@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
G40 War Ghost (allies) vs Generaloberst_Guderian
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 armour, 2 artilleries, 2 destroyers, 10 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 fighters moved from Java to India
2 infantry moved from Johnston Island to 30 Sea Zone
2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 tactical_bomber moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
10 infantry placed in Eastern United States
4 armour and 2 artilleries placed in Central United States
2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Szechwan to Sikang
1 fighter moved from Szechwan to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUsPurchase Units - British
British buy 3 armour, 1 fighter and 4 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
2 armour, 2 infantry and 2 mech_infantrys moved from Alexandria to TobrukCombat - British
Battle in Tobruk
British attack with 2 armour, 2 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Tobruk, round 2 : 0/6 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Tobruk, round 3 : 2/6 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Tobruk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Tobruk
British win, taking Tobruk from Italians with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
2 artilleries and 2 infantry moved from Rostov to Volgograd
4 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from Persia to India
2 armour and 1 infantry moved from West India to IndiaPlace Units - British
1 armour placed in Quebec
1 fighter placed in Union of South Africa
1 armour and 2 infantry placed in Iraq
1 armour and 2 infantry placed in PersiaTurn Complete - British
British collect 37 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
British : -1.33
Italians : 0.33
Chinese : 0.17
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 4 PUs;Combat Move - Italians
1 mech_infantry moved from Libya to Tunisia
2 artilleries moved from Libya to Tunisia
2 infantry moved from Libya to Tunisia
1 bomber moved from Southern Italy to TunisiaCombat - Italians
Battle in Tunisia
Italians attack with 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery and 1 infantry; French defend with 1 infantry
Italians roll dice for 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 5/6 hits, 2,17 expected hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Tunisia, round 2 : 4/4 hits, 1,50 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the French, 1 artillery owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Tunisia
Italians win, taking Tunisia from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for British: 1 armour, 1 artillery and 1 infantry
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to Ukraine
2 armour moved from France to Yugoslavia
1 armour moved from France to Yugoslavia
4 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : 2,83
British : 2,50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
3 fighters moved from Java to India
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
3 fighters moved from Java to India
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsCombat Move - French
2 infantry moved from Algeria to TunisiaCombat - French
Battle in Tunisia
French attack with 2 infantry
Italians defend with 1 artillery
French roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 2 infantry in Tunisia, round 3 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Tunisia
French win, taking Tunisia from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.67
French : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Western Ukraine
Germans take Western Ukraine from Russians
4 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
2 fighters moved from 114 Sea Zone to Eastern Poland
1 tactical_bomber moved from Poland to Eastern Poland
2 tactical_bombers moved from Romania to Rostov
1 fighter moved from Romania to Rostov
1 tactical_bomber moved from Western Germany to Eastern Poland
1 fighter moved from Ukraine to RostovCombat - Germans
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Rostov, round 2 : 0/5 hits, 2,50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Rostov, round 3 : 1/5 hits, 2,50 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Eastern Poland
Germans attack with 4 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 4 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 2 : 7/11 hits, 4,83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 4 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
2 fighters moved from Rostov to Ukraine
2 tactical_bombers moved from Rostov to Ukraine
2 fighters moved from Eastern Poland to Ukraine
2 tactical_bombers moved from Eastern Poland to Ukraine
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from 115 Sea Zone to Novgorod
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery moved from Western Germany to Germany
4 infantry moved from Germany to Poland
1 infantry moved from Holland Belgium to Western Germany
1 artillery moved from Holland Belgium to Western Germany
3 artilleries moved from Normandy Bordeaux to France
3 infantry moved from Normandy Bordeaux to France
2 armour moved from Normandy Bordeaux to Western Germany
4 armour moved from Poland to Eastern Poland
6 mech_infantrys moved from Poland to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 carrier moved from 114 Sea Zone to 113 Sea Zone
1 bomber moved from Archangel to NovgorodPlace Units - Germans
3 infantry placed in Novgorod
3 artilleries placed in Ukraine
6 armour placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : -1,83
Russians : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 infantry moved from Urals to Novosibirsk
Russians take Novosibirsk from Japanese
3 infantry moved from Urals to EvenkiyskiyCombat - Russians
