Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsLeague General Discussion Thread
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Can i put some of my bid in china?
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Can i put some of my bid in china?
can we bid air units for China?
can we bid anything except infantry?
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You can bid inf, art and figs, that’s it.
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Nope.
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Just curious, do league games have to be played only by forum? Even if legal, my time currently doesn’t permit this game. But I do prefer triplea live just like I prefer face-to-face over triplea live.
If a game is started in a forum thread, but then is loaded in triplea live, the game could be played live for several rounds; saved and then re-posted back into the forum simply by a manual post through the application of triplea play-by-forum.
Some people do better in triplea by forum where they can study the game for awhile before making their moves. Triplea live, you’re not really afforded the same opportunity to plan out stuff as much.
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Yeah there’s no requirement to play by forum. We even count face to face games on the actual game board
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Had a calculator question in a league game.
In a recent combat where I was defending, my opponent and I came up with completely different calculator results. In his calculator, he (the attacker) had 87% odds. In mine, he had 35%. Its not a big deal, but I’m curious what explains this. When I go through it myself, I think the 35% is more accurate, and I’m curious if I am right on that too.
You can see it on page 7 here: https://www.axisandallies.org/forums/index.php?topic=42164.90 We both posted screen shots of our calculators on the battle.
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Hi farmboy,
I have the same version tripleA as you do (1.9.0.0.9687), and my built-in calc also gave the the attacker 35% chance of victory.
If Giallo has an earlier version (1.9.0.0.xxxx), I believe the calculator may have distorted the odds when using bombardment.
Even if 100% of American bombard rolls hit, the odds of Allied victory would still be significantly below 62%.
You can test this by removing the 3 American ships and 3 of the Axis infantry (Note: I say below 62%, because testing this way doesn’t allow the hypothetical bombard casualties to fire in round 1 and because it’s a suboptimal OOL).
Hope this helps :-)
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Thanks Wheatbeer. That does help. I figured it was calculator error but wanted to make sure it wasn’t my calculator that was messing up.
Hi farmboy,
I have the same version tripleA as you do (1.9.0.0.9687), and my built-in calc also gave the the attacker 35% chance of victory.
If Giallo has an earlier version (1.9.0.0.xxxx), I believe the calculator may have distorted the odds when using bombardment.
Even if 100% of American bombard rolls hit, the odds of Allied victory would still be significantly below 62%.
You can test this by removing the 3 American ships and 3 of the Axis infantry (Note: I say below 62%, because testing this way doesn’t allow the hypothetical bombard casualties to fire in round 1 and because it’s a suboptimal OOL).
Hope this helps :-)
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well damn, I managed to slip past jdow now in the rankings :lol:
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For those of you who remember the illustrious and flamboyant Boldfresh, you may be interested to know that he is in Las Vegas now, for the World Series of Poker event this weekend. I’ll let you know how he does.
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We wish him good Hands all the time.
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Say hi from me, please.
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He survived day 1 and played day2 yesterday in the main event. Did he survive arathorn or gamerman?
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He survived day 1 and played day2 yesterday in the main event. Did he survive arathorn or gamerman?
He got knocked out late last night, day 2.
He had 2nd best hand on a bunch of important pots. He played all day with one of the guys from last year’s final table, and it just didn’t break his way.
We had fun watching him though! Negraneu got smoked out early this year.
Better luck next year! Perhaps JDOW will join us? ;)
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No, I have quit poker years ago. Also, I was a cash-game player and not a Tournament player.
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dice roller is down?
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I had to reload to get the dice roller working again.