G40 Ichabod (X) vs 1080 (A) 22 Bid
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 59 PUs;
Germans buy 1 armour, 1 bomber, 1 destroyer, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
2 bombers moved from Romania to Russia
1 fighter moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Tambov
2 tactical_bombers moved from Romania to Rostov
2 fighters moved from Romania to Rostov
1 bomber moved from Romania to Rostov
2 bombers moved from Western Germany to Tambov
3 mech_infantrys moved from Western Germany to Yugoslavia
1 armour moved from Western Germany to Yugoslavia
1 tactical_bomber moved from Western Germany to Yugoslavia
1 fighter moved from Western Germany to Yugoslavia
1 mech_infantry moved from Germany to Yugoslavia
4 mech_infantrys moved from Germany to RomaniaCombat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in 91 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine; Americans defend with 2 transports
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 6 : 1/1 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 6 : 0/1 hits
1 submarine owned by the Russians lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 7 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 20
Casualties for Russians: 1 submarine
Casualties for Americans: 2 transports
Battle in Tambov
Germans attack with 2 bombers, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/5 hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 4/7 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 2/2 hits
2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Rostov
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from Tambov to Bryansk
1 tactical_bomber moved from Tambov to Bryansk
1 fighter moved from Russia to Bryansk
2 bombers moved from Russia to Bryansk
4 artilleries and 4 infantry moved from Western Ukraine to Bryansk
2 armour and 4 mech_infantrys moved from Ukraine to Bryansk
1 aaGun moved from France to Western Germany
1 bomber moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to BryanskPlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 bomber and 1 mech_infantry placed in Western Germany
3 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,5,6,5,4,5,5,5,5,5
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from Samara to Tambov
2 fighters and 1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun and 5 infantry moved from Samara to Russia
1 aaGun and 6 infantry moved from Vologda to Russia
2 fighters and 1 tactical_bomber moved from Tambov to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : 0.67
Russians : 1.17 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 4 destroyers and 3 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Shan State to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from French Indo China to Szechwan
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Suiyuyan
3 mech_infantrys moved from Shensi to Suiyuyan
1 tactical_bomber moved from Kweichow to Suiyuyan
2 bombers moved from French Indo China to Suiyuyan
1 fighter moved from Kweichow to 6 Sea Zone
3 fighters moved from Kiangsu to 6 Sea Zone
2 fighters moved from Shantung to 6 Sea Zone
2 fighters moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
4 carriers, 1 cruiser, 2 destroyers and 1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 artillery moved from West India to India
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 battleship and 1 cruiser moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 34 Sea Zone to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 44 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 4 destroyers and 3 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Shan State to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from French Indo China to Szechwan
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Suiyuyan
3 mech_infantrys moved from Shensi to Suiyuyan
1 tactical_bomber moved from Kweichow to Suiyuyan
2 bombers moved from French Indo China to Suiyuyan
1 fighter moved from Kweichow to 6 Sea Zone
3 fighters moved from Kiangsu to 6 Sea Zone
2 fighters moved from Shantung to 6 Sea Zone
2 fighters moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
4 carriers, 1 cruiser, 2 destroyers and 1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 artillery moved from West India to India
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 battleship and 1 cruiser moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 34 Sea Zone to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 4 carriers, 1 cruiser, 2 destroyers, 10 fighters, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 4 carriers, 1 cruiser, 2 destroyers, 10 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 6/14 hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from ANZAC with 4 carriers, 1 cruiser, 2 destroyers, 10 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Korea
Battle in Celebes
Japanese attack with 2 artilleries, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 2/2 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Korea from Americans, taking Celebes from ANZAC with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Suiyuyan
Japanese attack with 2 bombers, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 2 : 4/7 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 bombers, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from 6 Sea Zone to Japan
1 infantry moved from Kiangsu to Anhwe
2 bombers moved from Suiyuyan to Anhwe
1 tactical_bomber moved from Suiyuyan to Anhwe
3 infantry moved from Shantung to Anhwe
1 tactical_bomber moved from Celebes to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from French Indo China to India
1 battleship and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 carrier and 4 destroyers placed in 6 Sea Zone
3 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 bomber moved from Cyprus to Ukraine
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to 91 Sea Zone
2 infantry moved from Manchuria to Korea
2 fighters moved from Amur to KoreaCombat - Americans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.