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Evenkiyskiy
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Evenkiyskiy, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Evenkiyskiy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Evenkiyskiy
Russians roll dice for 2 infantry in Evenkiyskiy, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Evenkiyskiy, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Evenkiyskiy, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Evenkiyskiy, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Evenkiyskiy, round 5 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Evenkiyskiy, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Evenkiyskiy
Russians win, taking Evenkiyskiy from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 infantry moved from Smolensk to Vologda
2 infantry moved from Smolensk to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
6 infantry moved from Russia to Bryansk
1 submarine moved from 92 Sea Zone to 98 Sea ZonePlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Germans : 0.00
Russians : -0.50
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 9 PUs;Combat Move - Japanese
4 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Shensi to Hopei
1 artillery moved from Shensi to Hopei
2 mech_infantrys moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
4 armour moved from Yunnan to Burma
4 infantry moved from Yunnan to Burma
1 armour moved from Yunnan to Burma
1 armour moved from Hunan to Burma
3 mech_infantrys moved from Hunan to Burma
2 armour moved from French Indo China to Burma
4 bombers moved from Shan State to HopeiCombat - Japanese
Battle in Novosibirsk
Japanese attack with 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 4 infantry in Novosibirsk, round 2 : 0/4 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Japanese roll dice for 3 infantry in Novosibirsk, round 3 : 0/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Japanese roll dice for 2 infantry in Novosibirsk, round 4 : 2/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Hopei
Japanese attack with 1 artillery, 4 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 4 bombers and 1 infantry in Hopei, round 2 : 5/6 hits, 3,33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 4 bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone
2 carriers moved from 35 Sea Zone to 38 Sea Zone
3 fighters moved from 35 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Shan State
1 fighter moved from Shan State to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Shan State
1 submarine moved from 35 Sea Zone to 43 Sea Zone
5 submarines moved from 35 Sea Zone to 38 Sea Zone
3 destroyers moved from 35 Sea Zone to 38 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
2 armour moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
4 bombers moved from Hopei to Shan State
1 infantry moved from Timguska to Yenisey
1 aaGun moved from Kansu to Suiyuyan
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from 38 Sea Zone to Shan State
1 tactical_bomber moved from Shan State to 39 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 38 Sea ZonePlace Units - Japanese
1 armour and 2 fighters placed in French Indo China
1 armour, 1 bomber and 1 mech_infantry placed in Kiangsu
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 70 PUsCombat Hit Differential Summary :
Chinese : 0,67
Russians : 1,00
Japanese : 2,17 -
I forgot to kill your transport so put a submarine there instead. will there be a fight in the ansac combat turn instead? Im feeling a little tense now
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I’ll just edit out the submarine, he should have been dead anyway.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in PhilippinesNon Combat Move - Americans
4 armour and 2 artilleries moved from Central United States to 101 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
4 armour, 2 artilleries, 2 cruisers, 4 destroyers, 10 infantry, 2 submarines and 8 transports moved from 101 Sea Zone to 91 Sea Zone
4 armour, 2 artilleries and 10 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from India to 54 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 2 destroyers, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 artillery and 3 infantry placed in Western United States
1 battleship, 1 cruiser, 2 destroyers and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in PhilippinesNon Combat Move - Americans
4 armour and 2 artilleries moved from Central United States to 101 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
4 armour, 2 artilleries, 2 cruisers, 4 destroyers, 10 infantry, 2 submarines and 8 transports moved from 101 Sea Zone to 91 Sea Zone
4 armour, 2 artilleries and 10 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from India to 54 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 2 destroyers, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 artillery and 3 infantry placed in Western United States
1 battleship, 1 cruiser, 2 destroyers and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUsPurchase Units - British
British buy 2 artilleries, 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 artillery and 2 infantry moved from Volgograd to KazakhstanCombat - British
Battle in Kazakhstan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 armour and 2 infantry moved from Quebec to 106 Sea Zone
2 armour, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Morocco
2 armour and 2 mech_infantrys moved from Tobruk to Egypt
1 fighter moved from Union of South Africa to Egypt
4 infantry moved from Caucasus to Volgograd
2 artilleries and 4 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 armour moved from Persia to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 armour moved from Trans-Jordan to Northwest PersiaPlace Units - British
1 factory_minor placed in Egypt
