@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
G40 War Ghost (allies) vs Generaloberst_Guderian
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Japanese 
 Japanese buy 2 factory_minors, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese 
 1 infantry moved from Amur to Siberia
 Japanese take Siberia from Russians
 1 infantry moved from Amur to Sakha
 Japanese take Sakha from Russians
 1 infantry moved from Amur to Buryatia
 Japanese take Buryatia from Russians
 1 infantry moved from Amur to Ulaanbaatar
 Japanese take Ulaanbaatar from Russians
 1 infantry moved from Suiyuyan to Kansu
 Japanese take Kansu from Chinese
 2 infantry moved from Hopei to Kweichow
 1 artillery moved from Hopei to Kweichow
 1 infantry moved from Suiyuyan to Shensi
 Japanese take Shensi from Chinese
 1 artillery moved from Suiyuyan to Hopei
 1 mech_infantry moved from Suiyuyan to Kweichow
 1 infantry moved from Hunan to Yunnan
 3 mech_infantrys moved from Kiangsu to Kweichow
 4 infantry moved from Hunan to Kweichow
 2 artilleries moved from Hunan to Kweichow
 2 fighters moved from 37 Sea Zone to Sumatra
 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
 1 submarine moved from 37 Sea Zone to 42 Sea Zone
 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
 1 carrier moved from 37 Sea Zone to 42 Sea Zone
 1 armour moved from Borneo to 43 Sea Zone
 1 armour and 1 transport moved from 43 Sea Zone to 37 Sea Zone
 1 infantry moved from Malaya to 37 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
 1 infantry moved from 41 Sea Zone to Sumatra
 1 armour moved from 41 Sea Zone to Sumatra
 1 infantry moved from French Indo China to Shan State
 1 artillery moved from Philippines to 35 Sea Zone
 1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
 1 infantry moved from Borneo to 43 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
 1 artillery moved from 42 Sea Zone to Java
 1 infantry moved from 42 Sea Zone to Java
 1 artillery moved from Philippines to 35 Sea Zone
 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
 1 infantry moved from Paulau Island to 34 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
 1 infantry moved from 44 Sea Zone to Celebes
 1 artillery moved from 44 Sea Zone to Celebes
 1 bomber moved from Kwangsi to 42 Sea Zone
 1 tactical_bomber moved from Kwangsi to Shan State
 1 fighter moved from Kwangsi to Shan State
 1 tactical_bomber moved from Kwangsi to Shan State
 1 fighter moved from Kwangsi to Shan State
 1 tactical_bomber moved from Kwangsi to Yunnan
 1 fighter moved from Kwangsi to Yunnan
 1 fighter moved from 35 Sea Zone to Shan State
 1 tactical_bomber moved from 35 Sea Zone to YunnanCombat - Japanese 
 Battle in Celebes
 Battle in 42 Sea Zone
 Japanese attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
 ANZAC defend with 1 cruiser and 1 transport
 Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
 Japanese roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
 ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
 1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 42 Sea Zone
 Japanese win, taking Celebes from Dutch, taking 42 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 19
 Casualties for ANZAC: 1 cruiser and 1 transport
 Battle in Java
 Japanese attack with 1 artillery and 1 infantry
 ANZAC defend with 1 infantry
 Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
 ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
 Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0
 Casualties for ANZAC: 1 infantry
 Casualties for Japanese: 1 infantry
 Battle in Sumatra
 Japanese attack with 1 armour, 2 fighters and 1 infantry
 British defend with 2 infantry
 Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Sumatra, round 2 : 0/4 hits, 1,67 expected hits
 UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
 Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Sumatra, round 3 : 1/4 hits, 1,67 expected hits
 UK_Pacific roll dice for 2 infantry in Sumatra, round 3 : 1/2 hits, 0,67 expected hits
 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
 Japanese roll dice for 1 armour and 2 fighters in Sumatra, round 4 : 2/3 hits, 1,50 expected hits
 UK_Pacific roll dice for 1 infantry in Sumatra, round 4 : 1/1 hits, 0,33 expected hits
 1 fighter owned by the Japanese and 1 infantry owned by the British lost in Sumatra
 Japanese win, taking Sumatra from UK_Pacific with 1 armour and 1 fighter remaining. Battle score for attacker is -7
 Casualties for British: 2 infantry
 Casualties for Japanese: 1 fighter and 1 infantry
 Battle in Kweichow
 Japanese attack with 3 artilleries, 6 infantry and 4 mech_infantrys
 Chinese defend with 3 infantry
 Japanese roll dice for 3 artilleries, 6 infantry and 4 mech_infantrys in Kweichow, round 2 : 4/13 hits, 3,17 expected hits
 Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits
 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
 Japanese win, taking Kweichow from Chinese with 3 artilleries, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
 Casualties for Chinese: 3 infantry
 Casualties for Japanese: 1 infantry
 Battle in Yunnan
 Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
 Chinese defend with 1 infantry
 Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/4 hits, 1,83 expected hits
 Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
 1 infantry owned by the Chinese lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Shan State
 Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
 British defend with 2 infantry
 Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/6 hits, 3,00 expected hits
 UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0,67 expected hits
 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
 Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
 Casualties for British: 2 infantry
