turn complete
18L Giallo (L) vs AetV (X+6) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
1 fighter moved from Hunan to Kiangsu
2 infantry moved from Yunnan to Burma
2 artilleries moved from Yunnan to Burma
3 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Yunnan to BurmaCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Burma
Chinese attack with 2 artilleries and 7 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries and 7 infantry in Burma, round 2 : 4/9 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
Chinese win, taking Burma from Japanese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsu to Hunan
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to SzechwanPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
1 infantry placed in Kweichow
3 infantry placed in BurmaTurn Complete - Chinese
Chinese collect 19 PUs; end with 21 PUs -
forgot sikang
Rolls: 1@1 1@3 2@4; Total Hits: 31@1: (2)1@3: (3)2@4: (1, 3)
Rolls: 1@2; Total Hits: 01@2: (5) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 2 carriers, 6 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
3 bombers moved from Hawaiian Islands to Eastern United States
1 artillery moved from Morocco to Algeria
1 bomber moved from Normandy Bordeaux to Algeria
1 artillery moved from Normandy Bordeaux to Holland Belgium
3 bombers moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Southern France
Americans take Southern France from ItaliansCombat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery and 3 bombers
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 3 bombers in Holland Belgium, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Americans win with 3 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Algeria
Americans attack with 1 artillery and 1 bomber
Italians defend with 1 infantry
Americans roll dice for 1 artillery and 1 bomber in Algeria, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Americans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Battle in 25 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 carrier and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Algeria to 92 Sea Zone
1 bomber moved from 92 Sea Zone to Gibraltar
1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
3 bombers moved from Holland Belgium to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
3 submarines moved from 110 Sea Zone to 92 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
2 carriers and 3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
3 infantry placed in Normandy BordeauxTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
1 fighter moved from Hunan to Kiangsu
2 infantry moved from Yunnan to Burma
2 artilleries moved from Yunnan to Burma
3 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Yunnan to BurmaCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Burma
Chinese attack with 2 artilleries and 7 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries and 7 infantry in Burma, round 2 : 4/9 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
Chinese win, taking Burma from Japanese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsu to Hunan
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to SzechwanPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
1 infantry placed in Kweichow
3 infantry placed in BurmaTurn Complete - Chinese
Chinese collect 19 PUs; end with 21 PUsPurchase Units - British
British buy 1 armour, 1 carrier, 1 destroyer and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
5 artilleries, 4 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt
3 armour, 1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 armour, 2 artilleries and 4 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 3 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 3 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
1 armour and 3 infantry moved from 81 Sea Zone to EgyptCombat - British
Battle in Algeria
Battle in Egypt
British attack with 5 armour, 7 artilleries, 1 fighter, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 fighter, 1 infantry and 1 tactical_bomber; Italians defend with 1 aaGun, 4 armour, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 11 infantry, 2 marines and 1 mech_infantry
AA fire in Egypt : 1/2 hits
1 fighter owned by the British lost in Egypt
British roll dice for 1 battleship and 3 cruisers in Egypt, round 2 : 2/4 hits
British roll dice for 5 armour, 7 artilleries, 11 infantry, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 6/26 hits
Italians roll dice for 1 aaGun, 4 armour, 4 artilleries, 4 fighters, 12 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 11/28 hits
1 aaGun owned by the Italians, 1 infantry owned by the Germans, 11 infantry owned by the British and 6 infantry owned by the Italians lost in Egypt
British roll dice for 5 armour, 7 artilleries, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 3 : 5/15 hits
Italians roll dice for 4 armour, 4 artilleries, 4 fighters, 5 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 7/21 hits
1 mech_infantry owned by the British, 6 artilleries owned by the British and 5 infantry owned by the Italians lost in Egypt
British roll dice for 5 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Egypt, round 4 : 4/8 hits
Italians roll dice for 4 armour, 4 artilleries, 4 fighters, 2 marines, 1 mech_infantry and 1 tactical_bomber in Egypt, round 4 : 8/16 hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians, 1 tactical_bomber owned by the British, 5 armour owned by the British, 1 artillery owned by the British and 3 artilleries owned by the Italians lost in Egypt
Italians win, taking Algeria from Italians with 4 armour, 1 artillery, 4 fighters, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is -63
Casualties for Germans: 1 infantry
Casualties for British: 5 armour, 7 artilleries, 1 fighter, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Italians: 1 aaGun, 3 artilleries, 11 infantry and 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from Sikang: 1 mech_infantry