Battle in 91 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 91 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 91 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Korea
Americans attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 fighters and 2 infantry in Korea, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Korea
Americans roll dice for 2 fighters and 2 infantry in Korea, round 3 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
2 fighters moved from Korea to Amur
1 battleship, 5 carriers, 3 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 26 Sea Zone
4 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Midway to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 91 Sea Zone to Gibraltar
2 infantry and 2 mech_infantrys moved from Greece to 99 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 3 transports moved from 99 Sea Zone to 98 Sea Zone
1 bomber moved from Ukraine to Russia
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 3 transports moved from 98 Sea Zone to 81 Sea Zone
2 infantry and 2 mech_infantrys moved from 81 Sea Zone to EgyptPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters and 3 infantry placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,2,2,4,2,4,2,4,1,1,4,3,2,2,1,2,3,4,4,1,3,1,6,6,1,4
Americans collect 56 PUs (3 lost to blockades); end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUsPurchase Units - British
British buy 3 mech_infantrys and 3 transports; Remaining resources: 4 PUs;Combat Move - British
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
2 battleships and 1 cruiser moved from 99 Sea Zone to 81 Sea Zone
1 destroyer moved from 99 Sea Zone to 81 Sea Zone
3 fighters moved from Cyprus to Persia
4 infantry moved from Persia to Eastern Persia
1 fighter moved from 81 Sea Zone to Egypt
1 tactical_bomber moved from Egypt to 81 Sea Zone
1 infantry moved from Alexandria to Egypt
2 infantry moved from Trans-Jordan to 81 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 99 Sea Zone to 81 Sea Zone
3 fighters moved from Egypt to Cyprus
1 destroyer moved from 98 Sea Zone to 81 Sea ZoneNon Combat Move - British
1 armour moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea ZonePlace Units - British
3 mech_infantrys placed in Persia
3 transports placed in 81 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
British collect 29 PUs (2 lost to blockades); end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
Americans : 0.33
AA fire in Ukraine : : -0.17
Chinese : -0.33
Japanese : -0.33 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;Combat Move - Italians
2 infantry moved from Yugoslavia to Albania
2 artilleries and 3 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Romania to Bulgaria
1 artillery moved from Romania to Bulgaria
1 fighter moved from Southern Italy to Tambov
3 fighters moved from Southern Italy to Albania
1 bomber moved from Southern Italy to Albania
2 armour moved from Romania to Bulgaria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;Combat Move - Italians
2 infantry moved from Yugoslavia to Albania
2 artilleries and 3 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Romania to Bulgaria
1 artillery moved from Romania to Bulgaria
1 fighter moved from Southern Italy to Tambov
3 fighters moved from Southern Italy to Albania
1 bomber moved from Southern Italy to Albania
2 armour moved from Romania to BulgariaCombat - Italians
Battle in Albania
Italians attack with 1 bomber, 3 fighters and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber, 3 fighters and 2 infantry in Albania, round 2 : 2/6 hits
Americans roll dice for 1 infantry in Albania, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Albania
Italians win, taking Albania from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Bulgaria
Italians attack with 2 armour, 3 artilleries and 5 infantry
Americans defend with 1 infantry
Italians roll dice for 2 armour, 3 artilleries and 5 infantry in Bulgaria, round 2 : 5/10 hits
Americans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Bulgaria
Italians win, taking Bulgaria from Americans with 2 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 aaGun moved from Yugoslavia to Bulgaria
1 aaGun moved from Romania to Bulgaria
3 fighters moved from Albania to Southern Italy
1 bomber moved from Albania to Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,1,3,2,1,4,1,5,6,6
Italians collect 2 PUs (8 lost to blockades); end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Move - French
1 cruiser and 1 destroyer moved from 99 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 62 PUs;
Germans buy 1 destroyer, 7 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry and 1 mech_infantry moved from 111 Sea Zone to Scotland
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Germany to 113 Sea Zone
1 mech_infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 mech_infantry moved from 111 Sea Zone to Scotland
1 armour moved from Ukraine to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
5 bombers moved from Bryansk to Greece
2 mech_infantrys moved from Yugoslavia to Greece
1 fighter moved from Yugoslavia to Western Germany
1 tactical_bomber moved from Yugoslavia to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 fighter moved from Western Germany to 112 Sea Zone
3 destroyers moved from 112 Sea Zone to 111 Sea Zone
1 submarine moved from 125 Sea Zone to 111 Sea Zone
1 cruiser moved from 112 Sea Zone to 111 Sea Zone
1 battleship moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Ukraine to Tambov
