Suprise Attack vs Dawgoneit Allies


  • @suprise:

    Sorry for the slow posts but I worked at Self Lock and Biglots every day last week and this week, the snow kept me home today and Biglots called and said their closing early, so I have a day off. You on for tomorrows game?

    i plan to.


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 armour moved from Malaya to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
                1 tactical_bomber moved from 37 Sea Zone to Sumatra
                1 fighter moved from 37 Sea Zone to Java
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 cruiser moved from 43 Sea Zone to 41 Sea Zone
                1 battleship and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 artillery moved from Shan State to Burma
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Kweichow to Szechwan
                1 bomber moved from Kwangsi to Burma
                1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
                1 submarine moved from 45 Sea Zone to 54 Sea Zone

    triplea_41431.0_Jap4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 armour moved from Malaya to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
                1 tactical_bomber moved from 37 Sea Zone to Sumatra
                1 fighter moved from 37 Sea Zone to Java
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 cruiser moved from 43 Sea Zone to 41 Sea Zone
                1 battleship and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 artillery moved from Shan State to Burma
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Kweichow to Szechwan
                1 bomber moved from Kwangsi to Burma
                1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
                1 submarine moved from 45 Sea Zone to 54 Sea Zone

    Combat - Japanese
                Battle in Celebes
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 battleship in Java, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 :  1/3 hits
                        ANZAC roll dice for 1 infantry in Java, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Sumatra
                    Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 cruiser in Sumatra, round 2 :  1/1 hits
                        ANZAC roll dice for 1 infantry in Sumatra, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Burma
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 :  2/5 hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 :  3/7 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer and 1 submarine
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
                2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                1 infantry moved from French Indo China to Shan State
                1 tactical_bomber moved from Sumatra to 37 Sea Zone
                1 fighter moved from Java to 37 Sea Zone
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Hunan to Kweichow
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                1 bomber moved from Burma to Kiangsu
                1 artillery moved from Hunan to Yunnan
                1 artillery moved from Anhwe to Hunan
                1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
                1 transport moved from 37 Sea Zone to 35 Sea Zone
                2 transports moved from 37 Sea Zone to 19 Sea Zone
                2 infantry moved from Korea to Manchuria
                1 artillery and 1 infantry moved from Kiangsu to Anhwe

    Place Units - Japanese
                1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
                1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 59 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 2.875
            Median : 2.500
            Variance : 1.304
            Standard Deviation : 1.142
            Total rolls : 24

    UK_Pacific Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.588
            Standard Deviation : 0.767
            Total rolls : 18

    triplea_41431.0_Jap4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 3 destroyers, 1 factory_minor, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 fighters moved from 25 Sea Zone to 16 Sea Zone
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                7 fighters moved from Midway to 16 Sea Zone
                1 tactical_bomber moved from Midway to 16 Sea Zone
                1 bomber moved from Midway to 54 Sea Zone
                1 destroyer and 1 submarine moved from 48 Sea Zone to 54 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 11 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 11 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 54 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 54 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 destroyer in 54 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 54 Sea Zone
                    Americans win, taking 54 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from 54 Sea Zone to Queensland
                11 fighters and 1 tactical_bomber moved from 16 Sea Zone to Amur
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 artillery and 3 infantry moved from Midway to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 7 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 25 Sea Zone to 14 Sea Zone
                1 submarine moved from 10 Sea Zone to 14 Sea Zone
                2 fighters moved from Western United States to 14 Sea Zone
                1 mech_infantry moved from Western United States to Alaska
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 destroyer and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 86 Sea Zone

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 16 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 factory_minor placed in Alaska
                2 fighters placed in Western United States
                2 infantry placed in Western United States
                3 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs

    triplea_41431.0_Ame4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Shensi to Sikang
                3 infantry moved from Hopei to Kweichow
                5 infantry moved from Chahar to Anhwe
                3 infantry moved from Hopei to Anhwe
                2 infantry moved from Shensi to Szechwan
                1 fighter moved from Suiyuyan to Szechwan

