@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 5 artilleries, 2 battleships, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 unit repaired.
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
1 infantry moved from Burma to India
Japanese take India from UK_Pacific
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Sikang to Kazakhstan
1 artillery moved from Sikang to Kazakhstan
1 bomber moved from Szechwan to Kazakhstan
1 battleship moved from 63 Sea Zone to 30 Sea Zone
2 destroyers moved from 54 Sea Zone to 30 Sea Zone
1 cruiser moved from 54 Sea Zone to 30 Sea Zone
1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 30 Sea Zone
1 armour and 1 infantry moved from 30 Sea Zone to Johnston Island
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from 63 Sea Zone to 26 Sea Zone
1 fighter moved from 63 Sea Zone to 30 Sea Zone
1 artillery moved from Tsinghai to Kazakhstan
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 26 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 30 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 1 transport in 30 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Johnston Island
Battle in Kazakhstan
Japanese attack with 2 artilleries, 1 bomber and 1 infantry
Russians defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Kazakhstan, round 3 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Johnston Island from Americans, taking Kazakhstan from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Midway
2 fighters moved from Japan to Midway
1 fighter moved from Manchuria to 25 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
2 carriers moved from 63 Sea Zone to 30 Sea Zone
1 carrier moved from 54 Sea Zone to 30 Sea Zone
1 transport moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from Yunnan to Manchuria
1 bomber moved from Szechwan to Japan
1 aaGun, 2 armour, 3 artilleries, 1 infantry and 2 mech_infantrys moved from Burma to India
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 bomber moved from Kazakhstan to Shensi
1 fighter moved from Shan State to Kweichow
1 tactical_bomber moved from Shan State to Kweichow
1 transport moved from 38 Sea Zone to 39 Sea Zone
Place Units - Japanese
2 battleships and 2 transports placed in 6 Sea Zone
4 artilleries and 1 infantry placed in Japan
1 artillery and 1 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 73 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans : -0.33
Russians : 0.00
Japanese : -1.67
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 5 artilleries, 1 bomber, 1 factory_major, 1 harbour and 5 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 fighter and 7 infantry
Shensi : 1 flag, 1 bomber
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 fighter and 1 tactical_bomber
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery and 1 infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 aaGun, 1 airfield, 2 armour, 4 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Alaska : 1 flag, 1 artillery
Johnston Island : 1 flag, 1 armour and 1 infantry
Midway : 1 flag, 1 airfield and 4 fighters
Kazakhstan : 1 flag, 2 artilleries
French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 1 transport
30 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 1 transport
39 Sea Zone : 2 transports
25 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 2 fighters
6 Sea Zone : 2 battleships, 1 carrier and 5 transports
Novosibirsk : 1 flag, 1 infantry
Caucasus : 1 flag, 1 armour
Production/PUs Summary :
Germans : 41 / 61
Russians : 36 / 38
Japanese : 73 / 89
Americans : 51 / 70
Chinese : 0 / 3
British : 21 / 22
UK_Pacific : 2 / 0
Italians : 28 / 35
ANZAC : 8 / 6
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Assumed no scramble in sz26. Will roll, if it’s wrong.
And I am your fan, if you find a solution.
:-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Western United States to Alaska
1 artillery and 1 infantry moved from British Columbia to Alaska
1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 armour moved from Western United States to Alaska
Combat - Americans
Battle in Greece
Battle in Alaska
Americans attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Alaska, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 artillery in Alaska, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Alaska
Americans win, taking Greece from Italians, taking Alaska from Japanese with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 bomber moved from Alaska to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
6 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Fiji to Hawaiian Islands
1 fighter moved from Gibraltar to Mexico
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Norway to United Kingdom
1 transport moved from 118 Sea Zone to 106 Sea Zone
1 transport moved from 124 Sea Zone to 117 Sea Zone
1 transport moved from 111 Sea Zone to 109 Sea Zone
Place Units - Americans
7 fighters placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -0.83
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to South West Africa
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Union of South Africa to South West Africa
2 submarines moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 111 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
2 fighters moved from Norway to 112 Sea Zone
1 fighter moved from Novgorod to 112 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Norway to 126 Sea Zone
1 mech_infantry and 1 transport moved from 126 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Union of South Africa to Rhodesia
2 artilleries and 10 infantry moved from West India to India
I’ll need scramble orders in 112.
Definitely the right choice in 26. And no problem about missing the post. I panicked momentarily that you might be able to open the Soviet blocker with the Japanese bombers and then realized I could land British or Australian air to act as blockers if necessary.
And yeah, only the dice can save me now. My odds in India are 1/7 but winning there probably doesn’t delay you more than a turn, if that. And my odds in Hawaii are between 1/50 and 1/100. A win there might be more consequential. Again sorry to drag this out on very faint hopes.
Me1945 brings in the big guns. :-D
Full scramble
OOL: Dam AC, SS, DD, AC, DD, Tac, ftrs
Let me rethink, if UK rolls totaling 1 or 2 hits in R1
Test summary from TripleA, engine version: 1.9, time: 12:20:19 PM
Purchase Units - Japanese
Japanese buy 5 artilleries, 2 battleships, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
:-o :-o :-o
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to South West Africa
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Union of South Africa to South West Africa
2 submarines moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 111 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
2 fighters moved from Norway to 112 Sea Zone
1 fighter moved from Novgorod to 112 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Norway to 126 Sea Zone
1 mech_infantry and 1 transport moved from 126 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Union of South Africa to Rhodesia
2 artilleries and 10 infantry moved from West India to India
Combat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Holland Belgium
Battle in India
British attack with 2 artilleries and 10 infantry
Japanese defend with 1 aaGun, 1 airfield, 2 armour, 4 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
British roll dice for 2 artilleries and 10 infantry in India, round 2 : 2/12 hits, 2.67 expected hits
Japanese roll dice for 1 aaGun, 2 armour, 4 artilleries, 3 infantry and 2 mech_infantrys in India, round 2 : 3/11 hits, 4.00 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the British lost in India
British roll dice for 2 artilleries and 7 infantry in India, round 3 : 2/9 hits, 2.17 expected hits
Japanese roll dice for 2 armour, 4 artilleries, 2 infantry and 2 mech_infantrys in India, round 3 : 3/10 hits, 3.67 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the British lost in India
British roll dice for 2 artilleries and 4 infantry in India, round 4 : 2/6 hits, 1.67 expected hits
Japanese roll dice for 2 armour, 4 artilleries and 2 mech_infantrys in India, round 4 : 3/8 hits, 3.00 expected hits
2 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in India
2 artilleries owned by the British and 1 infantry owned by the British retreated to West India
Japanese win, taking Holland Belgium from Germans with 2 armour and 4 artilleries remaining. Battle score for attacker is -5
Casualties for British: 9 infantry
Casualties for Japanese: 1 aaGun, 3 infantry and 2 mech_infantrys
Battle in Rhodesia
British attack with 1 artillery and 2 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Rhodesia, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Rhodesia, round 3 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Rhodesia, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Rhodesia, round 4 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Rhodesia, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Rhodesia, round 5 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Rhodesia, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Rhodesia
British win, taking Rhodesia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in South West Africa
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery, 1 fighter and 1 infantry in South West Africa, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 artillery in South West Africa, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in South West Africa
British win, taking South West Africa from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 112 Sea Zone
British attack with 2 destroyers, 4 fighters, 3 submarines and 1 transport
Germans defend with 1 carrier, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
British roll dice for 3 submarines in 112 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 2 destroyers, 4 fighters and 1 transport in 112 Sea Zone, round 2 : 1/6 hits, 2.67 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 carrier, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
2 destroyers owned by the British and 1 submarine owned by the British lost in 112 Sea Zone
Combat Hit Differential Summary :
Germans : -0.00
British : -4.67
Italians : -0.67
Japanese : -1.67
scored one hit to three of yours the first time. I should have stopped and posted after the one hit (apologies for not) I will likely continue but wanted to check with you on your casualty choice. We can continue with forum dice if need be or I can edit a change of casualties and continue.
Damage AC. Use Ger dice results you rolled. Please ask for R2 loses if you continue the battle.
Purchase Units - Japanese
Japanese buy 5 artilleries, 2 battleships, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;:-o :-o :-o
Yes, to get it done next round with good odds I have to buy a bunch of guys, transports and secure 3 sea zones.
And have a backup to retake India. Look, farmboy is assaulting everything that moving . . . and drinking everything that flaming. :-)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to South West Africa
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Union of South Africa to South West Africa
2 submarines moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 111 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
2 fighters moved from Norway to 112 Sea Zone
1 fighter moved from Novgorod to 112 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Norway to 126 Sea Zone
1 mech_infantry and 1 transport moved from 126 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Union of South Africa to Rhodesia
2 artilleries and 10 infantry moved from West India to India
Combat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Holland Belgium
Battle in India
British attack with 2 artilleries and 10 infantry
Japanese defend with 1 aaGun, 1 airfield, 2 armour, 4 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
British roll dice for 2 artilleries and 10 infantry in India, round 2 : 2/12 hits, 2.67 expected hits
Japanese roll dice for 1 aaGun, 2 armour, 4 artilleries, 3 infantry and 2 mech_infantrys in India, round 2 : 3/11 hits, 4.00 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the British lost in India
British roll dice for 2 artilleries and 7 infantry in India, round 3 : 2/9 hits, 2.17 expected hits
Japanese roll dice for 2 armour, 4 artilleries, 2 infantry and 2 mech_infantrys in India, round 3 : 3/10 hits, 3.67 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the British lost in India
British roll dice for 2 artilleries and 4 infantry in India, round 4 : 2/6 hits, 1.67 expected hits
Japanese roll dice for 2 armour, 4 artilleries and 2 mech_infantrys in India, round 4 : 3/8 hits, 3.00 expected hits
2 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in India
2 artilleries owned by the British and 1 infantry owned by the British retreated to West India
Japanese win, taking Holland Belgium from Germans with 2 armour and 4 artilleries remaining. Battle score for attacker is -5
Casualties for British: 9 infantry
Casualties for Japanese: 1 aaGun, 3 infantry and 2 mech_infantrys
Battle in Rhodesia
British attack with 1 artillery and 2 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Rhodesia, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Rhodesia, round 3 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Rhodesia, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Rhodesia, round 4 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Rhodesia, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Rhodesia, round 5 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Rhodesia, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Rhodesia
British win, taking Rhodesia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in South West Africa
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery, 1 fighter and 1 infantry in South West Africa, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 artillery in South West Africa, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in South West Africa
British win, taking South West Africa from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 112 Sea Zone
British attack with 2 destroyers, 4 fighters, 3 submarines and 1 transport
Germans defend with 1 carrier, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
British roll dice for 3 submarines in 112 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 2 destroyers, 4 fighters and 1 transport in 112 Sea Zone, round 2 : 1/6 hits, 2.67 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 carrier, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
2 destroyers owned by the British and 1 submarine owned by the British lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 112 Sea Zone
British roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Combat Hit Differential Summary :
Germans : 0.83
British : -4.00
Italians : -0.67
Japanese : -1.67
both of our subs got hits. What casualty?
Take my sub out pls.
1 hit with the fighter