 Casualties for Japanese: 1 fighter and 1 infantryNon Combat Move - Japanese 
 2 tactical_bombers moved from Shan State to French Indo China
 2 fighters moved from Shan State to French Indo China
 1 fighter moved from Yunnan to French Indo China
 2 tactical_bombers moved from Yunnan to French Indo China
 1 artillery moved from Kwangsi to French Indo China
 1 infantry moved from Kwangtung to Kwangsi
 5 infantry moved from Central Mongolia to Suiyuyan
 1 artillery moved from Central Mongolia to Suiyuyan
 1 bomber moved from 42 Sea Zone to French Indo China
 1 fighter moved from Sumatra to 42 Sea Zone
 1 carrier moved from 35 Sea Zone to 33 Sea Zone
 1 battleship moved from 35 Sea Zone to 33 Sea Zone
 1 battleship moved from 54 Sea Zone to 33 Sea Zone
 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
 3 destroyers moved from 54 Sea Zone to 33 Sea Zone
 1 submarine moved from 54 Sea Zone to 33 Sea Zone
 1 carrier moved from 54 Sea Zone to 33 Sea Zone
 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
 1 fighter moved from 54 Sea Zone to 33 Sea Zone
 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
 1 submarine moved from 6 Sea Zone to 33 Sea Zone
 1 armour moved from Japan to 6 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
 1 infantry moved from 20 Sea Zone to Kiangsi
 1 armour moved from 20 Sea Zone to Kiangsi
 1 transport moved from 37 Sea Zone to 35 Sea ZonePlace Units - Japanese 
 1 factory_minor placed in French Indo China
 1 factory_minor placed in Kwangtung
 Japanese undo move 2.
 1 factory_minor placed in Malaya
 Japanese undo move 2.
 1 factory_minor placed in Kwangtung
 3 mech_infantrys placed in Kiangsu
 2 infantry placed in Japan
 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 64 PUs; end with 65 PUs
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary : ANZAC : 0,17 
 Chinese : -0,33
 UK_Pacific : 1,67
 Japanese : 0,67
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Americans 
 Americans buy 1 cruiser, 1 destroyer, 2 infantry, 4 submarines and 2 transports; Remaining resources: 8 PUs;Combat Move - Americans 
 1 bomber moved from United Kingdom to 92 Sea ZoneCombat - Americans 
 Battle in 92 Sea Zone
 Americans attack with 1 bomber
 Italians defend with 1 transport
 1 transport owned by the Italians lost in 92 Sea Zone
 Americans win with 1 bomber remaining. Battle score for attacker is 7
 Casualties for Italians: 1 transportNon Combat Move - Americans 
 1 bomber moved from 92 Sea Zone to British Guiana
 1 mech_infantry moved from Brazil to Argentina
 Americans take Argentina from Neutral_True
 1 mech_infantry moved from Brazil to Chile
 Americans take Chile from Neutral_True
 3 infantry and 2 mech_infantrys moved from Brazil to 86 Sea Zone
 3 infantry, 2 mech_infantrys and 4 transports moved from 86 Sea Zone to 89 Sea Zone
 3 infantry and 2 mech_infantrys moved from 89 Sea Zone to Venezuela
 Americans take Venezuela from Neutral_True
 1 armour moved from Eastern United States to Southeast Mexico
 1 carrier, 1 destroyer, 3 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
 2 fighters moved from Hawaiian Islands to 26 Sea Zone
 1 fighter moved from 26 Sea Zone to Hawaiian Islands
 1 cruiser and 1 destroyer moved from 106 Sea Zone to 101 Sea ZonePlace Units - Americans 
 1 cruiser, 1 destroyer, 4 submarines and 2 transports placed in 101 Sea Zone
 2 infantry placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 58 PUs; end with 66 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 3 infantry moved from Szechwan to Yunnan
 2 infantry moved from Szechwan to Shensi
 1 fighter moved from Szechwan to ShensiCombat - Chinese 
 Battle in Shensi
 Chinese attack with 1 fighter and 2 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
 Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
 1 infantry owned by the Chinese lost in Shensi
 Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
 Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
 1 infantry owned by the Chinese lost in Shensi
 retreated to Shensi
 Japanese win with 1 infantry remaining. Battle score for attacker is -6
 Casualties for Chinese: 2 infantry
 Battle in Yunnan
 Chinese attack with 3 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits
 Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
 1 infantry owned by the Japanese lost in Yunnan
 Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Shensi to Sikang
 14 infantry moved from Szechwan to SikangPlace Units - Chinese 
 4 infantry placed in SikangTurn Complete - Chinese 
 Chinese collect 4 PUs; end with 5 PUs
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsCombat Hit Differential Summary : Chinese : -1.00 
 Japanese : 1.00
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Americans 
 Americans buy 1 cruiser, 1 destroyer, 2 infantry, 4 submarines and 2 transports; Remaining resources: 8 PUs;Combat Move - Americans 
 1 bomber moved from United Kingdom to 92 Sea ZoneCombat - Americans 
 Battle in 92 Sea Zone
 Americans attack with 1 bomber
 Italians defend with 1 transport
 1 transport owned by the Italians lost in 92 Sea Zone
 Americans win with 1 bomber remaining. Battle score for attacker is 7
 Casualties for Italians: 1 transportNon Combat Move - Americans 
 1 bomber moved from 92 Sea Zone to British Guiana
 1 mech_infantry moved from Brazil to Argentina
 Americans take Argentina from Neutral_True
 1 mech_infantry moved from Brazil to Chile
 Americans take Chile from Neutral_True
 3 infantry and 2 mech_infantrys moved from Brazil to 86 Sea Zone
 3 infantry, 2 mech_infantrys and 4 transports moved from 86 Sea Zone to 89 Sea Zone
 3 infantry and 2 mech_infantrys moved from 89 Sea Zone to Venezuela
 Americans take Venezuela from Neutral_True
 1 armour moved from Eastern United States to Southeast Mexico
 1 carrier, 1 destroyer, 3 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
 2 fighters moved from Hawaiian Islands to 26 Sea Zone
 1 fighter moved from 26 Sea Zone to Hawaiian Islands
 1 cruiser and 1 destroyer moved from 106 Sea Zone to 101 Sea ZonePlace Units - Americans 
 1 cruiser, 1 destroyer, 4 submarines and 2 transports placed in 101 Sea Zone
 2 infantry placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 58 PUs; end with 66 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsPurchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 3 infantry moved from Szechwan to Yunnan
 2 infantry moved from Szechwan to Shensi
 1 fighter moved from Szechwan to ShensiCombat - Chinese 
 Battle in Shensi
 Chinese attack with 1 fighter and 2 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
 Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
 1 infantry owned by the Chinese lost in Shensi
 Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
 Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
 1 infantry owned by the Chinese lost in Shensi
 retreated to Shensi
 Japanese win with 1 infantry remaining. Battle score for attacker is -6
 Casualties for Chinese: 2 infantry
 Battle in Yunnan
 Chinese attack with 3 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits
 Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
 1 infantry owned by the Japanese lost in Yunnan
 Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Shensi to Sikang
 14 infantry moved from Szechwan to SikangPlace Units - Chinese 
 4 infantry placed in SikangTurn Complete - Chinese 
 Chinese collect 4 PUs; end with 5 PUs
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsPurchase Units - British 
 British buy 2 armour and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British 
 1 battleship, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 42 Sea Zone
 2 fighters and 1 tactical_bomber moved from India to 42 Sea Zone
 2 infantry moved from India to 39 Sea Zone
 2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
 2 infantry moved from 43 Sea Zone to Borneo
 1 infantry moved from Egypt to Anglo Egyptian Sudan
 British take Anglo Egyptian Sudan from ItaliansCombat - British 
 Battle in Borneo
 Battle in 42 Sea Zone
 British attack with 1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber
 Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
 British roll dice for 1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
 Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
 Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
 Units damaged: 1 battleship owned by the British
 1 destroyer owned by the British, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
 British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 2/6 hits, 3.17 expected hits
 Japanese roll dice for 1 cruiser, 1 fighter and 1 transport in 42 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
 1 fighter owned by the Japanese, 1 destroyer owned by the British and 1 cruiser owned by the Japanese lost in 42 Sea Zone
 1 transport owned by the Japanese lost in 42 Sea Zone
 British win, taking Borneo from Japanese, taking 42 Sea Zone from Japanese with 1 battleship, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 43
 Casualties for British: 2 destroyers
 Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transportNon Combat Move - British 
 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Western Australia
 4 aaGuns and 10 infantry moved from India to Burma
 4 infantry moved from West India to India
 1 infantry moved from Eastern Persia to Persia
 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Iraq to Turkey
 British take Turkey from Neutral_True
 2 fighters and 1 tactical_bomber moved from Egypt to Turkey
 3 infantry moved from Rhodesia to Belgian Congo
 3 infantry moved from Angola to Belgian Congo
 1 bomber moved from Egypt to TurkeyPlace Units - British 
 2 armour and 8 infantry placed in United KingdomTurn Complete - British 
 British collect 35 PUs; end with 35 PUsPlace Units - UK_Pacific 
 4 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 11 PUs; end with 11 PUs
 Some Units in India change ownership: 4 infantryCombat Hit Differential Summary : British : -0.67 
 Chinese : -1.00
 Japanese : 0.83
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Italians 
 Italians buy 3 armour, 1 artillery and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians 
 1 armour moved from Algeria to Morocco
 Italians take Morocco from French
 1 armour moved from Morocco to Algeria
 1 infantry moved from Tobruk to Alexandria
 Italians take Alexandria from British
 1 artillery moved from Algeria to Tunisia
 1 mech_infantry moved from Algeria to Tunisia
 1 fighter moved from Libya to Southern Italy
 1 armour moved from Yugoslavia to Northern Italy
 2 infantry moved from Northern Italy to Southern France
 1 artillery moved from Northern Italy to Southern France
 1 fighter moved from Libya to Southern Italy
 2 infantry moved from Kenya to Tanganyika Territory
 Italians take Tanganyika Territory from British
 1 artillery moved from Kenya to Tanganyika Territory
 1 infantry moved from French Equatorial Africa to French Central Africa
 Italians take French Central Africa from FrenchCombat - Italians Non Combat Move - Italians Place Units - Italians 
 1 artillery and 2 infantry placed in Southern France
 3 armour placed in Northern ItalyTurn Complete - Italians 
 Italians collect 22 PUs; end with 24 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
 Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - ANZAC 
 ANZAC buy 1 airfield; Remaining resources: 0 PUs;Combat Move - ANZAC Non Combat Move - ANZAC 
 1 armour moved from New South Wales to Western Australia
 2 aaGuns, 2 artilleries, 3 fighters and 8 infantry moved from New South Wales to QueenslandPlace Units - ANZAC 
 1 airfield placed in Western AustraliaTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 10 PUsCombat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - ANZAC 
 ANZAC buy 1 airfield; Remaining resources: 0 PUs;Combat Move - ANZAC Non Combat Move - ANZAC 
 1 armour moved from New South Wales to Western Australia
 2 aaGuns, 2 artilleries, 3 fighters and 8 infantry moved from New South Wales to QueenslandPlace Units - ANZAC 
 1 airfield placed in Western AustraliaTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 10 PUsCombat Move - French 
 1 destroyer moved from 39 Sea Zone to 41 Sea ZoneCombat - French 
 Battle in 41 Sea Zone
 French attack with 1 destroyer
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 41 Sea Zone
 French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transportNon Combat Move - French Turn Complete - French Combat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Research Technology - Germans Purchase Units - Germans 
 Germans buy 4 armour, 3 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Germans 
 2 armour moved from Bulgaria to Greece
 1 armour moved from Bulgaria to GreeceNon Combat Move - Germans 
 1 infantry moved from Germany to 113 Sea Zone
 1 armour moved from Germany to 113 Sea Zone
 6 transports moved from 111 Sea Zone to 112 Sea Zone
 3 artilleries moved from Western Germany to 112 Sea Zone
 3 armour moved from Western Germany to 112 Sea Zone
 6 infantry moved from Western Germany to 112 Sea Zone
 3 armour, 3 artilleries, 6 infantry and 6 transports moved from 112 Sea Zone to 111 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
 7 infantry moved from 111 Sea Zone to Scotland
 3 artilleries moved from 111 Sea Zone to Scotland
 4 armour moved from 111 Sea Zone to Scotland
 2 infantry moved from Germany to Western Germany
 4 infantry moved from Finland to Norway
 1 infantry moved from Poland to Germany
 2 mech_infantrys moved from Germany to Yugoslavia
 5 artilleries moved from Germany to Western Germany
 1 artillery moved from Western Germany to GermanyPlace Units - Germans 
 1 transport placed in 113 Sea Zone
 2 transports placed in 112 Sea Zone
 4 armour and 3 infantry placed in Western GermanyTurn Complete - Germans 
 Germans collect 46 PUs; end with 48 PUs
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Russians 
 Russians buy 1 artillery, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Russians 
 Russians takes Political Action: Political Action Russians To War With Germans
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
 Russians takes Political Action: Political Action Russians To War With Italians
 Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians 
 1 submarine moved from 115 Sea Zone to 113 Sea Zone
 1 submarine moved from 125 Sea Zone to 112 Sea Zone
 4 infantry moved from Karelia to Finland
 2 armour and 2 mech_infantrys moved from Novgorod to Finland
 1 infantry moved from Bessarabia to Romania
 Russians take Romania from GermansCombat - Russians 
 Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
 Battle in 112 Sea Zone
 Russians attack with 1 submarine
 Germans defend with 2 transports
 2 transports owned by the Germans lost in 112 Sea Zone
 Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
 Russians win with 1 submarine remaining. Battle score for attacker is 14
 Casualties for Germans: 2 transports
 Battle in 113 Sea Zone
 Russians attack with 1 submarine
 Germans defend with 3 fighters and 1 transport
 Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
 1 transport owned by the Germans lost in 113 Sea Zone
 1 submarine owned by the Russians Submerged
 Germans win with 3 fighters remaining. Battle score for attacker is 7
 Casualties for Germans: 1 transport
 Battle in Finland
 Russians attack with 2 armour, 4 infantry and 2 mech_infantrys
 Germans defend with 1 infantry
 Russians roll dice for 2 armour, 4 infantry and 2 mech_infantrys in Finland, round 2 : 0/8 hits, 2.00 expected hits
 Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
 1 infantry owned by the Russians lost in Finland
 Russians roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Finland, round 3 : 2/7 hits, 1.83 expected hits
 Germans roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0.33 expected hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
 Russians win, taking Finland from Germans with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -3
 Casualties for Germans: 1 infantry
 Casualties for Russians: 2 infantry
 Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
 Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
 Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians 
 3 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
 4 infantry moved from Novgorod to Karelia
 2 infantry moved from Novgorod to Belarus
 2 aaGuns, 1 artillery and 6 infantry moved from Belarus to Eastern Poland
 1 artillery and 11 infantry moved from Western Ukraine to Eastern Poland
 2 artilleries and 7 infantry moved from Bessarabia to Eastern Poland
 6 infantry moved from Ukraine to Bessarabia
 2 armour moved from Volgograd to Turkey
 6 infantry moved from Tambov to Rostov
 1 artillery and 7 infantry moved from Russia to Bryansk
 8 infantry moved from Timguska to Novosibirsk
 2 aaGuns and 13 infantry moved from Yenisey to Timguska
 1 infantry moved from Dzavhan to YeniseyPlace Units - Russians 
 1 artillery, 1 infantry and 1 tactical_bomber placed in Ukraine
 6 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 38 PUs; end with 38 PUs
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUsCombat Hit Differential Summary : Germans : 1.33 
 Russians : -0.50
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Japanese 
 Japanese buy 2 fighters, 5 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 1 unit repaired.
 1 infantry moved from Siberia to Soviet Far East
 Japanese take Soviet Far East from Russians
 1 infantry moved from Kweichow to Szechwan
 Japanese take Szechwan from Chinese
 1 infantry moved from Kweichow to Yunnan
 3 infantry moved from Kweichow to Shensi
 4 mech_infantrys moved from Kweichow to Shensi
 1 artillery moved from Hopei to Shensi
 1 infantry moved from Kwangsi to Yunnan
 2 fighters moved from French Indo China to 42 Sea Zone
 2 tactical_bombers moved from French Indo China to 42 Sea Zone
 1 tactical_bomber moved from French Indo China to 43 Sea Zone
 1 infantry moved from Celebes to 44 Sea Zone
 1 artillery moved from Celebes to 44 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
 1 infantry moved from 43 Sea Zone to Borneo
 1 artillery moved from 43 Sea Zone to Borneo
 1 fighter moved from French Indo China to 41 Sea Zone
 1 tactical_bomber moved from French Indo China to 41 Sea Zone
 1 artillery moved from French Indo China to Shan State
 Japanese take Shan State from UK_Pacific
 1 artillery moved from Kweichow to Yunnan
 2 artilleries moved from Kweichow to Shensi
 1 infantry moved from Ulaanbaatar to Dzavhan
 Japanese take Dzavhan from Russians
 1 infantry moved from Buryatia to Yakut S.S.R.
 Japanese take Yakut S.S.R. from Russians
 1 infantry moved from Kansu to Tsinghai
 Japanese take Tsinghai from Chinese
 1 bomber moved from French Indo China to Yunnan
 1 infantry moved from Kiangsi to 20 Sea Zone
 1 armour moved from Kiangsi to 20 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
 1 armour moved from 43 Sea Zone to Borneo
 1 infantry moved from 43 Sea Zone to Borneo
 1 tactical_bomber moved from Japan to Caroline Islands
 1 fighter moved from Japan to Caroline Islands
 1 submarine moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese 
 Battle in 43 Sea Zone
 Japanese attack with 1 tactical_bomber and 2 transports
 British defend with 1 transport
 1 transport owned by the British lost in 43 Sea Zone
 Japanese win with 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
 Casualties for British: 1 transport
 Battle in Borneo
 Japanese attack with 1 armour, 1 artillery and 2 infantry
 British defend with 2 infantry
 Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Borneo, round 2 : 0/4 hits, 1,33 expected hits
 UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
 Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Borneo, round 3 : 2/4 hits, 1,33 expected hits
 UK_Pacific roll dice for 2 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits
 2 infantry owned by the British lost in Borneo
 Japanese win, taking Borneo from UK_Pacific with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
 Casualties for British: 2 infantry
 Battle in Yunnan
 Japanese attack with 1 artillery, 1 bomber and 2 infantry
 Chinese defend with 3 infantry
 Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Yunnan, round 2 : 4/4 hits, 1,50 expected hits
 Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
 Casualties for Chinese: 3 infantry
 Casualties for Japanese: 1 infantry
 Battle in 42 Sea Zone
 Japanese attack with 2 fighters and 2 tactical_bombers
 British defend with 1 battleship and 1 cruiser
 Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
 British roll dice for 1 battleship and 1 cruiser in 42 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
 1 fighter owned by the Japanese, 1 cruiser owned by the British and 1 battleship owned by the British lost in 42 Sea Zone
 Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 22
 Casualties for British: 1 battleship and 1 cruiser
 Casualties for Japanese: 1 fighter
 Battle in 41 Sea Zone
 Japanese attack with 1 fighter and 1 tactical_bomber
 French defend with 1 destroyer
 Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
 French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
 1 destroyer owned by the French lost in 41 Sea Zone
 Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for French: 1 destroyerNon Combat Move - Japanese 
 1 fighter moved from 42 Sea Zone to Java
 1 tactical_bomber moved from 42 Sea Zone to Java
 1 tactical_bomber moved from 42 Sea Zone to Java
 1 fighter moved from 41 Sea Zone to Sumatra
 1 tactical_bomber moved from 41 Sea Zone to Sumatra
 1 tactical_bomber moved from 43 Sea Zone to French Indo China
 1 bomber moved from Yunnan to French Indo ChinaPlace Units - Japanese 
 3 infantry placed in French Indo China
 2 infantry placed in Japan
 3 mech_infantrys placed in Kiangsu
 3 mech_infantrys placed in Kwangtung
 2 fighters and 1 tactical_bomber placed in JapanTurn Complete - Japanese 
 Japanese collect 69 PUs; end with 69 PUs
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary : British : -0,17 
 French : -0,33
 Chinese : 0,00
 UK_Pacific : -1,33
 Japanese : 2,33
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Americans 
 Americans buy 1 battleship, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans 
 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
 2 mech_infantrys moved from Venezuela to 89 Sea Zone
 1 armour moved from Southeast Mexico to 89 Sea Zone
 5 infantry moved from Venezuela to 89 Sea Zone
 1 armour, 5 infantry, 2 mech_infantrys and 4 transports moved from 89 Sea Zone to 106 Sea Zone
 1 artillery, 2 cruisers, 2 destroyers, 3 infantry, 4 submarines and 2 transports moved from 101 Sea Zone to 106 Sea Zone
 1 bomber moved from British Guiana to United Kingdom
 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 3 infantry, 5 submarines, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 54 Sea Zone
 Americans take 54 Sea Zone from JapaneseCombat - Americans Non Combat Move - Americans 
 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
 1 armour, 1 artillery, 8 infantry and 2 mech_infantrys moved from 106 Sea Zone to New Brunswick Nova Scotia
 4 infantry moved from Argentina to Bolivia
 Americans take Bolivia from Neutral_True
 2 infantry moved from Chile to Peru
 Americans take Peru from Neutral_True
 1 mech_infantry moved from Argentina to Paraguay
 Americans take Paraguay from Neutral_True
 1 mech_infantry moved from Chile to Ecuador
 Americans take Ecuador from Neutral_TruePlace Units - Americans 
 2 destroyers placed in 101 Sea Zone
 2 fighters placed in Eastern United States
 1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
 2 infantry placed in Western United StatesTurn Complete - Americans 
 Americans collect 58 PUs; end with 61 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese 
 2 infantry moved from Sikang to Tsinghai
 3 infantry moved from Sikang to Szechwan
 1 fighter moved from Sikang to TsinghaiCombat - Chinese 
 Battle in Szechwan
 Chinese attack with 3 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
 Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
 1 infantry owned by the Chinese lost in Szechwan
 Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
 Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
 Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits
 Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
 Chinese roll dice for 2 infantry in Szechwan, round 5 : 0/2 hits, 0.33 expected hits
 Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
 Chinese roll dice for 2 infantry in Szechwan, round 6 : 0/2 hits, 0.33 expected hits
 Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
 Chinese roll dice for 2 infantry in Szechwan, round 7 : 0/2 hits, 0.33 expected hits
 Japanese roll dice for 1 infantry in Szechwan, round 7 : 0/1 hits, 0.33 expected hits
 Chinese roll dice for 2 infantry in Szechwan, round 8 : 0/2 hits, 0.33 expected hits
 Japanese roll dice for 1 infantry in Szechwan, round 8 : 0/1 hits, 0.33 expected hits
 Chinese roll dice for 2 infantry in Szechwan, round 9 : 0/2 hits, 0.33 expected hits
 Japanese roll dice for 1 infantry in Szechwan, round 9 : 1/1 hits, 0.33 expected hits
 1 infantry owned by the Chinese lost in Szechwan
 Chinese roll dice for 1 infantry in Szechwan, round 10 : 0/1 hits, 0.17 expected hits
 Japanese roll dice for 1 infantry in Szechwan, round 10 : 1/1 hits, 0.33 expected hits
 1 infantry owned by the Chinese lost in Szechwan
 Japanese win with 1 infantry remaining. Battle score for attacker is -9
 Casualties for Chinese: 3 infantry
 Battle in Tsinghai
 Chinese attack with 1 fighter and 2 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
 Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
 1 infantry owned by the Chinese lost in Tsinghai
 Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
 Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
 1 infantry owned by the Japanese lost in Tsinghai
 Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Tsinghai to SikangPlace Units - Chinese 
 3 infantry placed in SikangTurn Complete - Chinese 
 Chinese collect 2 PUs; end with 4 PUsCombat Hit Differential Summary : Chinese : -3.50 
 Japanese : 0.33
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Americans 
 Americans buy 1 battleship, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans 
 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
 2 mech_infantrys moved from Venezuela to 89 Sea Zone
 1 armour moved from Southeast Mexico to 89 Sea Zone
 5 infantry moved from Venezuela to 89 Sea Zone
 1 armour, 5 infantry, 2 mech_infantrys and 4 transports moved from 89 Sea Zone to 106 Sea Zone
 1 artillery, 2 cruisers, 2 destroyers, 3 infantry, 4 submarines and 2 transports moved from 101 Sea Zone to 106 Sea Zone
 1 bomber moved from British Guiana to United Kingdom
 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 3 infantry, 5 submarines, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 54 Sea Zone
 Americans take 54 Sea Zone from JapaneseCombat - Americans Non Combat Move - Americans 
 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
 1 armour, 1 artillery, 8 infantry and 2 mech_infantrys moved from 106 Sea Zone to New Brunswick Nova Scotia
 4 infantry moved from Argentina to Bolivia
 Americans take Bolivia from Neutral_True
 2 infantry moved from Chile to Peru
 Americans take Peru from Neutral_True
 1 mech_infantry moved from Argentina to Paraguay
 Americans take Paraguay from Neutral_True
 1 mech_infantry moved from Chile to Ecuador
 Americans take Ecuador from Neutral_TruePlace Units - Americans 
 2 destroyers placed in 101 Sea Zone
 2 fighters placed in Eastern United States
 1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
 2 infantry placed in Western United StatesTurn Complete - Americans 
 Americans collect 58 PUs; end with 61 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsPurchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese 
 2 infantry moved from Sikang to Tsinghai
 3 infantry moved from Sikang to Szechwan
 1 fighter moved from Sikang to TsinghaiCombat - Chinese 
 Battle in Szechwan
 Chinese attack with 3 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
 Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
 1 infantry owned by the Chinese lost in Szechwan
 Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
 Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
 Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits
 Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
 Chinese roll dice for 2 infantry in Szechwan, round 5 : 0/2 hits, 0.33 expected hits
 Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
 Chinese roll dice for 2 infantry in Szechwan, round 6 : 0/2 hits, 0.33 expected hits
 Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
 Chinese roll dice for 2 infantry in Szechwan, round 7 : 0/2 hits, 0.33 expected hits
 Japanese roll dice for 1 infantry in Szechwan, round 7 : 0/1 hits, 0.33 expected hits
 Chinese roll dice for 2 infantry in Szechwan, round 8 : 0/2 hits, 0.33 expected hits
 Japanese roll dice for 1 infantry in Szechwan, round 8 : 0/1 hits, 0.33 expected hits
 Chinese roll dice for 2 infantry in Szechwan, round 9 : 0/2 hits, 0.33 expected hits
 Japanese roll dice for 1 infantry in Szechwan, round 9 : 1/1 hits, 0.33 expected hits
 1 infantry owned by the Chinese lost in Szechwan
 Chinese roll dice for 1 infantry in Szechwan, round 10 : 0/1 hits, 0.17 expected hits
 Japanese roll dice for 1 infantry in Szechwan, round 10 : 1/1 hits, 0.33 expected hits
 1 infantry owned by the Chinese lost in Szechwan
 Japanese win with 1 infantry remaining. Battle score for attacker is -9
 Casualties for Chinese: 3 infantry
 Battle in Tsinghai
 Chinese attack with 1 fighter and 2 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
 Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
 1 infantry owned by the Chinese lost in Tsinghai
 Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
 Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
 1 infantry owned by the Japanese lost in Tsinghai
 Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Tsinghai to SikangPlace Units - Chinese 
 3 infantry placed in SikangTurn Complete - Chinese 
 Chinese collect 2 PUs; end with 4 PUsPurchase Units - British 
 British buy 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;Combat Move - British 
 2 infantry moved from Burma to Shan State
 1 artillery moved from Burma to Shan State
 2 fighters and 1 tactical_bomber moved from Western Australia to India
 1 infantry moved from Anglo Egyptian Sudan to Egypt
 1 infantry moved from Belgian Congo to French Equatorial Africa
 British take French Equatorial Africa from Italians
 1 infantry moved from Belgian Congo to Kenya
 British take Kenya from Italians
 4 infantry moved from Belgian Congo to RhodesiaCombat - British 
 Battle in Shan State
 British attack with 1 artillery and 2 infantry
 Japanese defend with 1 artillery
 British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
 Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits
 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
 British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
 Casualties for British: 1 infantry
 Casualties for Japanese: 1 artilleryNon Combat Move - British 
 1 infantry moved from Persia to Northwest Persia
 British take Northwest Persia from Neutral_AlliesPlace Units - British 
 10 infantry placed in United Kingdom
 1 mech_infantry placed in Union of South AfricaTurn Complete - British 
 British collect 36 PUs; end with 37 PUsPlace Units - UK_Pacific 
 3 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 7 PUs; end with 9 PUs
 Some Units in India change ownership: 3 infantryCombat Hit Differential Summary : British : 0.17 
 Chinese : -3.50
 Japanese : 1.00
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Italians 
 Italians buy 1 armour, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians 
 2 artilleries moved from Southern France to Spain
 4 infantry moved from Southern France to Spain
 5 armour moved from Northern Italy to Spain
 1 fighter moved from Southern Italy to Spain
 1 bomber moved from Southern Italy to Spain
 2 fighters moved from Southern Italy to Spain
 1 infantry moved from Gibraltar to Spain
 1 infantry moved from French Central Africa to French West Africa
 Italians take French West Africa from French
 2 infantry moved from Tanganyika Territory to Kenya
 1 artillery moved from Tanganyika Territory to Kenya
 1 infantry moved from Greece to Albania
 1 artillery moved from Greece to AlbaniaCombat - Italians 
 Battle in Kenya
