manchuria to Korea
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 carrier and 2 fighters moved from 37 Sea Zone to 41 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 battleship and 1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to PhilippinesCombat - Japanese
Japanese creates battle in territory 16 Sea Zone
Battle in Java
Battle in Borneo
Battle in Sumatra
Battle in Celebes
Battle in 16 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 2 submarines and 2 transports
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 transports in 16 Sea Zone, round 2 : 6/11 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Celebes from Dutch with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 : 2/3 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shensi
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Philippines, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
1 armour moved from French Indo China to Yunnan
1 armour moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
2 artilleries and 2 infantry moved from Anhwe to Hunan
1 artillery moved from Kweichow to Szechwan
2 bombers moved from Shensi to Yunnan
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 artillery moved from Kiangsu to Kiangsi
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 battleship moved from 19 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
2 artilleries, 1 fighter and 3 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun
EDIT: Adding units owned by Japanese to Korea: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
Bump
just keeping track of my games -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 carrier moved from 101 Sea Zone to 106 Sea Zone
1 cruiser and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
4 fighters moved from 16 Sea Zone to 6 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 2 bombers, 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/9 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 3 : 2/3 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone
Americans roll dice for 1 destroyer in 45 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 6 : 1/1 hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarine
Battle in 106 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
2 bombers, 6 fighters and 1 tactical_bomber moved from 6 Sea Zone to Amur
2 fighters moved from 26 Sea Zone to Midway
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 16 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to Midway
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 fighters moved from 91 Sea Zone to MoroccoPlace Units - Americans
3 bombers and 3 fighters placed in Western United States
1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
13 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Shensi, round 2 : 2/13 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 12 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to TsinghaiPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUsPurchase Units - British
British buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 3 PUs;Combat Move - British
1 infantry moved from India to Burma
1 fighter moved from India to Burma
1 bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 1 infantry in Burma, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Burma to India
1 bomber moved from Burma to India
1 fighter moved from Persia to India
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 tactical_bomber moved from Persia to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 battleship and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
2 fighters moved from Morocco to 98 Sea ZonePlace Units - British
1 carrier and 1 submarine placed in 98 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4
British collect 33 PUs; end with 34 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 1 infantryTerritory Summary for Americans, British, Chinese and UK_Pacific :
Shensi : 13 infantry
Suiyuyan : 2 infantry
Tsinghai : 1 fighter and 1 infantry
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 19 infantry and 2 mech_infantrys
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 4 mech_infantrys
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour and 4 infantry
Midway : 1 airfield, 2 fighters and 1 tactical_bomber
Amur : 2 bombers, 6 fighters and 1 tactical_bomber
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 submarines and 2 transports
10 Sea Zone : 1 submarine
6 Sea Zone : 1 flag, 1 submarine
Central United States : 2 aaGuns, 1 factory_major and 2 infantry
Eastern United States : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Belgian Congo : 1 armour and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 3 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 11 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 2 fighters
Tobruk : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
86 Sea Zone : 1 transport
Eire : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
101 Sea Zone : 1 destroyer
Brazil : 1 flag, 1 artillery and 3 infantry
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag
98 Sea Zone : 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport -
I assumed no scramble off of Tokyo… hope that’s ok. Could re-roll if you wanted to.
P.S. solid Japan setup. Is that something you see a lot around here?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Eastern Poland to Belarus
Italians take Belarus from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from RussiansCombat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Eastern Poland to Yugoslavia
1 artillery and 3 infantry moved from Romania to Yugoslavia
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone
2 destroyers and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
2 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
I assumed no scramble off of Tokyo… hope that’s ok. Could re-roll if you wanted to.
P.S. solid Japan setup. Is that something you see a lot around here?
ya no scramble.
no i just get lucky sometimes -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
4 infantry moved from South Australia to Queensland
1 aaGun moved from South Australia to Queensland
1 artillery moved from New South Wales to South Australia
2 fighters moved from New South Wales to Queensland
1 fighter moved from India to Shensi
1 fighter moved from India to TsinghaiPlace Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Shensi : 1 fighter
Tsinghai : 1 fighter
India : 1 fighter
Queensland : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
South Australia : 1 aaGun, 4 artilleries and 1 infantry
New Guinea : 2 infantry
Dutch New Guinea : 1 flag
26 Sea Zone : 1 cruiser
62 Sea Zone : 1 submarine
Egypt : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
4 infantry moved from South Australia to Queensland
1 aaGun moved from South Australia to Queensland
1 artillery moved from New South Wales to South Australia
2 fighters moved from New South Wales to Queensland
1 fighter moved from India to Shensi
1 fighter moved from India to TsinghaiPlace Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 76 Sea Zone to 98 Sea ZoneTurn Complete - French
Territory Summary for ANZAC and French :
Shensi : 1 fighter
Tsinghai : 1 fighter
India : 1 fighter
Queensland : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
South Australia : 1 aaGun, 4 artilleries and 1 infantry
New Guinea : 2 infantry
Dutch New Guinea : 1 flag
26 Sea Zone : 1 cruiser
62 Sea Zone : 1 submarine
Egypt : 4 infantry
United Kingdom : 2 infantry
Morocco : 2 infantry
98 Sea Zone : 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 infantry moved from Bessarabia to Ukraine
3 infantry moved from Romania to Bessarabia
1 artillery and 3 infantry moved from Eastern Poland to Baltic States
4 armour and 5 mech_infantrys moved from Germany to Eastern Poland
6 bombers moved from France to Western Ukraine
8 armour, 4 artilleries, 22 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
2 fighters moved from Western Germany to Baltic States
1 armour, 1 artillery and 1 mech_infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Western Germany to France
1 artillery moved from Normandy Bordeaux to France
1 battleship, 1 destroyer and 1 submarine moved from 110 Sea Zone to 92 Sea ZoneCombat - Germans
Battle in Baltic States
Germans attack with 1 artillery, 2 fighters and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 3 infantry in Baltic States, round 2 : 0/6 hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits
Germans roll dice for 1 artillery, 2 fighters and 3 infantry in Baltic States, round 3 : 1/6 hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Baltic States
Germans roll dice for 1 artillery, 2 fighters and 3 infantry in Baltic States, round 4 : 2/6 hits
Russians roll dice for 1 artillery in Baltic States, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Ukraine
Germans attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
2 fighters moved from Baltic States to Western Ukraine
6 bombers moved from Western Ukraine to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
2 aaGuns moved from Germany to Poland
1 artillery and 7 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to NovgorodPlace Units - Germans
3 armour placed in Novgorod
3 armour and 5 mech_infantrys placed in Germany
1 infantry placed in FranceTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
4 armour, 23 artilleries, 25 infantry and 1 mech_infantry moved from Bryansk to Western Ukraine
4 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Russia to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 8 armour, 23 artilleries, 2 fighters, 25 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 9 armour, 5 artilleries, 3 fighters, 22 infantry, 5 mech_infantrys and 1 tactical_bomber; Italians defend with 1 infantry
Russians roll dice for 8 armour, 23 artilleries, 2 fighters, 25 infantry, 4 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 24/63 hits
Italians roll dice for 9 armour, 5 artilleries, 3 fighters, 23 infantry, 5 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 18/46 hits
1 mech_infantry owned by the Germans, 22 infantry owned by the Germans, 18 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
Russians roll dice for 8 armour, 23 artilleries, 2 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 : 22/45 hits
Italians roll dice for 9 armour, 5 artilleries, 3 fighters, 4 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 : 10/22 hits
4 mech_infantrys owned by the Germans, 1 tactical_bomber owned by the Germans, 3 fighters owned by the Germans, 3 artilleries owned by the Russians, 9 armour owned by the Germans, 7 infantry owned by the Russians and 5 artilleries owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 8 armour, 20 artilleries, 2 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 117
Casualties for Germans: 9 armour, 5 artilleries, 3 fighters, 22 infantry, 5 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 3 artilleries and 25 infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 mech_infantry moved from Volgograd to Tsinghai
1 armour moved from Novosibirsk to Russia
2 aaGuns, 1 artillery and 18 infantry moved from Buryatia to Amur
1 submarine moved from 103 Sea Zone to 105 Sea Zone
2 aaGuns moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Western Ukraine to RussiaPlace Units - Russians
9 infantry and 1 mech_infantry placed in Russia
Russians undo move 1.
1 infantry and 1 mech_infantry placed in Volgograd
8 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUsTerritory Summary for Russians :
Tsinghai : 1 mech_infantry
Amur : 2 aaGuns, 1 artillery and 18 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
Western Ukraine : 2 aaGuns, 8 armour, 20 artilleries and 4 mech_infantrys
Volgograd : 1 factory_minor, 1 infantry and 1 mech_infantry
115 Sea Zone : 1 cruiser and 1 submarine
105 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 cruiser, 2 destroyers, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 20 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 20 Sea Zone
2 transports moved from 36 Sea Zone to 20 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 36 Sea Zone
2 infantry moved from Yunnan to Burma
2 bombers moved from Yunnan to Burma
1 mech_infantry moved from Shan State to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Szechwan to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 artillery moved from Kiangsi to Hunan
1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
4 fighters and 3 tactical_bombers moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 5/8 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 2 bombers and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Burma, round 2 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 bombers moved from Burma to Yunnan
2 infantry moved from 36 Sea Zone to Kwangsi
2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
4 fighters and 3 tactical_bombers moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 cruiser, 2 destroyers and 1 submarine placed in 6 Sea Zone
1 factory_minor placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
1 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from Egypt to 97 Sea Zone
1 infantry moved from India to Burma
2 fighters moved from India to Burma
1 bomber moved from India to Burma -
Scramble and submerge sub in 97?
