Well it looks like that evened things out at least a bit!! yeesh 🤣
Wheatbeer Allies vs Suprise Attack Axis
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Burma to Kiangsi
3 artilleries and 1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 5 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 3 artilleries, 1 fighter and 1 infantry
Japanese defend with 1 armour, 1 infantry and 1 mech_infantry
Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Kiangsi, round 2 : 3/5 hits, 1.83 expected hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 3 artilleries and 1 fighter remaining. Battle score for attacker is 10
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantryNon Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 fighter moved from Kiangsi to HunanPlace Units - Chinese
5 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese : 0.83
Japanese : -0.50Production/PUs Summary :
Germans : 51 / 67
Russians : 23 / 29
Japanese : 35 / 41
Americans : 62 / 92
Chinese : 11 / 14
British : 34 / 38
UK_Pacific : 13 / 26
Italians : 17 / 23
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Shan State to 43 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
8 fighters and 2 tactical_bombers moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 92 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 8 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 bomber, 1 destroyer, 8 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 7/12 hits, 6.33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win with 1 bomber, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
8 fighters and 2 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
1 bomber moved from 45 Sea Zone to Queensland
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from 92 Sea Zone to 91 Sea Zone
1 armour moved from Iraq to Caucasus
1 bomber moved from 43 Sea Zone to India
1 bomber moved from Shan State to IndiaPlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer and 5 submarines placed in 10 Sea Zone
Americans undo move 3.
1 destroyer and 3 submarines placed in 10 Sea Zone
2 destroyers and 2 submarines placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Burma to Kiangsi
3 artilleries and 1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 5 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 3 artilleries, 1 fighter and 1 infantry
Japanese defend with 1 armour, 1 infantry and 1 mech_infantry
Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Kiangsi, round 2 : 3/5 hits, 1.83 expected hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 3 artilleries and 1 fighter remaining. Battle score for attacker is 10
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantryNon Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 fighter moved from Kiangsi to HunanPlace Units - Chinese
5 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsPurchase Units - British
British buy 2 destroyers, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 mech_infantrys moved from Anhwe to Kwangtung
2 fighters and 1 tactical_bomber moved from Anhwe to Kwangtung
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
2 artilleries and 13 infantry moved from Anhwe to Kiangsu
1 artillery and 1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Tambov to Ukraine
1 mech_infantry moved from Belarus to Western Ukraine
Russians take Western Ukraine from Italians
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
1 fighter moved from Caucasus to Ukraine
1 bomber moved from Russia to Ukraine
2 mech_infantrys moved from Caucasus to Rostov
1 fighter moved from Caucasus to RostovCombat - British
Battle in Kweichow
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kweichow
British roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kwangtung
British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 harbour and 2 infantry
British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 1/6 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangtung
British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 3 : 3/6 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Kiangsu
British attack with 2 artilleries and 13 infantry
Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry
British roll dice for 2 artilleries and 13 infantry in Kiangsu, round 2 : 3/15 hits, 3.17 expected hits
Japanese roll dice for 1 aaGun and 3 infantry in Kiangsu, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kiangsu
British roll dice for 2 artilleries and 13 infantry in Kiangsu, round 3 : 5/15 hits, 3.17 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
British win, taking Kiangsu from Japanese with 2 artilleries and 13 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 aaGun and 3 infantry
Battle in Ukraine
British attack with 1 bomber, 1 fighter and 1 mech_infantry
Germans defend with 1 infantry; Italians defend with 1 factory_minor
British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Ukraine, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
British win, taking Ukraine from Italians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
British attack with 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour and 1 infantry
British roll dice for 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 3/7 hits, 2.67 expected hits
Italians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Rostov
British win, taking Rostov from Italians with 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - British
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to Northwest Persia
4 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from Caucasus to Volgograd
2 fighters moved from Rostov to Volgograd
1 tactical_bomber moved from Rostov to Volgograd
1 fighter moved from Ukraine to Volgograd
1 bomber moved from Ukraine to Volgograd
1 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 fighters moved from Union of South Africa to Egypt
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from Burma to Shan State
1 aaGun moved from Anhwe to Kiangsu
2 armour and 3 mech_infantrys moved from Shan State to Hunan
1 armour and 4 mech_infantrys moved from India to Shan State
1 aaGun moved from Anhwe to Kiangsu
2 mech_infantrys moved from Anhwe to Hunan
2 fighters and 1 tactical_bomber moved from Kwangtung to HunanPlace Units - British
2 destroyers placed in 110 Sea Zone
1 fighter and 2 infantry placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
1 armour and 5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,5,2,2
UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour and 5 mech_infantrysCombat Hit Differential Summary :
Germans : 0.83
British : 1.83
Italians : -0.17
Americans : 4.00
Chinese : 0.83
Japanese : -2.50Production/PUs Summary :
Germans : 51 / 67
Russians : 29 / 29
Japanese : 28 / 41
Americans : 62 / 92
Chinese : 15 / 14
British : 34 / 39
UK_Pacific : 16 / 19
Italians : 11 / 23
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries, 1 cruiser and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Yugoslavia to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries, 1 cruiser and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Yugoslavia to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 1 bomber
British defend with 1 mech_infantry
Italians roll dice for 1 bomber in Western Ukraine, round 2 : 1/1 hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 bomber owned by the Italians lost in Western Ukraine
Russians win with no units remaining. Battle score for attacker is -8
Casualties for Italians: 1 bomber
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 destroyer moved from 94 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
1 cruiser placed in 97 Sea Zone
1 artillery placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 armour and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Borneo, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC roll dice for 2 artilleries and 1 infantry in Borneo, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Borneo, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - ANZAC
2 destroyers and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from South Australia to New South Wales
2 infantry moved from Volgograd to Rostov
1 fighter moved from Shan State to KiangsuPlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.33Production/PUs Summary :
Germans : 51 / 67
Russians : 29 / 29
Japanese : 24 / 41
Americans : 62 / 92
Chinese : 15 / 14
British : 34 / 39
UK_Pacific : 20 / 19
Italians : 11 / 16
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 armour and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Borneo, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC roll dice for 2 artilleries and 1 infantry in Borneo, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Borneo, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - ANZAC
2 destroyers and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from South Australia to New South Wales
2 infantry moved from Volgograd to Rostov
1 fighter moved from Shan State to KiangsuPlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Volgograd to Rostov
1 infantry moved from Caucasus to RostovTurn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.33Production/PUs Summary :
Germans : 51 / 67
Russians : 29 / 29
Japanese : 24 / 41
Americans : 62 / 92
Chinese : 15 / 14
British : 34 / 39
UK_Pacific : 20 / 19
Italians : 11 / 16
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 11 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Vyborg
2 armour and 1 mech_infantry moved from Karelia to Finland
1 infantry moved from Finland to Karelia
1 infantry moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
2 infantry moved from Romania to Bessarabia
2 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
2 infantry moved from Poland to Baltic States
2 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Poland to Eastern Poland
1 artillery and 4 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Norway to Finland
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
5 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea Zone
2 destroyers moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 11 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Vyborg
2 armour and 1 mech_infantry moved from Karelia to Finland
1 infantry moved from Finland to Karelia
1 infantry moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
2 infantry moved from Romania to Bessarabia
2 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
2 infantry moved from Poland to Baltic States
2 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Poland to Eastern Poland
1 artillery and 4 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Norway to Finland
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
5 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea Zone
2 destroyers moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea ZoneCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 bomber, 2 destroyers, 7 fighters and 4 tactical_bombers
British defend with 2 destroyers
Germans roll dice for 1 bomber, 2 destroyers, 7 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 4/14 hits
British roll dice for 2 destroyers in 110 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Germans and 2 destroyers owned by the British lost in 110 Sea Zone
Germans win with 1 bomber, 1 destroyer, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Casualties for British: 2 destroyersNon Combat Move - Germans
5 fighters and 4 tactical_bombers moved from 110 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Norway to Finland
1 infantry moved from Western Germany to Denmark
1 armour and 1 mech_infantry moved from Western Germany to Slovakia HungaryPlace Units - Germans
2 infantry placed in Western Germany
1 artillery and 2 infantry placed in Germany
1 armour, 1 fighter and 1 infantry placed in Western Germany
1 infantry placed in France
1 infantry placed in Southern France
1 infantry placed in Normandy Bordeaux
2 infantry placed in Germany
1 infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUsDice Statistics:
Total
2 was rolled 4 times
4 was rolled 5 times
6 was rolled 7 times
Average roll : 4.375
Median : 4.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 16Germans Combat
2 was rolled 3 times
4 was rolled 5 times
6 was rolled 6 times
Average roll : 4.429
Median : 4.000
Variance : 2.923
Standard Deviation : 1.710
Total rolls : 14British Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
I didnt scramble any fighters because of the number of planes I had going in, I rolled like crap and if you want we can re do the battle
-
I wouldn’t have scrambled against that much, so no problem.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
7 armour, 7 artilleries, 11 infantry and 8 mech_infantrys moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Russia to Belarus
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 bomber and 1 fighter moved from Russia to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Western Ukraine, round 3 : 4/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Baltic States
Russians attack with 7 armour, 7 artilleries, 11 infantry and 8 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 7 armour, 7 artilleries, 11 infantry and 8 mech_infantrys in Baltic States, round 2 : 14/33 hits, 10.17 expected hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 7 armour, 7 artilleries, 11 infantry and 8 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 aaGun moved from Novgorod to Baltic States
1 armour moved from Smolensk to Baltic States
2 aaGuns and 16 infantry moved from Yakut S.S.R. to Yenisey
3 artilleries moved from Vologda to Smolensk
1 fighter moved from Belarus to Ukraine
1 tactical_bomber moved from Belarus to Ukraine
1 fighter moved from Western Ukraine to Ukraine
1 bomber moved from Western Ukraine to Russia
1 artillery and 2 infantry moved from Bryansk to Ukraine
2 infantry moved from Archangel to Smolensk
5 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 fighter and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : 5.00Production/PUs Summary :
Germans : 48 / 60
Russians : 33 / 39
Japanese : 24 / 41
Americans : 62 / 92
Chinese : 14 / 14
British : 34 / 39
UK_Pacific : 20 / 19
Italians : 11 / 16
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
2 infantry moved from Jehol to Shantung
1 infantry moved from Jehol to Anhwe
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Japan to 16 Sea Zone
1 battleship moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
2 infantry moved from Jehol to Shantung
1 infantry moved from Jehol to Anhwe
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Japan to 16 Sea Zone
1 battleship moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 16 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Japanese
1 bomber, 2 fighters and 2 tactical_bombers moved from 16 Sea Zone to Japan
1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 43 Sea Zone to Philippines
1 carrier and 2 fighters moved from 20 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 armour and 2 infantry placed in Japan
2 destroyers, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 27 PUs; end with 27 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 30 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.556
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Americans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
8 fighters and 2 tactical_bombers moved from 54 Sea Zone to Caroline Islands
1 armour moved from Caucasus to Sikang
Russians take Kazakhstan from Germans
2 bombers moved from India to Sikang
3 fighters moved from United Kingdom to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries, 8 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/3 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 8 fighters, 2 infantry and 2 tactical_bombers in Caroline Islands, round 2 : 5/14 hits, 6.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries, 8 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 110 Sea Zone
Americans attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 110 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Sikang
Americans attack with 1 armour and 2 bombers
Germans defend with 1 infantry
Americans roll dice for 1 armour and 2 bombers in Sikang, round 2 : 3/3 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Sikang
Americans win with 2 bombers remaining. Battle score for attacker is -3
Casualties for Americans: 1 armour
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 carrier, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
3 fighters moved from 110 Sea Zone to United Kingdom
2 bombers moved from Sikang to Russia
8 fighters and 2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
1 battleship, 5 carriers, 3 cruisers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 carriers, 1 destroyer, 5 fighters, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to IndiaPlace Units - Americans
1 mech_infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 carrier and 1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 destroyer and 3 submarines placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUsCombat Hit Differential Summary :
Germans : 1.33
Americans : 0.67
AA fire in Caroline Islands : : -0.50
Japanese : 0.33Production/PUs Summary :
Germans : 47 / 60
Russians : 34 / 39
Japanese : 27 / 30
Americans : 62 / 92
Chinese : 11 / 14
British : 34 / 39
UK_Pacific : 20 / 19
Italians : 11 / 16
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
3 artilleries and 5 infantry moved from Kiangsi to Anhwe
1 infantry moved from Hopei to Anhwe
1 fighter moved from Hunan to AnhweCombat - Chinese
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Sikang
Battle in Anhwe
Chinese attack with 3 artilleries, 1 fighter and 6 infantry
Japanese defend with 2 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 6 infantry in Anhwe, round 2 : 2/10 hits, 3.00 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Tsinghai from Japanese, taking Sikang from Germans, taking Anhwe from Japanese with 3 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Hunan
1 infantry moved from Shensi to HopeiPlace Units - Chinese
2 artilleries and 2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
Chinese : -1.00
Japanese : -0.67Production/PUs Summary :
Germans : 46 / 60
Russians : 34 / 39
Japanese : 25 / 30
Americans : 62 / 92
Chinese : 14 / 17
British : 34 / 39
UK_Pacific : 20 / 19
Italians : 11 / 16
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
8 fighters and 2 tactical_bombers moved from 54 Sea Zone to Caroline Islands
1 armour moved from Caucasus to Sikang
Russians take Kazakhstan from Germans
2 bombers moved from India to Sikang
3 fighters moved from United Kingdom to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries, 8 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/3 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 8 fighters, 2 infantry and 2 tactical_bombers in Caroline Islands, round 2 : 5/14 hits, 6.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries, 8 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 110 Sea Zone
Americans attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 110 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Sikang
Americans attack with 1 armour and 2 bombers
Germans defend with 1 infantry
Americans roll dice for 1 armour and 2 bombers in Sikang, round 2 : 3/3 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Sikang
Americans win with 2 bombers remaining. Battle score for attacker is -3
Casualties for Americans: 1 armour
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 carrier, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
3 fighters moved from 110 Sea Zone to United Kingdom
2 bombers moved from Sikang to Russia
8 fighters and 2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
1 battleship, 5 carriers, 3 cruisers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 carriers, 1 destroyer, 5 fighters, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to IndiaPlace Units - Americans
1 mech_infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 carrier and 1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 destroyer and 3 submarines placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
3 artilleries and 5 infantry moved from Kiangsi to Anhwe
1 infantry moved from Hopei to Anhwe
1 fighter moved from Hunan to AnhweCombat - Chinese
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Sikang
Battle in Anhwe
Chinese attack with 3 artilleries, 1 fighter and 6 infantry
Japanese defend with 2 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 6 infantry in Anhwe, round 2 : 2/10 hits, 3.00 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Tsinghai from Japanese, taking Sikang from Germans, taking Anhwe from Japanese with 3 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Hunan
1 infantry moved from Shensi to HopeiPlace Units - Chinese
2 artilleries and 2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUsPurchase Units - British
British buy 1 aaGun, 2 artilleries, 2 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
3 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Shantung
2 fighters and 1 tactical_bomber moved from Hunan to Shantung
1 mech_infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Rostov to Bessarabia
1 fighter and 1 tactical_bomber moved from Volgograd to Bessarabia
1 bomber moved from Volgograd to Bessarabia
1 fighter moved from Volgograd to Bessarabia
1 mech_infantry moved from Hunan to Jehol
Chinese take Jehol from JapaneseCombat - British
Battle in Bessarabia
British attack with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 4/6 hits, 2.67 expected hits
Italians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Bessarabia
British win, taking Bessarabia from Italians with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Shantung
British attack with 2 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 4 infantry
British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Shantung, round 2 : 2/7 hits, 2.33 expected hits
Japanese roll dice for 4 infantry in Shantung, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Shantung
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shantung, round 3 : 3/5 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Shantung, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Shantung
British win, taking Shantung from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Japanese: 4 infantryNon Combat Move - British
2 aaGuns, 2 artilleries and 9 infantry moved from Kiangsu to Anhwe
2 fighters and 1 tactical_bomber moved from Shantung to Anhwe
3 mech_infantrys moved from Kwangtung to Anhwe
1 artillery and 1 infantry moved from Kweichow to Anhwe
1 artillery moved from Rostov to Ukraine
1 mech_infantry moved from Rostov to Smolensk
3 mech_infantrys moved from Volgograd to Ukraine
2 fighters moved from Bessarabia to Ukraine
1 tactical_bomber moved from Bessarabia to Ukraine
1 bomber moved from Bessarabia to Russia
4 mech_infantrys moved from Caucasus to Ukraine
1 artillery and 1 infantry moved from Caucasus to Rostov
1 fighter moved from Volgograd to Ukraine
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour and 5 mech_infantrys moved from India to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 armour moved from Hunan to Anhwe
1 mech_infantry moved from Hunan to Anhwe
1 armour moved from Hunan to AnhwePlace Units - British
1 aaGun, 1 artillery and 1 infantry placed in Egypt
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 destroyers placed in 110 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrysCombat Hit Differential Summary :
Germans : 1.33
British : 2.00
Italians : -0.67
Americans : 0.67
AA fire in Caroline Islands : : -0.50
Chinese : -1.00
Japanese : -0.33Production/PUs Summary :
Germans : 46 / 60
Russians : 34 / 39
Japanese : 22 / 30
Americans : 62 / 92
Chinese : 17 / 17
British : 34 / 37
UK_Pacific : 20 / 27
Italians : 11 / 16
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 4 infantry moved from Yugoslavia to Romania
1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 4 infantry moved from Yugoslavia to Romania
1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea ZoneNon Combat Move - Italians
2 infantry moved from 97 Sea Zone to YugoslaviaPlace Units - Italians
1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 7 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 aaGun moved from Queensland to South Australia
1 aaGun moved from Queensland to New South Wales
2 infantry moved from Rostov to Bryansk
1 fighter moved from Kiangsu to Sikang
1 transport moved from 66 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 bomber placed in New South Wales
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 46 / 60
Russians : 34 / 39
Japanese : 22 / 30
Americans : 62 / 92
Chinese : 17 / 17
British : 34 / 37
UK_Pacific : 20 / 27
Italians : 11 / 16
ANZAC : 14 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 7 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 aaGun moved from Queensland to South Australia
1 aaGun moved from Queensland to New South Wales
2 infantry moved from Rostov to Bryansk
1 fighter moved from Kiangsu to Sikang
1 transport moved from 66 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 bomber placed in New South Wales
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
2 infantry moved from Rostov to BryanskTurn Complete - French
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 46 / 60
Russians : 34 / 39
Japanese : 22 / 30
Americans : 62 / 92
Chinese : 17 / 17
British : 34 / 37
UK_Pacific : 20 / 27
Italians : 11 / 16
ANZAC : 14 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0