Deiganator (Axis) vs. Generaloberst_Guderian (Allies) No Bid G40
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Its not that much at stake so its fine, but if it was a tournament or something I would much prefer that you did the turn over rather than edit, since its more difficult to see what has been done
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Iraq to Egypt
1 armour moved from Iraq to Egypt
1 artillery moved from Iraq to Trans-Jordan
1 infantry moved from Eastern Persia to West India
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 6 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Central United States to 101 Sea Zone
4 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
5 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea ZoneNon Combat Move - Americans
1 armour, 2 artilleries, 7 infantry, 4 mech_infantrys and 7 transports moved from 101 Sea Zone to 102 Sea Zone
1 carrier moved from 101 Sea Zone to 102 Sea Zone
2 destroyers moved from 101 Sea Zone to 102 Sea Zone
2 cruisers moved from 101 Sea Zone to 102 Sea Zone
1 battleship moved from 101 Sea Zone to 102 Sea Zone
1 fighter moved from Eastern United States to 102 Sea Zone
1 tactical_bomber moved from Eastern United States to 102 Sea ZonePlace Units - Americans
5 transports placed in 101 Sea Zone
Americans undo move 1.
3 transports placed in 101 Sea Zone
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 6 infantry placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsPurchase Units - British
British repair damage of 15x factory_major; Remaining resources: 18 PUs;
British buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Iraq to Egypt
1 armour moved from Iraq to Egypt
1 artillery moved from Iraq to Trans-Jordan
1 infantry moved from Eastern Persia to West India
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea ZoneNon Combat Move - British
Place Units - British
1 fighter and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
British collect 30 PUs (1 lost to blockades); end with 32 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese : 0,17
Japanese : -0,33 -
Sure, like I said, I’m good either way. I thought you’d want to keep the first version as you got 4 out of 5 hits in Java!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Greece to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 armour moved from Greece to Iraq
Italians take Iraq from BritishCombat - Italians
Non Combat Move - Italians
1 transport moved from 94 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Greece to Turkey
1 artillery and 3 infantry moved from Ethiopia to Kenya
1 bomber moved from Yugoslavia to Southern Italy
4 aaGuns, 2 artilleries and 6 infantry moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Algeria to TunisiaPlace Units - Italians
1 carrier and 1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,4,6
Italians collect 20 PUs (2 lost to blockades); end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
Then I misunderstood. I thought you meant to do the turn over
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 3 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to 54 Sea Zone
2 infantry moved from Alexandria to Egypt
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 fighter
Japanese defend with 1 battleship, 1 cruiser, 2 destroyers and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 fighter in 54 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 battleship, 1 cruiser and 2 destroyers in 54 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
1 fighter owned by the ANZAC lost in 54 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 2 destroyers remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5,2,5,5,2
ANZAC collect 8 PUs (2 lost to blockades); end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
ANZAC : -0,50
Japanese : -0,83 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 3 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to 54 Sea Zone
2 infantry moved from Alexandria to Egypt
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 fighter
Japanese defend with 1 battleship, 1 cruiser, 2 destroyers and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 fighter in 54 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 battleship, 1 cruiser and 2 destroyers in 54 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
1 fighter owned by the ANZAC lost in 54 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 2 destroyers remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5,2,5,5,2
ANZAC collect 8 PUs (2 lost to blockades); end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsCombat Move - French
1 infantry moved from French Central Africa to French Equatorial AfricaNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,50
Japanese : -0,83 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 11 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Turkey to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 fighter moved from Western Germany to United Kingdom
4 bombers moved from Western Germany to United Kingdom
1 armour moved from Turkey to Kazakhstan
Germans take Kazakhstan from Russians -
Intercept my 4 bombers and 1 fighter with your 2 fighters in UK?
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yes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 11 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Turkey to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 fighter moved from Western Germany to United Kingdom
4 bombers moved from Western Germany to United Kingdom
1 armour moved from Turkey to Kazakhstan
Germans take Kazakhstan from RussiansCombat - Germans
Germans creates battle in territory 109 Sea Zone
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
British launches 2 interceptors out of United Kingdom
Attackers Fire, : 2/5 hits
Defenders Fire, : 2/2 hits
1 bomber owned by the Germans and 1 fighter owned by the Germans lost in United Kingdom
2 fighters owned by the British lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 8,6,4 and causes: 15 damage to unit: factory_major
Bombing raid in United Kingdom causes 15 damage total.
Cleaning up after air battlesNon Combat Move - Germans
3 bombers moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
3 infantry moved from France to Southern France
5 infantry moved from Spain to Southern France
2 infantry moved from Portugal to Spain
4 infantry moved from Finland to Karelia
2 aaGuns moved from Western Ukraine to Ukraine
17 infantry moved from Western Ukraine to Ukraine
11 infantry moved from Romania to Eastern Poland
5 artilleries moved from Western Ukraine to Eastern Poland
5 infantry moved from Western Ukraine to Eastern Poland
8 artilleries and 2 infantry moved from Poland to Eastern Poland
2 armour moved from Poland to Western Ukraine
4 armour and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
2 artilleries moved from Germany to PolandPlace Units - Germans
1 artillery and 9 infantry placed in Romania
2 infantry placed in Germany
Germans undo move 2.
2 infantry placed in Normandy Bordeaux
1 submarine placed in 105 Sea Zone
2 submarines placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Germans to Western Germany: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Novgorod to Karelia
2 fighters moved from Belarus to Karelia
2 tactical_bombers moved from Belarus to Karelia
17 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
6 infantry moved from Timguska to Novosibirsk
11 infantry moved from Yenisey to Timguska
1 infantry moved from Buryatia to SakhaCombat - Russians
Russians creates battle in territory 109 Sea Zone
Battle in 109 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Battle in Karelia
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 5 infantry
Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Karelia, round 2 : 2/6 hits, 2,67 expected hits
Germans roll dice for 5 infantry in Karelia, round 2 : 3/5 hits, 1,67 expected hits
1 fighter owned by the Russians, 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
retreated to Karelia
Germans winRussians win with 1 submarine remaining with 3 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 2 infantry
Casualties for Russians: 1 fighter and 2 infantry
Battle in Bryansk
Russians attack with 2 artilleries and 17 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 17 infantry in Bryansk, round 2 : 3/19 hits, 3,83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 17 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 artillery moved from Rostov to Bryansk
13 infantry moved from Rostov to Bryansk
1 aaGun moved from Rostov to Bryansk
2 armour moved from Smolensk to Bryansk
2 mech_infantrys moved from Smolensk to Bryansk
4 infantry moved from Smolensk to Bryansk
1 artillery moved from Smolensk to Bryansk
2 artilleries moved from Belarus to Bryansk
2 aaGuns moved from Belarus to Novgorod
1 tactical_bomber moved from Karelia to Archangel
1 tactical_bomber moved from Karelia to Archangel
1 fighter moved from Karelia to Archangel
2 aaGuns moved from Yenisey to Timguska
13 infantry moved from Belarus to Bryansk
7 infantry moved from Belarus to NovgorodPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Volgograd
2 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : 1,00
Russians : -1,83 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 factory_minor, 7 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 54 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Shan State to Yunnan
2 artilleries and 6 infantry moved from Hunan to Yunnan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines
2 fighters moved from 41 Sea Zone to India
2 fighters moved from Shan State to India
1 bomber moved from Shan State to India
1 bomber moved from Caroline Islands to Guam
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 armour moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines -
Intercept 4 fighters and 1 bomber with 2 fighters in India?
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no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 factory_minor, 7 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 54 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Shan State to Yunnan
2 artilleries and 6 infantry moved from Hunan to Yunnan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines
2 fighters moved from 41 Sea Zone to India
2 fighters moved from Shan State to India
1 bomber moved from Shan State to India
1 bomber moved from Caroline Islands to Guam
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 armour moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 21 Sea ZoneCombat - Japanese
Air Battle in India
Japanese attacks with 5 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in India causes 3 damage total.
Battle in French Indo China
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 cruiser, 2 destroyers, 2 submarines and 1 transport
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/8 hits
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 cruiser, 2 destroyers and 1 transport in 54 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans and 2 destroyers owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 battleships, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 3 : 3/8 hits
Americans roll dice for 1 cruiser and 1 transport in 54 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 54 Sea Zone
Japanese win, taking French Indo China from French, taking 54 Sea Zone from Neutral with 2 battleships, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 41
Casualties for Americans: 1 cruiser, 2 destroyers, 2 submarines and 1 transport
Casualties for Japanese: 1 submarine
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 0/6 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 3 : 2/5 hits
Americans roll dice for 2 infantry in Philippines, round 3 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Americans: 2 infantry
Casualties for Japanese: 3 infantry
Battle in Dutch New Guinea
Japanese attack with 1 armour, 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 3/3 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Guam
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 airfield and 1 fighter
Japanese roll dice for 1 bomber and 2 infantry in Guam, round 2 : 1/3 hits
Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 3 artilleries, 11 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 artilleries, 11 infantry and 1 mech_infantry in Yunnan, round 2 : 2/15 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier moved from 44 Sea Zone to 35 Sea Zone
1 bomber moved from Guam to Kiangsi
2 fighters moved from India to Shan State
2 fighters moved from India to Shan State
1 bomber moved from India to Hunan
1 artillery and 2 infantry moved from Hopei to Kweichow
1 artillery and 2 infantry moved from Anhwe to Kweichow
4 infantry moved from Chahar to Suiyuyan
2 artilleries and 1 infantry moved from Shantung to Anhwe
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 aaGun and 1 infantry moved from Manchuria to Jehol
2 fighters moved from Hunan to 37 Sea Zone
1 bomber, 2 fighters and 4 tactical_bombers moved from Hunan to Kweichow
1 aaGun moved from Hunan to KweichowPlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in Shantung
3 artilleries and 3 infantry placed in Japan
2 submarines and 1 transport placed in 6 Sea Zone
1 factory_minor placed in Kwangtung
Japanese undo move 5.
1 factory_minor placed in KwangtungTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
I rolled a 3 with my bomber and TripleA only applied 3 damage. Strategic bombers add +2 to their rolls so it should have been 5. Do you mind editing that?
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Nevermind! I just checked the MARTI email and I rolled a 1 but TripleA shows that I rolled a 3…. I think this confused me before too, sorry about that.
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hehe