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Whackamatt Allies -vs- dawgoneit Axis
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Yamamoto
1 Destroyer moved from 76 Sea Zone to 72 Sea Zone
4 Destroyers and 4 Submarines moved from 85 Sea Zone to 72 Sea Zone
1 Tank moved from British Borneo to Banjarmasin
1 Transport moved from 110 Sea Zone to 111 Sea Zone
2 Marines moved from Celebes to 111 Sea Zone
2 Marines and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
2 Marines moved from 110 Sea Zone to Banjarmasin
1 Fighter moved from 110 Sea Zone to Banjarmasin
1 Adv.Fighter moved from 110 Sea Zone to Banjarmasin
1 Infantry moved from Davao to 107 Sea Zone
1 Infantry and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
1 Tank moved from Panay to 111 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
1 Infantry and 1 Tank moved from 110 Sea Zone to Banjarmasin
1 Fighter moved from 111 Sea Zone to Banjarmasin
1 Battleship moved from 111 Sea Zone to 110 Sea Zone
1 Fighter moved from S.French Indochina to Banjarmasin
1 Adv.Fighter moved from S.Thailand to Banjarmasin
1 Artillery moved from N.French Indochina to N.Thailand
2 Transports moved from 92 Sea Zone to 84 Sea Zone
1 Elite moved from Shanghai to 84 Sea Zone
2 Infantrys moved from Tokyo to 84 Sea Zone
1 T.Boat moved from 84 Sea Zone to 75 Sea Zone
1 Infantry moved from Tokyo to 84 Sea Zone
1 Elite, 3 Infantrys and 2 Transports moved from 84 Sea Zone to 92 Sea Zone
1 Elite and 3 Infantrys moved from 92 Sea Zone to N.French Indochina
1 Infantry moved from Paramushir to 75 Sea Zone
1 Infantry moved from 75 Sea Zone to Khabarovsk
2 Infantrys moved from Guam to 94 Sea Zone
1 Infantry moved from Guam to 94 Sea Zone
1 B.Transport and 3 Infantrys moved from 94 Sea Zone to 93 Sea Zone
1 Infantry moved from Samar to 93 Sea Zone
1 B.Transport and 4 Infantrys moved from 93 Sea Zone to 92 Sea Zone
4 Infantrys moved from 92 Sea Zone to N.French Indochina
2 Transports moved from 92 Sea Zone to 107 Sea Zone
3 Infantrys moved from Davao to 107 Sea Zone
3 Infantrys moved from 107 Sea Zone to Jilolo
1 Fighter moved from Truk to DavaoPurchase Units - Yamamoto
Yamamoto buy 2 ArmoredCars, 2 Destroyers, 4 Fighters, 6 Infantrys and 2 Submarines; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in Banjarmasin
Yamamoto attack with 2 Adv.Fighters, 3 Fighters, 1 Infantry, 2 Marines and 2 Tanks
Dutch defend with 1 AAGun, 1 Adv.Fighter, 1 Factory and 3 Tanks; British defend with 1 Artillery and 1 Infantry; Americans defend with 2 Fighters
AA fire in Banjarmasin : 1/5 hits
1 Fighter owned by the Yamamoto lost in Banjarmasin
Yamamoto roll dice for 1 Battleship in Banjarmasin, round 2 : 0/1 hits
Yamamoto roll dice for 2 Adv.Fighters, 2 Fighters, 1 Infantry, 2 Marines and 2 Tanks in Banjarmasin, round 2 : 5/9 hits
Dutch roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters, 1 Infantry and 3 Tanks in Banjarmasin, round 2 : 2/8 hits
1 Infantry owned by the British, 1 Marine owned by the Yamamoto, 1 Infantry owned by the Yamamoto, 1 Artillery owned by the British and 3 Tanks owned by the Dutch lost in Banjarmasin
Yamamoto roll dice for 2 Adv.Fighters, 2 Fighters, 1 Marine and 2 Tanks in Banjarmasin, round 3 : 2/7 hits
Dutch roll dice for 1 Adv.Fighter and 2 Fighters in Banjarmasin, round 3 : 1/3 hits
1 Marine owned by the Yamamoto and 2 Fighters owned by the Americans lost in Banjarmasin
Yamamoto roll dice for 2 Adv.Fighters, 2 Fighters and 2 Tanks in Banjarmasin, round 4 : 4/6 hits
Dutch roll dice for 1 Adv.Fighter in Banjarmasin, round 4 : 1/1 hits
1 Adv.Fighter owned by the Dutch and 1 Tank owned by the Yamamoto lost in Banjarmasin
Yamamoto captures 26PUs while taking Dutch capital
Yamamoto win, taking Banjarmasin from Dutch with 2 Adv.Fighters, 2 Fighters and 1 Tank remaining. Battle score for attacker is 24
Casualties for Dutch: 1 Adv.Fighter and 3 Tanks
Casualties for British: 1 Artillery and 1 Infantry
Casualties for Americans: 2 Fighters
Casualties for Yamamoto: 1 Fighter, 1 Infantry, 2 Marines and 1 Tank
Battle in Jilolo
Yamamoto attack with 3 Infantrys
Dutch defend with 1 Infantry
Yamamoto roll dice for 3 Infantrys in Jilolo, round 2 : 1/3 hits
Dutch roll dice for 1 Infantry in Jilolo, round 2 : 1/1 hits
1 Infantry owned by the Dutch and 1 Infantry owned by the Yamamoto lost in Jilolo
Yamamoto win, taking Jilolo from Dutch with 2 Infantrys remaining. Battle score for attacker is 0
Casualties for Dutch: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Battle in 72 Sea Zone
Yamamoto attack with 5 Destroyers and 4 Submarines
British defend with 1 Destroyer and 1 Transport; Americans defend with 2 Destroyers, 1 Submarine and 2 Transports
Yamamoto roll dice for 4 Submarines in 72 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 Submarine in 72 Sea Zone, round 2 : 0/1 hits
Yamamoto roll dice for 5 Destroyers in 72 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 3 Destroyers and 3 Transports in 72 Sea Zone, round 2 : 2/6 hits
1 Transport owned by the Americans, 2 Submarines owned by the Yamamoto and 1 Transport owned by the British lost in 72 Sea Zone
Yamamoto roll dice for 2 Submarines in 72 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 Submarine in 72 Sea Zone, round 3 : 0/1 hits
Yamamoto roll dice for 5 Destroyers in 72 Sea Zone, round 3 : 2/5 hits
Americans roll dice for 3 Destroyers and 1 Transport in 72 Sea Zone, round 3 : 0/4 hits
1 Transport owned by the Americans, 1 Destroyer owned by the Americans and 1 Submarine owned by the Americans lost in 72 Sea Zone
Yamamoto roll dice for 2 Submarines in 72 Sea Zone, round 4 : 0/2 hits
Yamamoto roll dice for 5 Destroyers in 72 Sea Zone, round 4 : 3/5 hits
Americans roll dice for 2 Destroyers in 72 Sea Zone, round 4 : 0/2 hits
1 Destroyer owned by the British and 1 Destroyer owned by the Americans lost in 72 Sea Zone
Yamamoto win with 5 Destroyers and 2 Submarines remaining. Battle score for attacker is 35
Casualties for British: 1 Destroyer and 1 Transport
Casualties for Americans: 2 Destroyers, 1 Submarine and 2 Transports
Casualties for Yamamoto: 2 SubmarinesNon Combat Move - Yamamoto
1 Carrier, 3 Destroyers and 1 Submarine moved from 111 Sea Zone to 110 Sea Zone
2 Adv.Fighters moved from Banjarmasin to 110 Sea Zone
1 Adv.Fighter moved from 110 Sea Zone to Malaya
1 Fighter moved from Banjarmasin to Malaya
1 Fighter moved from Banjarmasin to 110 Sea ZonePlace Units - Yamamoto
2 ArmoredCars and 1 Infantry placed in Kwangsi
4 Infantrys placed in Davao
4 Fighters and 1 Infantry placed in Tokyo
2 Destroyers and 2 Submarines placed in 85 Sea ZoneTurn Complete - Yamamoto
Yamamoto collect 80 PUs; end with 106 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Chinese
Chinese loses 0 PUs for violating W.Sinkiangs neutrality.
Chinese loses 0 PUs for violating W.Sinkiangs neutrality.
1 ArmoredCar moved from Urumqi to W.Sinkiang
Chinese take W.Sinkiang from Neutral
2 ArmoredCars moved from W.Tibet to Yunnan
1 Infantry moved from Sikang to Yunnan
1 Tank moved from Szechwan to Kweichow
1 Tank moved from Lanchow to Kweichow
1 Infantry moved from Shensi to Hupeh
1 Infantry moved from Suiyuan to Shansi
1 Artillery moved from Suiyuan to Chahar
1 ArmoredCar moved from Ningsia to Chahar
1 ArmoredCar moved from Ningsia to Shansi
1 Tank moved from East Gobi to Chahar
1 Tank moved from East Gobi to Shansi
1 Adv.Fighter and 1 Mech.Inf moved from Ningsia to Hupeh
1 Tank moved from Lanchow to Kweichow
1 Elite and 1 Infantry moved from Lanchow to Shensi
1 Elite and 1 Infantry moved from E.Qinghai to Lanchow
2 Artillerys and 2 Infantrys moved from Hsining to E.Qinghai
2 Elites moved from Hsining to E.Qinghai
1 Mech.Inf moved from Urumqi to Ningsia
1 ArmoredCar moved from Urumqi to Gobi Altai
1 Tank moved from Urumqi to Gobi Altai
2 Infantrys moved from Ulan Bator to East GobiPurchase Units - Chinese
Chinese buy 4 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter and 1 Infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Kweichow
Chinese attack with 3 Tanks
Hisaichi defend with 1 Artillery
Chinese roll dice for 3 Tanks in Kweichow, round 2 : 3/3 hits, 1.50 expected hits
Hisaichi roll dice for 1 Artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Kweichow
Chinese win, taking Kweichow from Hisaichi with 3 Tanks remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Battle in Shansi
