Simon33 (Axis+6) vs AetV (Allies) BM3

  • '19 '17 '16

    Wow. That Normandy assault had to succeed but I was thinking success meant a strafe with a positive TUV swing.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Russians
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                2 artilleries and 2 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Vologda

    Purchase Units - Russians
                Russians buy 4 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
                        Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits
                        Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Tambov
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 1 artillery and 1 mech_infantry
                        Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 0/4 hits, 1,33 expected hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Tambov, round 2 : 2/2 hits, 0,67 expected hits
                        2 infantry owned by the Russians lost in Tambov
                        Russians roll dice for 2 artilleries in Tambov, round 3 : 0/2 hits, 0,67 expected hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Tambov, round 3 : 0/2 hits, 0,67 expected hits
                        Russians roll dice for 2 artilleries in Tambov, round 4 : 0/2 hits, 0,67 expected hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Tambov, round 4 : 1/2 hits, 0,67 expected hits
                        1 artillery owned by the Russians lost in Tambov
                    1 artillery owned by the Russians retreated to Russia
                    Germans win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -10
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Smolensk
                    Russians attack with 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,17 expected hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians retreated to Russia
                Battle in Vologda
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                        Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Russians winGermans win with 1 infantry remaining with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Bryansk to Russia
                1 tactical_bomber moved from Vologda to Russia
                1 fighter moved from Persia to Russia

    Place Units - Russians
                4 armour, 1 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs

    Combat Hit Differential Summary :

    Germans : 0,67
        Russians : -2,83

    triplea_41352_Rus8.tsvg


  • @simon33:

    Wow. That Normandy assault had to succeed but I was thinking success meant a strafe with a positive TUV swing.

    I think you finally got it.
    :-)

    Be more aggressive as Axis.
    Good move Simon.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Japanese
                1 artillery moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 artillery moved from Szechwan to Shensi
                      Japanese take Shensi from Chinese
                5 artilleries, 8 infantry and 1 mech_infantry moved from Hopei to Shensi
                1 bomber moved from French Indo China to Borneo
                1 transport moved from 20 Sea Zone to 36 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                6 fighters and 2 tactical_bombers moved from 25 Sea Zone to Midway
                1 submarine moved from 35 Sea Zone to 43 Sea Zone

    Purchase Units - Japanese
                Japanese buy 5 artilleries, 4 infantry, 2 mech_infantrys and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 submarine and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 43 Sea Zone
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese win, taking 43 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Borneo
                    Japanese attack with 1 bomber and 2 infantry
                    Americans defend with 1 mech_infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Borneo, round 2 : 1/3 hits, 1.00 expected hits
                        Americans roll dice for 1 mech_infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Borneo
                    Japanese win, taking Borneo from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 mech_infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 mech_infantry moved from Szechwan to Hopei
                1 mech_infantry moved from Szechwan to Kweichow
                1 artillery moved from Yunnan to Szechwan
                1 infantry moved from Anhwe to Hunan
                2 artilleries moved from Anhwe to Kweichow
                1 artillery and 2 infantry moved from Shantung to Anhwe
                2 infantry moved from Manchuria to Jehol
                2 infantry moved from Korea to Manchuria
                1 mech_infantry moved from French Indo China to Yunnan
                1 bomber moved from Borneo to French Indo China
                1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 3 submarines and 1 transport moved from 25 Sea Zone to 6 Sea Zone
                1 bomber moved from Japan to French Indo China

    Place Units - Japanese
                3 artilleries placed in India
                1 infantry and 2 mech_infantrys placed in French Indo China
                1 artillery and 2 infantry placed in Shantung
                6 submarines placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,3,4,5,2,3,2
                Japanese collect 61 PUs (3 lost to blockades); end with 62 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

    Combat Hit Differential Summary :

    Americans : 0.67
        Japanese : -0.33

    triplea_41352_Jap8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Americans

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 8 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;

    Non Combat Move - Americans
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                5 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands

    Place Units - Americans
                1 fighter and 2 infantry placed in Normandy Bordeaux
                2 transports placed in 101 Sea Zone
                3 infantry and 1 marine placed in Eastern United States
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                3 infantry placed in Eastern United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs

    Combat Move - Chinese

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Non Combat Move - Chinese
                1 fighter and 5 infantry moved from Tsinghai to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs

    Combat Move - British
                1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 battleship and 2 cruisers moved from 39 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from 39 Sea Zone to 43 Sea Zone
                1 fighter moved from 39 Sea Zone to Sumatra
                1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra

    Purchase Units - British
                British buy 1 armour, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat - British
                Battle in Sumatra
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits, 1,17 expected hits
                        Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
                    British win, taking Sumatra from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 43 Sea Zone
                    British attack with 1 tactical_bomber
                    Japanese defend with 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - British
                1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
                1 fighter moved from Sumatra to 37 Sea Zone
                1 carrier and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                3 aaGuns, 2 armour, 2 artilleries and 21 infantry moved from West India to Eastern Persia
                1 bomber moved from Persia to Eastern Persia
                4 infantry moved from Iraq to Persia
                2 armour moved from Eastern Persia to Persia
                2 fighters moved from United Kingdom to Normandy Bordeaux
                1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from United Kingdom to 110 Sea Zone

    Place Units - British
                3 infantry placed in Persia
                1 infantry placed in Iraq
                1 armour and 1 mech_infantry placed in Union of South Africa
                1 transport placed in 80 Sea Zone
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    British : 0,83
        Japanese : 0,67

    triplea_41352_UK_8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Italians
                1 marine moved from Algeria to 94 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      Italians take Ethiopia from British
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Kenya
                      Italians take Kenya from British
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Syria
                1 cruiser and 1 marine moved from 94 Sea Zone to 92 Sea Zone
                1 marine moved from 92 Sea Zone to Morocco
                1 armour moved from Tunisia to Morocco
                1 bomber moved from Southern Italy to Morocco

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 1 PUs;

    Combat - Italians
                Battle in Syria
                Battle in Morocco
                    Italians attack with 1 armour, 1 bomber and 1 marine
                    Americans defend with 3 infantry
                        Italians roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                        Italians roll dice for 1 armour, 1 bomber and 1 marine in Morocco, round 2 : 1/3 hits, 1.50 expected hits
                        Americans roll dice for 3 infantry in Morocco, round 2 : 2/3 hits, 1.00 expected hits
                        1 marine owned by the Italians, 2 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
                    Americans win, taking Syria from British with 1 infantry remaining. Battle score for attacker is -5
                    Casualties for Italians: 1 armour and 1 marine
                    Casualties for Americans: 2 infantry
                    1 bomber owned by the Italians retreated

    Non Combat Move - Italians
                1 bomber moved from Morocco to Tunisia
                1 transport moved from 94 Sea Zone to 95 Sea Zone
                1 cruiser moved from 96 Sea Zone to 95 Sea Zone
                1 battleship moved from 96 Sea Zone to 99 Sea Zone
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 aaGun and 2 infantry moved from Caucasus to Northwest Persia
                1 fighter moved from Ukraine to Southern Italy
                1 fighter moved from Tobruk to Western Germany
                1 mech_infantry moved from Holland Belgium to France
                1 artillery and 1 infantry moved from Northern Italy to France

    Place Units - Italians
                1 factory_minor placed in Egypt
                1 destroyer placed in 95 Sea Zone
                2 artilleries and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 24 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs

    Combat Hit Differential Summary :

    Italians : 0.00
        Americans : 1.00

    triplea_41352_Ita8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 marine and 1 transport; Remaining resources: 0 PUs;

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 transport moved from 41 Sea Zone to 39 Sea Zone
                2 destroyers moved from 62 Sea Zone to 30 Sea Zone
                1 destroyer moved from 62 Sea Zone to 66 Sea Zone
                1 fighter moved from Queensland to Hawaiian Islands

