Whackamatt Allies -vs- dawgoneit Axis

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Yamamoto
                1 Destroyer moved from 76 Sea Zone to 72 Sea Zone
                4 Destroyers and 4 Submarines moved from 85 Sea Zone to 72 Sea Zone
                1 Tank moved from British Borneo to Banjarmasin
                1 Transport moved from 110 Sea Zone to 111 Sea Zone
                2 Marines moved from Celebes to 111 Sea Zone
                2 Marines and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
                2 Marines moved from 110 Sea Zone to Banjarmasin
                1 Fighter moved from 110 Sea Zone to Banjarmasin
                1 Adv.Fighter moved from 110 Sea Zone to Banjarmasin
                1 Infantry moved from Davao to 107 Sea Zone
                1 Infantry and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
                1 Tank moved from Panay to 111 Sea Zone
                1 Infantry, 1 Tank and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
                1 Infantry and 1 Tank moved from 110 Sea Zone to Banjarmasin
                1 Fighter moved from 111 Sea Zone to Banjarmasin
                1 Battleship moved from 111 Sea Zone to 110 Sea Zone
                1 Fighter moved from S.French Indochina to Banjarmasin
                1 Adv.Fighter moved from S.Thailand to Banjarmasin
                1 Artillery moved from N.French Indochina to N.Thailand
                2 Transports moved from 92 Sea Zone to 84 Sea Zone
                1 Elite moved from Shanghai to 84 Sea Zone
                2 Infantrys moved from Tokyo to 84 Sea Zone
                1 T.Boat moved from 84 Sea Zone to 75 Sea Zone
                1 Infantry moved from Tokyo to 84 Sea Zone
                1 Elite, 3 Infantrys and 2 Transports moved from 84 Sea Zone to 92 Sea Zone
                1 Elite and 3 Infantrys moved from 92 Sea Zone to N.French Indochina
                1 Infantry moved from Paramushir to 75 Sea Zone
                1 Infantry moved from 75 Sea Zone to Khabarovsk
                2 Infantrys moved from Guam to 94 Sea Zone
                1 Infantry moved from Guam to 94 Sea Zone
                1 B.Transport and 3 Infantrys moved from 94 Sea Zone to 93 Sea Zone
                1 Infantry moved from Samar to 93 Sea Zone
                1 B.Transport and 4 Infantrys moved from 93 Sea Zone to 92 Sea Zone
                4 Infantrys moved from 92 Sea Zone to N.French Indochina
                2 Transports moved from 92 Sea Zone to 107 Sea Zone
                3 Infantrys moved from Davao to 107 Sea Zone
                3 Infantrys moved from 107 Sea Zone to Jilolo
                1 Fighter moved from Truk to Davao

    Purchase Units - Yamamoto
                Yamamoto buy 2 ArmoredCars, 2 Destroyers, 4 Fighters, 6 Infantrys and 2 Submarines; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in Banjarmasin
                    Yamamoto attack with 2 Adv.Fighters, 3 Fighters, 1 Infantry, 2 Marines and 2 Tanks
                    Dutch defend with 1 AAGun, 1 Adv.Fighter, 1 Factory and 3 Tanks; British defend with 1 Artillery and 1 Infantry; Americans defend with 2 Fighters
                        AA fire in Banjarmasin :  1/5 hits
                        1 Fighter owned by the Yamamoto lost in Banjarmasin
                        Yamamoto roll dice for 1 Battleship in Banjarmasin, round 2 :  0/1 hits
                        Yamamoto roll dice for 2 Adv.Fighters, 2 Fighters, 1 Infantry, 2 Marines and 2 Tanks in Banjarmasin, round 2 :  5/9 hits
                        Dutch roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters, 1 Infantry and 3 Tanks in Banjarmasin, round 2 :  2/8 hits
                        1 Infantry owned by the British, 1 Marine owned by the Yamamoto, 1 Infantry owned by the Yamamoto, 1 Artillery owned by the British and 3 Tanks owned by the Dutch lost in Banjarmasin
                        Yamamoto roll dice for 2 Adv.Fighters, 2 Fighters, 1 Marine and 2 Tanks in Banjarmasin, round 3 :  2/7 hits
                        Dutch roll dice for 1 Adv.Fighter and 2 Fighters in Banjarmasin, round 3 :  1/3 hits
                        1 Marine owned by the Yamamoto and 2 Fighters owned by the Americans lost in Banjarmasin
                        Yamamoto roll dice for 2 Adv.Fighters, 2 Fighters and 2 Tanks in Banjarmasin, round 4 :  4/6 hits
                        Dutch roll dice for 1 Adv.Fighter in Banjarmasin, round 4 :  1/1 hits
                    1 Adv.Fighter owned by the Dutch and 1 Tank owned by the Yamamoto lost in Banjarmasin
                    Yamamoto captures 26PUs while taking Dutch capital
                    Yamamoto win, taking Banjarmasin from Dutch with 2 Adv.Fighters, 2 Fighters and 1 Tank remaining. Battle score for attacker is 24
                    Casualties for Dutch: 1 Adv.Fighter and 3 Tanks
                    Casualties for British: 1 Artillery and 1 Infantry
                    Casualties for Americans: 2 Fighters
                    Casualties for Yamamoto: 1 Fighter, 1 Infantry, 2 Marines and 1 Tank
                Battle in Jilolo
                    Yamamoto attack with 3 Infantrys
                    Dutch defend with 1 Infantry
                        Yamamoto roll dice for 3 Infantrys in Jilolo, round 2 :  1/3 hits
                        Dutch roll dice for 1 Infantry in Jilolo, round 2 :  1/1 hits
                        1 Infantry owned by the Dutch and 1 Infantry owned by the Yamamoto lost in Jilolo
                    Yamamoto win, taking Jilolo from Dutch with 2 Infantrys remaining. Battle score for attacker is 0
                    Casualties for Dutch: 1 Infantry
                    Casualties for Yamamoto: 1 Infantry
                Battle in 72 Sea Zone
                    Yamamoto attack with 5 Destroyers and 4 Submarines
                    British defend with 1 Destroyer and 1 Transport; Americans defend with 2 Destroyers, 1 Submarine and 2 Transports
                        Yamamoto roll dice for 4 Submarines in 72 Sea Zone, round 2 :  0/4 hits
                        Americans roll dice for 1 Submarine in 72 Sea Zone, round 2 :  0/1 hits
                        Yamamoto roll dice for 5 Destroyers in 72 Sea Zone, round 2 :  2/5 hits
                        Americans roll dice for 3 Destroyers and 3 Transports in 72 Sea Zone, round 2 :  2/6 hits
                        1 Transport owned by the Americans, 2 Submarines owned by the Yamamoto and 1 Transport owned by the British lost in 72 Sea Zone
                        Yamamoto roll dice for 2 Submarines in 72 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 Submarine in 72 Sea Zone, round 3 :  0/1 hits
                        Yamamoto roll dice for 5 Destroyers in 72 Sea Zone, round 3 :  2/5 hits
                        Americans roll dice for 3 Destroyers and 1 Transport in 72 Sea Zone, round 3 :  0/4 hits
                        1 Transport owned by the Americans, 1 Destroyer owned by the Americans and 1 Submarine owned by the Americans lost in 72 Sea Zone
                        Yamamoto roll dice for 2 Submarines in 72 Sea Zone, round 4 :  0/2 hits
                        Yamamoto roll dice for 5 Destroyers in 72 Sea Zone, round 4 :  3/5 hits
                        Americans roll dice for 2 Destroyers in 72 Sea Zone, round 4 :  0/2 hits
                        1 Destroyer owned by the British and 1 Destroyer owned by the Americans lost in 72 Sea Zone
                    Yamamoto win with 5 Destroyers and 2 Submarines remaining. Battle score for attacker is 35
                    Casualties for British: 1 Destroyer and 1 Transport
                    Casualties for Americans: 2 Destroyers, 1 Submarine and 2 Transports
                    Casualties for Yamamoto: 2 Submarines

    Non Combat Move - Yamamoto
                1 Carrier, 3 Destroyers and 1 Submarine moved from 111 Sea Zone to 110 Sea Zone
                2 Adv.Fighters moved from Banjarmasin to 110 Sea Zone
                1 Adv.Fighter moved from 110 Sea Zone to Malaya
                1 Fighter moved from Banjarmasin to Malaya
                1 Fighter moved from Banjarmasin to 110 Sea Zone

    Place Units - Yamamoto
                2 ArmoredCars and 1 Infantry placed in Kwangsi
                4 Infantrys placed in Davao
                4 Fighters and 1 Infantry placed in Tokyo
                2 Destroyers and 2 Submarines placed in 85 Sea Zone

    Turn Complete - Yamamoto
                Yamamoto collect 80 PUs; end with 106 PUs

    triplea_41327_Yam4.tsvg

  • 20 18 17 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Chinese
                    Chinese loses 0 PUs for violating W.Sinkiangs neutrality.
                    Chinese loses 0 PUs for violating W.Sinkiangs neutrality.
                1 ArmoredCar moved from Urumqi to W.Sinkiang
                      Chinese take W.Sinkiang from Neutral
                2 ArmoredCars moved from W.Tibet to Yunnan
                1 Infantry moved from Sikang to Yunnan
                1 Tank moved from Szechwan to Kweichow
                1 Tank moved from Lanchow to Kweichow
                1 Infantry moved from Shensi to Hupeh
                1 Infantry moved from Suiyuan to Shansi
                1 Artillery moved from Suiyuan to Chahar
                1 ArmoredCar moved from Ningsia to Chahar
                1 ArmoredCar moved from Ningsia to Shansi
                1 Tank moved from East Gobi to Chahar
                1 Tank moved from East Gobi to Shansi
                1 Adv.Fighter and 1 Mech.Inf moved from Ningsia to Hupeh
                1 Tank moved from Lanchow to Kweichow
                1 Elite and 1 Infantry moved from Lanchow to Shensi
                1 Elite and 1 Infantry moved from E.Qinghai to Lanchow
                2 Artillerys and 2 Infantrys moved from Hsining to E.Qinghai
                2 Elites moved from Hsining to E.Qinghai
                1 Mech.Inf moved from Urumqi to Ningsia
                1 ArmoredCar moved from Urumqi to Gobi Altai
                1 Tank moved from Urumqi to Gobi Altai
                2 Infantrys moved from Ulan Bator to East Gobi

    Purchase Units - Chinese
                Chinese buy 4 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter and 1 Infantry; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 3 Tanks
                    Hisaichi defend with 1 Artillery
                        Chinese roll dice for 3 Tanks in Kweichow, round 2 : 3/3 hits, 1.50 expected hits
                        Hisaichi roll dice for 1 Artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                        1 Artillery owned by the Hisaichi lost in Kweichow
                    Chinese win, taking Kweichow from Hisaichi with 3 Tanks remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 Artillery
                Battle in Shansi
                    Chinese attack with 1 ArmoredCar, 1 Infantry and 1 Tank
                    Hisaichi defend with 1 Infantry
                        Chinese roll dice for 1 ArmoredCar, 1 Infantry and 1 Tank in Shansi, round 2 : 0/3 hits, 1.00 expected hits
                        Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 ArmoredCar, 1 Infantry and 1 Tank in Shansi, round 3 : 1/3 hits, 1.00 expected hits
                        Hisaichi roll dice for 1 Infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                    Chinese win, taking Shansi from Hisaichi with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Infantry
                Battle in Chahar
                    Chinese attack with 1 ArmoredCar, 1 Artillery and 1 Tank
                    Hisaichi defend with 1 Artillery
                        Chinese roll dice for 1 ArmoredCar, 1 Artillery and 1 Tank in Chahar, round 2 : 2/3 hits, 1.17 expected hits
                        Hisaichi roll dice for 1 Artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                        1 Artillery owned by the Hisaichi lost in Chahar
                    Chinese win, taking Chahar from Hisaichi with 1 ArmoredCar, 1 Artillery and 1 Tank remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 Artillery
                Battle in Yunnan
                    Chinese attack with 2 ArmoredCars and 1 Infantry
                    Hisaichi defend with 1 Tank
                        Chinese roll dice for 2 ArmoredCars and 1 Infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                        Hisaichi roll dice for 1 Tank in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
                        Chinese roll dice for 2 ArmoredCars and 1 Infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
                        Hisaichi roll dice for 1 Tank in Yunnan, round 3 : 0/1 hits, 0.50 expected hits
                        1 Tank owned by the Hisaichi lost in Yunnan
                    Chinese win, taking Yunnan from Hisaichi with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 5
                    Casualties for Hisaichi: 1 Tank
                Battle in Hupeh
                    Chinese attack with 1 Adv.Fighter, 1 Infantry and 1 Mech.Inf
                    Hisaichi defend with 1 Infantry
                        Chinese roll dice for 1 Adv.Fighter, 1 Infantry and 1 Mech.Inf in Hupeh, round 2 : 1/3 hits, 1.17 expected hits
                        Hisaichi roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Hisaichi lost in Hupeh
                    Chinese win, taking Hupeh from Hisaichi with 1 Adv.Fighter, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry

    Non Combat Move - Chinese
                1 Adv.Fighter moved from Hupeh to Shensi
                1 AAGun moved from Ningsia to Shensi
                1 AAGun moved from W.Qinghai to E.Qinghai

    Place Units - Chinese
                2 ArmoredCars, 2 Artillerys, 1 Elite and 1 Infantry placed in Hsining
                2 ArmoredCars and 1 Fighter placed in Urumqi

    Turn Complete - Chinese
                Chinese collect 41 PUs; end with 41 PUs

    Combat Hit Differential Summary :

    Hisaichi : -1.67
        Chinese : 0.50

    triplea_41327_Chi4.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Hisaichi
                2 Infantrys moved from Khabarovsk to Ayan
                1 Adv.Fighter moved from Hulunbuir to Ayan
                1 Infantry moved from Hong Kong to 92 Sea Zone
                1 Infantry and 1 Transport moved from 92 Sea Zone to 111 Sea Zone
                1 Artillery moved from Hong Kong to 92 Sea Zone
                1 ArmoredCar, 1 Infantry and 1 Marine moved from Hong Kong to 92 Sea Zone
                1 ArmoredCar, 1 Artillery, 1 Infantry, 1 Marine and 2 Transports moved from 92 Sea Zone to 110 Sea Zone
                1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Marine moved from 110 Sea Zone to Java
                1 Fighter moved from Malaya to Java
                1 Battleship moved from 111 Sea Zone to 110 Sea Zone
                1 Infantry moved from 111 Sea Zone to Flores
                      Hisaichi take Flores from Dutch
                2 ArmoredCars moved from Hunan to Hupeh
                1 Fighter moved from Anhwei to Hupeh
                1 Fighter moved from Hunan to Hupeh
                1 Artillery, 1 Elite and 1 Infantry moved from Shantung to Shansi
                1 Tank moved from Anhwei to Hupeh
                1 Tank moved from Anhwei to Shansi
                2 Tanks moved from Peking to Hulunbuir
                1 Artillery and 3 Tanks moved from Shantung to Chahar

    Purchase Units - Hisaichi
                Hisaichi buy 2 ArmoredCars, 2 Artillerys, 1 Destroyer, 1 Elite, 12 Infantrys and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in Shansi
                    Hisaichi attack with 1 Artillery, 1 Elite, 1 Infantry and 1 Tank
                    Chinese defend with 1 ArmoredCar and 1 Tank
                        Hisaichi roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Tank in Shansi, round 2 :  1/4 hits
                        Chinese roll dice for 1 ArmoredCar and 1 Tank in Shansi, round 2 :  1/2 hits
                        1 Infantry owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Shansi
                        Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Tank in Shansi, round 3 :  1/3 hits
                        Chinese roll dice for 1 Tank in Shansi, round 3 :  0/1 hits
                        1 Tank owned by the Chinese lost in Shansi
                    Hisaichi win, taking Shansi from Chinese with 1 Artillery, 1 Elite and 1 Tank remaining. Battle score for attacker is 7
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 ArmoredCar and 1 Tank
                Battle in Ayan
                    Hisaichi attack with 1 Adv.Fighter and 2 Infantrys
                    Russians defend with 1 Infantry
                        Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Ayan, round 2 :  1/3 hits
                        Russians roll dice for 1 Infantry in Ayan, round 2 :  0/1 hits
                        1 Infantry owned by the Russians lost in Ayan
                    Hisaichi win, taking Ayan from Russians with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry
                Battle in Hupeh
                    Hisaichi attack with 2 ArmoredCars, 2 Fighters and 1 Tank
                    Chinese defend with 1 Infantry and 1 Mech.Inf
                        Hisaichi roll dice for 2 ArmoredCars, 2 Fighters and 1 Tank in Hupeh, round 2 :  1/5 hits
                        Chinese roll dice for 1 Infantry and 1 Mech.Inf in Hupeh, round 2 :  2/2 hits
                        1 Infantry owned by the Chinese and 2 ArmoredCars owned by the Hisaichi lost in Hupeh
                        Hisaichi roll dice for 2 Fighters and 1 Tank in Hupeh, round 3 :  0/3 hits
                        Chinese roll dice for 1 Mech.Inf in Hupeh, round 3 :  0/1 hits
                        Hisaichi roll dice for 2 Fighters and 1 Tank in Hupeh, round 4 :  0/3 hits
                        Chinese roll dice for 1 Mech.Inf in Hupeh, round 4 :  0/1 hits
                        Hisaichi roll dice for 2 Fighters and 1 Tank in Hupeh, round 5 :  2/3 hits
                        Chinese roll dice for 1 Mech.Inf in Hupeh, round 5 :  0/1 hits
                    1 Mech.Inf owned by the Chinese lost in Hupeh
                    Hisaichi win, taking Hupeh from Chinese with 2 Fighters and 1 Tank remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 2 ArmoredCars
                    Casualties for Chinese: 1 Infantry and 1 Mech.Inf
                Battle in Chahar
                    Hisaichi attack with 1 Artillery and 3 Tanks
                    Chinese defend with 1 ArmoredCar, 1 Artillery and 1 Tank
                        Hisaichi roll dice for 1 Artillery and 3 Tanks in Chahar, round 2 :  2/4 hits
                        Chinese roll dice for 1 ArmoredCar, 1 Artillery and 1 Tank in Chahar, round 2 :  0/3 hits
                        1 Artillery owned by the Chinese and 1 ArmoredCar owned by the Chinese lost in Chahar
                        Hisaichi roll dice for 1 Artillery and 3 Tanks in Chahar, round 3 :  0/4 hits
                        Chinese roll dice for 1 Tank in Chahar, round 3 :  0/1 hits
                        Hisaichi roll dice for 1 Artillery and 3 Tanks in Chahar, round 4 :  1/4 hits
                        Chinese roll dice for 1 Tank in Chahar, round 4 :  0/1 hits
                        1 Tank owned by the Chinese lost in Chahar
                    Hisaichi win, taking Chahar from Chinese with 1 Artillery and 3 Tanks remaining. Battle score for attacker is 13
                    Casualties for Chinese: 1 ArmoredCar, 1 Artillery and 1 Tank
                Battle in Java
                    Hisaichi attack with 1 ArmoredCar, 1 Artillery, 1 Fighter, 1 Infantry and 1 Marine
                    Anzac defend with 1 Artillery and 3 Infantrys
                        Hisaichi roll dice for 1 Battleship in Java, round 2 :  0/1 hits
                        Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter, 1 Infantry and 1 Marine in Java, round 2 :  0/5 hits
                        Dutch roll dice for 1 Artillery and 3 Infantrys in Java, round 2 :  2/4 hits
                        1 Infantry owned by the Hisaichi and 1 ArmoredCar owned by the Hisaichi lost in Java
                        Hisaichi roll dice for 1 Artillery, 1 Fighter and 1 Marine in Java, round 3 :  1/3 hits
                        Dutch roll dice for 1 Artillery and 3 Infantrys in Java, round 3 :  1/4 hits
                        1 Fighter owned by the Hisaichi and 1 Infantry owned by the Anzac lost in Java
                        Hisaichi roll dice for 1 Artillery and 1 Marine in Java, round 4 :  2/2 hits
                        Dutch roll dice for 1 Artillery and 2 Infantrys in Java, round 4 :  2/3 hits
                        1 Marine owned by the Hisaichi, 2 Infantrys owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Java
                    Dutch win with 1 Artillery remaining. Battle score for attacker is -16
                    Casualties for Hisaichi: 1 ArmoredCar, 1 Artillery, 1 Fighter, 1 Infantry and 1 Marine
                    Casualties for Anzac: 3 Infantrys

    Non Combat Move - Hisaichi
                1 Artillery and 1 Infantry moved from N.Thailand to S.Thailand
                3 Infantrys moved from Kirin to Heilungchiang
                1 Infantry moved from Khabarovsk to Heilungchiang
                1 Adv.Fighter moved from Ayan to Hulunbuir
                2 Fighters moved from Hupeh to Shantung

    Place Units - Hisaichi
                Turning on Edit Mode
                EDIT: Removing units owned by Hisaichi from Changchun: 8 Infantrys
                EDIT: Adding units owned by Hisaichi to Kirin: 8 Infantrys
                EDIT: Turning off Edit Mode
                1 ArmoredCar, 1 Artillery and 1 Elite placed in Shantung
                2 Tanks placed in Hulunbuir
                1 Infantry placed in Hulunbuir
                1 ArmoredCar, 1 Artillery and 4 Infantrys placed in Hong Kong
                7 Infantrys placed in Changchun
                1 Destroyer placed in 84 Sea Zone

    Turn Complete - Hisaichi
                Hisaichi collect 56 PUs; end with 56 PUs

    triplea_41327_His4.tsvg

  • 20 18 17 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - British
                1 Infantry moved from Paris to Burgundy
                      French take Burgundy from Germans
                1 Transport moved from 20 Sea Zone to 18 Sea Zone
                1 Tank moved from Northern Ireland to 18 Sea Zone
                1 Infantry moved from Manchester to 18 Sea Zone
                1 Artillery and 1 Infantry moved from Dover to 20 Sea Zone
                1 Infantry moved from Dover to 20 Sea Zone
                1 Infantry, 1 Tank and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
                1 Artillery, 3 Infantrys and 1 Tank moved from 20 Sea Zone to Picardy
                1 Infantry moved from Paris to Picardy
                4 Fighters and 1 Tank moved from Paris to Picardy
                1 Fighter moved from Wales to Picardy
                1 Infantry moved from Italian East Africa to Nubia
                1 Infantry moved from Darfur to Kufra
                      British take Kufra from Italians
                1 Mech.Inf moved from Cairo to Nubia
                1 Artillery and 1 Infantry moved from Darfur to New Valley
                1 Artillery moved from Palestine to Syria
                2 Tanks moved from W.Iran to Syria
                6 Adv.Fighters and 3 Fighters moved from Cairo to Mersa Matruh
                2 Tanks moved from Lower Egypt to Mersa Matruh
                2 Cruisers, 2 Destroyers and 1 Submarine moved from 57 Sea Zone to 56 Sea Zone
                2 Transports moved from 57 Sea Zone to 56 Sea Zone
                1 Transport moved from 57 Sea Zone to 56 Sea Zone
                2 Infantrys moved from Koryakia to Kolyma
                2 Infantrys moved from Kolyma to Okhotsk
                1 Bomber moved from Paris to Provence
                2 Transports moved from 65 Sea Zone to 60 Sea Zone
                2 Infantrys and 2 Tanks moved from Madras to 60 Sea Zone
                2 Infantrys, 2 Tanks and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
                4 ArmoredCars and 1 Tank moved from Delhi to Assam
                1 Infantry and 2 Tanks moved from Burma to Assam
                2 Infantrys moved from Bihar to Assam
                2 Infantrys moved from Hyderabad to Calcutta
                2 Infantrys moved from Rajputana to Delhi
                2 Infantrys moved from Bombay to Rajputana
                1 Infantry moved from Rhodesia to Kenya
                5 Infantrys moved from Cairo to Lower Egypt
                2 Infantrys and 2 Tanks moved from 65 Sea Zone to Sumatra

    Purchase Units - British
                British buy 3 Carriers, 2 Destroyers and 16 Infantrys; Remaining resources: 0 PUs;

    Combat - British
                Strategic bombing raid in Provence
                    Bombing raid in Provence rolls: 2 and costs: 2 PUs.
                    Bombing raid costs 2 PUs
                Battle in Syria
                    British attack with 1 Artillery and 2 Tanks
                    Germans defend with 1 AAGun, 1 Factory and 2 Infantrys
                        British roll dice for 1 Artillery and 2 Tanks in Syria, round 2 : 1/3 hits, 1.33 expected hits
                        Germans roll dice for 2 Infantrys in Syria, round 2 : 2/2 hits, 0.67 expected hits
                        1 Tank owned by the British, 1 Infantry owned by the Germans and 1 Artillery owned by the British lost in Syria
                        British roll dice for 1 Tank in Syria, round 3 : 0/1 hits, 0.50 expected hits
                        Germans roll dice for 1 Infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 Tank in Syria, round 4 : 1/1 hits, 0.50 expected hits
                        Germans roll dice for 1 Infantry in Syria, round 4 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Germans lost in Syria
                    British win, taking Syria from Germans with 1 Tank remaining. Battle score for attacker is -5
                    Casualties for Germans: 2 Infantrys
                    Casualties for British: 1 Artillery and 1 Tank
                Battle in 56 Sea Zone
                    British attack with 2 Cruisers, 2 Destroyers, 1 Submarine and 3 Transports
                    Germans defend with 1 Destroyer and 2 Transports
                        British roll dice for 1 Submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        British roll dice for 2 Cruisers, 2 Destroyers and 3 Transports in 56 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
                        Germans roll dice for 1 Destroyer and 2 Transports in 56 Sea Zone, round 2 : 1/3 hits, 0.67 expected hits
                        1 Transport owned by the British and 2 Transports owned by the Germans lost in 56 Sea Zone
                        British roll dice for 1 Submarine in 56 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        Germans roll dice for 1 Destroyer in 56 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        1 Destroyer owned by the Germans and 1 Transport owned by the British lost in 56 Sea Zone
                    British win with 2 Cruisers, 2 Destroyers, 1 Submarine and 1 Transport remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 Destroyer and 2 Transports
                    Casualties for British: 2 Transports
                Battle in Mersa Matruh
                    British attack with 6 Adv.Fighters, 3 Fighters and 2 Tanks
                    Italians defend with 9 Infantrys
                        British roll dice for 6 Adv.Fighters, 3 Fighters and 2 Tanks in Mersa Matruh, round 2 : 4/11 hits, 5.00 expected hits
                        Italians roll dice for 9 Infantrys in Mersa Matruh, round 2 : 4/9 hits, 3.00 expected hits
                        3 Fighters owned by the British, 1 Tank owned by the British and 4 Infantrys owned by the Italians lost in Mersa Matruh
                    1 Tank retreated to Lower Egypt
                    Italians win with 5 Infantrys remaining. Battle score for attacker is -21
                    Casualties for British: 3 Fighters and 1 Tank
                    Casualties for Italians: 4 Infantrys
                Battle in New Valley
                    British attack with 1 Artillery and 1 Infantry
                    Italians defend with 1 Infantry
                        British roll dice for 1 Artillery and 1 Infantry in New Valley, round 2 : 1/2 hits, 0.67 expected hits
                        Italians roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Italians and 1 Infantry owned by the British lost in New Valley
                    British win, taking New Valley from Italians with 1 Artillery remaining. Battle score for attacker is 0
                    Casualties for British: 1 Infantry
                    Casualties for Italians: 1 Infantry
                Battle in Nubia
                    British attack with 1 Infantry and 1 Mech.Inf
                    Italians defend with 1 Infantry
                        British roll dice for 1 Infantry and 1 Mech.Inf in Nubia, round 2 : 1/2 hits, 0.67 expected hits
                        Italians roll dice for 1 Infantry in Nubia, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Italians lost in Nubia
                    British win, taking Nubia from Italians with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 Infantry

    Non Combat Move - British
                6 Adv.Fighters moved from Mersa Matruh to 56 Sea Zone
                3 Infantrys moved from Manchester to Dover
                1 AAGun moved from London to Dover
                1 Bomber moved from Provence to Paris
                1 Fighter moved from E.Morocco to Malta
                1 AAGun moved from Vancouver to British Columbia
                1 AAGun moved from Baluchistan to Punjab
                1 AAGun moved from Rhodesia to Kenya
                6 Adv.Fighters moved from 56 Sea Zone to Cairo

    Place Units - British
                3 Carriers placed in 56 Sea Zone
                    6 Adv.Fighters moved from Cairo to 56 Sea Zone
                2 Destroyers placed in 20 Sea Zone
                3 Infantrys placed in Cairo
                2 Infantrys placed in Wales
                5 Infantrys placed in Madras
                5 Infantrys placed in Delhi
                1 Infantry placed in W.Iran

    Turn Complete - British
                British collect 95 PUs; end with 95 PUs

    Combat Hit Differential Summary :

    Germans : 1.67
        British : 0.00
        Italians : 1.33

    triplea_41327_Bri4.tsvg

  • 20 18 17 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Anzac
                2 Transports moved from 67 Sea Zone to 113 Sea Zone
                3 Infantrys moved from Townsville to 113 Sea Zone
                1 Infantry moved from West Papua to 113 Sea Zone
                4 Infantrys and 2 Transports moved from 113 Sea Zone to 67 Sea Zone
                4 Infantrys moved from 67 Sea Zone to Timor
                2 Cruisers moved from 67 Sea Zone to 70 Sea Zone
                1 Infantry moved from Tasmania to 70 Sea Zone
                2 Cruisers and 1 Infantry moved from 70 Sea Zone to 67 Sea Zone
                1 Elite moved from Broome to 67 Sea Zone
                1 Elite and 1 Infantry moved from 67 Sea Zone to Flores
                2 Infantrys moved from Western Australia to 67 Sea Zone
                2 Infantrys moved from 67 Sea Zone to Lombok
                3 Infantrys moved from Port Moresby to West Papua
                3 Infantrys moved from West Papua to Merauke

    Purchase Units - Anzac
                Anzac buy 1 Cruiser, 1 Destroyer, 2 Elites and 6 Infantrys; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in Flores
                    Anzac attack with 1 Elite and 1 Infantry
                    Hisaichi defend with 1 Infantry
                        Anzac roll dice for 4 Cruisers in Flores, round 2 : 2/4 hits, 2.00 expected hits
                        1 Infantry owned by the Hisaichi lost in Flores
                    Anzac win, taking Flores from Hisaichi with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry

    Non Combat Move - Anzac

    Place Units - Anzac
                1 Cruiser and 1 Destroyer placed in 67 Sea Zone
                1 Elite placed in Broome
                1 Elite and 2 Infantrys placed in Townsville
                3 Infantrys placed in Port Moresby
                1 Infantry placed in Canberra

    Turn Complete - Anzac
                Anzac collect 38 PUs; end with 38 PUs

    Combat Hit Differential Summary :

    Anzac : 0.00

    triplea_41327_Anz4.tsvg

  • 20 18 17 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Dutch
                1 Infantry and 1 Tank moved from Colombia to Central America

    Combat - Dutch
                Battle in Central America
                    Dutch attack with 1 Infantry and 1 Tank
                    Neutral defend with 1 Infantry
                        Dutch roll dice for 1 Infantry and 1 Tank in Central America, round 2 : 2/2 hits, 0.67 expected hits
                        Neutral roll dice for 1 Infantry in Central America, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Neutral lost in Central America
                    Dutch loses 0 PUs for violating Central Americas neutrality.
                    Dutch win, taking Central America from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Neutral: 1 Infantry

    Non Combat Move - Dutch

    Turn Complete - Dutch
                Dutch collect 20 PUs; end with 20 PUs

    Combat Hit Differential Summary :

    Neutral : -0.33
        Dutch : 1.33

    triplea_41327_Dut4.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Finns
                2 Infantrys moved from Oulu to N.Karelia
                1 Artillery moved from Oulu to N.Karelia
                3 Infantrys moved from Oulu to Vyborg
                2 Infantrys moved from Oulu to Lapland
                1 Tank moved from Oulu to Lapland
                2 Artillerys, 1 Elite and 3 Infantrys moved from Tampere to Oulu
                2 Artillerys, 1 Elite and 3 Infantrys moved from Helsinki to Tampere

    Purchase Units - Finns
                Finns buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs;

    Combat - Finns
                Battle in Vyborg
                    Finns attack with 3 Infantrys
                    Russians defend with 1 Infantry
                        Finns roll dice for 3 Infantrys in Vyborg, round 2 :  0/3 hits
                        Russians roll dice for 1 Infantry in Vyborg, round 2 :  1/1 hits
                        1 Infantry owned by the Finns lost in Vyborg
                        Finns roll dice for 2 Infantrys in Vyborg, round 3 :  1/2 hits
                        Russians roll dice for 1 Infantry in Vyborg, round 3 :  0/1 hits
                        1 Infantry owned by the Russians lost in Vyborg
                    Finns win, taking Vyborg from Russians with 2 Infantrys remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 Infantry
                    Casualties for Finns: 1 Infantry
                Battle in Lapland
                    Finns attack with 2 Infantrys and 1 Tank
                    Russians defend with 1 Infantry
                        Finns roll dice for 2 Infantrys and 1 Tank in Lapland, round 2 :  2/3 hits
                        Russians roll dice for 1 Infantry in Lapland, round 2 :  0/1 hits
                        1 Infantry owned by the Russians lost in Lapland
                    Finns win, taking Lapland from Russians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry
                Battle in N.Karelia
                    Finns attack with 1 Artillery and 2 Infantrys
                    Russians defend with 1 Infantry
                        Finns roll dice for 1 Artillery and 2 Infantrys in N.Karelia, round 2 :  0/3 hits
                        Russians roll dice for 1 Infantry in N.Karelia, round 2 :  1/1 hits
                        1 Infantry owned by the Finns lost in N.Karelia
                        Finns roll dice for 1 Artillery and 1 Infantry in N.Karelia, round 3 :  0/2 hits
                        Russians roll dice for 1 Infantry in N.Karelia, round 3 :  0/1 hits
                        Finns roll dice for 1 Artillery and 1 Infantry in N.Karelia, round 4 :  1/2 hits
                        Russians roll dice for 1 Infantry in N.Karelia, round 4 :  0/1 hits
                        1 Infantry owned by the Russians lost in N.Karelia
                    Finns win, taking N.Karelia from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 Infantry
                    Casualties for Finns: 1 Infantry

    Non Combat Move - Finns

    Place Units - Finns
                1 Elite and 5 Infantrys placed in Helsinki

    Turn Complete - Finns
                Finns collect 15 PUs; end with 15 PUs

    triplea_41327_Fin4.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Romanians
                2 Artillerys, 1 Elite and 1 Infantry moved from E.Romania to Vinnytsia
                4 ArmoredCars moved from Bucharest to Vinnytsia

    Purchase Units - Romanians
                Romanians buy 1 Factory and 3 Infantrys; Remaining resources: 0 PUs;

    Non Combat Move - Romanians

    Place Units - Romanians
                1 Factory placed in Vinnytsia
                3 Infantrys placed in Bucharest

    Turn Complete - Romanians
                Romanians collect 16 PUs; end with 16 PUs

    triplea_41327_Rom4.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    i think this one is the one i ment that you were kicking my but

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Thai
                1 Infantry moved from S.Thailand to Burma
                      Thai take Burma from British
                2 Transports moved from 110 Sea Zone to 105 Sea Zone
                1 Infantry moved from West Borneo to 110 Sea Zone
                1 Infantry moved from Bangkok to 105 Sea Zone
                1 Artillery moved from S.Thailand to 105 Sea Zone
                1 Transport moved from 105 Sea Zone to 110 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
                1 Artillery and 2 Infantrys moved from 110 Sea Zone to Java

    Purchase Units - Thai
                Thai buy 1 Elite and 9 Infantrys; Remaining resources: 0 PUs;

    Combat - Thai
                Battle in Java
                    Thai attack with 1 Artillery and 2 Infantrys
                    Anzac defend with 1 Artillery
                        Thai roll dice for 1 Artillery and 2 Infantrys in Java, round 2 :  0/3 hits
                        Dutch roll dice for 1 Artillery in Java, round 2 :  0/1 hits
                        Thai roll dice for 1 Artillery and 2 Infantrys in Java, round 3 :  1/3 hits
                        Dutch roll dice for 1 Artillery in Java, round 3 :  0/1 hits
                        1 Artillery owned by the Anzac lost in Java
                    Thai win, taking Java from Dutch with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Anzac: 1 Artillery

    Non Combat Move - Thai
                6 Infantrys moved from Malaya to S.Thailand

    Place Units - Thai
                6 Infantrys placed in Malaya
                1 Elite and 3 Infantrys placed in Bangkok

    Turn Complete - Thai
                Thai collect 24 PUs; end with 24 PUs

    triplea_41327_Tha4.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    i think this one is the one i ment that you were kicking my but

  • 20 18 17 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Americans
                1 Mech.Inf moved from Koryakia to Ayan
                1 Artillery and 1 Infantry moved from Okhotsk to Ayan
                1 Artillery and 2 Infantrys moved from Kolyma to Okhotsk
                1 Tank moved from Koryakia to Okhotsk
                1 Infantry and 2 Tanks moved from Jamaica to 25 Sea Zone
                1 Tank moved from Hispaniola to 25 Sea Zone
                1 Tank moved from Cuba to 25 Sea Zone
                1 Infantry moved from Hispaniola to 25 Sea Zone
                1 Artillery and 1 Infantry moved from E.Mexico to 25 Sea Zone
                1 Artillery, 2 B.Transports, 2 Destroyers, 3 Infantrys, 4 Tanks and 1 Transport moved from 25 Sea Zone to 32 Sea Zone
                1 Artillery, 3 Infantrys and 4 Tanks moved from 32 Sea Zone to Bahia
                1 Infantry moved from South Central USA to South Atlantic USA
                2 Infantrys moved from E.Mexico to Central America
                2 ArmoredCars moved from Yukon to Alaska
                1 Artillery and 1 Infantry moved from British Columbia to Yukon
                1 Artillery and 2 Infantrys moved from Wake to 88 Sea Zone
                2 Carriers, 1 Cruiser, 3 Destroyers, 1 Infantry and 3 Submarines moved from 88 Sea Zone to 72 Sea Zone
                4 Elites moved from San Francisco to 83 Sea Zone
                1 Elite and 3 Infantrys moved from Johnston to 91 Sea Zone
                1 Battleship, 1 Elite, 3 Infantrys, 1 Submarine and 2 Transports moved from 91 Sea Zone to 88 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 88 Sea Zone to 77 Sea Zone
                1 Elite and 3 Infantrys moved from 88 Sea Zone to Wake
                4 Elites and 2 Transports moved from 83 Sea Zone to 91 Sea Zone
                4 Elites moved from 91 Sea Zone to Johnston
                1 Destroyer moved from 71 Sea Zone to 72 Sea Zone

