1940.2 - Witt & PP Axis vs Colt & FMErwinRommel Allies (+25)

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 artillery, 2 carriers, 3 fighters and 1 infantry; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 bomber moved from Western United States to 5 Sea Zone
                1 bomber moved from Persia to Ukraine

    Combat - Americans
                Strategic bombing raid in Ukraine
                        AA fire in Ukraine :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Ukraine causes 0 damage total.
                Battle in Soviet Far East
                Battle in 5 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 5 Sea Zone
                    Americans win, taking Soviet Far East from Japanese with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 mech_infantry moved from Central United States to Eastern United States
                2 infantry moved from Brazil to French Guiana
                2 fighters moved from Egypt to Caucasus
                1 bomber moved from 5 Sea Zone to Sakha
                1 battleship, 1 carrier, 2 infantry and 1 transport moved from 16 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Java to Yunnan
                3 submarines moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                2 carriers placed in 101 Sea Zone
                3 fighters placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs

    Territory Summary for Americans :

    Yunnan : 2 fighters
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
        Alaska : 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 3 infantry and 1 tactical_bomber
        Midway : 1 airfield
        Sakha : 1 bomber
        Soviet Far East : 1 armour and 1 infantry
        Java : 2 infantry
        26 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
        3 Sea Zone : 1 destroyer and 1 transport
        54 Sea Zone : 3 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Morocco : 1 artillery and 1 infantry
        French Guiana : 2 infantry
        Caucasus : 2 fighters
        93 Sea Zone : 1 submarine
        101 Sea Zone : 2 carriers, 3 fighters and 1 transport
        Brazil : 1 flag
        91 Sea Zone : 1 cruiser and 1 destroyer

    triplea_41441_Ame4.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    Arrghh, this is so frustrating.  My AA hardly ever hit planes that attack me.  But my bomber, strat bombing on its first combat mission, is hit, never inflicting any damage to IC.  At least let me do a few turns of damage for the 12 bucks I spent.  :cry:


  • It is pick on Adam this  turn , is it? I will quickly expand  and win: careful!

  • '20

    I will assume no scramble in 97. If you disagree, discount all dice from this upcoming 97 battle and we will roll fresh on the forum

  • '20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 artillery, 2 carriers, 3 fighters and 1 infantry; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 bomber moved from Western United States to 5 Sea Zone
                1 bomber moved from Persia to Ukraine

    Combat - Americans
                Strategic bombing raid in Ukraine
                        AA fire in Ukraine :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Ukraine causes 0 damage total.
                Battle in Soviet Far East
                Battle in 5 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 5 Sea Zone
                    Americans win, taking Soviet Far East from Japanese with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 mech_infantry moved from Central United States to Eastern United States
                2 infantry moved from Brazil to French Guiana
                2 fighters moved from Egypt to Caucasus
                1 bomber moved from 5 Sea Zone to Sakha
                1 battleship, 1 carrier, 2 infantry and 1 transport moved from 16 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Java to Yunnan
                3 submarines moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                2 carriers placed in 101 Sea Zone
                3 fighters placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 artilleries and 2 infantry moved from Yunnan to Kweichow
                1 artillery and 1 infantry moved from Yunnan to Hunan
                1 infantry moved from Shensi to Hopei
                1 fighter moved from Sikang to Hopei

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Kweichow
                        Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 3 :  0/4 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 3 :  0/1 hits
                        Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 4 :  1/4 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 4 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Hunan
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 fighter in Hopei, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                    retreated to Hopei
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Sikang
                1 infantry moved from Yunnan to Kwangsi

    Place Units - Chinese
                1 infantry placed in Shensi
                1 artillery placed in Kansu
                1 artillery placed in Yunnan
                1 artillery placed in Kansu

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Purchase Units - British
                British buy 1 destroyer, 3 mech_infantrys and 2 submarines; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from French Indo China to Siam
                      UK_Pacific take Siam from Japanese
                1 fighter moved from India to 41 Sea Zone
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 tactical_bomber moved from Egypt to 97 Sea Zone
                2 bombers and 1 fighter moved from Malta to 97 Sea Zone
                1 tactical_bomber moved from Egypt to 97 Sea Zone

    Combat - British
                Battle in 41 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 97 Sea Zone
                    British attack with 2 bombers, 1 fighter, 1 submarine and 2 tactical_bombers
                    Italians defend with 1 destroyer
                        British roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 97 Sea Zone, round 2 :  4/5 hits
                        Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone
                    British win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for British: 1 submarine
                    Casualties for Italians: 1 destroyer

