BOOM AND DOOM!
G40 NT Snigg (Axis) vs. War Ghost (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
2 fighters moved from Midway to 16 Sea Zone
1 fighter moved from Wake Island to 16 Sea ZoneCombat - ANZAC
Battle in 16 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 destroyers moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to Queensland
3 fighters moved from 16 Sea Zone to MidwayPlace Units - ANZAC
1 fighter placed in New South Wales
1 airfield placed in Western AustraliaTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
ANZAC : -0.17
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
2 fighters moved from Midway to 16 Sea Zone
1 fighter moved from Wake Island to 16 Sea ZoneCombat - ANZAC
Battle in 16 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 destroyers moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to Queensland
3 fighters moved from 16 Sea Zone to MidwayPlace Units - ANZAC
1 fighter placed in New South Wales
1 airfield placed in Western AustraliaTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.17
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 4 artilleries, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Bryansk to Russia
2 infantry moved from Bryansk to Tambov
2 fighters and 2 tactical_bombers moved from Bryansk to Russia
1 fighter and 2 tactical_bombers moved from Bryansk to Tambov
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
2 bombers moved from Bryansk to Tambov
1 bomber moved from Bryansk to RussiaCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 3 fighters and 2 infantry
Americans defend with 2 infantry
Germans roll dice for 1 artillery, 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/6 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Tambov
Germans attack with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 3/7 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_major and 2 infantry
Germans roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Russia, round 2 : 6/8 hits
Russians roll dice for 2 infantry in Russia, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Russia
Germans captures 6PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 mech_infantry moved from Novosibirsk to Caucasus
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
2 fighters and 2 tactical_bombers moved from Russia to Rostov
1 fighter and 2 tactical_bombers moved from Tambov to Rostov
4 aaGuns, 20 armour, 15 artilleries, 11 infantry and 21 mech_infantrys moved from Bryansk to Tambov
3 mech_infantrys moved from Novgorod to Bryansk
5 mech_infantrys moved from Germany to France
3 artilleries and 5 infantry moved from Western Germany to France
3 fighters moved from Holland Belgium to Western Germany
2 bombers moved from Tambov to Greece
1 bomber moved from Russia to GreecePlace Units - Germans
3 infantry placed in Volgograd
3 artilleries placed in France
1 artillery and 4 infantry placed in Germany
4 armour, 3 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUsTerritory Summary for Germans :
France : 1 flag, 1 aaGun, 1 airfield, 8 artilleries, 1 factory_minor, 14 infantry and 5 mech_infantrys
Western Germany : 1 aaGun, 1 airfield, 4 armour, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Germany : 1 artillery, 1 factory_major and 7 infantry
Holland Belgium : 1 artillery and 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 3 mech_infantrys
Rostov : 3 fighters and 4 tactical_bombers
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
Tambov : 1 flag, 4 aaGuns, 20 armour, 15 artilleries, 13 infantry and 21 mech_infantrys
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 mech_infantry
Smolensk : 1 flag
Bulgaria : 1 flag
Greece : 3 bombers
Northwest Persia : 2 armour and 1 mech_infantry
Yugoslavia : 1 flag
Finland : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
7 artilleries and 67 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Italians
3 artilleries moved from Samara to KazakhstanCombat - Russians
Non Combat Move - Russians
6 aaGuns moved from Samara to KazakhstanTurn Complete - Russians
Combat Hit Differential Summary :
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I think I’m willing to concede this one. This was I believe my second game, and I made some mistakes with the map. I got to get used to scrolling around to see where enemy troops are. Good game though. Care to try again?
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Good game. I don’t know what it was going to take to dislodge you from Normandy.
I’d be glad to play again. Swap sides? Same again?
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I’m good either way. I was hoping to join the league, we could try a league game, if you’re cool with it.
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Fine by me. I’m slowly getting into myself.
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I figure it’ll be similar to how I learned to play chess…one beating at a time.
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Hands on experience…the mother of all teachers :-D
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Do you have a preference between the balanced mod or regular map?





