@SuperbattleshipYamato no scramble thanks
1080 (axis) v sovietishcat (allies, no bid)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 bombers and 3 submarines; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Wake Island to Queensland
1 fighter moved from Midway to 16 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
Americans take 106 Sea Zone from Germans
1 fighter moved from Eastern United States to Iceland
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 bombers and 3 submarines; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Wake Island to Queensland
1 fighter moved from Midway to 16 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
Americans take 106 Sea Zone from Germans
1 fighter moved from Eastern United States to Iceland
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to Wake Island
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Eastern United States to French West Africa
1 bomber moved from Western United States to French West AfricaPlace Units - Americans
3 submarines placed in 10 Sea Zone
3 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Shensi to Szechwan
1 fighter moved from Burma to YunnanPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 infantry moved from Shan State to French Indo China
2 fighters and 1 tactical_bomber moved from Burma to French Indo China -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 3 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to French Indo China
2 fighters and 1 tactical_bomber moved from Burma to French Indo ChinaCombat - British
Battle in French Indo China
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
7 infantry moved from Burma to Yunnan
3 aaGuns moved from Burma to Yunnan
4 mech_infantrys moved from India to Yunnan
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Ethiopia to Egypt
2 artilleries moved from Ethiopia to 76 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer and 2 transports moved from 76 Sea Zone to 98 Sea Zone
2 artilleries moved from 98 Sea Zone to Egypt
1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to Egypt
3 fighters moved from United Kingdom to French West Africa
1 mech_infantry moved from Eire to United KingdomPlace Units - British
3 fighters placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,3,4,1,2,3,4
British collect 22 PUs (8 lost to blockades); end with 22 PUsPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,6,6,2,4,5
UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 armour and 1 mech_infantry moved from Alexandria to Libya
1 artillery and 3 infantry moved from Alexandria to Tobruk
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Kenya to Italian SomalilandCombat - Italians
Battle in Gibraltar
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 cruiser and 1 destroyer
British defend with 1 cruiser, 1 destroyer and 2 transports
Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 cruiser, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 98 Sea Zone
2 transports owned by the British lost in 98 Sea Zone
Italians win, taking Gibraltar from British, taking 98 Sea Zone from Neutral with 1 bomber and 1 cruiser remaining. Battle score for attacker is 26
Casualties for Italians: 1 destroyer
Casualties for British: 1 cruiser, 1 destroyer and 2 transportsNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 armour moved from Greece to Romania
1 armour moved from Yugoslavia to Romania
1 aaGun and 3 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Java to Malaya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Java to MalayaCombat - ANZAC
Battle in Malaya
ANZAC attack with 2 fighters
Japanese defend with 1 artillery and 1 harbour
ANZAC roll dice for 2 fighters in Malaya, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Malaya
ANZAC win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
2 fighters moved from Malaya to Shan State
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 aaGuns, 1 artillery, 1 fighter and 3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea Zone
1 infantry moved from Algeria to Morocco
1 infantry moved from French Central Africa to French West Africa
1 destroyer moved from 58 Sea Zone to 41 Sea Zone
1 infantry moved from Trans-Jordan to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea Zone
1 infantry moved from Algeria to Morocco
1 infantry moved from French Central Africa to French West Africa
1 destroyer moved from 58 Sea Zone to 41 Sea Zone
1 infantry moved from Trans-Jordan to EgyptCombat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 fighter moved from 92 Sea Zone to MoroccoTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Germans
2 artilleries and 10 infantry moved from Romania to Eastern Poland
1 infantry moved from Poland to Baltic States
8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
4 infantry moved from Poland to Eastern Poland
2 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 111 Sea Zone to 119 Sea Zone
1 submarine moved from 109 Sea Zone to 107 Sea Zone
1 submarine moved from 109 Sea Zone to 103 Sea Zone
1 submarine moved from 109 Sea Zone to 117 Sea Zone
3 armour moved from Poland to Eastern Poland
3 artilleries and 8 infantry moved from Poland to Eastern Poland
6 armour, 2 artilleries and 8 infantry moved from Germany to Poland
6 armour moved from Poland to Eastern Poland
3 armour and 3 mech_infantrys moved from Western Germany to Poland
1 fighter and 2 tactical_bombers moved from Alexandria to Southern Italy
2 fighters and 1 tactical_bomber moved from Southern Italy to Western Germany
1 artillery moved from Southern France to France
1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in Baltic States
