@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
2017 Playoff 1/4 Final Me1945 (Axis) vs. farmboy (Allies +30)
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There is a chance I will back out of the 54 battle (still thinking about other options) but I think I need some miracles here. Will need scramble and OOL for 112 and ool for 54 if I stick with that.
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For the OOLs it probably makes sense for me to post the hits in each round.
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Full scramble @ 112. OOL depends on the dice results . Will go step by step. Try your luck.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers, 1 destroyer, 3 fighters and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
1 armour moved from Libya to Tobruk
Americans take Tobruk from Italians
1 bomber moved from Western United States to 2 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 49 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
1 cruiser moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 battleship, 2 carriers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 63 Sea Zone to 54 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 2 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Guinea
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 1 infantry and 1 mech_infantry in New Guinea, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in New Guinea
Americans roll dice for 1 mech_infantry in New Guinea, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in New Guinea, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in New Guinea
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 112 Sea Zone
Americans attack with 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 4/9 hits, 4.50 expected hitsCombat Hit Differential Summary :
Americans : -1.33
Japanese : 1.17 -
Lose AC, DD & tactical.
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Just want to confirm that is two hits on one ac or 1 hit on each?
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Two hits on 1 carrier.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers, 1 destroyer, 3 fighters and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
1 armour moved from Libya to Tobruk
Americans take Tobruk from Italians
1 bomber moved from Western United States to 2 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 49 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
1 cruiser moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 battleship, 2 carriers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 63 Sea Zone to 54 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 2 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Guinea
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 1 infantry and 1 mech_infantry in New Guinea, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in New Guinea
Americans roll dice for 1 mech_infantry in New Guinea, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in New Guinea, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in New Guinea
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 112 Sea Zone
Americans attack with 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 4/9 hits, 4.50 expected hits
Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport in 112 Sea Zone, round 2 : 2/11 hits, 5.50 expected hits
1 destroyer owned by the Germans, 1 carrier owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits, 0.33 expected hitsCombat Hit Differential Summary :
Germans : -3.50
Americans : -0.67
Japanese : 1.17 -
I got lucky on your roll and my sub got a hit. I was going to assume a tilt on the carrier now but want to make sure.
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Yes, damage AC
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Smolensk to Archangel
1 armour moved from Russia to Archangel
1 infantry moved from Smolensk to Belarus
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Tambov
2 infantry moved from Kazakhstan to Volgograd
1 artillery moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Rostov
1 artillery moved from Bryansk to Tambov
2 artilleries moved from Bryansk to Belarus
1 fighter moved from Sikang to Tambov
2 infantry moved from Kazakhstan to Volgograd
2 artilleries moved from Bryansk to Belarus
2 armour and 1 mech_infantry moved from Russia to Volgograd
1 tactical_bomber moved from Sikang to Tambov
1 armour moved from Russia to Volgograd
2 artilleries moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 fighter moved from Sikang to Tambov
8 armour moved from Bryansk to Belarus
1 armour and 3 mech_infantrys moved from Bryansk to Belarus
1 mech_infantry moved from Russia to VolgogradCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/6 hits, 2.50 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 3 armour, 4 infantry and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 3 armour, 4 infantry and 2 mech_infantrys in Volgograd, round 2 : 1/9 hits, 2.50 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 3 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 armour and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 9 armour, 7 artilleries, 1 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 9 armour, 7 artilleries, 1 infantry and 3 mech_infantrys in Belarus, round 2 : 7/20 hits, 8.17 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 9 armour, 7 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Bryansk to Russia
9 artilleries moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Tambov to RussiaPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : 1.00
Italians : 0.00
Russians : -3.83 -
sorry had the older file open too and posted it by mistake. 3 hits. Will post too.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers, 1 destroyer, 3 fighters and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
1 armour moved from Libya to Tobruk
Americans take Tobruk from Italians
1 bomber moved from Western United States to 2 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 49 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
1 cruiser moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 battleship, 2 carriers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 63 Sea Zone to 54 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 2 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Guinea
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 1 infantry and 1 mech_infantry in New Guinea, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in New Guinea
Americans roll dice for 1 mech_infantry in New Guinea, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in New Guinea, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in New Guinea
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 112 Sea Zone
Americans attack with 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 4/9 hits, 4.50 expected hits
Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport in 112 Sea Zone, round 2 : 2/11 hits, 5.50 expected hits
1 destroyer owned by the Germans, 1 carrier owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 1 tactical_bomber in 112 Sea Zone, round 3 : 3/9 hits, 4.50 expected hitsCombat Hit Differential Summary :
Germans : -3.50
Americans : -2.17
Japanese : 1.17 -
Don’t get so excited! :-)
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So, 3 hits. Lose damaged AC, DD, and tactical.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers, 1 destroyer, 3 fighters and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
1 armour moved from Libya to Tobruk
Americans take Tobruk from Italians
1 bomber moved from Western United States to 2 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 49 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
1 cruiser moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 battleship, 2 carriers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 63 Sea Zone to 54 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 2 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Guinea
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 1 infantry and 1 mech_infantry in New Guinea, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in New Guinea
Americans roll dice for 1 mech_infantry in New Guinea, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in New Guinea, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in New Guinea
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 112 Sea Zone
Americans attack with 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 4/9 hits, 4.50 expected hits
Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport in 112 Sea Zone, round 2 : 2/11 hits, 5.50 expected hits
1 destroyer owned by the Germans, 1 carrier owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 1 tactical_bomber in 112 Sea Zone, round 3 : 3/9 hits, 4.50 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 3 : 4/8 hits, 4.33 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 bomber, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 112 Sea Zone, round 4 : 2/8 hits, 4.17 expected hitsCombat Hit Differential Summary :
Germans : -3.83
Americans : -4.33
Japanese : 1.17 -
Max defense now. CC, ftrs
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers, 1 destroyer, 3 fighters and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
1 armour moved from Libya to Tobruk
Americans take Tobruk from Italians
1 bomber moved from Western United States to 2 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 49 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
1 cruiser moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 battleship, 2 carriers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 63 Sea Zone to 54 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 2 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Guinea
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 1 infantry and 1 mech_infantry in New Guinea, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in New Guinea
Americans roll dice for 1 mech_infantry in New Guinea, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in New Guinea, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in New Guinea
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 112 Sea Zone
Americans attack with 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 4/9 hits, 4.50 expected hits
Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport in 112 Sea Zone, round 2 : 2/11 hits, 5.50 expected hits
1 destroyer owned by the Germans, 1 carrier owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 1 tactical_bomber in 112 Sea Zone, round 3 : 3/9 hits, 4.50 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 3 : 4/8 hits, 4.33 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 bomber, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 112 Sea Zone, round 4 : 2/8 hits, 4.17 expected hits
Germans roll dice for 1 cruiser, 4 fighters and 1 transport in 112 Sea Zone, round 4 : 4/5 hits, 3.17 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 fighter owned by the Germans, 2 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 5 : 1/4 hits, 2.33 expected hits
Germans roll dice for 3 fighters and 1 transport in 112 Sea Zone, round 5 : 2/3 hits, 2.00 expected hits
1 fighter owned by the Germans, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 112 Sea Zone
Americans roll dice for 1 bomber and 1 fighter in 112 Sea Zone, round 6 : 1/2 hits, 1.17 expected hits
Germans roll dice for 2 fighters and 1 transport in 112 Sea Zone, round 6 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Germans and 1 fighter owned by the Americans lost in 112 Sea Zone
Americans roll dice for 1 bomber in 112 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 fighter and 1 transport in 112 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 bomber owned by the Americans lost in 112 Sea Zone
Germans win with 1 transport remaining. Battle score for attacker is -7
Casualties for Germans: 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 tactical_bombers
Casualties for Americans: 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Battle in 54 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 destroyers, 7 fighters, 2 submarines and 2 tactical_bombers
Japanese defend with 1 armour, 1 artillery, 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 infantry, 4 tactical_bombers and 3 transports
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 3 carriers, 2 destroyers, 7 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 5/12 hits, 6.17 expected hitsCombat Hit Differential Summary :
Germans : -3.00
Americans : -7.33
Japanese : 1.17 -
Kill DD, TC, AC (2 hits), damage BB.





