@Entek italy up
1940.2 - Witt & PP Axis vs Colt & FMErwinRommel Allies (+25)
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 Arrghh, this is so frustrating. My AA hardly ever hit planes that attack me. But my bomber, strat bombing on its first combat mission, is hit, never inflicting any damage to IC. At least let me do a few turns of damage for the 12 bucks I spent. :cry: 
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 It is pick on Adam this turn , is it? I will quickly expand and win: careful! 
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 I will assume no scramble in 97. If you disagree, discount all dice from this upcoming 97 battle and we will roll fresh on the forum 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Americans 
 Americans buy 1 artillery, 2 carriers, 3 fighters and 1 infantry; Remaining resources: 3 PUs;Combat Move - Americans 
 1 armour and 1 infantry moved from Western United States to 10 Sea Zone
 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
 1 bomber moved from Western United States to 5 Sea Zone
 1 bomber moved from Persia to UkraineCombat - Americans 
 Strategic bombing raid in Ukraine
 AA fire in Ukraine : 1/1 hits
 1 bomber killed by AA
 Bombing raid in Ukraine causes 0 damage total.
 Battle in Soviet Far East
 Battle in 5 Sea Zone
 Americans attack with 1 bomber
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 5 Sea Zone
 Americans win, taking Soviet Far East from Japanese with 1 bomber remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transportNon Combat Move - Americans 
 1 submarine moved from 91 Sea Zone to 93 Sea Zone
 1 transport moved from 91 Sea Zone to 101 Sea Zone
 1 mech_infantry moved from Central United States to Eastern United States
 2 infantry moved from Brazil to French Guiana
 2 fighters moved from Egypt to Caucasus
 1 bomber moved from 5 Sea Zone to Sakha
 1 battleship, 1 carrier, 2 infantry and 1 transport moved from 16 Sea Zone to 26 Sea Zone
 2 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
 2 fighters moved from Java to Yunnan
 3 submarines moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans 
 2 carriers placed in 101 Sea Zone
 3 fighters placed in 101 Sea Zone
 1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans 
 Americans collect 52 PUs; end with 55 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsPurchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 3 artilleries and 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 2 artilleries and 2 infantry moved from Yunnan to Kweichow
 1 artillery and 1 infantry moved from Yunnan to Hunan
 1 infantry moved from Shensi to Hopei
 1 fighter moved from Sikang to HopeiCombat - Chinese 
 Battle in Kweichow
 Chinese attack with 2 artilleries and 2 infantry
 Japanese defend with 1 artillery and 1 infantry
 Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 : 1/4 hits
 Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
 1 infantry owned by the Japanese lost in Kweichow
 Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 3 : 0/4 hits
 Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits
 Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 4 : 1/4 hits
 Japanese roll dice for 1 artillery in Kweichow, round 4 : 1/1 hits
 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
 Chinese win, taking Kweichow from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 1 artillery and 1 infantry
 Battle in Hunan
 Chinese attack with 1 artillery and 1 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits
 Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
 1 infantry owned by the Japanese lost in Hunan
 Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Hopei
 Chinese attack with 1 fighter and 1 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits
 Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
 1 infantry owned by the Chinese lost in Hopei
 Chinese roll dice for 1 fighter in Hopei, round 3 : 0/1 hits
 Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
 retreated to Hopei
 Japanese win with 1 infantry remaining. Battle score for attacker is -3
 Casualties for Chinese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Hopei to Sikang
 1 infantry moved from Yunnan to KwangsiPlace Units - Chinese 
 1 infantry placed in Shensi
 1 artillery placed in Kansu
 1 artillery placed in Yunnan
 1 artillery placed in KansuTurn Complete - Chinese 
 Chinese collect 10 PUs; end with 11 PUs
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsPurchase Units - British 
 British buy 1 destroyer, 3 mech_infantrys and 2 submarines; Remaining resources: 3 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British 
 1 infantry moved from French Indo China to Siam
 UK_Pacific take Siam from Japanese
 1 fighter moved from India to 41 Sea Zone
 1 submarine moved from 95 Sea Zone to 97 Sea Zone