Chinese attack with 1 ArmoredCar, 1 Infantry and 1 Tank
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 ArmoredCar, 1 Infantry and 1 Tank in Shansi, round 2 : 0/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 ArmoredCar, 1 Infantry and 1 Tank in Shansi, round 3 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Hisaichi with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Chahar
Chinese attack with 1 ArmoredCar, 1 Artillery and 1 Tank
Hisaichi defend with 1 Artillery
Chinese roll dice for 1 ArmoredCar, 1 Artillery and 1 Tank in Chahar, round 2 : 2/3 hits, 1.17 expected hits
Hisaichi roll dice for 1 Artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Chahar
Chinese win, taking Chahar from Hisaichi with 1 ArmoredCar, 1 Artillery and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Battle in Yunnan
Chinese attack with 2 ArmoredCars and 1 Infantry
Hisaichi defend with 1 Tank
Chinese roll dice for 2 ArmoredCars and 1 Infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Tank in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 2 ArmoredCars and 1 Infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Tank in Yunnan, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in Yunnan
Chinese win, taking Yunnan from Hisaichi with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 Tank
Battle in Hupeh
Chinese attack with 1 Adv.Fighter, 1 Infantry and 1 Mech.Inf
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Adv.Fighter, 1 Infantry and 1 Mech.Inf in Hupeh, round 2 : 1/3 hits, 1.17 expected hits
Hisaichi roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Hupeh
Chinese win, taking Hupeh from Hisaichi with 1 Adv.Fighter, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 InfantryNon Combat Move - Chinese
1 Adv.Fighter moved from Hupeh to Shensi
1 AAGun moved from Ningsia to Shensi
1 AAGun moved from W.Qinghai to E.QinghaiPlace Units - Chinese
2 ArmoredCars, 2 Artillerys, 1 Elite and 1 Infantry placed in Hsining
2 ArmoredCars and 1 Fighter placed in UrumqiTurn Complete - Chinese
Chinese collect 41 PUs; end with 41 PUsCombat Hit Differential Summary :
Hisaichi : -1.67
Chinese : 0.50 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Hisaichi
2 Infantrys moved from Khabarovsk to Ayan
1 Adv.Fighter moved from Hulunbuir to Ayan
1 Infantry moved from Hong Kong to 92 Sea Zone
1 Infantry and 1 Transport moved from 92 Sea Zone to 111 Sea Zone
1 Artillery moved from Hong Kong to 92 Sea Zone
1 ArmoredCar, 1 Infantry and 1 Marine moved from Hong Kong to 92 Sea Zone
1 ArmoredCar, 1 Artillery, 1 Infantry, 1 Marine and 2 Transports moved from 92 Sea Zone to 110 Sea Zone
1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Marine moved from 110 Sea Zone to Java
1 Fighter moved from Malaya to Java
1 Battleship moved from 111 Sea Zone to 110 Sea Zone
1 Infantry moved from 111 Sea Zone to Flores
Hisaichi take Flores from Dutch
2 ArmoredCars moved from Hunan to Hupeh
1 Fighter moved from Anhwei to Hupeh
1 Fighter moved from Hunan to Hupeh
1 Artillery, 1 Elite and 1 Infantry moved from Shantung to Shansi
1 Tank moved from Anhwei to Hupeh
1 Tank moved from Anhwei to Shansi
2 Tanks moved from Peking to Hulunbuir
1 Artillery and 3 Tanks moved from Shantung to ChaharPurchase Units - Hisaichi
Hisaichi buy 2 ArmoredCars, 2 Artillerys, 1 Destroyer, 1 Elite, 12 Infantrys and 2 Tanks; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Shansi
Hisaichi attack with 1 Artillery, 1 Elite, 1 Infantry and 1 Tank
Chinese defend with 1 ArmoredCar and 1 Tank
Hisaichi roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Tank in Shansi, round 2 : 1/4 hits
Chinese roll dice for 1 ArmoredCar and 1 Tank in Shansi, round 2 : 1/2 hits
1 Infantry owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Shansi
Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Tank in Shansi, round 3 : 1/3 hits
Chinese roll dice for 1 Tank in Shansi, round 3 : 0/1 hits
1 Tank owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 1 Artillery, 1 Elite and 1 Tank remaining. Battle score for attacker is 7
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 ArmoredCar and 1 Tank
Battle in Ayan
Hisaichi attack with 1 Adv.Fighter and 2 Infantrys
Russians defend with 1 Infantry
Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Ayan, round 2 : 1/3 hits
Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in Ayan
Hisaichi win, taking Ayan from Russians with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Hupeh
Hisaichi attack with 2 ArmoredCars, 2 Fighters and 1 Tank
Chinese defend with 1 Infantry and 1 Mech.Inf
Hisaichi roll dice for 2 ArmoredCars, 2 Fighters and 1 Tank in Hupeh, round 2 : 1/5 hits
Chinese roll dice for 1 Infantry and 1 Mech.Inf in Hupeh, round 2 : 2/2 hits
1 Infantry owned by the Chinese and 2 ArmoredCars owned by the Hisaichi lost in Hupeh
Hisaichi roll dice for 2 Fighters and 1 Tank in Hupeh, round 3 : 0/3 hits
Chinese roll dice for 1 Mech.Inf in Hupeh, round 3 : 0/1 hits
Hisaichi roll dice for 2 Fighters and 1 Tank in Hupeh, round 4 : 0/3 hits
Chinese roll dice for 1 Mech.Inf in Hupeh, round 4 : 0/1 hits
Hisaichi roll dice for 2 Fighters and 1 Tank in Hupeh, round 5 : 2/3 hits
Chinese roll dice for 1 Mech.Inf in Hupeh, round 5 : 0/1 hits
1 Mech.Inf owned by the Chinese lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 2 Fighters and 1 Tank remaining. Battle score for attacker is 0
Casualties for Hisaichi: 2 ArmoredCars
Casualties for Chinese: 1 Infantry and 1 Mech.Inf
Battle in Chahar
Hisaichi attack with 1 Artillery and 3 Tanks
Chinese defend with 1 ArmoredCar, 1 Artillery and 1 Tank
Hisaichi roll dice for 1 Artillery and 3 Tanks in Chahar, round 2 : 2/4 hits
Chinese roll dice for 1 ArmoredCar, 1 Artillery and 1 Tank in Chahar, round 2 : 0/3 hits
1 Artillery owned by the Chinese and 1 ArmoredCar owned by the Chinese lost in Chahar
Hisaichi roll dice for 1 Artillery and 3 Tanks in Chahar, round 3 : 0/4 hits
Chinese roll dice for 1 Tank in Chahar, round 3 : 0/1 hits
Hisaichi roll dice for 1 Artillery and 3 Tanks in Chahar, round 4 : 1/4 hits
Chinese roll dice for 1 Tank in Chahar, round 4 : 0/1 hits
1 Tank owned by the Chinese lost in Chahar
Hisaichi win, taking Chahar from Chinese with 1 Artillery and 3 Tanks remaining. Battle score for attacker is 13
Casualties for Chinese: 1 ArmoredCar, 1 Artillery and 1 Tank
Battle in Java
Hisaichi attack with 1 ArmoredCar, 1 Artillery, 1 Fighter, 1 Infantry and 1 Marine
Anzac defend with 1 Artillery and 3 Infantrys
Hisaichi roll dice for 1 Battleship in Java, round 2 : 0/1 hits
Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter, 1 Infantry and 1 Marine in Java, round 2 : 0/5 hits
Dutch roll dice for 1 Artillery and 3 Infantrys in Java, round 2 : 2/4 hits
1 Infantry owned by the Hisaichi and 1 ArmoredCar owned by the Hisaichi lost in Java
Hisaichi roll dice for 1 Artillery, 1 Fighter and 1 Marine in Java, round 3 : 1/3 hits
Dutch roll dice for 1 Artillery and 3 Infantrys in Java, round 3 : 1/4 hits
1 Fighter owned by the Hisaichi and 1 Infantry owned by the Anzac lost in Java
Hisaichi roll dice for 1 Artillery and 1 Marine in Java, round 4 : 2/2 hits
Dutch roll dice for 1 Artillery and 2 Infantrys in Java, round 4 : 2/3 hits
1 Marine owned by the Hisaichi, 2 Infantrys owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Java
Dutch win with 1 Artillery remaining. Battle score for attacker is -16
Casualties for Hisaichi: 1 ArmoredCar, 1 Artillery, 1 Fighter, 1 Infantry and 1 Marine
Casualties for Anzac: 3 InfantrysNon Combat Move - Hisaichi
1 Artillery and 1 Infantry moved from N.Thailand to S.Thailand
3 Infantrys moved from Kirin to Heilungchiang
1 Infantry moved from Khabarovsk to Heilungchiang
1 Adv.Fighter moved from Ayan to Hulunbuir
2 Fighters moved from Hupeh to ShantungPlace Units - Hisaichi
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from Changchun: 8 Infantrys
EDIT: Adding units owned by Hisaichi to Kirin: 8 Infantrys
EDIT: Turning off Edit Mode
1 ArmoredCar, 1 Artillery and 1 Elite placed in Shantung
2 Tanks placed in Hulunbuir
1 Infantry placed in Hulunbuir
1 ArmoredCar, 1 Artillery and 4 Infantrys placed in Hong Kong
7 Infantrys placed in Changchun
1 Destroyer placed in 84 Sea ZoneTurn Complete - Hisaichi
Hisaichi collect 56 PUs; end with 56 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - British
1 Infantry moved from Paris to Burgundy
French take Burgundy from Germans
1 Transport moved from 20 Sea Zone to 18 Sea Zone
1 Tank moved from Northern Ireland to 18 Sea Zone
1 Infantry moved from Manchester to 18 Sea Zone
1 Artillery and 1 Infantry moved from Dover to 20 Sea Zone
1 Infantry moved from Dover to 20 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
1 Artillery, 3 Infantrys and 1 Tank moved from 20 Sea Zone to Picardy
1 Infantry moved from Paris to Picardy
4 Fighters and 1 Tank moved from Paris to Picardy
1 Fighter moved from Wales to Picardy
1 Infantry moved from Italian East Africa to Nubia
1 Infantry moved from Darfur to Kufra
British take Kufra from Italians
1 Mech.Inf moved from Cairo to Nubia
1 Artillery and 1 Infantry moved from Darfur to New Valley
1 Artillery moved from Palestine to Syria
2 Tanks moved from W.Iran to Syria
6 Adv.Fighters and 3 Fighters moved from Cairo to Mersa Matruh
2 Tanks moved from Lower Egypt to Mersa Matruh
2 Cruisers, 2 Destroyers and 1 Submarine moved from 57 Sea Zone to 56 Sea Zone
2 Transports moved from 57 Sea Zone to 56 Sea Zone
1 Transport moved from 57 Sea Zone to 56 Sea Zone
2 Infantrys moved from Koryakia to Kolyma
2 Infantrys moved from Kolyma to Okhotsk
1 Bomber moved from Paris to Provence
2 Transports moved from 65 Sea Zone to 60 Sea Zone
2 Infantrys and 2 Tanks moved from Madras to 60 Sea Zone
2 Infantrys, 2 Tanks and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
4 ArmoredCars and 1 Tank moved from Delhi to Assam
1 Infantry and 2 Tanks moved from Burma to Assam
2 Infantrys moved from Bihar to Assam
2 Infantrys moved from Hyderabad to Calcutta
2 Infantrys moved from Rajputana to Delhi
2 Infantrys moved from Bombay to Rajputana
1 Infantry moved from Rhodesia to Kenya
5 Infantrys moved from Cairo to Lower Egypt
2 Infantrys and 2 Tanks moved from 65 Sea Zone to SumatraPurchase Units - British
British buy 3 Carriers, 2 Destroyers and 16 Infantrys; Remaining resources: 0 PUs;Combat - British
Strategic bombing raid in Provence
Bombing raid in Provence rolls: 2 and costs: 2 PUs.
Bombing raid costs 2 PUs
Battle in Syria
British attack with 1 Artillery and 2 Tanks
Germans defend with 1 AAGun, 1 Factory and 2 Infantrys
British roll dice for 1 Artillery and 2 Tanks in Syria, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 2 Infantrys in Syria, round 2 : 2/2 hits, 0.67 expected hits
1 Tank owned by the British, 1 Infantry owned by the Germans and 1 Artillery owned by the British lost in Syria
British roll dice for 1 Tank in Syria, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 Infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Tank in Syria, round 4 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 Infantry in Syria, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Syria
British win, taking Syria from Germans with 1 Tank remaining. Battle score for attacker is -5
Casualties for Germans: 2 Infantrys
Casualties for British: 1 Artillery and 1 Tank
Battle in 56 Sea Zone
British attack with 2 Cruisers, 2 Destroyers, 1 Submarine and 3 Transports
Germans defend with 1 Destroyer and 2 Transports
British roll dice for 1 Submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 Cruisers, 2 Destroyers and 3 Transports in 56 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 Destroyer and 2 Transports in 56 Sea Zone, round 2 : 1/3 hits, 0.67 expected hits
1 Transport owned by the British and 2 Transports owned by the Germans lost in 56 Sea Zone
British roll dice for 1 Submarine in 56 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 Destroyer in 56 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 Destroyer owned by the Germans and 1 Transport owned by the British lost in 56 Sea Zone
British win with 2 Cruisers, 2 Destroyers, 1 Submarine and 1 Transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 Destroyer and 2 Transports
Casualties for British: 2 Transports
Battle in Mersa Matruh
British attack with 6 Adv.Fighters, 3 Fighters and 2 Tanks
Italians defend with 9 Infantrys
British roll dice for 6 Adv.Fighters, 3 Fighters and 2 Tanks in Mersa Matruh, round 2 : 4/11 hits, 5.00 expected hits