    Non Combat Move - British
                2 bombers moved from 97 Sea Zone to Egypt
                1 fighter and 2 tactical_bombers moved from 97 Sea Zone to Malta
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Kenya to 72 Sea Zone
                1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Iraq
                1 artillery and 4 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Yunnan to French Indo China
                1 infantry moved from Yunnan to Shan State
                2 infantry moved from Yunnan to Kweichow
                1 artillery and 1 infantry moved from Yunnan to Kweichow
                1 armour and 2 mech_infantrys moved from India to Yunnan
                3 infantry moved from India to Burma
                1 fighter moved from 41 Sea Zone to Yunnan
                1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 battleship moved from 39 Sea Zone to 76 Sea Zone
                1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                1 armour moved from Tunisia to Algeria
                1 fighter moved from Morocco to Malta
                1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies

    Place Units - British
                2 submarines placed in 98 Sea Zone
                1 destroyer placed in 81 Sea Zone
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 32 PUs; end with 35 PUs

    Place Units - UK_Pacific
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4
                UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs
                Some Units in India change ownership: 2 mech_infantrys

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Kwangsi : 1 infantry
        Siam : 1 flag, 1 infantry
        Shensi : 1 infantry
        Yunnan : 3 aaGuns, 1 armour, 2 artilleries, 4 fighters, 3 infantry and 2 mech_infantrys
        Suiyuyan : 1 infantry
        Kweichow : 3 artilleries and 4 infantry
        Hunan : 1 artillery and 1 infantry
        Kansu : 2 artilleries
        Sikang : 1 fighter
        Shan State : 1 infantry
        Burma : 3 infantry
        India : 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
        Alaska : 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 3 infantry and 1 tactical_bomber
        Midway : 1 airfield
        Sakha : 1 bomber
        Soviet Far East : 1 armour and 1 infantry
        French Indo China : 1 flag, 1 infantry
        Java : 2 infantry
        26 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
        3 Sea Zone : 1 destroyer and 1 transport
        54 Sea Zone : 3 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Ontario : 1 factory_minor
        Scotland : 1 airfield
        Malta : 1 aaGun, 2 fighters, 1 infantry and 2 tactical_bombers
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Morocco : 2 artilleries and 2 infantry
        French Guiana : 2 infantry
        Algeria : 1 armour and 1 infantry
        Caucasus : 2 fighters
        80 Sea Zone : 1 transport
        76 Sea Zone : 1 battleship and 1 transport
        106 Sea Zone : 1 flag
        93 Sea Zone : 1 flag, 1 submarine
        Eire : 1 flag, 1 mech_infantry
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 1 infantry
        Eastern Persia : 1 flag
        101 Sea Zone : 2 carriers, 3 fighters and 1 transport
        81 Sea Zone : 1 cruiser and 1 destroyer
        Brazil : 1 flag
        Northwest Persia : 1 artillery and 4 infantry
        Persia : 1 flag
        98 Sea Zone : 2 submarines
        91 Sea Zone : 1 cruiser, 2 destroyers and 1 transport

    triplea_41441_UK_4.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    Leo, quickly expand?  You built no mobile units, not even in China, and have only a single existing mech.  Your two unescorted tt will be sunk this round, and probably your unescorted dd.  That leaves you with a single tt for the entire IJN.


  • I was playing with you. I am contained , thanks to my bad play from the start.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 armour moved from Western Ukraine to Bryansk
                1 bomber moved from Eastern Poland to Greece
                1 artillery and 2 infantry moved from Bulgaria to Greece
                2 fighters moved from Southern Italy to Greece

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 :  2/6 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 :  2/4 hits
                        2 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
                    1 artillery owned by the Italians retreated to Bulgaria
                    Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 2 infantry
                    Casualties for Neutral_Allies: 2 infantry
                Battle in Bryansk
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour in Bryansk, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                        1 armour owned by the Italians lost in Bryansk
                    1 armour owned by the Italians retreated to Western Ukraine
                    Russians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 armour

    Non Combat Move - Italians
                2 fighters moved from Greece to Southern Italy
                1 bomber moved from Greece to Southern Italy
                2 mech_infantrys moved from Northern Italy to Romania
                1 infantry moved from Northern Italy to France
                1 infantry moved from Northern Italy to Southern Italy
                1 artillery moved from Tobruk to Libya
                2 aaGuns moved from Eastern Poland to Western Ukraine

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 artillery and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
                Italians collect 14 PUs (3 lost to blockades); end with 15 PUs

    triplea_41441_Ita4.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    The Italians are living up to their true WWII reputation.  Timing is off though.  The Germans are supposed to come to your rescue in Greece, which eventually led to delay in invading Russia.  Dice favoring defender again.


