G40 NT Snigg (Axis) vs. War Ghost (Allies)

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_major; Remaining resources: 68 PUs;
                Germans buy 2 armour, 1 destroyer, 9 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Bryansk to Smolensk
                2 infantry moved from Bryansk to Tambov
                1 infantry moved from Vologda to Samara
                      Germans take Samara from Russians
                1 infantry moved from Urals to Novosibirsk
                1 bomber moved from Bryansk to Novosibirsk
                2 bombers and 2 fighters moved from Bryansk to Russia
                2 tactical_bombers moved from Bryansk to Smolensk
                2 tactical_bombers moved from Bryansk to Tambov

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 4 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/2 hits
                    Bombing raid in Russia rolls: 8,3 and causes: 11 damage to unit: factory_major
                    Bombing raid in Russia causes 11 damage total.
                Battle in Smolensk
                    Germans attack with 1 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 infantry and 2 tactical_bombers in Smolensk, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry and 2 tactical_bombers in Smolensk, round 3 :  2/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Novosibirsk
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Novosibirsk, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Novosibirsk
                    Germans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 2 infantry and 2 tactical_bombers
                    Russians defend with 2 infantry
                        Germans roll dice for 2 infantry and 2 tactical_bombers in Tambov, round 2 :  0/4 hits
                        Russians roll dice for 2 infantry in Tambov, round 2 :  0/2 hits
                        Germans roll dice for 2 infantry and 2 tactical_bombers in Tambov, round 3 :  1/4 hits
                        Russians roll dice for 2 infantry in Tambov, round 3 :  0/2 hits
                        1 infantry owned by the Russians lost in Tambov
                        Germans roll dice for 2 infantry and 2 tactical_bombers in Tambov, round 4 :  1/4 hits
                        Russians roll dice for 1 infantry in Tambov, round 4 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                2 tactical_bombers moved from Tambov to Bryansk
                2 tactical_bombers moved from Smolensk to Bryansk
                2 fighters moved from Russia to Bryansk
                2 bombers moved from Russia to Bryansk
                1 bomber moved from Novosibirsk to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                1 aaGun moved from Belarus to Bryansk
                2 armour and 1 mech_infantry moved from Novgorod to Bryansk
                1 mech_infantry moved from Eastern Poland to Bryansk
                1 fighter moved from Germany to Bryansk
                2 mech_infantrys moved from Germany to Eastern Poland
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                1 infantry moved from Germany to Western Germany
                1 artillery moved from France to Normandy Bordeaux
                2 infantry moved from Normandy Bordeaux to France

    Place Units - Germans
                1 destroyer and 2 submarines placed in 110 Sea Zone
                3 mech_infantrys placed in Novgorod
                2 armour and 1 mech_infantry placed in Volgograd
                5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 10 infantry
        Western Germany : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Germany : 1 factory_major and 5 mech_infantrys
        Southern Italy : 3 fighters
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 4 aaGuns, 18 armour, 15 artilleries, 3 bombers, 3 fighters, 16 infantry, 16 mech_infantrys and 4 tactical_bombers
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 2 mech_infantrys
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 infantry
        Vologda : 1 flag
        Volgograd : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Smolensk : 1 flag, 1 infantry
        Samara : 1 flag, 1 infantry
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 4 submarines and 1 transport

    triplea_41490_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair damage of 10x factory_major; Remaining resources: 3 PUs;
                Russians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Samara
                2 fighters and 1 tactical_bomber moved from Russia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 1.83 expected hits
                        Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Samara to Russia

    Place Units - Russians
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 7 PUs; end with 7 PUs

    Combat Hit Differential Summary :

    Germans : -0.33
        Russians : 1.17

    triplea_41490_Rus8.tsvg

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 9 mech_infantrys and 2 submarines; Remaining resources: 5 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 bomber moved from Yunnan to 43 Sea Zone
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                1 bomber moved from Yunnan to Burma
                4 infantry moved from Shensi to Kansu
                1 fighter and 1 tactical_bomber moved from Yunnan to Kansu
                2 tactical_bombers moved from Yunnan to Sikang
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 destroyer moved from 36 Sea Zone to 18 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                2 infantry moved from 8 Sea Zone to Aleutian Islands
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                2 fighters moved from Japan to 17 Sea Zone
                1 fighter moved from Japan to 18 Sea Zone
                1 fighter moved from 36 Sea Zone to 18 Sea Zone
                1 fighter moved from 36 Sea Zone to 18 Sea Zone
                1 fighter moved from 18 Sea Zone to 17 Sea Zone
                1 fighter moved from 36 Sea Zone to 18 Sea Zone
                2 mech_infantrys moved from Yunnan to Burma
                1 mech_infantry moved from Yunnan to Sikang
                3 mech_infantrys moved from Kweichow to Sikang
                1 infantry moved from Shensi to Kansu

    Combat - Japanese
                Battle in Java
                Battle in 43 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese win, taking Java from ANZAC with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Aleutian Islands
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking Aleutian Islands from Americans, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 17 Sea Zone
                    Japanese attack with 1 destroyer and 3 fighters
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 3 fighters in 17 Sea Zone, round 2 :  2/4 hits
                        ANZAC roll dice for 1 destroyer in 17 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 17 Sea Zone
                    Japanese win, taking 17 Sea Zone from ANZAC with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 18 Sea Zone
                    Japanese attack with 1 destroyer and 3 fighters
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 3 fighters in 18 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 submarine in 18 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 18 Sea Zone
                    Japanese win with 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Kansu
                    Japanese attack with 1 fighter, 5 infantry and 1 tactical_bomber
                    Chinese defend with 5 infantry
                        Japanese roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Kansu, round 2 :  2/7 hits
                        Chinese roll dice for 5 infantry in Kansu, round 2 :  3/5 hits
                        3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kansu, round 3 :  1/4 hits
                        Chinese roll dice for 3 infantry in Kansu, round 3 :  3/3 hits
                        2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Kansu
                    retreated to Kansu
                    Chinese win with 2 infantry remaining. Battle score for attacker is -16
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 fighter and 5 infantry
                Battle in Burma
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    British defend with 1 armour
                        Japanese roll dice for 1 bomber and 2 mech_infantrys in Burma, round 2 :  1/3 hits
                        UK_Pacific roll dice for 1 armour in Burma, round 2 :  1/1 hits
                        1 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for British: 1 armour
                    Casualties for Japanese: 1 mech_infantry
                Battle in Sikang
                    Japanese attack with 4 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 4 infantry
                        Japanese roll dice for 4 mech_infantrys and 2 tactical_bombers in Sikang, round 2 :  2/6 hits
                        Chinese roll dice for 4 infantry in Sikang, round 2 :  0/4 hits
                        2 infantry owned by the Chinese lost in Sikang
                        Japanese roll dice for 4 mech_infantrys and 2 tactical_bombers in Sikang, round 3 :  2/6 hits
                        Chinese roll dice for 2 infantry in Sikang, round 3 :  0/2 hits
                        2 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Japanese
                2 tactical_bombers moved from Sikang to Yunnan
                1 bomber moved from Burma to Yunnan
                1 tactical_bomber moved from Kansu to Shensi
                3 mech_infantrys moved from Shantung to Kweichow
                3 mech_infantrys moved from Kwangtung to Yunnan
                1 bomber moved from 43 Sea Zone to Yunnan
                2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 6 submarines moved from 36 Sea Zone to 6 Sea Zone
                3 fighters moved from 17 Sea Zone to Japan
                3 fighters moved from 18 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in Shantung
                2 destroyers and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 aaGun, 1 factory_minor and 3 mech_infantrys
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 1 tactical_bomber
        Yunnan : 1 flag, 2 bombers, 3 mech_infantrys and 2 tactical_bombers
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 3 mech_infantrys
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 4 mech_infantrys
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 1 mech_infantry
        Malaya : 1 flag, 1 harbour
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Guam : 1 flag, 1 airfield
        Aleutian Islands : 1 flag, 2 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag, 1 infantry
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 infantry
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
        Java : 1 flag, 1 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 transport
        44 Sea Zone : 1 flag, 1 submarine
        37 Sea Zone : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        17 Sea Zone : 1 destroyer
        16 Sea Zone : 1 destroyer
        8 Sea Zone : 1 transport
        6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters and 8 submarines
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag

    triplea_41490_Jap8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 2 transports; Remaining resources: 5 PUs;

    Combat Move - Americans
                2 armour, 1 artillery, 6 infantry and 3 mech_infantrys moved from Gibraltar to 92 Sea Zone
                2 armour, 1 artillery, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 6 infantry, 3 mech_infantrys, 4 submarines and 6 transports moved from 92 Sea Zone to 110 Sea Zone
                2 armour, 1 artillery, 6 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from United Kingdom to 110 Sea Zone
                1 submarine moved from 10 Sea Zone to 8 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - Americans
                Battle in 8 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 8 Sea Zone
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Java
                    Americans attack with 2 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 2 infantry in Java, round 3 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 2 infantry in Java, round 4 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 2 infantry in Java, round 5 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Java, round 5 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Americans lost in Java
                        Americans roll dice for 1 infantry in Java, round 6 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 infantry in Java, round 6 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 infantry in Java, round 7 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 infantry in Java, round 7 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Americans lost in Java
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Americans: 2 infantry
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 4 submarines and 6 transports
                    Germans defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 4 submarines and 1 transport
                        Americans roll dice for 4 submarines in 110 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    Units damaged: 1 carrier owned by the Germans
                        Americans roll dice for 1 bomber, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 6 transports in 110 Sea Zone, round 2 : 6/11 hits, 5.00 expected hits
                    Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
                        Germans roll dice for 4 submarines in 110 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits
                    Units damaged: 1 carrier owned by the Americans
                        Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport in 110 Sea Zone, round 2 : 6/11 hits, 5.50 expected hits
                        3 submarines owned by the Americans, 4 submarines owned by the Germans and 2 carriers owned by the Americans lost in 110 Sea Zone
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        Americans roll dice for 1 bomber, 2 cruisers, 4 destroyers, 4 fighters and 6 transports in 110 Sea Zone, round 3 : 6/11 hits, 5.00 expected hits
                        Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport in 110 Sea Zone, round 3 : 4/11 hits, 5.50 expected hits
                        3 destroyers owned by the Germans, 1 submarine owned by the Americans, 3 destroyers owned by the Americans, 1 fighter owned by the Germans, 2 carriers owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone
                        Americans roll dice for 1 bomber, 2 cruisers, 1 destroyer, 4 fighters and 6 transports in 110 Sea Zone, round 4 : 1/8 hits, 4.00 expected hits
                        Germans roll dice for 1 battleship, 3 fighters and 1 transport in 110 Sea Zone, round 4 : 1/4 hits, 2.67 expected hits
                        1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 110 Sea Zone
                        Americans roll dice for 1 bomber, 2 cruisers, 4 fighters and 6 transports in 110 Sea Zone, round 5 : 1/7 hits, 3.67 expected hits
                        Germans roll dice for 1 battleship, 2 fighters and 1 transport in 110 Sea Zone, round 5 : 2/3 hits, 2.00 expected hits
                        2 cruisers owned by the Americans and 1 fighter owned by the Germans lost in 110 Sea Zone
                        Americans roll dice for 1 bomber, 4 fighters and 6 transports in 110 Sea Zone, round 6 : 3/5 hits, 2.67 expected hits
                        Germans roll dice for 1 battleship, 1 fighter and 1 transport in 110 Sea Zone, round 6 : 2/2 hits, 1.33 expected hits
                        1 battleship owned by the Germans, 1 fighter owned by the Germans, 2 fighters owned by the Americans and 1 transport owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 bomber, 2 fighters and 6 transports remaining. Battle score for attacker is 27
                    Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 4 submarines and 1 transport
                    Casualties for Americans: 2 carriers, 2 cruisers, 4 destroyers, 2 fighters and 4 submarines
                Battle in Normandy Bordeaux
                    Americans attack with 2 armour, 1 artillery, 6 infantry and 3 mech_infantrys
                    Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 2 armour, 1 artillery, 6 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 5/12 hits, 3.00 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                        1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 fighters moved from 110 Sea Zone to United Kingdom
                1 bomber moved from 110 Sea Zone to United Kingdom
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 cruisers, 4 destroyers, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                2 battleships, 2 carriers, 2 cruisers, 10 destroyers, 4 fighters and 5 submarines moved from 33 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
                1 artillery, 1 infantry, 4 submarines and 1 transport moved from 30 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier, 1 cruiser and 2 transports placed in 10 Sea Zone
                1 artillery, 2 fighters and 3 infantry placed in Western United States
                1 bomber placed in Central United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
                Americans collect 61 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs

    Combat Hit Differential Summary :

    Germans : -1.33
        Americans : -3.00
        Japanese : 0.00

    triplea_41490_Ame8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Kansu to Tsinghai

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs

    Combat Hit Differential Summary :

    triplea_41490_Chi8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 2 transports; Remaining resources: 5 PUs;