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 marine placed in New South Wales
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
                EDIT: Adding units owned by ANZAC to Western Australia: 1 mech_infantry
                EDIT: Removing units owned by ANZAC from Queensland: 1 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_41352_Fre8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Combat Move - Germans
                1 fighter, 6 mech_infantrys and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                3 artilleries moved from France to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
                2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
                1 bomber moved from Ukraine to Persia
                1 armour moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Volgograd
                1 armour moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Volgograd
                2 tactical_bombers moved from Ukraine to Bryansk
                1 infantry moved from Smolensk to Bryansk
                1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
                7 armour and 5 mech_infantrys moved from Northwest Persia to Persia

    Purchase Units - Germans
                Germans buy 11 artilleries, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Iraq
                    Germans attack with 3 armour and 3 mech_infantrys
                    British defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 3 armour and 3 mech_infantrys in Iraq, round 2 : 1/6 hits, 2.00 expected hits
                        British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Iraq
                    Germans win, taking Iraq from British with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 3 artilleries, 2 fighters, 6 mech_infantrys and 2 tactical_bombers
                    British defend with 1 aaGun, 2 fighters and 1 infantry; French defend with 2 infantry; Americans defend with 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
                        AA fire in Normandy Bordeaux : 0/3 hits, 0.50 expected hits
                        Germans roll dice for 3 artilleries, 2 fighters, 6 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 5/13 hits, 4.83 expected hits
                        Americans roll dice for 1 aaGun, 3 fighters and 7 infantry in Normandy Bordeaux, round 2 : 3/10 hits, 4.33 expected hits
                        1 aaGun owned by the British, 4 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 3 artilleries, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 3 : 8/10 hits, 4.33 expected hits
                        Americans roll dice for 3 fighters and 3 infantry in Normandy Bordeaux, round 3 : 5/6 hits, 3.00 expected hits
                        2 artilleries owned by the Germans, 1 fighter owned by the Americans, 2 infantry owned by the French, 3 mech_infantrys owned by the Germans, 1 infantry owned by the British and 2 fighters owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
                    Casualties for Germans: 2 artilleries and 6 mech_infantrys
                    Casualties for British: 1 aaGun, 2 fighters and 1 infantry
                    Casualties for French: 2 infantry
                    Casualties for Americans: 1 fighter and 4 infantry
                Battle in Bryansk
                    Germans attack with 1 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 infantry and 2 tactical_bombers in Bryansk, round 2 : 1/3 hits, 1.17 expected hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Persia
                    Germans attack with 7 armour, 1 bomber and 5 mech_infantrys
                    British defend with 2 armour, 1 factory_minor and 11 infantry
                        Germans roll dice for 7 armour, 1 bomber and 5 mech_infantrys in Persia, round 2 : 6/13 hits, 5.00 expected hits
                        British roll dice for 2 armour and 11 infantry in Persia, round 2 : 7/13 hits, 4.67 expected hits
                        2 armour owned by the Germans, 5 mech_infantrys owned by the Germans and 6 infantry owned by the British lost in Persia
                        Germans roll dice for 5 armour and 1 bomber in Persia, round 3 : 4/6 hits, 3.17 expected hits
                        British roll dice for 2 armour and 5 infantry in Persia, round 3 : 0/7 hits, 2.67 expected hits
                        4 infantry owned by the British lost in Persia
                        Germans roll dice for 5 armour and 1 bomber in Persia, round 4 : 4/6 hits, 3.17 expected hits
                        British roll dice for 2 armour and 1 infantry in Persia, round 4 : 3/3 hits, 1.33 expected hits
                        3 armour owned by the Germans, 1 infantry owned by the British and 2 armour owned by the British lost in Persia
                    Germans win, taking Persia from British with 2 armour and 1 bomber remaining. Battle score for attacker is -5
                    Casualties for Germans: 5 armour and 5 mech_infantrys
                    Casualties for British: 2 armour and 11 infantry

    Non Combat Move - Germans
                1 bomber moved from Persia to Northwest Persia
                6 mech_infantrys moved from Eastern Poland to Ukraine
                1 artillery and 1 mech_infantry moved from Tambov to Volgograd
                2 tactical_bombers moved from Bryansk to Volgograd
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                3 mech_infantrys moved from Novgorod to Belarus