 1 tactical_bomber moved from Egypt to 97 Sea Zone
 2 bombers and 1 fighter moved from Malta to 97 Sea Zone
 1 tactical_bomber moved from Egypt to 97 Sea ZoneCombat - British 
 Battle in 41 Sea Zone
 British attack with 1 fighter
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 41 Sea Zone
 British win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in 97 Sea Zone
 British attack with 2 bombers, 1 fighter, 1 submarine and 2 tactical_bombers
 Italians defend with 1 destroyer
 British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
 British roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 97 Sea Zone, round 2 : 4/5 hits
 Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
 1 destroyer owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone
 British win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
 Casualties for British: 1 submarine
 Casualties for Italians: 1 destroyerNon Combat Move - British 
 2 bombers moved from 97 Sea Zone to Egypt
 1 fighter and 2 tactical_bombers moved from 97 Sea Zone to Malta
 1 infantry moved from Anglo Egyptian Sudan to Egypt
 1 infantry moved from Kenya to 72 Sea Zone
 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
 1 infantry moved from 80 Sea Zone to Iraq
 1 artillery and 4 infantry moved from Iraq to Northwest Persia
 1 infantry moved from Yunnan to French Indo China
 1 infantry moved from Yunnan to Shan State
 2 infantry moved from Yunnan to Kweichow
 1 artillery and 1 infantry moved from Yunnan to Kweichow
 1 armour and 2 mech_infantrys moved from India to Yunnan
 3 infantry moved from India to Burma
 1 fighter moved from 41 Sea Zone to Yunnan
 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
 1 battleship moved from 39 Sea Zone to 76 Sea Zone
 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
 1 armour moved from Tunisia to Algeria
 1 fighter moved from Morocco to Malta
 1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
 1 mech_infantry moved from United Kingdom to Eire
 British take Eire from Neutral_AlliesPlace Units - British 
 2 submarines placed in 98 Sea Zone
 1 destroyer placed in 81 Sea Zone
 3 mech_infantrys placed in Union of South AfricaTurn Complete - British 
 British collect 32 PUs; end with 35 PUsPlace Units - UK_Pacific 
 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4
 UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs
 Some Units in India change ownership: 2 mech_infantrysTerritory Summary for Americans, British, Chinese and UK_Pacific : Kwangsi : 1 infantry 
 Siam : 1 flag, 1 infantry
 Shensi : 1 infantry
 Yunnan : 3 aaGuns, 1 armour, 2 artilleries, 4 fighters, 3 infantry and 2 mech_infantrys
 Suiyuyan : 1 infantry
 Kweichow : 3 artilleries and 4 infantry
 Hunan : 1 artillery and 1 infantry
 Kansu : 2 artilleries
 Sikang : 1 fighter
 Shan State : 1 infantry
 Burma : 3 infantry
 India : 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
 Guam : 1 airfield
 Wake Island : 1 airfield
 Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
 Alaska : 1 mech_infantry
 Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 3 infantry and 1 tactical_bomber
 Midway : 1 airfield
 Sakha : 1 bomber
 Soviet Far East : 1 armour and 1 infantry
 French Indo China : 1 flag, 1 infantry
 Java : 2 infantry
 26 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
 3 Sea Zone : 1 destroyer and 1 transport
 54 Sea Zone : 3 submarines
 Central United States : 1 factory_major
 Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
 Iceland : 1 airfield
 Quebec : 1 factory_minor
 Gibraltar : 1 harbour
 New Brunswick Nova Scotia : 1 harbour
 Egypt : 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
 Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
 Ontario : 1 factory_minor
 Scotland : 1 airfield
 Malta : 1 aaGun, 2 fighters, 1 infantry and 2 tactical_bombers
 United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
 Morocco : 2 artilleries and 2 infantry
 French Guiana : 2 infantry
 Algeria : 1 armour and 1 infantry
 Caucasus : 2 fighters
 80 Sea Zone : 1 transport
 76 Sea Zone : 1 battleship and 1 transport
 106 Sea Zone : 1 flag
 93 Sea Zone : 1 flag, 1 submarine
 Eire : 1 flag, 1 mech_infantry
 97 Sea Zone : 1 flag
 Iraq : 1 flag, 1 infantry
 Eastern Persia : 1 flag
 101 Sea Zone : 2 carriers, 3 fighters and 1 transport
 81 Sea Zone : 1 cruiser and 1 destroyer
 Brazil : 1 flag
 Northwest Persia : 1 artillery and 4 infantry
 Persia : 1 flag
 98 Sea Zone : 2 submarines
 91 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
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 Leo, quickly expand? You built no mobile units, not even in China, and have only a single existing mech. Your two unescorted tt will be sunk this round, and probably your unescorted dd. That leaves you with a single tt for the entire IJN. 
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 I was playing with you. I am contained , thanks to my bad play from the start. 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Italians 
 Italians buy 1 artillery, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians 
 2 armour moved from Western Ukraine to Bryansk
 1 bomber moved from Eastern Poland to Greece
 1 artillery and 2 infantry moved from Bulgaria to Greece
 2 fighters moved from Southern Italy to GreeceCombat - Italians 
 Battle in Greece
 Italians attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
 Neutral_Allies defend with 4 infantry
 Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 2/6 hits
 Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits
 2 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
 1 artillery owned by the Italians retreated to Bulgaria
 Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 0
 Casualties for Italians: 2 infantry
 Casualties for Neutral_Allies: 2 infantry
 Battle in Bryansk
 Italians attack with 2 armour
 Russians defend with 1 infantry
 Italians roll dice for 2 armour in Bryansk, round 2 : 0/2 hits
 Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
 1 armour owned by the Italians lost in Bryansk
 1 armour owned by the Italians retreated to Western Ukraine
 Russians win with 1 infantry remaining. Battle score for attacker is -6
 Casualties for Italians: 1 armourNon Combat Move - Italians 
 2 fighters moved from Greece to Southern Italy
 1 bomber moved from Greece to Southern Italy
 2 mech_infantrys moved from Northern Italy to Romania
 1 infantry moved from Northern Italy to France
 1 infantry moved from Northern Italy to Southern Italy
 1 artillery moved from Tobruk to Libya
 2 aaGuns moved from Eastern Poland to Western UkrainePlace Units - Italians 
 1 destroyer placed in 97 Sea Zone
 1 artillery and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
 Italians collect 14 PUs (3 lost to blockades); end with 15 PUs
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 The Italians are living up to their true WWII reputation. Timing is off though. The Germans are supposed to come to your rescue in Greece, which eventually led to delay in invading Russia. Dice favoring defender again. 
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 Was an unfortunate turn fir Adam. All 
 Went wrong.
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 Darn it! :cry: Wish I had not bothered with Greece. Knowing Leo, who cannot escape his Italian descent, I should have remembered how lily-livered the Eyeties were! :roll: 
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 Until that last comment, I was being nice and sympathetic to you. 
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 That’s what made me so uncomfortable witt! Hopefully you will revert to your horrid self now? 
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 … and we turn round this game. 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC 
 1 submarine moved from 63 Sea Zone to 47 Sea Zone
 2 fighters moved from Java to 44 Sea ZoneCombat - ANZAC 
 Battle in 47 Sea Zone
 ANZAC attack with 1 submarine
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 47 Sea Zone
 ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits
 ANZAC win with 1 submarine remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in 44 Sea Zone
 ANZAC attack with 2 fighters
 Japanese defend with 1 destroyer
 ANZAC roll dice for 2 fighters in 44 Sea Zone, round 2 : 1/2 hits
 Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Japanese lost in 44 Sea Zone
 ANZAC win with 2 fighters remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC 
 1 fighter moved from Java to Yunnan
 2 fighters moved from 44 Sea Zone to Java
 1 transport moved from 62 Sea Zone to 63 Sea Zone
 1 infantry moved from New Zealand to 63 Sea Zone
 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
 1 infantry moved from 62 Sea Zone to New South Wales
 1 fighter moved from New South Wales to Queensland
 2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC 
 1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
 ANZAC collect 11 PUs (3 lost to blockades); end with 13 PUsCombat Move - French Non Combat Move - French 
 1 fighter moved from Scotland to Nenetsia
 2 infantry moved from Scotland to United Kingdom
 1 infantry moved from Trans-Jordan to Iraq