    Combat Move - Americans
                2 armour, 1 artillery, 6 infantry and 3 mech_infantrys moved from Gibraltar to 92 Sea Zone
                2 armour, 1 artillery, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 6 infantry, 3 mech_infantrys, 4 submarines and 6 transports moved from 92 Sea Zone to 110 Sea Zone
                2 armour, 1 artillery, 6 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from United Kingdom to 110 Sea Zone
                1 submarine moved from 10 Sea Zone to 8 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - Americans
                Battle in 8 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 8 Sea Zone
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Java
                    Americans attack with 2 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 2 infantry in Java, round 3 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 2 infantry in Java, round 4 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 2 infantry in Java, round 5 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Java, round 5 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Americans lost in Java
                        Americans roll dice for 1 infantry in Java, round 6 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 infantry in Java, round 6 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 infantry in Java, round 7 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 infantry in Java, round 7 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Americans lost in Java
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Americans: 2 infantry
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 4 submarines and 6 transports
                    Germans defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 4 submarines and 1 transport
                        Americans roll dice for 4 submarines in 110 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    Units damaged: 1 carrier owned by the Germans
                        Americans roll dice for 1 bomber, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 6 transports in 110 Sea Zone, round 2 : 6/11 hits, 5.00 expected hits
                    Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
                        Germans roll dice for 4 submarines in 110 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits
                    Units damaged: 1 carrier owned by the Americans
                        Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport in 110 Sea Zone, round 2 : 6/11 hits, 5.50 expected hits
                        3 submarines owned by the Americans, 4 submarines owned by the Germans and 2 carriers owned by the Americans lost in 110 Sea Zone
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        Americans roll dice for 1 bomber, 2 cruisers, 4 destroyers, 4 fighters and 6 transports in 110 Sea Zone, round 3 : 6/11 hits, 5.00 expected hits
                        Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport in 110 Sea Zone, round 3 : 4/11 hits, 5.50 expected hits
                        3 destroyers owned by the Germans, 1 submarine owned by the Americans, 3 destroyers owned by the Americans, 1 fighter owned by the Germans, 2 carriers owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone
                        Americans roll dice for 1 bomber, 2 cruisers, 1 destroyer, 4 fighters and 6 transports in 110 Sea Zone, round 4 : 1/8 hits, 4.00 expected hits
                        Germans roll dice for 1 battleship, 3 fighters and 1 transport in 110 Sea Zone, round 4 : 1/4 hits, 2.67 expected hits
                        1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 110 Sea Zone
                        Americans roll dice for 1 bomber, 2 cruisers, 4 fighters and 6 transports in 110 Sea Zone, round 5 : 1/7 hits, 3.67 expected hits
                        Germans roll dice for 1 battleship, 2 fighters and 1 transport in 110 Sea Zone, round 5 : 2/3 hits, 2.00 expected hits
                        2 cruisers owned by the Americans and 1 fighter owned by the Germans lost in 110 Sea Zone
                        Americans roll dice for 1 bomber, 4 fighters and 6 transports in 110 Sea Zone, round 6 : 3/5 hits, 2.67 expected hits
                        Germans roll dice for 1 battleship, 1 fighter and 1 transport in 110 Sea Zone, round 6 : 2/2 hits, 1.33 expected hits
                        1 battleship owned by the Germans, 1 fighter owned by the Germans, 2 fighters owned by the Americans and 1 transport owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 bomber, 2 fighters and 6 transports remaining. Battle score for attacker is 27
                    Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 4 submarines and 1 transport
                    Casualties for Americans: 2 carriers, 2 cruisers, 4 destroyers, 2 fighters and 4 submarines
                Battle in Normandy Bordeaux
                    Americans attack with 2 armour, 1 artillery, 6 infantry and 3 mech_infantrys
                    Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 2 armour, 1 artillery, 6 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 5/12 hits, 3.00 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                        1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 fighters moved from 110 Sea Zone to United Kingdom
                1 bomber moved from 110 Sea Zone to United Kingdom
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 cruisers, 4 destroyers, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                2 battleships, 2 carriers, 2 cruisers, 10 destroyers, 4 fighters and 5 submarines moved from 33 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
                1 artillery, 1 infantry, 4 submarines and 1 transport moved from 30 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier, 1 cruiser and 2 transports placed in 10 Sea Zone
                1 artillery, 2 fighters and 3 infantry placed in Western United States
                1 bomber placed in Central United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
                Americans collect 61 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Kansu to Tsinghai

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs

    Purchase Units - British
                British buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 armour, 1 artillery and 2 infantry moved from Algeria to Tunisia
                      British take Tunisia from Italians
                4 armour and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 artillery and 1 infantry moved from Syria to Trans-Jordan
                1 artillery and 2 infantry moved from Iraq to Trans-Jordan
                1 bomber moved from Iraq to 99 Sea Zone
                1 fighter moved from Persia to Trans-Jordan
                1 mech_infantry moved from Persia to Trans-Jordan
                2 infantry moved from India to Burma
                1 fighter moved from India to Burma

    Combat - British
                Battle in 99 Sea Zone
                    British attack with 1 bomber
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 99 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Burma
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Trans-Jordan
                    British attack with 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/7 hits, 2.17 expected hits
                        Italians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 1.00 expected hits
                        1 infantry owned by the Italians lost in Trans-Jordan
                        British roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Trans-Jordan, round 3 : 1/7 hits, 2.17 expected hits
                        Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                        British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Trans-Jordan, round 4 : 3/6 hits, 2.00 expected hits
                        Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 2 infantry
                    Casualties for British: 1 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 4 armour and 3 mech_infantrys
                    Italians defend with 1 infantry
                        British roll dice for 4 armour and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/7 hits, 2.50 expected hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter moved from Trans-Jordan to Iraq
                1 artillery and 2 infantry moved from Persia to Iraq
                1 bomber moved from 99 Sea Zone to Iraq
                1 armour and 2 mech_infantrys moved from West India to India
                1 cruiser, 1 destroyer and 2 transports moved from 92 Sea Zone to 110 Sea Zone
                2 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
                2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from Gibraltar to Normandy Bordeaux
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Burma to India

    Place Units - British
                1 artillery and 2 infantry placed in Iraq
                1 artillery and 2 infantry placed in Persia
                2 armour placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,6,5,1,5,1,3,4
                British collect 32 PUs (2 lost to blockades); end with 33 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 12 PUs
                Some Units in India change ownership: 2 infantry

    Combat Hit Differential Summary :

    Germans : -1.33
        British : -0.67
        Italians : -0.33
        Americans : -3.00
        Japanese : -0.33

    triplea_41490_UK_8.tsvg

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 transports moved from 98 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery moved from Southern Italy to 97 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from Cyprus to 99 Sea Zone
                2 artilleries and 2 infantry moved from 99 Sea Zone to Syria
                2 fighters moved from 98 Sea Zone to Trans-Jordan
                1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
                1 bomber moved from Southern Italy to Northwest Persia
                2 infantry moved from Caucasus to Northwest Persia

    Combat - Italians
                Battle in Syria
                Battle in Northwest Persia
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 bomber and 2 infantry in Northwest Persia, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Northwest Persia, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Northwest Persia
                    Italians win, taking Syria from British, taking Northwest Persia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry
                    British defend with 2 artilleries, 2 infantry and 1 mech_infantry
                        Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 :  3/8 hits
                        British roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 :  3/5 hits
                        1 mech_infantry owned by the British, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan
                        Italians roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Trans-Jordan, round 3 :  2/5 hits
                        British roll dice for 2 artilleries in Trans-Jordan, round 3 :  0/2 hits
                        2 artilleries owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 artillery and 2 infantry
                    Casualties for British: 2 artilleries, 2 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 battleship, 1 carrier, 2 cruisers and 1 submarine moved from 98 Sea Zone to 99 Sea Zone
                2 fighters moved from Trans-Jordan to 99 Sea Zone
                1 destroyer moved from 96 Sea Zone to 99 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 bomber moved from Northwest Persia to Volgograd
                1 artillery and 6 infantry moved from Northern Italy to France

    Place Units - Italians
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Southern France
                2 artilleries and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 28 PUs; end with 28 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 40 PUs

    Territory Summary for Italians :

    Kazakhstan : 1 flag
        Trans-Jordan : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
        Alexandria : 1 flag
        Egypt : 1 flag, 1 harbour
        Cyprus : 1 flag
        Malta : 1 flag
        Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        Syria : 1 flag, 2 artilleries and 2 infantry
        France : 1 artillery and 6 infantry
        Northern Italy : 2 artilleries, 1 factory_major and 2 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry
        Bryansk : 1 flag, 2 aaGuns
        Rostov : 1 flag
        Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Western Ukraine : 1 flag
        Volgograd : 1 bomber
        Caucasus : 1 flag, 3 armour, 1 artillery and 2 mech_infantrys
        Greece : 1 flag
        99 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports
        92 Sea Zone : 1 destroyer
        Northwest Persia : 1 flag, 2 infantry

    triplea_41490_Ita8.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 transport; Remaining resources: 10 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                2 destroyers moved from 33 Sea Zone to 44 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                2 fighters moved from Iwo Jima to 16 Sea Zone
                1 fighter moved from Iwo Jima to 17 Sea Zone
                1 destroyer moved from 33 Sea Zone to 17 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Hainan
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone

    triplea_41490_ANZ8.tsvg


  • Any kamikaze attacks in SZ 17?

  • 22 21 20 17 15

    No thanks


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 transport; Remaining resources: 10 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                2 destroyers moved from 33 Sea Zone to 44 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                2 fighters moved from Iwo Jima to 16 Sea Zone
                1 fighter moved from Iwo Jima to 17 Sea Zone
                1 destroyer moved from 33 Sea Zone to 17 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Hainan
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    Americans loiter and taunt; ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Hainan
                Battle in 17 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 destroyer and 1 fighter in 17 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                    ANZAC win, taking Hainan from Japanese with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in 16 Sea Zone
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 44 Sea Zone
                    ANZAC attack with 2 destroyers
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 2 destroyers in 44 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Japanese lost in 44 Sea Zone
                    ANZAC win, taking 44 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 17 Sea Zone to Wake Island
                2 fighters moved from 16 Sea Zone to Midway

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Combat Hit Differential Summary :

    ANZAC : 0.17
        Japanese : 0.17

    triplea_41490_ANZ8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 transport; Remaining resources: 10 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                2 destroyers moved from 33 Sea Zone to 44 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                2 fighters moved from Iwo Jima to 16 Sea Zone
                1 fighter moved from Iwo Jima to 17 Sea Zone
                1 destroyer moved from 33 Sea Zone to 17 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Hainan
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    Americans loiter and taunt; ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Hainan
                Battle in 17 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 destroyer and 1 fighter in 17 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                    ANZAC win, taking Hainan from Japanese with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in 16 Sea Zone
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 44 Sea Zone
                    ANZAC attack with 2 destroyers
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 2 destroyers in 44 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Japanese lost in 44 Sea Zone
                    ANZAC win, taking 44 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 17 Sea Zone to Wake Island
                2 fighters moved from 16 Sea Zone to Midway

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : 0.17
        Japanese : 0.17

    triplea_41490_Fre8.tsvg

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 5 artilleries, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Volgograd to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 infantry moved from Tambov to Samara
                3 fighters and 4 tactical_bombers moved from Bryansk to Samara

    Combat - Germans
                Battle in Samara
                    Germans attack with 3 fighters, 1 infantry and 4 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 3 fighters, 1 infantry and 4 tactical_bombers in Samara, round 2 :  4/8 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 bombers moved from Bryansk to Western Germany
                2 armour moved from Volgograd to Bryansk
                3 fighters and 2 tactical_bombers moved from Samara to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 mech_infantry moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Eastern Poland to Bryansk
                1 infantry moved from Smolensk to Bryansk
                2 tactical_bombers moved from Samara to Bryansk
                2 fighters moved from Southern Italy to Western Germany
                1 aaGun moved from France to Western Germany
                5 mech_infantrys moved from Germany to Eastern Poland
                1 infantry moved from Bryansk to Tambov
                1 fighter moved from Southern Italy to Western Germany

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                2 armour and 1 mech_infantry placed in Volgograd
                3 artilleries placed in France
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Eastern Poland: 5 mech_infantrys
                EDIT: Adding units owned by Germans to Germany: 5 mech_infantrys
                EDIT: Turning off Edit Mode
                2 artilleries and 8 infantry placed in Western Germany
                1 infantry placed in Germany
                Germans undo move 4.
                2 artilleries and 5 infantry placed in Germany
                Germans undo move 5.
                2 artilleries and 5 infantry placed in Western Germany
                3 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 3 bombers
                EDIT: Adding units owned by Germans to Bryansk: 3 bombers
                EDIT: Turning off Edit Mode
                Germans undo move 3.
                Germans undo move 3.
                2 artilleries and 1 infantry placed in Western Germany
                1 artillery placed in France
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 1 infantry
                EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 9 infantry
        Western Germany : 1 aaGun, 1 airfield, 4 artilleries, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
        Germany : 1 factory_major, 3 infantry and 5 mech_infantrys
        Holland Belgium : 1 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 4 aaGuns, 20 armour, 15 artilleries, 3 bombers, 3 fighters, 16 infantry, 21 mech_infantrys and 4 tactical_bombers
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 infantry
        Novosibirsk : 1 flag, 1 mech_infantry
        Vologda : 1 flag
        Volgograd : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag, 1 infantry
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    triplea_41490_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians repair damage of 1x factory_major; Remaining resources: 6 PUs;
                Russians buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Tambov
                2 fighters and 1 tactical_bomber moved from Russia to Tambov
                10 artilleries and 68 infantry moved from Russia to Samara

    Combat - Russians
                Battle in Tambov
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits, 2.00 expected hits
                        Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 10 artilleries and 68 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 10 artilleries and 68 infantry in Samara, round 2 : 17/78 hits, 16.33 expected hits
                        Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 10 artilleries and 67 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Tambov to Kansu
                6 aaGuns moved from Russia to Samara

    Place Units - Russians
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 6 PUs; end with 6 PUs

    Combat Hit Differential Summary :

    Germans : 1.33
        Russians : -0.33

    triplea_41490_Rus9.tsvg

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 5 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Evenkiyskiy to Timguska
                      Japanese take Timguska from Russians
                3 mech_infantrys moved from Kweichow to Kansu
                4 mech_infantrys moved from Sikang to Kansu
                1 tactical_bomber moved from Shensi to Kansu
                1 bomber moved from Yunnan to 42 Sea Zone
                1 tactical_bomber moved from Yunnan to 36 Sea Zone
                3 mech_infantrys moved from Yunnan to Burma
                2 mech_infantrys moved from French Indo China to Burma
                1 mech_infantry moved from French Indo China to Burma
                1 bomber moved from Yunnan to Kansu
                1 tactical_bomber moved from Yunnan to Burma

    Combat - Japanese
                Battle in 36 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 36 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kansu
                    Japanese attack with 1 bomber, 7 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 fighters and 1 tactical_bomber; Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber, 7 mech_infantrys and 1 tactical_bomber in Kansu, round 2 :  3/9 hits
                        Chinese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kansu, round 2 :  2/4 hits
                        1 tactical_bomber owned by the Russians, 1 infantry owned by the Chinese, 1 fighter owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Kansu
                        Japanese roll dice for 1 bomber, 5 mech_infantrys and 1 tactical_bomber in Kansu, round 3 :  2/7 hits
                        Chinese roll dice for 1 fighter in Kansu, round 3 :  1/1 hits
                        1 fighter owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 bomber, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 22
                    Casualties for Russians: 2 fighters and 1 tactical_bomber
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 3 mech_infantrys
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport; ANZAC defend with 1 submarine
                    1 submarine owned by the ANZAC Submerged
                        1 transport owned by the Americans lost in 42 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Burma
                    Japanese attack with 6 mech_infantrys and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 6 mech_infantrys and 1 tactical_bomber in Burma, round 2 :  1/7 hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 :  2/2 hits
                        2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Burma
                        Japanese roll dice for 4 mech_infantrys and 1 tactical_bomber in Burma, round 3 :  1/5 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Japanese
                1 tactical_bomber moved from Burma to Yunnan
                1 tactical_bomber moved from 36 Sea Zone to Yunnan
                1 bomber moved from 42 Sea Zone to Yunnan
                3 mech_infantrys moved from Kwangtung to Yunnan
                1 bomber moved from Kansu to Yunnan
                1 tactical_bomber moved from Kansu to Yunnan
                3 mech_infantrys moved from Shantung to Kweichow
                1 infantry moved from Amur to Korea
                1 infantry moved from Manchuria to Korea
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Place Units - Japanese
                3 mech_infantrys placed in Shantung
                3 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in French Indo China
                1 infantry placed in Japan
                1 destroyer and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
                Japanese collect 62 PUs; end with 62 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 aaGun, 1 factory_minor and 3 mech_infantrys
        Kwangsi : 1 flag
        Korea : 2 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag
        Yunnan : 1 flag, 2 bombers, 3 mech_infantrys and 3 tactical_bombers
        Kweichow : 1 flag, 3 mech_infantrys
        Hunan : 1 flag
        Kansu : 1 flag, 4 mech_infantrys
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 4 mech_infantrys
        Malaya : 1 flag, 1 harbour
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Guam : 1 flag, 1 airfield
        Aleutian Islands : 1 flag, 2 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag, 1 infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
        Java : 1 flag, 1 infantry
        Sumatra : 1 flag
        37 Sea Zone : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters, 8 submarines and 2 transports
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag

    triplea_41490_Jap9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 2 fighters, 5 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                1 bomber moved from United Kingdom to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 1 bomber, 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 4/5 hits, 2.00 expected hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                1 bomber and 2 fighters moved from Holland Belgium to United Kingdom
                5 transports moved from 110 Sea Zone to 107 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 2 cruisers, 4 destroyers, 2 infantry, 2 submarines and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from Central United States to United Kingdom
                1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 3 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
                2 fighters moved from Western United States to 30 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 2 battleships, 2 carriers, 2 cruisers, 10 destroyers, 4 fighters, 1 infantry, 10 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland

    Place Units - Americans
                2 destroyers and 2 submarines placed in 10 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux
                2 fighters and 4 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs

    Combat Hit Differential Summary :

    Germans : -0.33
        Americans : 2.00

    triplea_41490_Ame9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs

    Combat Hit Differential Summary :

    triplea_41490_Chi9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 2 fighters, 5 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                1 bomber moved from United Kingdom to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 1 bomber, 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 4/5 hits, 2.00 expected hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                1 bomber and 2 fighters moved from Holland Belgium to United Kingdom
                5 transports moved from 110 Sea Zone to 107 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 2 cruisers, 4 destroyers, 2 infantry, 2 submarines and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from Central United States to United Kingdom
                1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 3 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
                2 fighters moved from Western United States to 30 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 2 battleships, 2 carriers, 2 cruisers, 10 destroyers, 4 fighters, 1 infantry, 10 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland

    Place Units - Americans
                2 destroyers and 2 submarines placed in 10 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux
                2 fighters and 4 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs

    Purchase Units - British
                British buy 2 artilleries, 1 cruiser and 4 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 1 artillery and 2 infantry moved from Tunisia to Libya
                      British take Libya from Italians
                1 armour moved from Libya to Tobruk
                      British take Tobruk from Italians
                4 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                      British take Egypt from Italians
                1 mech_infantry moved from Belgian Congo to Egypt
                2 armour moved from Union of South Africa to Belgian Congo
                1 artillery and 2 infantry moved from Persia to Northwest Persia
                1 bomber moved from Iraq to Northwest Persia
                2 artilleries and 4 infantry moved from Iraq to Trans-Jordan
                1 fighter moved from Iraq to Trans-Jordan
                1 artillery and 3 infantry moved from India to Burma
                1 mech_infantry moved from India to Burma
                1 fighter moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
                    Japanese defend with 4 mech_infantrys
                        British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Burma, round 2 : 2/6 hits, 1.67 expected hits
                        Japanese roll dice for 4 mech_infantrys in Burma, round 2 : 0/4 hits, 1.33 expected hits
                        2 mech_infantrys owned by the Japanese lost in Burma
                        British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Burma, round 3 : 3/6 hits, 1.67 expected hits
                        Japanese roll dice for 2 mech_infantrys in Burma, round 3 : 0/2 hits, 0.67 expected hits
                        2 mech_infantrys owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
                    Casualties for Japanese: 4 mech_infantrys
                Battle in Trans-Jordan
                    British attack with 2 artilleries, 1 fighter and 4 infantry
                    Italians defend with 1 armour, 1 artillery and 1 mech_infantry
                        British roll dice for 2 artilleries, 1 fighter and 4 infantry in Trans-Jordan, round 2 : 2/7 hits, 2.17 expected hits
                        Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits
                        1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                        British roll dice for 2 artilleries, 1 fighter and 3 infantry in Trans-Jordan, round 3 : 1/6 hits, 2.00 expected hits
                        Italians roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
                Battle in Northwest Persia
                    British attack with 1 artillery, 1 bomber and 2 infantry
                    Italians defend with 2 infantry
                        British roll dice for 1 artillery, 1 bomber and 2 infantry in Northwest Persia, round 2 : 1/4 hits, 1.50 expected hits
                        Italians roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Northwest Persia
                        British roll dice for 1 artillery, 1 bomber and 1 infantry in Northwest Persia, round 3 : 3/3 hits, 1.33 expected hits
                        Italians roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians lost in Northwest Persia
                    British win, taking Northwest Persia from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                1 bomber moved from Northwest Persia to Persia
                1 fighter moved from Trans-Jordan to Persia
                1 fighter moved from Burma to India
                2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone

    Place Units - British
                1 cruiser placed in 110 Sea Zone
                1 artillery and 2 infantry placed in Iraq
                1 artillery and 2 infantry placed in Persia

    Turn Complete - British
                British collect 36 PUs; end with 37 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs
                Some Units in India change ownership: 3 infantry

    Combat Hit Differential Summary :

    Germans : -0.33
        British : 1.67
        Italians : 0.33
        Americans : 2.00
        Japanese : -2.00

    triplea_41490_UK_9.tsvg

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Syria to Trans-Jordan
                2 fighters moved from 99 Sea Zone to Trans-Jordan
                2 transports moved from 99 Sea Zone to 97 Sea Zone
                1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Libya
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                1 artillery and 1 mech_infantry moved from Caucasus to Northwest Persia
                1 bomber moved from Volgograd to Northwest Persia
                3 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
                1 battleship and 2 cruisers moved from 99 Sea Zone to 96 Sea Zone
                1 fighter moved from Southern Italy to Libya

    Combat - Italians
                Battle in Tobruk
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 armour
                        Italians roll dice for 1 battleship in Tobruk, round 2 :  1/1 hits
                        British roll dice for 1 armour in Tobruk, round 2 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Italians lost in Tobruk
                    Italians win, taking Tobruk from British with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 armour
                Battle in Libya
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 artillery and 2 infantry
                        Italians roll dice for 2 cruisers in Libya, round 2 :  0/2 hits
                        Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Libya, round 2 :  0/3 hits
                        British roll dice for 1 artillery and 2 infantry in Libya, round 2 :  0/3 hits
                        Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Libya, round 3 :  2/3 hits
                        British roll dice for 1 artillery and 2 infantry in Libya, round 3 :  2/3 hits
                        1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Libya
                    British win with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for British: 2 infantry
                    1 fighter owned by the Italians retreated
                Battle in Northwest Persia
                    Italians attack with 3 armour, 1 artillery, 1 bomber and 2 mech_infantrys
                    British defend with 1 artillery and 1 infantry
                        Italians roll dice for 3 armour, 1 artillery, 1 bomber and 2 mech_infantrys in Northwest Persia, round 2 :  4/7 hits
                        British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 :  0/2 hits
                        1 artillery owned by the British and 1 infantry owned by the British lost in Northwest Persia
                    Italians win, taking Northwest Persia from British with 3 armour, 1 artillery, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 2 artilleries, 2 fighters and 2 infantry
                    British defend with 2 artilleries and 2 infantry
                        Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Trans-Jordan, round 2 :  1/6 hits
                        British roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 2 :  2/4 hits
                        2 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                        Italians roll dice for 2 artilleries and 2 fighters in Trans-Jordan, round 3 :  1/4 hits
                        British roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 3 :  2/3 hits
                        2 artilleries owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                    retreated to Trans-Jordan
                    British win with 2 artilleries remaining. Battle score for attacker is -8
                    Casualties for Italians: 2 artilleries and 2 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Italians
                2 fighters moved from Trans-Jordan to 96 Sea Zone
                1 carrier and 1 destroyer moved from 99 Sea Zone to 96 Sea Zone
                1 submarine moved from 99 Sea Zone to 98 Sea Zone
                1 fighter moved from Libya to Malta
                1 destroyer moved from 92 Sea Zone to 96 Sea Zone
                1 bomber moved from Northwest Persia to Ukraine
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 artillery and 2 infantry moved from Northern Italy to France
                1 artillery and 3 infantry moved from Southern France to France

    Place Units - Italians
                1 artillery and 2 infantry placed in Ukraine
                2 infantry placed in Southern France
                1 artillery and 2 infantry placed in Southern Italy
                2 artilleries and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 24 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs

    Territory Summary for Italians :

    Kazakhstan : 1 flag
        Alexandria : 1 flag
        Cyprus : 1 flag
        Malta : 1 flag, 1 fighter
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Syria : 1 flag
        France : 3 artilleries and 11 infantry
        Tobruk : 1 artillery
        Northern Italy : 2 artilleries, 1 factory_major and 2 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 10 infantry
        Bryansk : 1 flag, 2 aaGuns
        Rostov : 1 flag, 1 artillery and 2 infantry
        Ukraine : 1 flag, 1 artillery, 1 bomber, 1 factory_minor and 2 infantry
        Western Ukraine : 1 flag
        Caucasus : 1 flag
        96 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
        Greece : 1 flag
        Northwest Persia : 1 flag, 3 armour, 1 artillery and 2 mech_infantrys
        98 Sea Zone : 1 submarine

    triplea_41490_Ita9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 airfield and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                2 fighters moved from Midway to 16 Sea Zone
                1 fighter moved from Wake Island to 16 Sea Zone

    Combat - ANZAC
                Battle in 16 Sea Zone
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 3 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                2 destroyers moved from 44 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from New South Wales to Queensland
                3 fighters moved from 16 Sea Zone to Midway

    Place Units - ANZAC
                1 fighter placed in New South Wales
                1 airfield placed in Western Australia

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Combat Hit Differential Summary :

    ANZAC : -0.17
        Japanese : -0.67

    triplea_41490_ANZ9.tsvg

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