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 8 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        Chinese roll dice for 8 infantry in Anhwe, round 2 :  0/8 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 :  1/3 hits
                        1 infantry owned by the Chinese lost in Anhwe
                        Chinese roll dice for 7 infantry in Anhwe, round 3 :  2/7 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 :  1/3 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                        Chinese roll dice for 6 infantry in Anhwe, round 4 :  1/6 hits
                        Japanese roll dice for 1 artillery in Anhwe, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 6 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry
                Battle in Sikang
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Sikang, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Hopei

    Place Units - Chinese
                2 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 12 PUs

    triplea_41431.0_Chi4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 airfield, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 artillery moved from Egypt to Alexandria
                1 fighter and 2 tactical_bombers moved from Egypt to Alexandria
                1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
                1 infantry moved from Belgian Congo to Tanganyika Territory
                      British take Tanganyika Territory from Italians
                1 infantry moved from Ethiopia to Kenya
                      British take Kenya from Italians
                1 infantry moved from Ethiopia to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 mech_infantry moved from Union of South Africa to Rhodesia
                1 mech_infantry moved from Belgian Congo to French Equatorial Africa
                      British take French Equatorial Africa from Italians
                1 transport moved from 76 Sea Zone to 98 Sea Zone
                1 transport moved from 71 Sea Zone to 76 Sea Zone
                1 fighter moved from Persia to India
                1 infantry moved from Eastern Persia to West India
                2 infantry moved from India to Burma
                1 infantry moved from India to Burma
                1 fighter moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 fighter and 3 infantry in Burma, round 2 :  2/4 hits
                        Japanese roll dice for 1 artillery in Burma, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Alexandria
                    British attack with 1 armour, 1 artillery, 1 fighter and 2 tactical_bombers
                    Italians defend with 1 armour, 1 artillery and 1 mech_infantry
                        British roll dice for 1 armour, 1 artillery, 1 fighter and 2 tactical_bombers in Alexandria, round 2 :  2/5 hits
                        Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 2 :  1/3 hits
                        1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 artillery owned by the British lost in Alexandria
                        British roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Alexandria, round 3 :  2/4 hits
                        Italians roll dice for 1 armour in Alexandria, round 3 :  0/1 hits
                        1 armour owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for British: 1 artillery
                    Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
                Battle in Rhodesia
                    British attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Rhodesia, round 2 :  1/3 hits
                        Italians roll dice for 1 infantry in Rhodesia, round 2 :  1/1 hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Rhodesia
                    British win, taking Rhodesia from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                2 tactical_bombers moved from Alexandria to Egypt
                1 fighter moved from Alexandria to Egypt
                1 fighter moved from Burma to India

    Place Units - British
                1 airfield placed in Egypt
                1 destroyer and 1 submarine placed in 98 Sea Zone
                1 mech_infantry placed in Egypt
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 3 infantry

    triplea_41431.0_UK_4.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                1 artillery and 2 infantry moved from Romania to Eastern Poland
                1 infantry moved from Romania to Bessarabia
                      Italians take Bessarabia from Russians
                1 fighter moved from Southern Italy to Eastern Poland
                1 transport moved from 94 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Tunisia to Libya
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 artillery moved from Nigeria to French West Africa
                      Italians take French West Africa from French

    triplea_41431.0_Ita4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                1 artillery and 2 infantry moved from Romania to Eastern Poland
                1 infantry moved from Romania to Bessarabia
                      Italians take Bessarabia from Russians
                1 fighter moved from Southern Italy to Eastern Poland
                1 transport moved from 94 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Tunisia to Libya
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 artillery moved from Nigeria to French West Africa
                      Italians take French West Africa from French

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 1 artillery, 1 fighter and 2 infantry
                    Russians defend with 2 artilleries and 2 infantry
                        Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Eastern Poland, round 2 :  2/4 hits
                        Russians roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 2 :  0/4 hits
                        2 infantry owned by the Russians lost in Eastern Poland
                        Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Eastern Poland, round 3 :  1/4 hits
                        Russians roll dice for 2 artilleries in Eastern Poland, round 3 :  1/2 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                        Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Eastern Poland, round 4 :  1/3 hits
                        Russians roll dice for 1 artillery in Eastern Poland, round 4 :  0/1 hits
                        1 artillery owned by the Russians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
                    Casualties for Russians: 2 artilleries and 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                1 fighter moved from Eastern Poland to Romania
                1 artillery and 1 infantry moved from 94 Sea Zone to Algeria

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 artillery, 4 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.389
            Median : 3.000
            Variance : 0.941
            Standard Deviation : 0.970
            Total rolls : 18

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.273
            Median : 3.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    Russians Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.571
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    triplea_41431.0_Ita4.tsvg


  • Had a ton of shoveling to do
    Looking forward to the game tomorrow


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Egypt to Alexandria
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer and 2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs

    triplea_41431.0_ANZ4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Alexandria

    Turn Complete - French

    triplea_41431.0_Fre4.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 destroyer, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
                1 destroyer moved from 110 Sea Zone to 105 Sea Zone
                1 bomber moved from Western Germany to 105 Sea Zone
                1 artillery and 4 infantry moved from Poland to Baltic States
                1 infantry moved from Finland to 127 Sea Zone
                1 infantry moved from 127 Sea Zone to Novgorod
                1 infantry moved from Finland to 127 Sea Zone
                1 infantry moved from 127 Sea Zone to Archangel
                1 infantry moved from Finland to 127 Sea Zone
                1 infantry moved from 127 Sea Zone to Nenetsia
                1 armour, 1 artillery and 7 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                1 fighter moved from 112 Sea Zone to 104 Sea Zone
                1 armour and 1 mech_infantry moved from Germany to Baltic States
                4 armour and 1 mech_infantry moved from Poland to Baltic States
                1 cruiser moved from 127 Sea Zone to 125 Sea Zone
                1 destroyer and 1 submarine moved from 93 Sea Zone to 95 Sea Zone
                1 submarine moved from 95 Sea Zone to 97 Sea Zone

    triplea_41431.0_Ger5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 destroyer, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
                1 destroyer moved from 110 Sea Zone to 105 Sea Zone
                1 bomber moved from Western Germany to 105 Sea Zone
                1 artillery and 4 infantry moved from Poland to Baltic States
                1 infantry moved from Finland to 127 Sea Zone
                1 infantry moved from 127 Sea Zone to Novgorod
                1 infantry moved from Finland to 127 Sea Zone
                1 infantry moved from 127 Sea Zone to Archangel
                1 infantry moved from Finland to 127 Sea Zone
                1 infantry moved from 127 Sea Zone to Nenetsia
                1 armour, 1 artillery and 7 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                1 fighter moved from 112 Sea Zone to 104 Sea Zone
                1 armour and 1 mech_infantry moved from Germany to Baltic States
                4 armour and 1 mech_infantry moved from Poland to Baltic States
                1 cruiser moved from 127 Sea Zone to 125 Sea Zone
                1 destroyer and 1 submarine moved from 93 Sea Zone to 95 Sea Zone
                1 submarine moved from 95 Sea Zone to 97 Sea Zone

    Combat - Germans
                Battle in Novgorod
                Battle in Archangel
                Battle in Nenetsia
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win, taking Archangel from Russians, taking Nenetsia from Russians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 105 Sea Zone
                    Germans attack with 1 bomber and 1 destroyer
                    Russians defend with 1 submarine
                        Germans roll dice for 1 bomber and 1 destroyer in 105 Sea Zone, round 2 :  1/2 hits
                        Russians roll dice for 1 submarine in 105 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Russians lost in 105 Sea Zone
                    Germans win, taking 105 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Baltic States
                    Germans attack with 5 armour, 1 artillery, 4 infantry and 2 mech_infantrys
                    Russians defend with 2 artilleries
                        Germans roll dice for 5 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Baltic States, round 2 :  5/12 hits
                        Russians roll dice for 2 artilleries in Baltic States, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 5 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 artilleries