-
scramble. keep sub in
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Morocco to Gibraltar
1 destroyer and 1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 cruiser moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from Amur to Japan
1 bomber moved from Amur to Kiangsu
3 bombers moved from Western United States to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Midway to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
5 fighters and 1 tactical_bomber moved from Amur to 6 Sea ZoneCombat - Americans
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits
Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Japan causes 3 damage total.
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits
Bombing raid in Kiangsu rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Battle in 6 Sea Zone
Americans attack with 3 bombers, 5 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser, 3 destroyers and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 3 bombers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 6/9 hits
Japanese roll dice for 1 cruiser and 3 destroyers in 6 Sea Zone, round 2 : 2/4 hits
3 destroyers owned by the Japanese, 1 cruiser owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans win with 3 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 cruiser and 3 destroyers
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 bomber
EDIT: Adding units owned by Americans to Amur: 1 fighter
EDIT: Turning off Edit Mode
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 : 2/4 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Americans
1 fighter moved from Gibraltar to Morocco
1 fighter moved from Gibraltar to 91 Sea Zone
1 carrier moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
2 fighters moved from Western United States to Midway
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 bombers, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter moved from Amur to Suiyuyan
1 bomber moved from Kiangsu to Shensi
2 fighters moved from 16 Sea Zone to Amur
1 bomber moved from Japan to Amur
1 tactical_bomber moved from 16 Sea Zone to MidwayPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
Americans undo move 1.
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Shensi to Sikang
1 fighter moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUsPurchase Units - British
British buy 1 carrier, 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from Egypt to 97 Sea Zone
1 infantry moved from India to Burma
2 fighters moved from India to Burma
1 bomber moved from India to BurmaCombat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 4 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 2 destroyers, 1 fighter, 1 submarine and 1 transport
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
British roll dice for 4 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/5 hits
Italians roll dice for 2 destroyers, 1 fighter and 1 transport in 97 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the British, 1 submarine owned by the Italians, 1 fighter owned by the British, 1 fighter owned by the Italians and 2 destroyers owned by the Italians lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for British: 1 fighter and 1 submarine
Casualties for Italians: 2 destroyers, 1 fighter, 1 submarine and 1 transport
Battle in Burma
British attack with 1 bomber, 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber, 2 fighters and 1 infantry in Burma, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Burma to India
1 bomber moved from Burma to India
1 infantry moved from Northwest Persia to Persia
3 fighters and 1 tactical_bomber moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Eastern Persia
1 armour moved from 80 Sea Zone to Eastern Persia
2 armour moved from Egypt to Iraq
3 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Belgian Congo to EgyptPlace Units - British
1 carrier, 1 destroyer and 1 submarine placed in 98 Sea Zone
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantryTerritory Summary for Americans, British, Chinese and UK_Pacific :
Shensi : 1 bomber, 1 fighter and 12 infantry
Suiyuyan : 1 fighter and 1 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Szechwan : 1 infantry
Sikang : 1 infantry
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 21 infantry and 2 mech_infantrys
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour and 4 infantry
Midway : 1 airfield, 2 fighters and 1 tactical_bomber
Amur : 3 bombers, 6 fighters and 1 tactical_bomber
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 submarines and 2 transports
10 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
16 Sea Zone : 1 submarine
Central United States : 2 aaGuns, 1 factory_major, 2 infantry and 1 mech_infantry
Eastern United States : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 3 artilleries and 1 infantry
Gibraltar : 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 11 infantry and 1 mech_infantry
Morocco : 1 fighter
Tobruk : 1 flag
Libya : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 transport
106 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Iraq : 1 flag, 2 armour
Eastern Persia : 1 flag, 1 armour and 1 infantry
101 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Brazil : 1 flag, 2 infantry
Northwest Persia : 1 flag
Persia : 1 flag, 1 infantry
98 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery, 3 infantry and 1 mech_infantry moved from Yugoslavia to Albania
1 artillery moved from Belarus to Bryansk
Italians take Bryansk from RussiansCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery, 3 infantry and 1 mech_infantry moved from Yugoslavia to Albania
1 artillery moved from Belarus to Bryansk
Italians take Bryansk from RussiansCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 96 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode