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 9 armour, 5 artilleries, 25 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour, 5 artilleries, 25 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 14/43 hits, 11.83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 9 armour, 5 artilleries, 25 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Baltic States to Slovakia Hungary
3 aaGuns moved from Poland to Eastern Poland
1 fighter moved from Western Germany to Southern ItalyPlace Units - Germans
1 submarine placed in 112 Sea Zone
1 bomber and 1 mech_infantry placed in Western Germany
2 artilleries and 8 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Germans collect 45 PUs (1 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : 1.83
Russians : 0.33 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to RomaniaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Romania
Russians attack with 2 fighters and 1 tactical_bomber
Italians defend with 2 armour
Russians roll dice for 2 fighters and 1 tactical_bomber in Romania, round 2 : 2/3 hits
Germans roll dice for 2 armour in Romania, round 2 : 2/2 hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 2 armour owned by the Italians lost in Romania
Russians win with 1 fighter remaining. Battle score for attacker is -9
Casualties for Russians: 1 fighter and 1 tactical_bomber
Casualties for Italians: 2 armourNon Combat Move - Russians
1 fighter moved from Romania to Ukraine
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
4 aaGuns, 6 artilleries and 21 infantry moved from Belarus to Bryansk
8 infantry moved from Russia to Bryansk
2 armour and 4 mech_infantrys moved from Caucasus to Sikang
1 mech_infantry moved from Caucasus to Sikang
1 armour and 5 mech_infantrys moved from Volgograd to Sikang
1 aaGun and 14 infantry moved from Buryatia to Amur
4 infantry moved from Sakha to Amur
1 aaGun moved from Buryatia to AmurPlace Units - Russians
1 infantry placed in Ukraine
1 mech_infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 2 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 3 infantry moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Java
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from Kwangsi to 41 Sea Zone
1 bomber moved from Kwangsi to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Celebes
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 16 Sea Zone
Japanese roll dice for 1 tactical_bomber in 16 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 2 destroyers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 bomber, 2 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 3 tactical_bombers and 1 transport
French defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 tactical_bombers and 1 transport in 41 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/6 hits, 2.17 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 3 : 4/4 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Sumatra
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 2 fighters
Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Shan State, round 2 : 3/4 hits, 1.67 expected hits
UK_Pacific roll dice for 2 fighters in Shan State, round 2 : 2/2 hits, 1.33 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Shan State
Japanese win, taking Sumatra from Dutch, taking Shan State from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 fighter and 1 infantryNon Combat Move - Japanese
1 fighter moved from Shan State to Malaya
1 bomber moved from 42 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Szechwan to Anhwe
1 armour and 4 infantry moved from Jehol to Manchuria
3 infantry moved from Anhwe to Jehol
3 infantry moved from Shantung to Jehol
1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 45 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to JapanPlace Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
1 factory_minor placed in Malaya
1 armour and 2 infantry placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 armour and 5 infantry
EDIT: Adding units owned by Japanese to Jehol: 1 armour and 5 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
French : -0.33
Americans : 0.00
ANZAC : -0.33
Chinese : 2.33
UK_Pacific : 0.67
Japanese : 2.50 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from Wake Island to Queensland
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Iceland to 109 Sea Zone
3 bombers moved from French West Africa to 98 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from Wake Island to Queensland
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Iceland to 109 Sea Zone
3 bombers moved from French West Africa to 98 Sea ZoneCombat - Americans
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 98 Sea Zone
Americans attack with 3 bombers
Italians defend with 1 cruiser
Americans roll dice for 3 bombers in 98 Sea Zone, round 2 : 3/3 hits
Italians roll dice for 1 cruiser in 98 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Italians lost in 98 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 destroyers and 1 transport
Americans roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 bombers moved from Western United States to Queensland
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 109 Sea Zone to United Kingdom
1 fighter moved from Hawaiian Islands to Queensland
1 bomber moved from 16 Sea Zone to Midway
3 bombers moved from 98 Sea Zone to EgyptPlace Units - Americans
1 carrier and 5 submarines placed in 10 Sea Zone
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Kweichow
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 mech_infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from French Indo China to Shan State
1 armour moved from India to Shan State
1 mech_infantry moved from Yunnan to Kwangtung
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 fighter moved from Yunnan to Kwangtung
1 mech_infantry moved from Yunnan to Kwangtung
1 mech_infantry moved from India to Shan State
3 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 bomber and 1 fighter moved from Egypt to Iraq