dice…
Whackamatt Allies -vs- dawgoneit Axis
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Romanians
2 Artillerys, 1 Elite and 1 Infantry moved from E.Romania to Vinnytsia
4 ArmoredCars moved from Bucharest to VinnytsiaPurchase Units - Romanians
Romanians buy 1 Factory and 3 Infantrys; Remaining resources: 0 PUs;Non Combat Move - Romanians
Place Units - Romanians
1 Factory placed in Vinnytsia
3 Infantrys placed in BucharestTurn Complete - Romanians
Romanians collect 16 PUs; end with 16 PUs -
i think this one is the one i ment that you were kicking my but
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Thai
1 Infantry moved from S.Thailand to Burma
Thai take Burma from British
2 Transports moved from 110 Sea Zone to 105 Sea Zone
1 Infantry moved from West Borneo to 110 Sea Zone
1 Infantry moved from Bangkok to 105 Sea Zone
1 Artillery moved from S.Thailand to 105 Sea Zone
1 Transport moved from 105 Sea Zone to 110 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
1 Artillery and 2 Infantrys moved from 110 Sea Zone to JavaPurchase Units - Thai
Thai buy 1 Elite and 9 Infantrys; Remaining resources: 0 PUs;Combat - Thai
Battle in Java
Thai attack with 1 Artillery and 2 Infantrys
Anzac defend with 1 Artillery
Thai roll dice for 1 Artillery and 2 Infantrys in Java, round 2 : 0/3 hits
Dutch roll dice for 1 Artillery in Java, round 2 : 0/1 hits
Thai roll dice for 1 Artillery and 2 Infantrys in Java, round 3 : 1/3 hits
Dutch roll dice for 1 Artillery in Java, round 3 : 0/1 hits
1 Artillery owned by the Anzac lost in Java
Thai win, taking Java from Dutch with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Anzac: 1 ArtilleryNon Combat Move - Thai
6 Infantrys moved from Malaya to S.ThailandPlace Units - Thai
6 Infantrys placed in Malaya
1 Elite and 3 Infantrys placed in BangkokTurn Complete - Thai
Thai collect 24 PUs; end with 24 PUs -
i think this one is the one i ment that you were kicking my but
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Americans
1 Mech.Inf moved from Koryakia to Ayan
1 Artillery and 1 Infantry moved from Okhotsk to Ayan
1 Artillery and 2 Infantrys moved from Kolyma to Okhotsk
1 Tank moved from Koryakia to Okhotsk
1 Infantry and 2 Tanks moved from Jamaica to 25 Sea Zone
1 Tank moved from Hispaniola to 25 Sea Zone
1 Tank moved from Cuba to 25 Sea Zone
1 Infantry moved from Hispaniola to 25 Sea Zone
1 Artillery and 1 Infantry moved from E.Mexico to 25 Sea Zone
1 Artillery, 2 B.Transports, 2 Destroyers, 3 Infantrys, 4 Tanks and 1 Transport moved from 25 Sea Zone to 32 Sea Zone
1 Artillery, 3 Infantrys and 4 Tanks moved from 32 Sea Zone to Bahia
1 Infantry moved from South Central USA to South Atlantic USA
2 Infantrys moved from E.Mexico to Central America
2 ArmoredCars moved from Yukon to Alaska
1 Artillery and 1 Infantry moved from British Columbia to Yukon
1 Artillery and 2 Infantrys moved from Wake to 88 Sea Zone
2 Carriers, 1 Cruiser, 3 Destroyers, 1 Infantry and 3 Submarines moved from 88 Sea Zone to 72 Sea Zone
4 Elites moved from San Francisco to 83 Sea Zone
1 Elite and 3 Infantrys moved from Johnston to 91 Sea Zone
1 Battleship, 1 Elite, 3 Infantrys, 1 Submarine and 2 Transports moved from 91 Sea Zone to 88 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 88 Sea Zone to 77 Sea Zone
1 Elite and 3 Infantrys moved from 88 Sea Zone to Wake
4 Elites and 2 Transports moved from 83 Sea Zone to 91 Sea Zone
4 Elites moved from 91 Sea Zone to Johnston
1 Destroyer moved from 71 Sea Zone to 72 Sea ZonePurchase Units - Americans
Americans buy 1 B.Carrier, 2 B.Transports, 1 Cruiser, 2 Destroyers, 5 Elites and 2 Transports; Remaining resources: 0 PUs;Combat - Americans
Battle in 72 Sea Zone
Americans attack with 2 Carriers, 1 Cruiser, 4 Destroyers, 1 Infantry and 3 Submarines
Yamamoto defend with 5 Destroyers and 2 Submarines
Americans roll dice for 3 Submarines in 72 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Yamamoto roll dice for 2 Submarines in 72 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 2 Carriers, 1 Cruiser and 4 Destroyers in 72 Sea Zone, round 2 : 4/7 hits, 2.17 expected hits
