@barnee
Thank you - looks like that did the trick!
1080 (axis) v sovietishcat (allies, no bid)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 101 Sea Zone to 86 Sea Zone
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 carriers, 3 fighters and 1 submarine moved from 102 Sea Zone to 91 Sea Zone
1 fighter moved from French West Africa to 91 Sea Zone
1 bomber moved from French West Africa to 92 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 transports moved from 102 Sea Zone to 101 Sea Zone
8 bombers moved from Northwest Persia to Russia
1 bomber moved from Egypt to Russia
3 bombers moved from Eastern United States to French Equatorial Africa -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 101 Sea Zone to 86 Sea Zone
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 carriers, 3 fighters and 1 submarine moved from 102 Sea Zone to 91 Sea Zone
1 fighter moved from French West Africa to 91 Sea Zone
1 bomber moved from French West Africa to 92 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 transports moved from 102 Sea Zone to 101 Sea Zone
8 bombers moved from Northwest Persia to Russia
1 bomber moved from Egypt to Russia
3 bombers moved from Eastern United States to French Equatorial AfricaCombat - Americans
Italians scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 91 Sea Zone
Americans attack with 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 2 transports
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 2/2 hits
Americans win with 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Midway
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Midway, round 3 : 2/2 hits
Japanese roll dice for 1 infantry in Midway, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 92 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 fighter and 1 transport
Americans roll dice for 1 bomber in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 1 transport in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 92 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 fighter and 1 transport in 92 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Americans lost in 92 Sea Zone
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Morocco
Moving scrambled unit from 92 Sea Zone back to originating territory: GibraltarNon Combat Move - Americans
Place Units - Americans
2 infantry placed in Eastern United States
1 carrier and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 bombers placed in Eastern United States
1 submarine placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
Americans collect 61 PUs (1 lost to blockades); end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 artilleries and 3 infantry moved from Kiangsu to Shantung
1 fighter moved from Anhwe to Shantung
1 infantry moved from Anhwe to Shantung -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 artilleries and 3 infantry moved from Kiangsu to Shantung
1 fighter moved from Anhwe to Shantung
1 infantry moved from Anhwe to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 4 artilleries, 1 fighter and 4 infantry
Japanese defend with 1 aaGun, 1 factory_minor and 2 infantry
AA fire in Shantung : 0/1 hits
Chinese roll dice for 4 artilleries, 1 fighter and 4 infantry in Shantung, round 2 : 5/9 hits
Japanese roll dice for 1 aaGun and 2 infantry in Shantung, round 2 : 2/2 hits
2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 4 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Chinese
1 fighter moved from Shantung to Anhwe
1 infantry moved from Yunnan to KwangsiPlace Units - Chinese
1 infantry placed in Kansu
3 artilleries and 3 infantry placed in Jehol
Chinese undo move 2.
1 artillery and 1 infantry placed in Shensi
1 infantry placed in Suiyuyan
1 artillery placed in Suiyuyan
1 artillery and 1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
2 armour moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Egypt to Alexandria
4 mech_infantrys moved from Northwest Persia to CaucasusCombat - British
Battle in Caucasus
British attack with 2 armour and 4 mech_infantrys
Germans defend with 3 mech_infantrys
British roll dice for 2 armour and 4 mech_infantrys in Caucasus, round 2 : 2/6 hits
Germans roll dice for 3 mech_infantrys in Caucasus, round 2 : 1/3 hits
2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the British lost in Caucasus
British roll dice for 2 armour and 3 mech_infantrys in Caucasus, round 3 : 2/5 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 mech_infantry
Battle in Alexandria
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 2/2 hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 armour and 1 mech_infantry moved from Iraq to Egypt
13 fighters moved from Northwest Persia to Russia
2 mech_infantrys moved from Eastern Persia to Persia
1 infantry moved from West India to Eastern Persia
2 fighters moved from India to Persia
3 mech_infantrys moved from Northwest Persia to Iraq
1 mech_infantry moved from Iraq to Egypt
5 infantry moved from Szechwan to Sikang
3 aaGuns moved from Szechwan to Sikang
2 infantry moved from Shan State to YunnanPlace Units - British
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 1 fighter placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,1,1,1,4,5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,4,5
British collect 22 PUs (11 lost to blockades); end with 22 PUsPlace Units - UK_Pacific
2 fighters and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 2 fighters and 1 mech_infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from Algeria to Morocco
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from Southern Italy to Morocco
1 fighter moved from Gibraltar to Morocco
2 infantry moved from 92 Sea Zone to Morocco
2 armour and 1 mech_infantry moved from Volgograd to Samara
Italians take Samara from Russians
2 armour and 1 mech_infantry moved from Samara to Vologda
Italians take Vologda from Russians
2 infantry moved from Smolensk to Vologda
1 artillery and 2 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Volgograd
1 fighter moved from Volgograd to Greece
1 transport moved from 95 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Morocco, round 2 : 3/5 hits, 2.00 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Morocco, round 3 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Morocco to Gibraltar
1 aaGun and 1 infantry moved from Northern Italy to Southern France
1 aaGun and 1 infantry moved from Tambov to VolgogradPlace Units - Italians
1 airfield placed in Greece
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to Northern Italy: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians : 1.17
Americans : -0.67 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from Shan State to Okinawa
2 bombers moved from Queensland to Okinawa -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from Shan State to Okinawa
2 bombers moved from Queensland to OkinawaCombat - ANZAC
ANZAC creates battle in territory 19 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 bomber placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 mech_infantry moved from Manchuria to Buryatia
1 mech_infantry moved from West India to Turkmenistan
1 armour and 1 mech_infantry moved from Malaya to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 mech_infantry moved from Manchuria to Buryatia
1 mech_infantry moved from West India to Turkmenistan
1 armour and 1 mech_infantry moved from Malaya to BurmaNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 1 factory_minor, 6 infantry and 4 transports; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 109 Sea Zone
2 bombers moved from France to United Kingdom
1 bomber moved from France to United Kingdom
1 bomber moved from France to United Kingdom
1 infantry moved from Russia to Samara
3 tactical_bombers moved from Rostov to SamaraCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 8,4,3 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in United Kingdom causes 18 damage total. Damaged units is as follows: factory_major = 14, airfield = 4
Battle in Samara
Germans attack with 1 infantry and 3 tactical_bombers
Russians defend with 1 mech_infantry
Germans roll dice for 1 infantry and 3 tactical_bombers in Samara, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win with 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
3 tactical_bombers moved from Samara to Bryansk
4 armour moved from Volgograd to Bryansk
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Volgograd
1 infantry moved from Ukraine to Rostov
6 armour and 1 artillery moved from Rostov to Bryansk
2 infantry moved from Russia to Bryansk
4 bombers moved from United Kingdom to Western Germany
3 infantry moved from France to Western Germany
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from France to 112 Sea Zone
2 tactical_bombers moved from France to Western GermanyPlace Units - Germans
1 factory_minor placed in Western Ukraine
3 infantry placed in Ukraine
3 infantry placed in Russia
3 armour placed in Novgorod
1 carrier and 4 transports placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Adding units owned by Germans to Holland Belgium: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUsCombat Hit Differential Summary :
Germans : 0.33
Russians : 0.67
AA fire in United Kingdom : : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from West India to Turkmenistan
1 infantry moved from Amur to Buryatia
1 infantry moved from Korea to AmurTurn Complete - Russians
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Japanese
Purchase Units - Japanese
Japanese repair damage of 13x factory_major; Remaining resources: 6 SuicideAttackTokens; 16 PUs;
Japanese buy 2 artilleries and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
Place Units - Japanese
1 transport placed in 6 Sea Zone
2 artilleries placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4
Japanese collect 10 PUs; end with 11 PUsCombat Hit Differential Summary :
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 6 bombers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Malta to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 6 bombers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Malta to RostovCombat - Americans
Battle in Rostov
Americans attack with 2 bombers
Germans defend with 1 infantry
Americans roll dice for 2 bombers in Rostov, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 infantry owned by the Germans lost in Rostov
Americans win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 bomber moved from Rostov to Caucasus
1 bomber moved from French West Africa to United Kingdom
6 bombers moved from Eastern United States to United Kingdom
1 destroyer and 3 submarines moved from 101 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 mech_infantry moved from 106 Sea Zone to Quebec
1 bomber moved from Hawaiian Islands to Western United States
3 submarines moved from 33 Sea Zone to 35 Sea ZonePlace Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
6 bombers placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Americans collect 60 PUs (1 lost to blockades); end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Anhwe
2 artilleries and 1 infantry placed in Kwangsi
3 artilleries placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs