edited two planes from russia to volgograd. please use second post
LittleMouse's Game II
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It begins…
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TripleA Manual Gamesave Post for game: World War II v6 1941, version: 1.7
Game History
Round: 1
Purchase Units - Russians
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Restarting game with Germany at 90%
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TripleA Manual Gamesave Post for game: World War II v6 1941, version: 1.7
Game History
Round: 1
Purchase Units - Russians
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Test summary from TripleA, engine version: 1.9, time: 8:39:51 PM
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TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Karelia to Norway Finland
1 fighter moved from Russia to Norway Finland
1 infantry moved from Russia to West Russia
1 infantry moved from Karelia to Norway Finland
1 infantry moved from Karelia to Norway Finland
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Siberia to Manchuria
1 infantry moved from Siberia to Manchuria
1 infantry moved from Siberia to Manchuria
1 armour moved from Caucasus to ManchuriaCombat - Russians
Battle in Manchuria
Russians attack with 1 armour and 3 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 armour and 3 infantry in Manchuria, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 1 armour and 2 infantry in Manchuria, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 1 armour and 2 infantry in Manchuria, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Norway Finland
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Norway Finland, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Norway Finland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway Finland
Russians roll dice for 1 fighter and 2 infantry in Norway Finland, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Norway Finland, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Norway Finland, round 4 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Norway Finland, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway Finland
Russians win, taking Norway Finland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in West Russia
Russians attack with 6 infantry
Germans defend with 3 infantry
Russians roll dice for 6 infantry in West Russia, round 2 : 1/6 hits, 1.00 expected hits
Germans roll dice for 3 infantry in West Russia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Russians roll dice for 5 infantry in West Russia, round 3 : 2/5 hits, 0.83 expected hits
Germans roll dice for 2 infantry in West Russia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 armour moved from Russia to Caucasus
1 fighter moved from Norway Finland to Karelia
1 infantry moved from Archangel to Karelia
1 infantry moved from Archangel to Karelia
1 infantry moved from Archangel to Karelia
1 submarine moved from 4 Sea Zone to 3 Sea ZonePlace Units - Russians
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 12 PUsCombat Hit Differential Summary :
Germans : 0.00
Russians : -0.17
Japanese : -0.67 -
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 16 Sea Zone to 14 Sea Zone
1 destroyer moved from 16 Sea Zone to 14 Sea Zone
1 bomber moved from Germany to 14 Sea Zone
1 submarine moved from 5 Sea Zone to 8 Sea Zone
1 submarine moved from 9 Sea Zone to 8 Sea Zone
1 fighter moved from Southern Europe to 8 Sea Zone
1 fighter moved from Germany to 8 Sea Zone
1 fighter moved from Western Europe to 14 Sea Zone
4 infantry moved from Eastern Europe to Karelia
2 armour moved from Eastern Europe to Karelia
2 armour moved from Ukraine to KareliaCombat - Germans
Battle in 14 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
British defend with 1 carrier and 1 fighter
Germans roll dice for 1 submarine in 14 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the British lost in 14 Sea Zone
Germans roll dice for 1 bomber, 1 destroyer and 1 fighter in 14 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 fighter in 14 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 fighter owned by the British lost in 14 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer
Casualties for British: 1 carrier and 1 fighter
Battle in 8 Sea Zone
Germans attack with 2 fighters and 2 submarines
British defend with 1 battleship and 1 submarine
1 submarine owned by the British Submerged
Germans roll dice for 2 submarines in 8 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 2 fighters in 8 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 battleship in 8 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 battleship owned by the British lost in 8 Sea Zone
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 10
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship
Battle in Karelia
Germans attack with 4 armour and 4 infantry
Russians defend with 1 fighter and 3 infantry
Germans roll dice for 4 armour and 4 infantry in Karelia, round 2 : 2/8 hits
Russians roll dice for 1 fighter and 3 infantry in Karelia, round 2 : 2/4 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Germans roll dice for 4 armour and 2 infantry in Karelia, round 3 : 4/6 hits
Russians roll dice for 1 fighter and 1 infantry in Karelia, round 3 : 2/2 hits
1 infantry owned by the Russians, 1 fighter owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 4 armour remaining. Battle score for attacker is 7
Casualties for Germans: 4 infantry
Casualties for Russians: 1 fighter and 3 infantryNon Combat Move - Germans
1 fighter moved from 8 Sea Zone to Southern Europe
1 fighter moved from 14 Sea Zone to Western Europe
1 fighter moved from 8 Sea Zone to Germany
1 bomber moved from 14 Sea Zone to Western Europe
3 infantry moved from Germany to Eastern Europe
2 infantry moved from Southern Europe to 16 Sea Zone
2 infantry moved from 16 Sea Zone to North AfricaPlace Units - Germans
1 infantry placed in Germany
1 destroyer placed in 5 Sea ZoneTurn Complete - Germans
Germans collect 11 PUs; end with 11 PUs
Giving Germans 90% income for -1 PUs; end with 10 PUs -
Note to UK:
When I attacked sea zone 8, I assumed you would have chosen to submerge your submarine to keep it safe (since it defends on a 1, but attacks on a 2). I hope that is what you would have wanted. -
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 1
Purchase Units - British
British buy nothing; Remaining resources: 12 PUs;Combat Move - British
1 transport moved from 29 Sea Zone to 27 Sea Zone
1 destroyer moved from 29 Sea Zone to 27 Sea Zone
1 submarine moved from 33 Sea Zone to 27 Sea Zone
1 destroyer moved from 10 Sea Zone to 14 Sea Zone
1 bomber moved from United Kingdom to 14 Sea Zone
1 fighter moved from United Kingdom to 14 Sea Zone
1 transport moved from 33 Sea Zone to 27 Sea Zone
1 armour moved from Anglo-Egypt Sudan to Middle East
1 armour moved from Middle East to IndiaCombat - British
British creates battle in territory 8 Sea Zone
Battle in 14 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 14 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 14 Sea Zone
British win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 fighter moved from 14 Sea Zone to United Kingdom
1 bomber moved from 14 Sea Zone to United Kingdom
1 transport moved from 10 Sea Zone to 14 Sea Zone
1 submarine moved from 8 Sea Zone to 14 Sea ZoneTurn Complete - British
British collect 12 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : -0.17
British : 0.50 -
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 battleship moved from 45 Sea Zone to 40 Sea Zone
1 destroyer moved from 31 Sea Zone to 27 Sea Zone
1 submarine moved from 31 Sea Zone to 27 Sea Zone
1 carrier moved from 46 Sea Zone to 30 Sea Zone
1 fighter moved from 46 Sea Zone to 27 Sea Zone
1 armour moved from Japan to 45 Sea Zone
1 fighter moved from 45 Sea Zone to Manchuria
1 fighter moved from 45 Sea Zone to Manchuria
1 armour moved from 45 Sea Zone to Manchuria
1 infantry moved from Coastal China to Manchuria
1 fighter moved from Japan to Northwestern China
1 infantry moved from Coastal China to Northwestern China
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 transport moved from 46 Sea Zone to 45 Sea Zone
1 bomber moved from Japan to 40 Sea ZoneCombat - Japanese
Battle in 40 Sea Zone
Japanese attack with 1 battleship and 1 bomber
Americans defend with 1 battleship
Japanese roll dice for 1 battleship and 1 bomber in 40 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Americans roll dice for 1 battleship in 40 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Japanese and 1 battleship owned by the Americans lost in 40 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 4
Casualties for Americans: 1 battleship
Casualties for Japanese: 1 bomber
Battle in Manchuria
Japanese attack with 1 armour, 2 fighters and 1 infantry
Russians defend with 1 armour and 2 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Manchuria, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 armour and 2 infantry in Manchuria, round 2 : 2/3 hits, 1.17 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Manchuria
Japanese roll dice for 2 fighters in Manchuria, round 3 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 armour in Manchuria, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Japanese lost in Manchuria
Russians win with 1 armour remaining. Battle score for attacker is -13
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour, 1 fighter and 1 infantry
1 fighter owned by the Japanese retreated
Battle in 27 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
British defend with 1 destroyer, 1 submarine and 2 transports
Japanese roll dice for 1 submarine in 27 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 27 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 2 transports in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the British lost in 27 Sea Zone
Japanese roll dice for 1 submarine in 27 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 27 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
British roll dice for 1 destroyer and 2 transports in 27 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 27 Sea Zone
2 transports owned by the British lost in 27 Sea Zone
Japanese roll dice for 1 submarine in 27 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 28
Casualties for British: 1 destroyer, 1 submarine and 2 transports
Battle in Northwestern China
Japanese attack with 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Northwestern China, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Northwestern China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Northwestern China
Japanese roll dice for 1 fighter in Northwestern China, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Northwestern China, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in Northwestern China, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Northwestern China, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in Northwestern China
Americans win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Japanese: 1 fighter and 1 infantryNon Combat Move - Japanese
1 fighter moved from Manchuria to 45 Sea Zone
1 fighter moved from 27 Sea Zone to 30 Sea ZonePlace Units - Japanese
1 armour and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
British : -0.83
Americans : 1.33
Russians : 1.33
Japanese : -2.33 -
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 armour and 1 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 bomber moved from Eastern United States to 40 Sea Zone
1 fighter moved from 42 Sea Zone to 40 Sea Zone
1 fighter moved from 42 Sea Zone to 40 Sea ZoneCombat - Americans
Battle in 40 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 battleship
Americans roll dice for 1 bomber and 2 fighters in 40 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 battleship in 40 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 40 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 battleshipNon Combat Move - Americans
1 fighter moved from 40 Sea Zone to 42 Sea Zone
1 bomber moved from 40 Sea Zone to Eastern United States
1 armour moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 destroyer moved from 11 Sea Zone to 10 Sea ZonePlace Units - Americans
1 armour and 1 infantry placed in Eastern United States
1 armour placed in Western United StatesTurn Complete - Americans
Americans collect 17 PUs; end with 19 PUsCombat Hit Differential Summary :
Americans : 0.33
Japanese : 0.33 -
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 2
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to ArchangelCombat - Russians
Battle in Ukraine
Russians attack with 1 armour and 2 infantry
Germans defend with 3 infantry
Russians roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 3 infantry in Ukraine, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
1 armour owned by the Russians retreated to Caucasus
Germans win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 infantry moved from West Russia to ArchangelPlace Units - Russians
1 armour and 1 infantry placed in Russia
1 infantry placed in CaucasusTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
Germans : 1.00
Russians : 0.17 -
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 2
Purchase Units - Germans
Germans buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 8 Sea Zone to 10 Sea Zone
1 bomber moved from Western Europe to 10 Sea Zone
1 fighter moved from Germany to 14 Sea Zone
1 fighter moved from Western Europe to 14 Sea Zone
1 fighter moved from Southern Europe to 14 Sea Zone
1 destroyer moved from 5 Sea Zone to 3 Sea Zone
1 battleship moved from 5 Sea Zone to 3 Sea Zone
2 infantry moved from North Africa to Anglo-Egypt Sudan
1 armour moved from North Africa to Anglo-Egypt SudanCombat - Germans
Battle in 3 Sea Zone
Germans attack with 1 battleship and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 battleship and 1 destroyer in 3 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 3 Sea Zone
Germans win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 14 Sea Zone
Germans attack with 3 fighters
British defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the British Submerged
Germans roll dice for 3 fighters in 14 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British, 1 transport owned by the British and 1 fighter owned by the Germans lost in 14 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer and 1 transport
Battle in 10 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber in 10 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 10 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 10 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 bomber in 10 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer and 1 transport in 10 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 10 Sea Zone
1 transport owned by the Americans lost in 10 Sea Zone
Germans roll dice for 1 submarine in 10 Sea Zone, round 4 : 0/1 hits
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Anglo-Egypt Sudan
Germans attack with 1 armour and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 armour and 2 infantry in Anglo-Egypt Sudan, round 2 : 0/3 hits
British roll dice for 2 infantry in Anglo-Egypt Sudan, round 2 : 0/2 hits
Germans roll dice for 1 armour and 2 infantry in Anglo-Egypt Sudan, round 3 : 1/3 hits
British roll dice for 2 infantry in Anglo-Egypt Sudan, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Anglo-Egypt Sudan
Germans roll dice for 1 armour and 1 infantry in Anglo-Egypt Sudan, round 4 : 1/2 hits
British roll dice for 1 infantry in Anglo-Egypt Sudan, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Anglo-Egypt Sudan
Germans win, taking Anglo-Egypt Sudan from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
1 transport moved from 16 Sea Zone to 15 Sea Zone
2 infantry moved from Western Europe to 15 Sea Zone
2 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone
1 infantry moved from 16 Sea Zone to North Africa
1 infantry moved from 16 Sea Zone to North Africa
1 fighter moved from 14 Sea Zone to North Africa
1 fighter moved from 14 Sea Zone to North Africa
1 infantry moved from Eastern Europe to Karelia
1 bomber moved from 10 Sea Zone to North Africa
1 armour moved from Western Europe to Eastern Europe
1 infantry moved from Eastern Europe to Ukraine
1 infantry moved from Eastern Europe to Karelia
1 infantry moved from Germany to Eastern Europe
1 armour moved from Karelia to Eastern EuropePlace Units - Germans
3 infantry placed in GermanyTurn Complete - Germans
Germans collect 12 PUs; end with 13 PUs
Giving Germans 90% income for -1 PUs; end with 12 PUs