  • Was an unfortunate turn fir Adam. All
    Went wrong.


  • Darn it! :cry:

    Wish I had not bothered with Greece. Knowing Leo, who cannot escape his Italian descent, I should have remembered how lily-livered the Eyeties were! :roll:


  • Until that last comment,  I was being nice and sympathetic to you.


  • That’s what made me so uncomfortable witt! Hopefully you will revert to your horrid self now?


  • … and we turn round this game.

  • '20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 submarine moved from 63 Sea Zone to 47 Sea Zone
                2 fighters moved from Java to 44 Sea Zone

    Combat - ANZAC
                Battle in 47 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 47 Sea Zone
                        ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 :  0/1 hits
                    ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 44 Sea Zone
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 fighters in 44 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 44 Sea Zone
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from Java to Yunnan
                2 fighters moved from 44 Sea Zone to Java
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                1 fighter moved from New South Wales to Queensland
                2 infantry moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
                ANZAC collect 11 PUs (3 lost to blockades); end with 13 PUs

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Scotland to Nenetsia
                2 infantry moved from Scotland to United Kingdom
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Territory Summary for ANZAC and French :

    Yunnan : 1 fighter
        Queensland : 1 airfield, 1 fighter and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
        Java : 1 flag, 1 aaGun, 2 fighters and 3 infantry
        Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
        47 Sea Zone : 1 submarine
        62 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        Egypt : 1 infantry
        United Kingdom : 2 infantry
        Algeria : 2 infantry
        Nenetsia : 1 fighter
        Iraq : 3 infantry
        98 Sea Zone : 1 destroyer

    triplea_41441_Fre4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 bomber, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from Western Ukraine to Rostov
                5 armour, 8 infantry and 7 mech_infantrys moved from Western Ukraine to Bryansk
                2 armour moved from Eastern Poland to Bryansk
                6 mech_infantrys moved from Eastern Poland to Bryansk
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Rostov
                2 infantry moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                2 bombers moved from Novgorod to Nenetsia
                1 tactical_bomber moved from Novgorod to Nenetsia

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 7 armour, 8 infantry and 13 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 7 armour, 8 infantry and 13 mech_infantrys in Bryansk, round 2 :  10/28 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 7 armour, 8 infantry and 13 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 :  1/3 hits
                        Russians roll dice for 1 artillery in Belarus, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Rostov
                    Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Rostov, round 2 :  3/5 hits
                        Russians roll dice for 2 infantry in Rostov, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Nenetsia
                    Germans attack with 2 bombers and 1 tactical_bomber
                    French defend with 1 fighter
                        Germans roll dice for 2 bombers and 1 tactical_bomber in Nenetsia, round 2 :  3/3 hits
                        Russians roll dice for 1 fighter in Nenetsia, round 2 :  0/1 hits
                        1 fighter owned by the French lost in Nenetsia
                    Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for French: 1 fighter

    Non Combat Move - Germans
                2 bombers and 1 tactical_bomber moved from Nenetsia to Novgorod
                1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
                2 aaGuns moved from Western Ukraine to Bryansk
                8 mech_infantrys moved from Germany to Eastern Poland
                1 bomber moved from Western Germany to Novgorod
                1 fighter moved from Western Germany to Novgorod
                1 fighter moved from Western Germany to Novgorod
                1 infantry moved from France to Western Germany
                1 submarine moved from 113 Sea Zone to 125 Sea Zone

    Place Units - Germans
                1 bomber placed in Western Germany
                4 mech_infantrys placed in Germany
                3 artilleries placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                1 submarine placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 50 PUs; end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    triplea_41441_Ger5.tsvg


  • Yea! You got the Frog Ft that sank your lovely Cruiser. Good job. I feel like hugging you.


  • cam you movr thr fleet to SZ112 though and the Sub to SZ106?

  • '20

    French fig was hoping for one of those defense rolls that have been so common this game!


  • Russian defence rolls have been good. Glad it was a French unit.

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