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 artilleries placed in Novgorod
                3 artilleries placed in Volgograd
                2 artilleries placed in France
                2 fighters, 1 infantry and 3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
                Germans collect 63 PUs; end with 63 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 76 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs

    Combat Hit Differential Summary :

    Germans : 5.33
        British : 1.00
        Americans : 0.67
        AA fire in Normandy Bordeaux : : -0.50
        Russians : -0.33

    triplea_41352_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Russians
                1 infantry moved from Russia to Vologda
                      Russians take Vologda from Germans
                1 armour moved from Russia to Archangel
                      Russians take Smolensk from Germans
                      Russians take Archangel from Germans
                2 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                1 infantry moved from Russia to Tambov
                      Russians take Tambov from Germans
                1 infantry moved from Russia to Samara
                      Russians take Samara from Germans

    Purchase Units - Russians
                Russians buy 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits, 2,00 expected hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                2 fighters and 1 tactical_bomber moved from Bryansk to Russia
                20 infantry moved from Russia to Tambov
                15 artilleries moved from Russia to Tambov
                1 armour and 3 mech_infantrys moved from Russia to Tambov
                1 artillery and 1 infantry moved from Russia to Tambov
                1 artillery and 1 infantry moved from Russia to Tambov
                1 aaGun moved from Russia to Tambov

    Place Units - Russians
                6 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs

    Combat Hit Differential Summary :

    Germans : -0,33
        Russians : 1,00

    triplea_41352_Rus9.tsvg

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Japanese
                1 artillery moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                6 artilleries, 8 infantry and 1 mech_infantry moved from Shensi to Kansu
                1 mech_infantry moved from Hopei to Kansu
                1 mech_infantry moved from Kweichow to Kansu
                1 artillery moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                2 bombers moved from French Indo China to Kansu
                1 armour moved from India to West India
                      Japanese take West India from UK_Pacific
                1 armour moved from West India to India
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 battleships moved from 6 Sea Zone to 25 Sea Zone
                2 marines moved from Midway to 25 Sea Zone
                2 battleships and 2 marines moved from 25 Sea Zone to 26 Sea Zone
                2 artilleries, 8 carriers, 2 cruisers, 9 destroyers, 3 fighters, 2 infantry, 10 submarines, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 26 Sea Zone
                3 tactical_bombers moved from Japan to 26 Sea Zone
                6 fighters and 2 tactical_bombers moved from Midway to 26 Sea Zone
                2 artilleries, 2 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands

    Purchase Units - Japanese
                Japanese buy 3 armour, 3 artilleries, 1 destroyer, 5 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese

    Combat Hit Differential Summary :

    triplea_41352_Jap9.tsvg

  • '19 '17 '16

    Scramble from Hawaii?


  • Yes please.

    3x Anzak Ftrs.

    Good luck!

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Japanese
                1 artillery moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                6 artilleries, 8 infantry and 1 mech_infantry moved from Shensi to Kansu
                1 mech_infantry moved from Hopei to Kansu
                1 mech_infantry moved from Kweichow to Kansu
                1 artillery moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                2 bombers moved from French Indo China to Kansu
                1 armour moved from India to West India
                      Japanese take West India from UK_Pacific
                1 armour moved from West India to India
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 battleships moved from 6 Sea Zone to 25 Sea Zone
                2 marines moved from Midway to 25 Sea Zone
                2 battleships and 2 marines moved from 25 Sea Zone to 26 Sea Zone
                2 artilleries, 8 carriers, 2 cruisers, 9 destroyers, 3 fighters, 2 infantry, 10 submarines, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 26 Sea Zone
                3 tactical_bombers moved from Japan to 26 Sea Zone
                6 fighters and 2 tactical_bombers moved from Midway to 26 Sea Zone
                2 artilleries, 2 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands

    Purchase Units - Japanese
                Japanese buy 3 armour, 3 artilleries, 1 destroyer, 5 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
                Battle in Kansu
                    Japanese attack with 6 artilleries, 2 bombers, 8 infantry and 3 mech_infantrys
                    Chinese defend with 1 fighter and 17 infantry
                        Japanese roll dice for 6 artilleries, 2 bombers, 8 infantry and 3 mech_infantrys in Kansu, round 2 : 4/19 hits, 6.17 expected hits
                        Chinese roll dice for 1 fighter and 17 infantry in Kansu, round 2 : 12/18 hits, 6.33 expected hits
                        8 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Kansu
                    1 mech_infantry owned by the Japanese and 4 artilleries owned by the Japanese retreated to Shensi
                    Chinese win with 1 fighter and 13 infantry remaining. Battle score for attacker is -28
                    Casualties for Chinese: 4 infantry
                    Casualties for Japanese: 2 artilleries, 8 infantry and 2 mech_infantrys
                Battle in 26 Sea Zone
                    Japanese attack with 2 battleships, 8 carriers, 2 cruisers, 9 destroyers, 9 fighters, 10 submarines, 8 tactical_bombers and 2 transports
                    Americans defend with 1 battleship, 6 carriers, 3 cruisers, 3 destroyers, 10 fighters and 14 submarines; ANZAC defend with 1 cruiser, 5 fighters and 1 submarine
                        Japanese roll dice for 10 submarines in 26 Sea Zone, round 2 : 2/10 hits, 3.33 expected hits
                    Units damaged: 2 carriers owned by the Americans
                        Japanese roll dice for 2 battleships, 8 carriers, 2 cruisers, 9 destroyers, 9 fighters, 8 tactical_bombers and 2 transports in 26 Sea Zone, round 2 : 16/30 hits, 15.17 expected hits
                    Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the Americans
                        Americans roll dice for 15 submarines in 26 Sea Zone, round 2 : 2/15 hits, 2.50 expected hits
                    Units damaged: 2 carriers owned by the Japanese
                        Americans roll dice for 1 battleship, 6 carriers, 4 cruisers, 3 destroyers and 15 fighters in 26 Sea Zone, round 2 : 16/29 hits, 15.67 expected hits
                    Units damaged: 2 battleships owned by the Japanese
                        10 submarines owned by the Americans, 7 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 submarine owned by the ANZAC lost in 26 Sea Zone
                        Japanese roll dice for 10 submarines in 26 Sea Zone, round 3 : 3/10 hits, 3.33 expected hits
                        Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 7 destroyers, 9 fighters, 8 tactical_bombers and 2 transports in 26 Sea Zone, round 3 : 13/28 hits, 14.50 expected hits
                        Americans roll dice for 4 submarines in 26 Sea Zone, round 3 : 0/4 hits, 0.67 expected hits
                        Americans roll dice for 1 battleship, 6 carriers, 4 cruisers, 3 destroyers and 15 fighters in 26 Sea Zone, round 3 : 13/29 hits, 15.67 expected hits
                        4 submarines owned by the Americans, 3 cruisers owned by the Americans, 3 destroyers owned by the Americans, 3 destroyers owned by the Japanese, 6 carriers owned by the Americans and 10 submarines owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 9 fighters, 8 tactical_bombers and 2 transports in 26 Sea Zone, round 4 : 13/25 hits, 13.50 expected hits
                        Americans roll dice for 1 battleship, 1 cruiser and 15 fighters in 26 Sea Zone, round 4 : 12/17 hits, 11.17 expected hits
                        4 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 3 destroyers owned by the Japanese and 10 fighters owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 4 tactical_bombers and 2 transports in 26 Sea Zone, round 5 : 6/13 hits, 7.33 expected hits
                        Americans roll dice for 1 battleship and 3 fighters in 26 Sea Zone, round 5 : 1/4 hits, 2.67 expected hits
                        1 tactical_bomber owned by the Japanese, 3 fighters owned by the ANZAC and 1 battleship owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 87
                    Casualties for ANZAC: 1 cruiser, 5 fighters and 1 submarine
                    Casualties for Americans: 1 battleship, 6 carriers, 3 cruisers, 3 destroyers, 10 fighters and 14 submarines
                    Casualties for Japanese: 7 carriers, 8 destroyers, 5 fighters, 10 submarines and 5 tactical_bombers
                Battle in Hawaiian Islands
                    Japanese attack with 2 artilleries, 2 infantry and 2 marines
                    Americans defend with 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
                        Japanese roll dice for 2 artilleries, 2 infantry and 2 marines in Hawaiian Islands, round 2 : 1/6 hits, 2.00 expected hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in Hawaiian Islands, round 2 : 1/2 hits, 1.17 expected hits
                        1 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Hawaiian Islands
                        Japanese roll dice for 2 artilleries, 1 infantry and 2 marines in Hawaiian Islands, round 3 : 1/5 hits, 1.67 expected hits
                        Americans roll dice for 1 fighter in Hawaiian Islands, round 3 : 0/1 hits, 0.67 expected hits
                        1 fighter owned by the Americans lost in Hawaiian Islands
                    Japanese win, taking Hawaiian Islands from Americans with 2 artilleries, 1 infantry and 2 marines remaining. Battle score for attacker is 18
                    Casualties for Americans: 1 fighter and 1 tactical_bomber
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                3 fighters and 2 tactical_bombers moved from 26 Sea Zone to Midway
                1 submarine moved from 43 Sea Zone to 21 Sea Zone
                2 bombers moved from Kansu to Shensi
                1 infantry moved from Jehol to Chahar
                1 artillery and 2 infantry moved from Anhwe to Hopei
                1 artillery and 2 infantry moved from Shantung to Anhwe
                1 infantry moved from Jehol to Chahar
                2 infantry moved from Manchuria to Jehol
                1 infantry moved from Yunnan to Szechwan
                1 mech_infantry moved from Yunnan to India
                1 infantry moved from French Indo China to Yunnan
                1 artillery moved from Hunan to Kweichow
                1 artillery moved from Kweichow to Shensi
                1 artillery moved from Kweichow to Shensi
                1 artillery moved from Kweichow to Shensi
                13 artilleries and 12 infantry moved from India to West India
                2 bombers moved from Shensi to Hopei