 1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French Territory Summary for ANZAC and French : Yunnan : 1 fighter 
 Queensland : 1 airfield, 1 fighter and 1 harbour
 New Zealand : 1 airfield and 1 harbour
 New South Wales : 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
 Java : 1 flag, 1 aaGun, 2 fighters and 3 infantry
 Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
 47 Sea Zone : 1 submarine
 62 Sea Zone : 1 destroyer, 1 submarine and 1 transport
 Egypt : 1 infantry
 United Kingdom : 2 infantry
 Algeria : 2 infantry
 Nenetsia : 1 fighter
 Iraq : 3 infantry
 98 Sea Zone : 1 destroyer
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Research Technology - Germans Purchase Units - Germans 
 Germans buy 4 artilleries, 1 bomber, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans 
 3 mech_infantrys moved from Western Ukraine to Rostov
 5 armour, 8 infantry and 7 mech_infantrys moved from Western Ukraine to Bryansk
 2 armour moved from Eastern Poland to Bryansk
 6 mech_infantrys moved from Eastern Poland to Bryansk
 1 fighter and 1 tactical_bomber moved from Western Ukraine to Rostov
 2 infantry moved from Novgorod to Belarus
 1 artillery moved from Novgorod to Belarus
 2 bombers moved from Novgorod to Nenetsia
 1 tactical_bomber moved from Novgorod to NenetsiaCombat - Germans 
 Battle in Bryansk
 Germans attack with 7 armour, 8 infantry and 13 mech_infantrys
 Russians defend with 1 infantry
 Germans roll dice for 7 armour, 8 infantry and 13 mech_infantrys in Bryansk, round 2 : 10/28 hits
 Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Bryansk
 Germans win, taking Bryansk from Russians with 7 armour, 8 infantry and 13 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Belarus
 Germans attack with 1 artillery and 2 infantry
 Russians defend with 1 artillery
 Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
 Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits
 1 artillery owned by the Russians lost in Belarus
 Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
 Casualties for Russians: 1 artillery
 Battle in Rostov
 Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
 Russians defend with 2 infantry
 Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 3/5 hits
 Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits
 2 infantry owned by the Russians lost in Rostov
 Germans win, taking Rostov from Russians with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Russians: 2 infantry
 Battle in Nenetsia
 Germans attack with 2 bombers and 1 tactical_bomber
 French defend with 1 fighter
 Germans roll dice for 2 bombers and 1 tactical_bomber in Nenetsia, round 2 : 3/3 hits
 Russians roll dice for 1 fighter in Nenetsia, round 2 : 0/1 hits
 1 fighter owned by the French lost in Nenetsia
 Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 10
 Casualties for French: 1 fighterNon Combat Move - Germans 
 2 bombers and 1 tactical_bomber moved from Nenetsia to Novgorod
 1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
 2 aaGuns moved from Western Ukraine to Bryansk
 8 mech_infantrys moved from Germany to Eastern Poland
 1 bomber moved from Western Germany to Novgorod
 1 fighter moved from Western Germany to Novgorod
 1 fighter moved from Western Germany to Novgorod
 1 infantry moved from France to Western Germany
 1 submarine moved from 113 Sea Zone to 125 Sea ZonePlace Units - Germans 
 1 bomber placed in Western Germany
 4 mech_infantrys placed in Germany
 3 artilleries placed in Ukraine
 1 artillery and 2 infantry placed in Novgorod
 1 submarine placed in 113 Sea ZoneTurn Complete - Germans 
 Germans collect 50 PUs; end with 51 PUs
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
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 Yea! You got the Frog Ft that sank your lovely Cruiser. Good job. I feel like hugging you. 
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 cam you movr thr fleet to SZ112 though and the Sub to SZ106? 
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 French fig was hoping for one of those defense rolls that have been so common this game! 
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 Russian defence rolls have been good. Glad it was a French unit. 
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 @wittmann: Yea! You got the Frog Ft that sank your lovely Cruiser. Good job. I feel like hugging you. Somebody hold him back …… PLEASE! :-o 




 
		 
		