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
1 fighter placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
1 aaGun and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 aaGun and 1 infantryCombat Hit Differential Summary :
British : 1.17
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - Italians
2 infantry moved from Yugoslavia to 97 Sea Zone
3 armour moved from Yugoslavia to Greece
2 infantry moved from 97 Sea Zone to Greece
3 fighters moved from Ukraine to Greece
1 tactical_bomber moved from Ukraine to Greece
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Russians defend with 1 submarine
Italians roll dice for 1 bomber and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Russians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from British with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Greece
Italians attack with 3 armour, 3 fighters, 2 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Italians roll dice for 3 armour, 3 fighters, 2 infantry and 1 tactical_bomber in Greece, round 2 : 6/9 hits, 4,00 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1,33 expected hits
4 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 3 armour, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantryNon Combat Move - Italians
3 fighters moved from Greece to Southern Italy
1 tactical_bomber moved from Greece to Southern Italy
1 bomber moved from 98 Sea Zone to Southern Italy
2 infantry moved from Yugoslavia to Northern Italy
4 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern France to FrancePlace Units - Italians
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : 2,00
Neutral_Allies : -1,33
Russians : -0,17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 43 Sea Zone
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser, 4 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Caroline Islands
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 2 infantry in Caroline Islands, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 2 infantry in Caroline Islands, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 43 Sea Zone
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser, 4 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Caroline Islands
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 2 infantry in Caroline Islands, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 2 infantry in Caroline Islands, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Tunisia to LibyaTurn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 16 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Belarus to Smolensk
2 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Rostov
1 fighter moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Smolensk
1 bomber moved from Novgorod to Vologda
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from RussiansCombat - Germans
Battle in Western Ukraine
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
retreated to Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Rostov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Rostov
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 bomber in Vologda, round 3 : 1/1 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Vologda
Russians win with no units remaining. Battle score for attacker is -12
Casualties for Germans: 1 bomber and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Ukraine to Southern Italy
3 tactical_bombers moved from Ukraine to Southern Italy
1 fighter moved from Rostov to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
1 fighter moved from Western Ukraine to Ukraine
1 fighter moved from Smolensk to Ukraine
9 mech_infantrys moved from Eastern Poland to Ukraine
8 armour moved from Eastern Poland to Ukraine
1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from Poland to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western Germany
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
1 artillery moved from Germany to Western Germany
6 armour moved from Germany to Western Germany
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Poland to 114 Sea Zone
1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Western Germany
1 infantry moved from Poland to Eastern Poland
2 infantry moved from Novgorod to Belarus
3 artilleries moved from Novgorod to Archangel
7 infantry moved from Novgorod to ArchangelPlace Units - Germans
3 infantry placed in France
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 armour, 7 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : -1,83
Russians : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Evenkiyskiy to Timguska
Russians take Timguska from Japanese
2 infantry moved from Russia to Smolensk
1 fighter moved from Bryansk to Smolensk
3 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to RostovCombat - Russians
Battle in Rostov
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
6 infantry moved from Russia to Bryansk
1 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans : 0.00
Russians : 0.50 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 4 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 36 PUs;Combat Move - Japanese
5 mech_infantrys moved from Burma to India
4 infantry moved from Burma to India
8 armour moved from Burma to India
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
4 fighters moved from Shan State to India
4 bombers moved from Shan State to India
4 tactical_bombers moved from Shan State to India
3 fighters moved from 38 Sea Zone to India
1 tactical_bomber moved from 38 Sea Zone to India
2 fighters moved from French Indo China to India
1 bomber moved from Kiangsu to India
2 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from RussiansCombat - Japanese
Combat Hit Differential Summary :
-
scramble to kill my transport outside India?
-
Ya, go ahead and scramble the tac bomber.