    Place Units - Japanese
                1 destroyer and 3 submarines placed in 6 Sea Zone
                3 armour placed in India
                1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
                1 artillery and 2 infantry placed in Shantung
                1 artillery and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,1,5,1
                Japanese collect 58 PUs (7 lost to blockades); end with 58 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 71 PUs

    Combat Hit Differential Summary :

    Americans : -5.17
        Chinese : 5.67
        Japanese : -8.00

    triplea_41352_Jap9.tsvg

  • '19 '17 '16

    There you go. I think that’s it.

    I had some luck at the end which definitely helped this outing. Particularly the first Normandy attack, but I didn’t win the game in Europe.

    Is Axis+6 too much?


  • I forgot to put up a blocker for 16 Simon…. :lol:

    But like i said before, you improved your game in a good favour.
    Keep it that way as Axis.

    Let’s see after we switched if Axis +6 is tooo much :wink:


  • But i have to say i wasn’t happy that you didn’t ask me fr an Ool.
    Please Keep asking me for battles like this for an Ool.
    This game is yours, no doubt. Just for the future. And CMF is not my favorite 8-)

  • '19 '17 '16

    @aequitas:

    But i have to say i wasn’t happy that you didn’t ask me fr an Ool.
    Please Keep asking me for battles like this for an Ool.
    This game is yours, no doubt. Just for the future. And CMF is not my favorite 8-)

    I took Max D and it wasn’t enough for you. I’ll note your comments but I can’t see how it could possibly have turned out differently in this case.

    Re: CMF, you aren’t the only one! I think it should really be one massive, combined phase of CM/Repair/Purchase. That’s what everyone does in live games isn’t it?

    Re: 16 blocker, that would have delayed but not changed the final outcome.

    Re: swapping, we’re already 1/1 with both games going to the Axis. Not sure I follow you.


  • We finished 2 games this season, the last one with a bid.
    I was thinking we swap sides with a different bid maybe?
    What you think?

  • '19 '17 '16

    I’ll give you 3 IPCs for Axis if you’re still up.


  • @simon33:

    I’ll give you 3 IPCs for Axis if you’re still up.

    I am still up :lol:

    3 ipc’s it is.
    Will set up the game in about Six hours.
    Still at work right now.

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