@Baron:
After opening round, if you keep an AAA instead of an Infantry, you are gambling a lesser chance to hit one plane, 1/6 or below 1/6 (1/8 or 1/10), against a 2/6 odds of killing an enemy unit, attacker’s choice.
Yes forgot to mention that. Also attackers planes should get to retreat at any time.
You could put a cap on shots at planes. I think the AA’s shottin every round may hurt the Axis the most.
Also have to worry about the AA dicing your planes out on 1st round.Have a game. Using the D12. Also going to test the D12 @2 1st round then @1 rest of rounds.
For the D6 games I try D6 AA shots at planes 1st round and then the D10’s rest of round.
AA Map by Himilayas
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Here is a map I made for Axis and Allies, it’s nothing spectacular but it is an honest amateur’s attempt.

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I liked this map much more the first time around, ya know, when Paradox Entertainment made for Hearts of Iron 2 :x
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Yeah it’s a bit crude, and not really original but it was the first map I’ve made for AA, I’m hoping I’ll get better as I get more practice. :-)