19 armour, 7 artilleries, 3 fighters, 20 infantry, 22 mech_infantrys and 3 tactical_bombers moved from Bryansk to Tambov
1 infantry moved from France to Western Germany
5 artilleries moved from France to Western Germany -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 62 PUs;
Germans buy 1 destroyer, 7 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry and 1 mech_infantry moved from 111 Sea Zone to Scotland
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Germany to 113 Sea Zone
1 mech_infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 mech_infantry moved from 111 Sea Zone to Scotland
1 armour moved from Ukraine to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
5 bombers moved from Bryansk to Greece
2 mech_infantrys moved from Yugoslavia to Greece
1 fighter moved from Yugoslavia to Western Germany
1 tactical_bomber moved from Yugoslavia to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 fighter moved from Western Germany to 112 Sea Zone
3 destroyers moved from 112 Sea Zone to 111 Sea Zone
1 submarine moved from 125 Sea Zone to 111 Sea Zone
1 cruiser moved from 112 Sea Zone to 111 Sea Zone
1 battleship moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Ukraine to Tambov
19 armour, 7 artilleries, 3 fighters, 20 infantry, 22 mech_infantrys and 3 tactical_bombers moved from Bryansk to Tambov
1 infantry moved from France to Western Germany
5 artilleries moved from France to Western GermanyCombat - Germans
Battle in Scotland
Battle in Greece
Germans attack with 5 bombers and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans roll dice for 5 bombers and 2 mech_infantrys in Greece, round 2 : 5/7 hits
Americans roll dice for 1 artillery and 1 infantry in Greece, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Greece
Germans win, taking Scotland from British, taking Greece from Americans with 5 bombers and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
5 bombers moved from Greece to Western Germany
1 aaGun moved from France to Western Germany
4 mech_infantrys moved from Romania to Ukraine
3 aaGuns moved from Bryansk to Tambov
1 armour moved from Yugoslavia to Western Germany
2 mech_infantrys moved from Yugoslavia to Bessarabia
2 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 destroyer and 3 transports placed in 112 Sea Zone
4 infantry placed in Western Germany
3 infantry placed in Novgorod
3 mech_infantrys placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,2,5,6,5,4,2,3,4,5,4
Germans collect 60 PUs (7 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 30 PUs;
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Russia
1 infantry moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Russia to Samara
1 mech_infantry moved from Anglo Egyptian Sudan to EgyptCombat - Russians
Battle in Samara
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Samara to RussiaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
Russians collect 19 PUs (2 lost to blockades); end with 19 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : 0.17 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 1 fighter, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 80 Sea Zone to 39 Sea Zone
2 artilleries moved from Celebes to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 44 Sea Zone to 42 Sea Zone
2 artilleries, 2 infantry and 2 tactical_bombers moved from 42 Sea Zone to Java
1 battleship and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 mech_infantrys moved from Suiyuyan to Kansu
2 bombers moved from Anhwe to Kansu
1 mech_infantry moved from Suiyuyan to Shensi
1 tactical_bomber moved from Anhwe to Shensi
9 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 1 fighter, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 80 Sea Zone to 39 Sea Zone
2 artilleries moved from Celebes to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 44 Sea Zone to 42 Sea Zone
2 artilleries, 2 infantry and 2 tactical_bombers moved from 42 Sea Zone to Java
1 battleship and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 mech_infantrys moved from Suiyuyan to Kansu
2 bombers moved from Anhwe to Kansu
1 mech_infantry moved from Suiyuyan to Shensi
1 tactical_bomber moved from Anhwe to Shensi
9 fighters and 1 tactical_bomber moved from 6 Sea Zone to KoreaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 artilleries, 2 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries, 2 infantry and 2 tactical_bombers in Java, round 2 : 2/6 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Japanese attack with 2 bombers and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 2 mech_infantrys in Kansu, round 2 : 3/4 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shensi
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 9 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits
Japanese roll dice for 9 fighters, 2 infantry and 1 tactical_bomber in Korea, round 2 : 7/12 hits
Americans roll dice for 2 infantry in Korea, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 9 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Shensi to Yunnan
2 infantry moved from Anhwe to Hopei
2 infantry moved from Anhwe to Jehol
2 bombers moved from Kansu to Yunnan
1 tactical_bomber moved from Philippines to Burma
2 tactical_bombers moved from Java to 42 Sea Zone
1 fighter moved from Japan to French Indo China
9 fighters and 1 tactical_bomber moved from Korea to 6 Sea ZonePlace Units - Japanese
4 destroyers and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in India
1 infantry and 2 mech_infantrys placed in Malaya
1 fighter placed in French Indo China