Italians roll dice for 9 Infantrys in Mersa Matruh, round 2 : 4/9 hits, 3.00 expected hits
3 Fighters owned by the British, 1 Tank owned by the British and 4 Infantrys owned by the Italians lost in Mersa Matruh
1 Tank retreated to Lower Egypt
Italians win with 5 Infantrys remaining. Battle score for attacker is -21
Casualties for British: 3 Fighters and 1 Tank
Casualties for Italians: 4 Infantrys
Battle in New Valley
British attack with 1 Artillery and 1 Infantry
Italians defend with 1 Infantry
British roll dice for 1 Artillery and 1 Infantry in New Valley, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Italians and 1 Infantry owned by the British lost in New Valley
British win, taking New Valley from Italians with 1 Artillery remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Italians: 1 Infantry
Battle in Nubia
British attack with 1 Infantry and 1 Mech.Inf
Italians defend with 1 Infantry
British roll dice for 1 Infantry and 1 Mech.Inf in Nubia, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 Infantry in Nubia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in Nubia
British win, taking Nubia from Italians with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Italians: 1 InfantryNon Combat Move - British
6 Adv.Fighters moved from Mersa Matruh to 56 Sea Zone
3 Infantrys moved from Manchester to Dover
1 AAGun moved from London to Dover
1 Bomber moved from Provence to Paris
1 Fighter moved from E.Morocco to Malta
1 AAGun moved from Vancouver to British Columbia
1 AAGun moved from Baluchistan to Punjab
1 AAGun moved from Rhodesia to Kenya
6 Adv.Fighters moved from 56 Sea Zone to CairoPlace Units - British
3 Carriers placed in 56 Sea Zone
6 Adv.Fighters moved from Cairo to 56 Sea Zone
2 Destroyers placed in 20 Sea Zone
3 Infantrys placed in Cairo
2 Infantrys placed in Wales
5 Infantrys placed in Madras
5 Infantrys placed in Delhi
1 Infantry placed in W.IranTurn Complete - British
British collect 95 PUs; end with 95 PUsCombat Hit Differential Summary :
Germans : 1.67
British : 0.00
Italians : 1.33 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Anzac
2 Transports moved from 67 Sea Zone to 113 Sea Zone
3 Infantrys moved from Townsville to 113 Sea Zone
1 Infantry moved from West Papua to 113 Sea Zone
4 Infantrys and 2 Transports moved from 113 Sea Zone to 67 Sea Zone
4 Infantrys moved from 67 Sea Zone to Timor
2 Cruisers moved from 67 Sea Zone to 70 Sea Zone
1 Infantry moved from Tasmania to 70 Sea Zone
2 Cruisers and 1 Infantry moved from 70 Sea Zone to 67 Sea Zone
1 Elite moved from Broome to 67 Sea Zone
1 Elite and 1 Infantry moved from 67 Sea Zone to Flores
2 Infantrys moved from Western Australia to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Lombok
3 Infantrys moved from Port Moresby to West Papua
3 Infantrys moved from West Papua to MeraukePurchase Units - Anzac
Anzac buy 1 Cruiser, 1 Destroyer, 2 Elites and 6 Infantrys; Remaining resources: 0 PUs;Combat - Anzac
Battle in Flores
Anzac attack with 1 Elite and 1 Infantry
Hisaichi defend with 1 Infantry
Anzac roll dice for 4 Cruisers in Flores, round 2 : 2/4 hits, 2.00 expected hits
1 Infantry owned by the Hisaichi lost in Flores
Anzac win, taking Flores from Hisaichi with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 InfantryNon Combat Move - Anzac
Place Units - Anzac
1 Cruiser and 1 Destroyer placed in 67 Sea Zone
1 Elite placed in Broome
1 Elite and 2 Infantrys placed in Townsville
3 Infantrys placed in Port Moresby
1 Infantry placed in CanberraTurn Complete - Anzac
Anzac collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Anzac : 0.00
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Dutch
1 Infantry and 1 Tank moved from Colombia to Central AmericaCombat - Dutch
Battle in Central America
Dutch attack with 1 Infantry and 1 Tank
Neutral defend with 1 Infantry
Dutch roll dice for 1 Infantry and 1 Tank in Central America, round 2 : 2/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Central America, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Central America
Dutch loses 0 PUs for violating Central Americas neutrality.
Dutch win, taking Central America from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 InfantryNon Combat Move - Dutch
Turn Complete - Dutch
Dutch collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Neutral : -0.33
Dutch : 1.33 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Finns
2 Infantrys moved from Oulu to N.Karelia
1 Artillery moved from Oulu to N.Karelia
3 Infantrys moved from Oulu to Vyborg
2 Infantrys moved from Oulu to Lapland
1 Tank moved from Oulu to Lapland
2 Artillerys, 1 Elite and 3 Infantrys moved from Tampere to Oulu
2 Artillerys, 1 Elite and 3 Infantrys moved from Helsinki to TamperePurchase Units - Finns
Finns buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs;Combat - Finns
Battle in Vyborg
Finns attack with 3 Infantrys
Russians defend with 1 Infantry
Finns roll dice for 3 Infantrys in Vyborg, round 2 : 0/3 hits
Russians roll dice for 1 Infantry in Vyborg, round 2 : 1/1 hits
1 Infantry owned by the Finns lost in Vyborg
Finns roll dice for 2 Infantrys in Vyborg, round 3 : 1/2 hits
Russians roll dice for 1 Infantry in Vyborg, round 3 : 0/1 hits
1 Infantry owned by the Russians lost in Vyborg
Finns win, taking Vyborg from Russians with 2 Infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Finns: 1 Infantry
Battle in Lapland
Finns attack with 2 Infantrys and 1 Tank
Russians defend with 1 Infantry
Finns roll dice for 2 Infantrys and 1 Tank in Lapland, round 2 : 2/3 hits
Russians roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in Lapland
Finns win, taking Lapland from Russians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in N.Karelia
Finns attack with 1 Artillery and 2 Infantrys
Russians defend with 1 Infantry
Finns roll dice for 1 Artillery and 2 Infantrys in N.Karelia, round 2 : 0/3 hits
Russians roll dice for 1 Infantry in N.Karelia, round 2 : 1/1 hits
1 Infantry owned by the Finns lost in N.Karelia
Finns roll dice for 1 Artillery and 1 Infantry in N.Karelia, round 3 : 0/2 hits
Russians roll dice for 1 Infantry in N.Karelia, round 3 : 0/1 hits
Finns roll dice for 1 Artillery and 1 Infantry in N.Karelia, round 4 : 1/2 hits
Russians roll dice for 1 Infantry in N.Karelia, round 4 : 0/1 hits
1 Infantry owned by the Russians lost in N.Karelia
Finns win, taking N.Karelia from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Finns: 1 InfantryNon Combat Move - Finns
Place Units - Finns
1 Elite and 5 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 15 PUs; end with 15 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Romanians
2 Artillerys, 1 Elite and 1 Infantry moved from E.Romania to Vinnytsia
4 ArmoredCars moved from Bucharest to VinnytsiaPurchase Units - Romanians
Romanians buy 1 Factory and 3 Infantrys; Remaining resources: 0 PUs;Non Combat Move - Romanians
Place Units - Romanians
1 Factory placed in Vinnytsia
3 Infantrys placed in BucharestTurn Complete - Romanians
Romanians collect 16 PUs; end with 16 PUs -
i think this one is the one i ment that you were kicking my but
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Thai
1 Infantry moved from S.Thailand to Burma
Thai take Burma from British
2 Transports moved from 110 Sea Zone to 105 Sea Zone
1 Infantry moved from West Borneo to 110 Sea Zone
1 Infantry moved from Bangkok to 105 Sea Zone
1 Artillery moved from S.Thailand to 105 Sea Zone
1 Transport moved from 105 Sea Zone to 110 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
1 Artillery and 2 Infantrys moved from 110 Sea Zone to JavaPurchase Units - Thai
Thai buy 1 Elite and 9 Infantrys; Remaining resources: 0 PUs;Combat - Thai
Battle in Java
Thai attack with 1 Artillery and 2 Infantrys
Anzac defend with 1 Artillery
Thai roll dice for 1 Artillery and 2 Infantrys in Java, round 2 : 0/3 hits
Dutch roll dice for 1 Artillery in Java, round 2 : 0/1 hits
Thai roll dice for 1 Artillery and 2 Infantrys in Java, round 3 : 1/3 hits
Dutch roll dice for 1 Artillery in Java, round 3 : 0/1 hits
1 Artillery owned by the Anzac lost in Java
Thai win, taking Java from Dutch with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Anzac: 1 ArtilleryNon Combat Move - Thai
6 Infantrys moved from Malaya to S.ThailandPlace Units - Thai
6 Infantrys placed in Malaya
1 Elite and 3 Infantrys placed in BangkokTurn Complete - Thai
Thai collect 24 PUs; end with 24 PUs -
i think this one is the one i ment that you were kicking my but
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Americans
1 Mech.Inf moved from Koryakia to Ayan
1 Artillery and 1 Infantry moved from Okhotsk to Ayan
1 Artillery and 2 Infantrys moved from Kolyma to Okhotsk
1 Tank moved from Koryakia to Okhotsk
1 Infantry and 2 Tanks moved from Jamaica to 25 Sea Zone
1 Tank moved from Hispaniola to 25 Sea Zone
1 Tank moved from Cuba to 25 Sea Zone
1 Infantry moved from Hispaniola to 25 Sea Zone
1 Artillery and 1 Infantry moved from E.Mexico to 25 Sea Zone
1 Artillery, 2 B.Transports, 2 Destroyers, 3 Infantrys, 4 Tanks and 1 Transport moved from 25 Sea Zone to 32 Sea Zone
1 Artillery, 3 Infantrys and 4 Tanks moved from 32 Sea Zone to Bahia
1 Infantry moved from South Central USA to South Atlantic USA
2 Infantrys moved from E.Mexico to Central America
2 ArmoredCars moved from Yukon to Alaska
1 Artillery and 1 Infantry moved from British Columbia to Yukon
1 Artillery and 2 Infantrys moved from Wake to 88 Sea Zone
2 Carriers, 1 Cruiser, 3 Destroyers, 1 Infantry and 3 Submarines moved from 88 Sea Zone to 72 Sea Zone
4 Elites moved from San Francisco to 83 Sea Zone
1 Elite and 3 Infantrys moved from Johnston to 91 Sea Zone
1 Battleship, 1 Elite, 3 Infantrys, 1 Submarine and 2 Transports moved from 91 Sea Zone to 88 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 88 Sea Zone to 77 Sea Zone
1 Elite and 3 Infantrys moved from 88 Sea Zone to Wake
4 Elites and 2 Transports moved from 83 Sea Zone to 91 Sea Zone
4 Elites moved from 91 Sea Zone to Johnston
1 Destroyer moved from 71 Sea Zone to 72 Sea ZonePurchase Units - Americans
Americans buy 1 B.Carrier, 2 B.Transports, 1 Cruiser, 2 Destroyers, 5 Elites and 2 Transports; Remaining resources: 0 PUs;Combat - Americans
Battle in 72 Sea Zone
Americans attack with 2 Carriers, 1 Cruiser, 4 Destroyers, 1 Infantry and 3 Submarines
Yamamoto defend with 5 Destroyers and 2 Submarines
Americans roll dice for 3 Submarines in 72 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Yamamoto roll dice for 2 Submarines in 72 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 2 Carriers, 1 Cruiser and 4 Destroyers in 72 Sea Zone, round 2 : 4/7 hits, 2.17 expected hits
Yamamoto roll dice for 5 Destroyers in 72 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
3 Submarines owned by the Americans, 2 Submarines owned by the Yamamoto and 2 Destroyers owned by the Yamamoto lost in 72 Sea Zone
Americans roll dice for 2 Carriers, 1 Cruiser and 4 Destroyers in 72 Sea Zone, round 3 : 3/7 hits, 2.17 expected hits
Yamamoto roll dice for 3 Destroyers in 72 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
3 Destroyers owned by the Yamamoto lost in 72 Sea Zone
Americans win with 2 Carriers, 1 Cruiser and 4 Destroyers remaining. Battle score for attacker is 33
Casualties for Yamamoto: 5 Destroyers and 2 Submarines
Casualties for Americans: 3 Submarines
Battle in Bahia
Americans attack with 1 Artillery, 3 Infantrys and 4 Tanks
Neutral defend with 3 Infantrys and 1 Tank
Americans roll dice for 1 Artillery, 3 Infantrys and 4 Tanks in Bahia, round 2 : 4/8 hits, 3.00 expected hits
Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 1/4 hits, 1.50 expected hits
1 Infantry owned by the Americans, 1 Tank owned by the Neutral and 3 Infantrys owned by the Neutral lost in Bahia
Americans loses 0 PUs for violating Bahias neutrality.
Americans win, taking Bahia from Neutral with 1 Artillery, 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 9
Casualties for Neutral: 3 Infantrys and 1 Tank
Casualties for Americans: 1 Infantry
Battle in Ayan
Americans attack with 1 Artillery, 1 Infantry and 1 Mech.Inf
Hisaichi defend with 2 Infantrys
Americans roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Ayan, round 2 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 2 Infantrys in Ayan, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Ayan
Americans roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Ayan, round 3 : 3/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Ayan
Americans win, taking Ayan from Hisaichi with 1 Artillery, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 4
Casualties for Hisaichi: 2 InfantrysNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 Infantry moved from 72 Sea Zone to Koryakia
EDIT: 1 Artillery, 1 Infantry and 1 Transport moved from 77 Sea Zone to 72 Sea Zone
1 Artillery and 1 Infantry moved from 72 Sea Zone to Koryakia
1 Adv.Fighter moved from Pearl Harbor to 88 Sea Zone
1 Adv.Fighter moved from 88 Sea Zone to WakePlace Units - Americans
1 B.Carrier placed in 88 Sea Zone
1 Adv.Fighter moved from Wake to 88 Sea Zone
1 Cruiser placed in 88 Sea Zone
2 Destroyers placed in 91 Sea Zone
2 B.Transports placed in 71 Sea Zone
2 Transports placed in 83 Sea Zone
4 Elites placed in San Francisco
1 Elite placed in AlaskaTurn Complete - Americans
Americans collect 93 PUs; end with 93 PUsCombat Hit Differential Summary :
Neutral : -0.50
Hisaichi : -1.00
Yamamoto : -0.33
Americans : 4.67 -
i think this one is the one i ment that you were kicking my but
Oh. Yeah, i agree. :-D Any time you don’t take Paris down, it’s really tough to come back from that.
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i think this one is the one i ment that you were kicking my but
Oh. Yeah, i agree. :-D Any time you don’t take Paris down, it’s really tough to come back from that.
well :x :wink: want to reset this one?
i think its like trying to walk a dog with no legs :-o :? :lol: -
we dont have to.
we can play it out a little if you want -
We can start a new one. You can be the Axis again. Go ahead and start it up. Send me a link
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i hope your not disappointed in me over this one
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I’m just happy to play.
And the reason France stayed alive was that brilliant move I thought of to block your mechs…which is now something I’ll have to watch out for every time I play as Germany. I never realized how easy it was to stymie the German advance like that. :-o