    Purchase Units - Americans
                Americans buy 1 B.Carrier, 2 B.Transports, 1 Cruiser, 2 Destroyers, 5 Elites and 2 Transports; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in 72 Sea Zone
                    Americans attack with 2 Carriers, 1 Cruiser, 4 Destroyers, 1 Infantry and 3 Submarines
                    Yamamoto defend with 5 Destroyers and 2 Submarines
                        Americans roll dice for 3 Submarines in 72 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                        Yamamoto roll dice for 2 Submarines in 72 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                        Americans roll dice for 2 Carriers, 1 Cruiser and 4 Destroyers in 72 Sea Zone, round 2 : 4/7 hits, 2.17 expected hits
                        Yamamoto roll dice for 5 Destroyers in 72 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                        3 Submarines owned by the Americans, 2 Submarines owned by the Yamamoto and 2 Destroyers owned by the Yamamoto lost in 72 Sea Zone
                        Americans roll dice for 2 Carriers, 1 Cruiser and 4 Destroyers in 72 Sea Zone, round 3 : 3/7 hits, 2.17 expected hits
                        Yamamoto roll dice for 3 Destroyers in 72 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                        3 Destroyers owned by the Yamamoto lost in 72 Sea Zone
                    Americans win with 2 Carriers, 1 Cruiser and 4 Destroyers remaining. Battle score for attacker is 33
                    Casualties for Yamamoto: 5 Destroyers and 2 Submarines
                    Casualties for Americans: 3 Submarines
                Battle in Bahia
                    Americans attack with 1 Artillery, 3 Infantrys and 4 Tanks
                    Neutral defend with 3 Infantrys and 1 Tank
                        Americans roll dice for 1 Artillery, 3 Infantrys and 4 Tanks in Bahia, round 2 : 4/8 hits, 3.00 expected hits
                        Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 1/4 hits, 1.50 expected hits
                        1 Infantry owned by the Americans, 1 Tank owned by the Neutral and 3 Infantrys owned by the Neutral lost in Bahia
                    Americans loses 0 PUs for violating Bahias neutrality.
                    Americans win, taking Bahia from Neutral with 1 Artillery, 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 9
                    Casualties for Neutral: 3 Infantrys and 1 Tank
                    Casualties for Americans: 1 Infantry
                Battle in Ayan
                    Americans attack with 1 Artillery, 1 Infantry and 1 Mech.Inf
                    Hisaichi defend with 2 Infantrys
                        Americans roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Ayan, round 2 : 1/3 hits, 1.00 expected hits
                        Hisaichi roll dice for 2 Infantrys in Ayan, round 2 : 0/2 hits, 0.67 expected hits
                        1 Infantry owned by the Hisaichi lost in Ayan
                        Americans roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Ayan, round 3 : 3/3 hits, 1.00 expected hits
                        Hisaichi roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Hisaichi lost in Ayan
                    Americans win, taking Ayan from Hisaichi with 1 Artillery, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 2 Infantrys

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 Infantry moved from 72 Sea Zone to Koryakia
                EDIT: 1 Artillery, 1 Infantry and 1 Transport moved from 77 Sea Zone to 72 Sea Zone
                1 Artillery and 1 Infantry moved from 72 Sea Zone to Koryakia
                1 Adv.Fighter moved from Pearl Harbor to 88 Sea Zone
                1 Adv.Fighter moved from 88 Sea Zone to Wake

    Place Units - Americans
                1 B.Carrier placed in 88 Sea Zone
                    1 Adv.Fighter moved from Wake to 88 Sea Zone
                1 Cruiser placed in 88 Sea Zone
                2 Destroyers placed in 91 Sea Zone
                2 B.Transports placed in 71 Sea Zone
                2 Transports placed in 83 Sea Zone
                4 Elites placed in San Francisco
                1 Elite placed in Alaska

    Turn Complete - Americans
                Americans collect 93 PUs; end with 93 PUs

    Combat Hit Differential Summary :

    Neutral : -0.50
        Hisaichi : -1.00
        Yamamoto : -0.33
        Americans : 4.67

    triplea_41327_Ame4.tsvg

  • 20 18 17 15

    @dawgoneit:

    i think this one is the one i ment that you were kicking my but

    Oh.  Yeah, i agree.  :-D  Any time you don’t take Paris down, it’s really tough to come back from that.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @Whackamatt:

    @dawgoneit:

    i think this one is the one i ment that you were kicking my but

    Oh.  Yeah, i agree.  :-D  Any time you don’t take Paris down, it’s really tough to come back from that.

    well :x :wink: want to reset this one?
    i think its like trying to walk a dog with no legs  :-o :? :lol:

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    we dont have to.
    we can play it out a little if you want

  • 20 18 17 15

    We can start a new one.  You can be the Axis again. Go ahead and start it up. Send me a link

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    i hope your not disappointed in me over this one

  • 20 18 17 15

    I’m just happy to play.

    And the reason France stayed alive was that brilliant move I thought of to block your mechs…which is now something I’ll have to watch out for every time I play as Germany. I never realized how easy it was to stymie the German advance like that.  :-o

Suggested Topics

  • 42
  • 48
  • 62
  • 80
  • 84
  • 64
  • 96
  • 195
Axis & Allies Boardgaming Custom Painted Miniatures

37

Online

18.0k

Users

40.7k

Topics

1.8m

Posts