2 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 carrier and 2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Gibraltar to Scotland
1 bomber moved from Eastern United States to Scotland
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from Egypt to 81 Sea Zone
4 infantry, 2 mech_infantrys and 3 transports moved from 81 Sea Zone to 79 Sea Zone
2 infantry and 2 mech_infantrys moved from 79 Sea Zone to West India
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 79 Sea Zone
1 armour moved from Amur to Jehol
1 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Korea
1 mech_infantry moved from Amur to Korea
1 fighter moved from Amur to Jehol
1 fighter moved from Amur to Korea
1 bomber moved from Russia to ShensiCombat - Americans
Battle in West India
Battle in Scotland
Americans attack with 2 bombers
Germans defend with 1 airfield, 1 infantry and 2 mech_infantrys
Americans roll dice for 2 bombers in Scotland, round 2 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Scotland, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans, 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Scotland
Americans roll dice for 1 bomber in Scotland, round 3 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Scotland, round 3 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in Scotland
Germans win, taking West India from Japanese with 1 mech_infantry remaining. Battle score for attacker is -17
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 2 bombers
Battle in Jehol
Americans attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Jehol, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Korea
Americans attack with 1 artillery, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Korea, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Shensi, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shensi
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Jehol to Manchuria
1 fighter moved from Manchuria to Amur
1 fighter moved from Korea to Yakut S.S.R.
4 infantry moved from Morocco to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
3 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,3,1,3,2,4,3,5,6,2,1,3,5,5,4,4,1,3,2,2,4,5,3,3,1,6,4,2,4,1,3,2
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 fighter and 3 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 2 mech_infantrys in Kansu, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 mech_infantrys in Kansu, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Kansu
retreated to Kansu
Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUsPurchase Units - British
British repair damage of 17x factory_major; Remaining resources: 21 PUs;
British buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Persia to Caucasus
1 bomber moved from Egypt to Caucasus
5 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to United KingdomCombat - British
Battle in Caucasus
British attack with 1 bomber and 2 mech_infantrys
Germans defend with 1 armour
British roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 2/3 hits, 1.00 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Caucasus to Persia
4 infantry moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Persia to West India
2 armour, 1 artillery, 2 battleships, 1 cruiser, 1 destroyer, 7 infantry and 5 transports moved from 81 Sea Zone to 79 Sea Zone
1 tactical_bomber moved from 79 Sea Zone to West India
2 armour, 1 artillery and 9 infantry moved from 79 Sea Zone to West India
1 fighter moved from Persia to 79 Sea Zone
2 fighters moved from Persia to Egypt
3 fighters moved from Cyprus to Gibraltar
1 aaGun moved from Malta to 96 Sea Zone
EDIT: 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
EDIT: 1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
EDIT: 1 aaGun and 1 infantry moved from Egypt to AlexandriaPlace Units - British
7 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.17
British : 1.00
Americans : 1.00
Chinese : -1.83
Japanese : 1.33 -
Ugh, poor timing to lose a 95% battle for china, usa took a lot of unfortunate hits too, may be the last few nails in the coffin if not the ultimate last one.
Also, i noticed i forgot to move my anzac carrier last turn and you kindly didnt attack it, thanks. I went ahead and edited to where it would have gone but lmk if you rather i didnt.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 4 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to United Kingdom -
Italy is bombing London…1 bomber vs 1 fighter if you scramble. Do you want to scramble?
I don’t know why I didn’t attack the ANZAC ships…huge mistake on my part.
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yeah, i will intercept.
and here i thought you were just being nice about me forgetting the boats ;).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 4 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to United KingdomCombat - Italians
Air Battle in United Kingdom
Italians attacks with 1 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Attackers Fire, : 0/1 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Cleaning up after air battlesNon Combat Move - Italians
1 bomber moved from United Kingdom to Holland Belgium
1 infantry moved from Albania to BulgariaPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,6,5,4,1,3,3,4,1,6
Italians collect 2 PUs (8 lost to blockades); end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
1 fighter moved from 26 Sea Zone to QueenslandPlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
1 fighter moved from Gibraltar to United Kingdom
1 cruiser and 1 destroyer moved from 81 Sea Zone to 79 Sea ZoneNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :