Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsPost League Game Results Here
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Might need to give players a bid for allies to start with.
BTW, There’s now an option to turn off that objective if you want to play that way. And many of the rules added in BM which have raised some people’s ire. I think it isn’t really BM if you aren’t playing with Vichy and Guerrilla fighters but you can do that.
I prefer bidding for the allies option. I simply like all the new BM stuff. :-)
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The Axis are really racking up the wins in balanced mod lately. I never did like that Iwo Jima NO that got added in the last update, though I haven’t played it much.
Japan does not need more money IMO
I think it’s more just that people are getting more used to playing against the allies in spite of the extra money that they get.
Japan was pretty severely nobbled with the guerrilla fighters. 3IPC/turn isn’t going to be nearly as big an effect.
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Shin-Ji (Axis+5) over MrRoboto (Allies) in a BM game.
Generally I can’t complain about dice. I might profit from them overall in all of my games. But in this game they came back to hurt me in almost every single battle. And since Shin-Ji is on a similar skill level to me, that sealed the win for him.
https://www.axisandallies.org/forums/index.php?topic=42441.0
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Shin-Ji (Axis+5) over MrRoboto (Allies) in a BM game.
Generally I can’t complain about dice. I might profit from them overall in all of my games. But in this game they came back to hurt me in almost every single battle. And since Shin-Ji is on a similar skill level to me, that sealed the win for him.
https://www.axisandallies.org/forums/index.php?topic=42441.0
I think i am going to start to introduce a LL rreroll, i.e. Wheatbeer, but perhaps a bit less complicated. The dice are infuriating at times.
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I’ve never lost or won a game on dice in my life.
I honestly have no idea what ya’ll are talking about. Dice can affect the outcome, and make a sure thing into a struggle (or vice versa) but ultimately it’s a matter of how you laid down the pieces that wins or loses the game.
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@Shin:
I’ve never lost or won a game on dice in my life.
I honestly have no idea what ya’ll are talking about. Dice can affect the outcome, and make a sure thing into a struggle (or vice versa) but ultimately it’s a matter of how you laid down the pieces that wins or loses the game.
Clearly you haven’t faced Karl lately. I have now lost two games to him due to massive dicing.
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To me, it’s like this. You’re poised to conquer Moscow. You’ve got a 90% of winning. You go for it, and lose badly.
That’s not getting diced. That’s taking a risk and paying for it. You could have waited until you had a 100% shot at it. Maybe you weren’t in a position to wait - it was now or never. Well, that’s because of how you laid down the pieces on the board.
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Owentoo (Axis ) over Sovietishcat ( Allies )
https://www.axisandallies.org/forums/index.php?topic=42332.0
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Koala Wins!
BM3: Koala Axis +10 vs surfer Allies
https://www.axisandallies.org/forums/index.php?topic=42107.0
Japan declared war turn 1 and never looked back. -
Dawgoneit Allies over Suprise Attack Axis
Game Id #41431 -
L17 G40 BM 3.0 Play Off Final 3rd T Amon-Sul (L) vs. AetV (X+8)
Congratulations to Amon_Sul who wins the Playoff game against AetV
https://www.axisandallies.org/forums/index.php?topic=42136.75
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Karl7 (Allies +18) defeats Argothair (Axis) playing Global 1940 Second Edition.
Germany surrenders in round 13 despite owning Moscow, Paris, and Rome after Britain solidly re-takes the Caucasus, halting German forward movement toward Cairo while the Allies are still out-earning the Axis by 60+ IPCs/turn.
Congrats, Karl7! And thanks for introducing me to the league. I’m open for my second game if anyone wants to play on AABattlemap or Vassal.
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Karl7 (Allies +18) defeats Argothair (Axis) playing Global 1940 Second Edition.
Germany surrenders in round 13 despite owning Moscow, Paris, and Rome after Britain solidly re-takes the Caucasus, halting German forward movement toward Cairo while the Allies are still out-earning the Axis by 60+ IPCs/turn.
Congrats, Karl7! And thanks for introducing me to the league. I’m open for my second game if anyone wants to play on AABattlemap or Vassal.
You’re such a good sport Argothair… personally, I’d want to throttle me…
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Karl7 (Allies +18) defeats Argothair (Axis) playing Global 1940 Second Edition.
Germany surrenders in round 13 despite owning Moscow, Paris, and Rome after Britain solidly re-takes the Caucasus, halting German forward movement toward Cairo while the Allies are still out-earning the Axis by 60+ IPCs/turn.
Congrats, Karl7! And thanks for introducing me to the league. I’m open for my second game if anyone wants to play on AABattlemap or Vassal.
You’re such a good sport Argothair… personally, I’d want to throttle me…
Kidding. :lol:
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farmboy (axis) beats gargantua (allies) BM on bumps.
Happy to continue the game if he returns to it and league play in the next few weeks.
Link here: https://www.axisandallies.org/forums/index.php?topic=41042.0
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Axis Dominion (Allies) defeats ABH (Axis), BM
https://www.axisandallies.org/forums/index.php?topic=42329.0 -
Axis Dominion (Allies) over Arathorn (Axis) Bm3.
https://www.axisandallies.org/forums/index.php?topic=42357.420
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https://www.axisandallies.org/forums/index.php?topic=42155.180
JWW over Giallo(allies)
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joecool (Allies) over Tirano (Axis) because of “bump” disqualification
https://www.axisandallies.org/forums/index.php?topic=42261.165
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Ichabod ( Axis ) over Sovietishcat ( Allies )
https://www.axisandallies.org/forums/index.php?topic=42445.0