    Non Combat Move - Germans
                3 fighters and 4 tactical_bombers moved from Poland to Southern Italy
                1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
                1 fighter moved from 112 Sea Zone to Southern Italy
                1 bomber moved from 105 Sea Zone to Southern Italy
                1 infantry moved from Poland to Baltic States
                1 infantry moved from Poland to Eastern Poland
                3 infantry moved from Romania to Bessarabia
                2 infantry moved from Romania to Eastern Poland
                1 aaGun moved from Romania to Eastern Poland
                1 artillery moved from Poland to Slovakia Hungary
                1 artillery and 4 infantry moved from Germany to Slovakia Hungary
                1 infantry moved from Germany to Poland
                1 fighter moved from 104 Sea Zone to 112 Sea Zone
                1 artillery and 2 infantry moved from Western Germany to Germany

    Place Units - Germans
                1 destroyer and 1 submarine placed in 93 Sea Zone
                1 armour, 1 artillery, 5 infantry and 1 mech_infantry placed in Germany
                2 infantry placed in Western Germany
                1 infantry placed in France

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.105
            Median : 3.000
            Variance : 0.389
            Standard Deviation : 0.624
            Total rolls : 19

    Germans Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15

    Russians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_41431.0_Ger5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 15 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Belarus to Archangel
                1 artillery moved from Belarus to Archangel
                1 armour, 1 artillery and 1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Bessarabia
                3 infantry moved from Western Ukraine to Eastern Poland
                2 artilleries moved from Western Ukraine to Eastern Poland
                1 artillery moved from Western Ukraine to Bessarabia
                1 artillery moved from Western Ukraine to Eastern Poland
                1 armour moved from Western Ukraine to Bessarabia

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 3 artilleries and 3 infantry
                    Germans defend with 1 aaGun and 3 infantry; Italians defend with 1 artillery and 1 infantry
                        Russians roll dice for 3 artilleries and 3 infantry in Eastern Poland, round 2 :  1/6 hits
                        Italians roll dice for 1 aaGun, 1 artillery and 4 infantry in Eastern Poland, round 2 :  0/5 hits
                        1 aaGun owned by the Germans lost in Eastern Poland
                        Russians roll dice for 3 artilleries and 3 infantry in Eastern Poland, round 3 :  2/6 hits
                        Italians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 3 :  2/5 hits
                        2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the Italians lost in Eastern Poland
                        Russians roll dice for 3 artilleries and 1 infantry in Eastern Poland, round 4 :  0/4 hits
                        Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 4 :  1/3 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                        Russians roll dice for 3 artilleries in Eastern Poland, round 5 :  1/3 hits
                        Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 5 :  1/3 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                        Russians roll dice for 2 artilleries in Eastern Poland, round 6 :  0/2 hits
                        Italians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 6 :  1/2 hits
                        1 artillery owned by the Russians lost in Eastern Poland
                    1 artillery owned by the Russians retreated to Western Ukraine
                    Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 aaGun and 2 infantry
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 2 artilleries and 3 infantry
                Battle in Archangel
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bessarabia
                    Russians attack with 2 armour, 2 artilleries and 2 infantry
                    Germans defend with 3 infantry; Italians defend with 1 infantry
                        Russians roll dice for 2 armour, 2 artilleries and 2 infantry in Bessarabia, round 2 :  2/6 hits
                        Italians roll dice for 4 infantry in Bessarabia, round 2 :  0/4 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Italians lost in Bessarabia
                        Russians roll dice for 2 armour, 2 artilleries and 2 infantry in Bessarabia, round 3 :  3/6 hits
                        Italians roll dice for 2 infantry in Bessarabia, round 3 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Italians with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Western Ukraine to Bessarabia
                1 armour moved from Western Ukraine to Bessarabia
                2 aaGuns moved from Belarus to Bryansk
                4 artilleries and 1 infantry moved from Belarus to Smolensk
                4 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                1 artillery moved from Russia to Smolensk
                4 infantry moved from Bryansk to Smolensk
                2 artilleries moved from Russia to Smolensk
                2 aaGuns and 18 infantry moved from Buryatia to Amur

    Place Units - Russians
                10 infantry placed in Russia
                3 infantry placed in Ukraine
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs

    triplea_41431.0_Rus5.tsvg


  • Hello darkness my old friend.
    I’ve come to talk to you again.
    I do believe this war is closing in.
    i don’t think i’m gonna win.
    and soon its going to be.
    the sound of silence.


  • Hey thats cool, you described it during the game and I forgot all about it until I opened this. Cant wait till next weekends game


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 7 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 7 Sea Zone
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 artillery and 1 infantry moved from Jehol to Anhwe
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                1 bomber moved from Kiangsu to Anhwe
                1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
                1 infantry moved from Shan State to Burma
                1 artillery moved from Yunnan to Burma
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 battleship moved from 42 Sea Zone to 45 Sea Zone
                1 destroyer moved from 42 Sea Zone to 46 Sea Zone
                1 destroyer moved from 41 Sea Zone to 55 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
                1 armour moved from Sumatra to 41 Sea Zone
                1 armour, 1 cruiser and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
                1 fighter moved from Kwangsi to Burma
                1 artillery moved from Hunan to Anhwe
                1 mech_infantry moved from Kiangsu to Anhwe
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Korea to Manchuria
                1 transport moved from 44 Sea Zone to 20 Sea Zone

    triplea_41431.0_Jap5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 7 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 7 Sea Zone
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 artillery and 1 infantry moved from Jehol to Anhwe
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                1 bomber moved from Kiangsu to Anhwe
                1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
                1 infantry moved from Shan State to Burma
                1 artillery moved from Yunnan to Burma
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 battleship moved from 42 Sea Zone to 45 Sea Zone
                1 destroyer moved from 42 Sea Zone to 46 Sea Zone
                1 destroyer moved from 41 Sea Zone to 55 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
                1 armour moved from Sumatra to 41 Sea Zone
                1 armour, 1 cruiser and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
                1 fighter moved from Kwangsi to Burma
                1 artillery moved from Hunan to Anhwe
                1 mech_infantry moved from Kiangsu to Anhwe
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Korea to Manchuria
                1 transport moved from 44 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 battleship in Dutch New Guinea, round 2 :  1/1 hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 7 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 7 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in Burma
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    British defend with 3 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 :  3/5 hits
                        UK_Pacific roll dice for 3 infantry in Burma, round 2 :  0/3 hits
                        3 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for British: 3 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Anhwe
                    Japanese attack with 3 artilleries, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 6 infantry
                        Japanese roll dice for 3 artilleries, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Anhwe, round 2 :  4/11 hits
                        Chinese roll dice for 6 infantry in Anhwe, round 2 :  2/6 hits
                        2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
                        Japanese roll dice for 3 artilleries, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Anhwe, round 3 :  4/9 hits
                        Chinese roll dice for 2 infantry in Anhwe, round 3 :  1/2 hits
                        1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 2 artilleries, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Chinese: 6 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 armour, 1 carrier, 1 cruiser and 1 transport
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier, 1 cruiser and 1 transport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 armour
                EDIT: Turning off Edit Mode
                1 bomber moved from Anhwe to Japan
                1 tactical_bomber moved from 16 Sea Zone to Japan
                5 infantry moved from 6 Sea Zone to Korea
                1 fighter moved from 16 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Kwangsi to 6 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to Japan
                2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu
                1 artillery moved from Kwangsi to Hunan
                1 infantry moved from Kwangsi to Yunnan
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                2 fighters and 1 tactical_bomber moved from Burma to Kwangsi
                1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 7 Sea Zone

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Kwangsi: 1 armour
                EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 armour and 1 transport
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 artillery and 2 infantry placed in Kiangsu
                1 carrier, 2 destroyers, 1 fighter and 1 submarine placed in 6 Sea Zone
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 57 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 6 times
                3 was rolled 9 times
                4 was rolled 4 times
                5 was rolled 11 times
                6 was rolled 8 times
            Average roll : 3.609
            Median : 3.500
            Variance : 0.711
            Standard Deviation : 0.843
            Total rolls : 46

    UK_Pacific Combat
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    ANZAC Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.375
            Median : 3.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 9 times
                6 was rolled 4 times
            Average roll : 3.594
            Median : 3.500
            Variance : 0.839
            Standard Deviation : 0.916
            Total rolls : 32

    triplea_41431.0_Jap5.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Research Technology - Americans

    triplea_41431.0_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Research Technology - Americans

    Purchase Units - Americans
                Americans buy 2 carriers, 4 fighters and 1 marine; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 fighters moved from Amur to Chahar
                3 fighters moved from Amur to Anhwe
                3 fighters moved from Amur to Manchuria
                1 fighter moved from Amur to Manchuria
                1 tactical_bomber moved from Amur to Manchuria
                1 submarine moved from 14 Sea Zone to 7 Sea Zone
                1 fighter moved from 14 Sea Zone to 7 Sea Zone
                1 fighter moved from 14 Sea Zone to 7 Sea Zone
                1 fighter moved from Amur to Manchuria
                1 fighter moved from Manchuria to Anhwe
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 bomber moved from Queensland to 45 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 86 Sea Zone to 87 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 artillery, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in Morocco
                    Americans attack with 1 infantry and 1 mech_infantry
                    Italians defend with 1 artillery
                        Americans roll dice for 1 cruiser in Morocco, round 2 :  1/1 hits
                        Italians roll dice for 1 artillery in Morocco, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in Gibraltar
                    Americans attack with 1 artillery and 3 infantry
                    Italians defend with 1 harbour and 2 infantry
                        Americans roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 :  1/4 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 2 :  2/2 hits
                        2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 :  2/2 hits
                        Italians roll dice for 1 infantry in Gibraltar, round 3 :  0/1 hits
                        1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 104 Sea Zone
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is -14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 7 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 7 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 7 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 7 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 55 Sea Zone
                        Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 55 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 45 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 battleship and 1 transport
                        Americans roll dice for 1 bomber in 45 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship and 1 transport in 45 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in 45 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 battleship and 1 transport in 45 Sea Zone, round 3 :  1/1 hits
                        1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 45 Sea Zone
                    Japanese win with 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 battleship
                Battle in Anhwe
                    Americans attack with 4 fighters
                    Japanese defend with 2 artilleries and 1 mech_infantry
                        Americans roll dice for 4 fighters in Anhwe, round 2 :  2/4 hits
                        Japanese roll dice for 2 artilleries and 1 mech_infantry in Anhwe, round 2 :  1/3 hits
                        1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Anhwe
                        Americans roll dice for 3 fighters in Anhwe, round 3 :  2/3 hits
                        Japanese roll dice for 1 artillery in Anhwe, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Anhwe
                    Americans win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 2 artilleries and 1 mech_infantry
                Battle in Chahar
                    Americans attack with 3 fighters
                    Japanese defend with 1 infantry
                        Americans roll dice for 3 fighters in Chahar, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Americans win with 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Manchuria
                    Americans attack with 4 fighters and 1 tactical_bomber
                    Japanese defend with 5 infantry
                        Americans roll dice for 4 fighters and 1 tactical_bomber in Manchuria, round 2 :  1/5 hits
                        Japanese roll dice for 5 infantry in Manchuria, round 2 :  1/5 hits
                        1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Manchuria
                        Americans roll dice for 3 fighters and 1 tactical_bomber in Manchuria, round 3 :  3/4 hits
                        Japanese roll dice for 4 infantry in Manchuria, round 3 :  1/4 hits
                        3 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Manchuria
                        Americans roll dice for 2 fighters and 1 tactical_bomber in Manchuria, round 4 :  1/3 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Manchuria
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
                    Casualties for Americans: 2 fighters
                    Casualties for Japanese: 5 infantry

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from Manchuria to Amur
                1 fighter moved from Manchuria to Amur
                2 fighters moved from 7 Sea Zone to Amur
                3 fighters moved from Chahar to Hopei
                3 fighters moved from Anhwe to Hopei
                1 destroyer moved from 14 Sea Zone to 7 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 infantry and 2 transports moved from 14 Sea Zone to 2 Sea Zone
                1 artillery and 3 infantry moved from 2 Sea Zone to Alaska
                2 fighters moved from Western United States to Alaska
                2 fighters moved from Alaska to 2 Sea Zone

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 carrier placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                Americans undo move 2.
                2 fighters placed in 2 Sea Zone
                1 marine placed in Alaska

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs

    triplea_41431.0_Ame5.tsvg

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