 Italians attack with 1 artillery and 2 infantry
 British defend with 1 infantry
 Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 0/3 hits, 0,83 expected hits
 British roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits
 Italians roll dice for 1 artillery and 2 infantry in Kenya, round 3 : 1/3 hits, 0,83 expected hits
 British roll dice for 1 infantry in Kenya, round 3 : 1/1 hits, 0,33 expected hits
 1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
 Italians win, taking Kenya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Italians: 1 infantry
 Casualties for British: 1 infantry
 Battle in Spain
 Italians attack with 5 armour, 2 artilleries, 1 bomber, 3 fighters and 5 infantry
 Neutral_True defend with 6 infantry
 Italians roll dice for 5 armour, 2 artilleries, 1 bomber, 3 fighters and 5 infantry in Spain, round 2 : 8/16 hits, 6,50 expected hits
 Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits
 6 infantry owned by the Neutral_True and 2 infantry owned by the Italians lost in Spain
 Italians win, taking Spain from Neutral_True with 5 armour, 2 artilleries, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 12
 Casualties for Italians: 2 infantry
 Casualties for Neutral_True: 6 infantryNon Combat Move - Italians 
 2 fighters moved from Spain to 95 Sea Zone
 1 fighter moved from Spain to Northern Italy
 1 bomber moved from Spain to Southern Italy
 1 transport moved from 97 Sea Zone to 93 Sea Zone
 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
 1 mech_infantry moved from Tunisia to Tobruk
 2 infantry moved from Tobruk to Alexandria
 1 artillery moved from Tobruk to Alexandria
 1 artillery moved from Tunisia to Libya
 1 armour moved from Algeria to LibyaPlace Units - Italians 
 1 carrier, 1 destroyer and 1 transport placed in 95 Sea Zone
 1 armour placed in Northern ItalyTurn Complete - Italians 
 Italians collect 24 PUs; end with 26 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
 Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary : Italians : 0,83 
 British : 0,33
 Neutral_True : 0,00
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - ANZAC 
 ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC Non Combat Move - ANZAC 
 1 armour moved from Western Australia to QueenslandPlace Units - ANZAC 
 1 transport placed in 62 Sea Zone
 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 10 PUsCombat Hit Differential Summary : 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - ANZAC 
 ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC Non Combat Move - ANZAC 
 1 armour moved from Western Australia to QueenslandPlace Units - ANZAC 
 1 transport placed in 62 Sea Zone
 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 10 PUsCombat Move - French 
 1 infantry moved from Nigeria to French West AfricaCombat - French 
 Battle in French West Africa
 French attack with 1 infantry
 Italians defend with 1 infantry
 French roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.17 expected hits
 Italians roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits
 1 infantry owned by the French lost in French West Africa
 Italians win with 1 infantry remaining. Battle score for attacker is -3
 Casualties for French: 1 infantryNon Combat Move - French Turn Complete - French Combat Hit Differential Summary : Italians : 0.67 
 French : -0.17
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Research Technology - Germans Purchase Units - Germans 
 Germans buy 4 artilleries and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 7 transports moved from 111 Sea Zone to 112 Sea Zone
 4 armour moved from Western Germany to 112 Sea Zone
 3 artilleries moved from Western Germany to 112 Sea Zone
 2 infantry moved from Norway to 112 Sea Zone
 5 infantry moved from Western Germany to 112 Sea Zone
 1 infantry moved from Norway to Sweden
 4 armour, 3 artilleries, 7 infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone
 7 infantry moved from 110 Sea Zone to United Kingdom
 3 artilleries moved from 110 Sea Zone to United Kingdom
 4 armour moved from 110 Sea Zone to United Kingdom
 6 armour moved from Scotland to United Kingdom
 4 artilleries moved from Scotland to United Kingdom
 15 infantry moved from Scotland to United Kingdom
 2 fighters moved from 111 Sea Zone to United Kingdom
 4 fighters moved from Western Germany to United Kingdom
 5 tactical_bombers moved from Western Germany to United Kingdom
 2 bombers moved from Western Germany to United Kingdom
 1 cruiser moved from 111 Sea Zone to 110 Sea ZoneCombat - Germans Combat Hit Differential Summary : 
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 scrambling and the politics are parts of this game that Im really struggling to adjust to 
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 scramble in UK is what I meant to ask 
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 Just remember, turn 3 for the US and turn 4 for Russia, is when they can declare war, and if you declare war on the neutrals the other guy can move in and claim them. It’s definitely different though. 




 
		 
		