EDIT: Changing ownership of Sikang from Germans to Chinese
EDIT: Turning off Edit Mode
1 aaGun moved from Yunnan to Burma
1 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 carrier and 1 destroyer placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,5,3
British collect 39 PUs (2 lost to blockades); end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Egypt to Anglo Egyptian Sudan
3 armour moved from Egypt to Iraq
Italians take Trans-Jordan from British
2 fighters moved from Egypt to Iraq
1 marine moved from Egypt to 98 Sea Zone
1 marine moved from 98 Sea Zone to Syria
1 armour moved from Volgograd to Novosibirsk
Italians take Novosibirsk from Russians
2 infantry moved from France to Holland Belgium
1 infantry moved from Northern Italy to Southern France
1 infantry moved from France to Southern FranceCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour
British defend with 1 aaGun
1 aaGun owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Syria
Battle in Holland Belgium
Italians attack with 2 infantry
British defend with 1 infantry
Italians roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 infantry in Holland Belgium, round 4 : 2/2 hits, 0,33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Syria from British, taking Holland Belgium from British with 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 infantry in Southern France, round 3 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 artillery in Southern France, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Battle in Iraq
Italians attack with 3 armour and 2 fighters
British defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Italians roll dice for 3 armour and 2 fighters in Iraq, round 2 : 3/5 hits, 2,50 expected hits
British roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 1,17 expected hits
2 mech_infantrys owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Iraq
Italians win, taking Iraq from British with 2 armour and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 armour
Casualties for British: 1 armour and 2 mech_infantrysNon Combat Move - Italians
2 fighters moved from Iraq to 98 Sea Zone
1 fighter moved from Egypt to Southern Italy
1 aaGun and 6 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Egypt
3 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians : 0,67
British : -0,17
Americans : 1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Western Australia to South Australia
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 carrier and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
2 submarines moved from 54 Sea Zone to 26 Sea ZonePlace Units - ANZAC
3 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Western Australia to South Australia
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 carrier and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
2 submarines moved from 54 Sea Zone to 26 Sea ZonePlace Units - ANZAC
3 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Move - French
Turn Complete - French
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I forgot the battle in S. Fra and will roll it here.
Battle in S. France:
Attacker 2x Inf+ 3x Ftr:
Rolls: 2@1; Total Hits: 12@1: (5, 1)
Rolls: 3@4; Total Hits: 33@4: (4, 1, 2)VS
Defender 1x Art:
Rolls: 1@2; Total Hits: 01@2: (4) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 bombers, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Tsinghai to Samara
1 mech_infantry moved from Turkmenistan to Samara
2 infantry moved from Rostov to Tambov
3 fighters moved from Volgograd to Samara
1 fighter and 1 tactical_bomber moved from Novgorod to Tambov
2 bombers moved from Novgorod to TambovCombat - Germans
Battle in Tambov
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/6 hits, 2,83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 armour, 3 fighters and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 3 fighters and 2 mech_infantrys in Samara, round 2 : 4/6 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 armour, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Southern France: 1 artillery
EDIT: Changing ownership of Southern France from Americans to Germans
EDIT: Turning off Edit Mode
3 fighters moved from Samara to Bryansk
2 bombers, 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
3 armour and 5 mech_infantrys moved from Novgorod to Bryansk
1 armour, 5 artilleries, 2 infantry and 7 mech_infantrys moved from Belarus to Bryansk
9 artilleries and 3 mech_infantrys moved from Ukraine to Bryansk
5 armour and 5 mech_infantrys moved from Volgograd to Bryansk
1 aaGun, 16 armour, 2 artilleries, 12 infantry, 1 mech_infantry and 1 tactical_bomber moved from Rostov to Bryansk
1 mech_infantry moved from Urals to Samara
1 infantry moved from Vologda to Urals
1 infantry moved from Smolensk to Vologda
1 infantry moved from Bryansk to Smolensk
2 fighters moved from Western Germany to Bryansk
1 fighter and 1 tactical_bomber moved from Egypt to Ukraine
1 aaGun moved from Rostov to Ukraine
2 infantry moved from France to Southern France
3 fighters moved from France to Western Germany
2 artilleries moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
1 destroyer moved from 115 Sea Zone to 112 Sea Zone
3 bombers moved from Western Germany to Bryansk
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to Germany
1 fighter moved from Germany to Western GermanyPlace Units - Germans
10 infantry placed in Western Germany
1 artillery placed in France
2 bombers placed in Novgorod
1 armour and 2 mech_infantrys placed in Germany
2 armour and 1 mech_infantry placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 59 PUs (3 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans : 0,83
Russians : 0,33 -
Hi Giallo,
If you are going for any battles in Germany,Italy or France, please ask for Ool after first round. I may have some minor different Ool’s for you.
Thank you. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
2 fighters and 1 tactical_bomber moved from Russia to Samara
1 artillery and 2 infantry moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 3 mech_infantrys
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/6 hits
Germans roll dice for 1 armour and 3 mech_infantrys in Samara, round 2 : 1/4 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 3 : 0/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Samara, round 4 : 2/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 4 : 0/2 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Urals
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Samara to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 6 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Manchuria to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
1 infantry moved from Jehol to Anhwe
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 mech_infantry moved from Shantung to Kiangsu
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu
2 bombers moved from Manchuria to Kiangsu
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Java
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 armour moved from India to Eastern Persia
Japanese take Eastern Persia from British
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from French Indo China to Kwangsi
4 fighters and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 fighter moved from 36 Sea Zone to Kwangsi
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Western Australia
Battle in Kwangtung
Battle in Kiangsi
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Western Australia from ANZAC, taking Kwangtung from Chinese, taking Kiangsi from Chinese with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 0/4 hits, 1,83 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 3/4 hits, 1,83 expected hits
ANZAC roll dice for 2 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/7 hits, 3,33 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 5 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/8 hits, 3,50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 marine moved from Ceylon to 39 Sea Zone
1 marine and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry and 1 marine moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier moved from 39 Sea Zone to 42 Sea Zone
1 carrier moved from 39 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
1 fighter moved from 37 Sea Zone to 56 Sea Zone
1 battleship moved from 39 Sea Zone to 56 Sea Zone
1 submarine moved from 78 Sea Zone to 39 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
3 fighters moved from Kwangsi to 36 Sea Zone
1 carrier moved from 19 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 20 Sea Zone
2 bombers moved from Kiangsu to Philippines
3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 aaGun and 1 infantry moved from French Indo China to 36 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 aaGun and 1 infantry moved from 56 Sea Zone to Western Australia
1 tactical_bomber moved from India to 36 Sea ZonePlace Units - Japanese
3 infantry placed in India
1 armour and 1 mech_infantry placed in Manchuria
1 destroyer placed in 19 Sea Zone
3 submarines placed in 6 Sea Zone
1 carrier placed in 36 Sea Zone
2 infantry placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
ANZAC : -0,67
Chinese : -0,67
Japanese : -2,17 -
@aequitas:
Hi Giallo,
If you are going for any battles in Germany,Italy or France, please ask for Ool after first round. I may have some minor different Ool’s for you.
Thank you. -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 carriers and 4 transports; Remaining resources: 5 PUs;Combat Move - Americans
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from Gibraltar to Southern Italy
3 bombers moved from Normandy Bordeaux to Southern Italy
1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 destroyer and 4 submarines moved from 92 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from Normandy Bordeaux to Southern Italy
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Southern France
1 submarine moved from 25 Sea Zone to 16 Sea Zone
11 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 carriers and 4 transports; Remaining resources: 5 PUs;Combat Move - Americans
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from Gibraltar to Southern Italy
3 bombers moved from Normandy Bordeaux to Southern Italy
1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 destroyer and 4 submarines moved from 92 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from Normandy Bordeaux to Southern Italy
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Southern France
1 submarine moved from 25 Sea Zone to 16 Sea Zone
11 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone -
scramble?
-
No scramble max Def.
Good Luck. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 carriers and 4 transports; Remaining resources: 5 PUs;Combat Move - Americans
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from Gibraltar to Southern Italy
3 bombers moved from Normandy Bordeaux to Southern Italy
1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 destroyer and 4 submarines moved from 92 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from Normandy Bordeaux to Southern Italy
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Southern France
1 submarine moved from 25 Sea Zone to 16 Sea Zone
11 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 11 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 11 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 5/13 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
Americans win with 11 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Southern France
Americans roll dice for 2 fighters and 2 infantry in Southern France, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Southern Italy
Americans attack with 3 artilleries, 4 bombers, 2 fighters and 3 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
AA fire in Southern Italy : 4/6 hits
2 bombers owned by the Americans and 2 fighters owned by the Americans lost in Southern Italy
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits
Americans roll dice for 3 artilleries, 2 bombers and 3 infantry in Southern Italy, round 2 : 4/8 hits
Italians roll dice for 2 aaGuns, 1 fighter and 9 infantry in Southern Italy, round 2 : 4/10 hits
2 aaGuns owned by the Italians, 1 artillery owned by the Americans, 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 2 artilleries and 2 bombers in Southern Italy, round 3 : 1/4 hits
Italians roll dice for 1 fighter and 7 infantry in Southern Italy, round 3 : 4/8 hits
2 bombers owned by the Americans, 2 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Italians win with 1 fighter and 6 infantry remaining. Battle score for attacker is -70
Casualties for Italians: 2 aaGuns and 3 infantry
Casualties for Americans: 3 artilleries, 4 bombers, 2 fighters and 3 infantryNon Combat Move - Americans
11 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from Southern France to 95 Sea Zone
3 bombers moved from Eastern United States to Gibraltar
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 2 carriers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Holland Belgium to 91 Sea ZonePlace Units - Americans
2 carriers placed in 101 Sea Zone
1 carrier and 4 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
so sick 2 major battles I loose those will cost me the game… Can’t believe it
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Hunan to KwangsiCombat - Chinese
Chinese creates battle in territory Tsinghai
Battle in Kwangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 1/3 hits
Japanese roll dice for 2 infantry in Kwangsi, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Kwangsi
retreated to Kwangsi
Japanese win, taking Tsinghai from Germans with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to Hunan
4 artilleries and 7 infantry moved from Yunnan to Hunan
2 artilleries and 10 infantry moved from Burma to YunnanPlace Units - Chinese
7 infantry placed in HunanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs -
AA fires 4 out of six?, when was i ever so lucky?