Yamamoto roll dice for 5 Destroyers in 72 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
3 Submarines owned by the Americans, 2 Submarines owned by the Yamamoto and 2 Destroyers owned by the Yamamoto lost in 72 Sea Zone
Americans roll dice for 2 Carriers, 1 Cruiser and 4 Destroyers in 72 Sea Zone, round 3 : 3/7 hits, 2.17 expected hits
Yamamoto roll dice for 3 Destroyers in 72 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
3 Destroyers owned by the Yamamoto lost in 72 Sea Zone
Americans win with 2 Carriers, 1 Cruiser and 4 Destroyers remaining. Battle score for attacker is 33
Casualties for Yamamoto: 5 Destroyers and 2 Submarines
Casualties for Americans: 3 Submarines
Battle in Bahia
Americans attack with 1 Artillery, 3 Infantrys and 4 Tanks
Neutral defend with 3 Infantrys and 1 Tank
Americans roll dice for 1 Artillery, 3 Infantrys and 4 Tanks in Bahia, round 2 : 4/8 hits, 3.00 expected hits
Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 1/4 hits, 1.50 expected hits
1 Infantry owned by the Americans, 1 Tank owned by the Neutral and 3 Infantrys owned by the Neutral lost in Bahia
Americans loses 0 PUs for violating Bahias neutrality.
Americans win, taking Bahia from Neutral with 1 Artillery, 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 9
Casualties for Neutral: 3 Infantrys and 1 Tank
Casualties for Americans: 1 Infantry
Battle in Ayan
Americans attack with 1 Artillery, 1 Infantry and 1 Mech.Inf
Hisaichi defend with 2 Infantrys
Americans roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Ayan, round 2 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 2 Infantrys in Ayan, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Ayan
Americans roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Ayan, round 3 : 3/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Ayan
Americans win, taking Ayan from Hisaichi with 1 Artillery, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 4
Casualties for Hisaichi: 2 InfantrysNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 Infantry moved from 72 Sea Zone to Koryakia
EDIT: 1 Artillery, 1 Infantry and 1 Transport moved from 77 Sea Zone to 72 Sea Zone
1 Artillery and 1 Infantry moved from 72 Sea Zone to Koryakia
1 Adv.Fighter moved from Pearl Harbor to 88 Sea Zone
1 Adv.Fighter moved from 88 Sea Zone to WakePlace Units - Americans
1 B.Carrier placed in 88 Sea Zone
1 Adv.Fighter moved from Wake to 88 Sea Zone
1 Cruiser placed in 88 Sea Zone
2 Destroyers placed in 91 Sea Zone
2 B.Transports placed in 71 Sea Zone
2 Transports placed in 83 Sea Zone
4 Elites placed in San Francisco
1 Elite placed in AlaskaTurn Complete - Americans
Americans collect 93 PUs; end with 93 PUsCombat Hit Differential Summary :
Neutral : -0.50
Hisaichi : -1.00
Yamamoto : -0.33
Americans : 4.67 -
i think this one is the one i ment that you were kicking my but
Oh. Yeah, i agree. :-D Any time you don’t take Paris down, it’s really tough to come back from that.
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i think this one is the one i ment that you were kicking my but
Oh. Yeah, i agree. :-D Any time you don’t take Paris down, it’s really tough to come back from that.
well :x :wink: want to reset this one?
i think its like trying to walk a dog with no legs :-o :? :lol: -
we dont have to.
we can play it out a little if you want -
We can start a new one. You can be the Axis again. Go ahead and start it up. Send me a link
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i hope your not disappointed in me over this one
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I’m just happy to play.
And the reason France stayed alive was that brilliant move I thought of to block your mechs…which is now something I’ll have to watch out for every time I play as Germany. I never realized how easy it was to stymie the German advance like that. :-o





